[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #2850 (ISO) » Thu Mar 31, 2011 9:03 am

Post by Tragedy »

Still, it's pretty obvious that Jester makes some more sadfaces for everyone else.
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Post Post #2851 (ISO) » Thu Mar 31, 2011 9:08 am

Post by LlamaFluff »

ConSpiracy wrote:
LlamaFluff wrote:Would a quick shift in newbie work to do something like

random between

1) 1 Cop, 1 Doctor, 5 Vanilla, 2 Mafia Roleblocker
2) 1 Cop, 1 Unliscensed Doctor, 5 Vanilla, 1 Mafia RB, 1 Mafia Goon
3) 1 Macho Cop, 1 Doctor, 5 Vanilla, 1 Mafia RB, 1 Mafia Goon
4) 1 Macho Cop, 1 Unliscensed Doctor, 5 Vanilla, 2 Mafia RB

Just tweaking the game a bit to add more (hopefully) of a town advantage, especially to setup 4 where town just gets blasted in the game. UD is doc that fails if they target the cop, leaving the 2RB on setup 1 and 4 is to leave the setup only half known for scum, much like the RB signaling both or niether role in F11.
This
Not intended to replace newbie setup. Just a modification of one for basic play.
Herodotus wrote:
bv310 wrote:Where's the difference between 2, 3, & 4? Is it in rolename only?
It makes a difference whether the cop knows that they can't be protected, or if the doc knows there's no reason to ever protect a claimed cop, etc.

In fact, that's one great selling point: UD and MC is better than UD and cop, or doc and MC.
This is the reason behind it. Its common practice for the cop/doc setup to be regarded as "more fun" by players, so this is a way to always have a cop and doc around, just possibly weaker versions of it.
Faraday wrote:2 roleblockers seem a bit strong. Could always make it a group abillity, b ut for a newbie game that'd be weird.
Effectively it is a group ability, if one of the mafia is performing the RB and the other is performing the kill (presumably a lone mafia RB can use both abilities during the same night.)
Thats normally my rule for games. If there is just one member left they can then start performing a kill and active action. Giving scum two RBers in the cop/doc helps balance it a bit. In the WC/UD it leaves scum not sure as to what they are up against.

Again, this is NOT a newbie game setup. Just a regular open game that is a modification of the newbie (F11) setup.
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Post Post #2852 (ISO) » Thu Mar 31, 2011 9:18 am

Post by GreyICE »

Crazy wrote:
Xalxe wrote:
Crazy wrote:
Herodotus wrote:If the jester is lynched, does everyone else lose, or does the game continue?
Everyone else loses.
:badposting:
There's nothing wrong with a Jester lynch ending the game when it's an open setup. It's in a closed setup where that would be a problem.

And lol @ GreyICE.
What? It breaks the setup.

Then it's just a 4:1 nightless.
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Post Post #2853 (ISO) » Thu Mar 31, 2011 9:30 am

Post by Crazy »

Oh, I thought you were joking.

Obviously, just don't allow people to No Lynch, or change the Jester's win condition to "You win if you're one of the first two people lynched."
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Post Post #2854 (ISO) » Thu Mar 31, 2011 12:31 pm

Post by ReaperCharlie »

Crazy wrote:
Jester Nightless


1 Mafia (knows the Jester's identity)
1 Jester
4 Townies

Nightless

The Jester suicides and lose if they're not lynched by the end of Day 2.
That sounds interesting. Why would you let the mafia know who it was, though? The only way he could stop a lynch would be by claiming. And that'd be bad for everyone but town.

Really, this sounds like a game that town can't lose unless they're stupid. Unless of course, No Lynch was not an option, as GreyICE suggested.
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Post Post #2855 (ISO) » Thu Mar 31, 2011 1:09 pm

Post by Crazy »

EV for that game was 33.33% Jester win, 26.67% Mafia win, and 40% Town win. I was hoping that by telling the Mafia who the Jester was, that might balance it out some, as well as create that whole "informed minority" thing. But now that I think about it, I kind of dislike that idea, since the Jester could be seriously hindered by bad Mafia play. (I was under the impression that the Mafia would have to direct the lynch away from the Jester without actually claiming, btw.)

So I'd dump the whole "knows the Jester's identity" thing after all. Whether it's balanced "enough" after that, I'm not sure.
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Post Post #2856 (ISO) » Thu Mar 31, 2011 6:44 pm

Post by Herodotus »

I think I've figured out what GreyICE means re: Nomination Mafia.

The mafia have the option of always submitting three townies (until very late in the game if their numbers are reduced.)

Grey's point seems to be this:
Suppose they do that.
Even if the town somehow knew that all of the submitted names were townies, town would still be at a disadvantage.

If that's true, then the scum can follow this plan as a breaking strategy.
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Post Post #2857 (ISO) » Thu Mar 31, 2011 7:29 pm

Post by Amrun »

Crazy, isn't your game nightless? How does the mafia win in that game? Is he just a guy with a vote that has to be one of the last two in LyLo?
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Post Post #2858 (ISO) » Thu Mar 31, 2011 8:39 pm

Post by chkflip »

Sounds like a fun game to me.

Nominate: Jester Nightless


I'd drop the mafia knowing who the jester was, too, but I'd play either way.
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Post Post #2859 (ISO) » Thu Mar 31, 2011 8:45 pm

Post by GreyICE »

Hmm. No If someone gets close to lych the jester can try and convince them he knows the lynch candidate is a jester... Because he's mafia. Mafia knowing makes it much more interesting.

As long as no lynch = town loss.

Self votes also can't be reflected in the vote count.
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Post Post #2860 (ISO) » Thu Mar 31, 2011 8:47 pm

Post by chkflip »

Fair point, but wouldn't people think that person is the jester? Why would scum, in their right mind, ever say, "No! He's jester! I know cause I'm scum!" >.< That hands town the victory (if they're actually mafia and not the jester).
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Post Post #2861 (ISO) » Thu Mar 31, 2011 8:50 pm

Post by GreyICE »

Exactly. But what if the person seems entirely certain the lynch is the jester? Are they really certain town? Scum with 100% certainty built into the role pm? Or the jester faking it to look like scum?

It's uneven knowledge.

Also ironically if they lynch mafia day 1 they need one town lynch.
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Post Post #2862 (ISO) » Thu Mar 31, 2011 11:18 pm

Post by Empking »

GreyICE wrote: Also ironically if they lynch mafia day 1 they need one town lynch.
Town wins (I presume) once all the scum have been eliminated.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #2863 (ISO) » Fri Apr 01, 2011 3:00 am

Post by GreyICE »

Empking wrote:
GreyICE wrote: Also ironically if they lynch mafia day 1 they need one town lynch.
Town wins (I presume) once all the scum have been eliminated.
Jesters are scum, but die automatically after day 2. With no possibility for no-lynch, they
have
to lynch a townie.

Which is another possibility for the Jester, if he catches a strong scumtell from the player and sets himself as the incredibly pro-town person driving the mafia lynch.

Overall, the uneven knowledge is the fact that the Mafia knows the Jester's identity, and the fact that the Jester knows that the Mafia knows. So overall, that means it meets the criteria for Mafia.
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Post Post #2864 (ISO) » Fri Apr 01, 2011 3:17 am

Post by Empking »

GreyICE wrote:
Empking wrote:
GreyICE wrote: Also ironically if they lynch mafia day 1 they need one town lynch.
Town wins (I presume) once all the scum have been eliminated.
Jesters are scum
Not that I've seen the term used (I agree with your last paragraph BTW and I was worried it wouldn't be mafia before.)
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Post Post #2865 (ISO) » Fri Apr 01, 2011 4:31 am

Post by gandalf5166 »

Second Jester Nightless


I think that the mafia SHOULD know, and that the game should only end once the jester AND the mafia are gone.
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Post Post #2866 (ISO) » Fri Apr 01, 2011 4:33 am

Post by Tragedy »

Would this be favoring mostly the town, but you should expect seeing the mafia not being on the wagon, because it's a jester.
Sigh, it should be a bit more easier for mafias to win, but 1-1-4 seems fine.
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Post Post #2867 (ISO) » Fri Apr 01, 2011 4:39 am

Post by GreyICE »

Jester ends game, so a Jester lynch won't tell you anything about Mafia identity, because game ends.
Bad mafia play can be WIFOMed by good Jester play (he's obviously Mafia, therefore he's the Jester, etc. etc.)

I'd say actual win percentages will most likely be:
Jester - 50%
Town - 30%
Mafia - 20%
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Post Post #2868 (ISO) » Fri Apr 01, 2011 4:50 am

Post by Tragedy »

GreyICE wrote:Jester ends game, so a Jester lynch won't tell you anything about Mafia identity, because game ends.
Bad mafia play can be WIFOMed by good Jester play (he's obviously Mafia, therefore he's the Jester, etc. etc.)

I'd say actual win percentages will most likely be:
Jester - 50%
Town - 30%
Mafia - 20%
Then it'd be pretty obvious that the Jester would be playing like a retarded town just to get lynched. Ugh.
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Post Post #2869 (ISO) » Fri Apr 01, 2011 6:17 am

Post by GreyICE »

Tragedy wrote:
GreyICE wrote:Jester ends game, so a Jester lynch won't tell you anything about Mafia identity, because game ends.
Bad mafia play can be WIFOMed by good Jester play (he's obviously Mafia, therefore he's the Jester, etc. etc.)

I'd say actual win percentages will most likely be:
Jester - 50%
Town - 30%
Mafia - 20%
Then it'd be pretty obvious that the Jester would be playing like a retarded town just to get lynched. Ugh.
Jesters are amazingly hard to deal with.

The one problem I see with this is that the mafia has a general incentive to lurk, while the Jester has a general incentive to stay in the forefront. That being said, a town lynch day 1 doesn't screw the Jester, so he can setup a 'he's so scum' day 2 based on his wagon behavior day 1.
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Post Post #2870 (ISO) » Fri Apr 01, 2011 2:15 pm

Post by drmyshottyizsik »

gandalf5166 wrote:
Second Jester Nightless


I think that the mafia SHOULD know, and that the game should only end once the jester AND the mafia are gone.
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Post Post #2871 (ISO) » Fri Apr 01, 2011 3:13 pm

Post by Crazy »

My original intention was that the town would win instantly if the Mafia was lynched Day 1 (though I think my percentages were accidentally made for the other way). I just don't like that the mafia could potentially be like "Ah, crap, well XXX is the Jester, btw," right before he was lynched.

I'm good with the Mafia knowing the Jester's identity if that's what everyone else prefers. That would probably cut back on the Jester's win %, too.
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Post Post #2872 (ISO) » Fri Apr 01, 2011 3:16 pm

Post by drmyshottyizsik »

Crazy are you modding soon? If not can I run this in like 3 weeks when it's my turn to mod?
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Post Post #2873 (ISO) » Fri Apr 01, 2011 3:26 pm

Post by Crazy »

@Shotty - No, I'm not modding soon. I have no objections if you run it; that's up to farside, I think.

Here's another option:

Jester Nightless 8p


2 Mafia Lovers
1 Jester
5 Townies

Mafia don't know who the Jester is, since the Jester has a tougher time in a setup with more players.
Jester wins if he is one of the first two players lynched. Otherwise, he suicides and loses.
If the Mafia is lynched Day 1, then the town still needs to lynch a Townie in order to get rid of the Jester.
If the Jester is lynched, then the game is over.

With this, the EV percentages are:

Jester - 25%
Town - 30%
Mafia - 45%
Last edited by Crazy on Fri Apr 01, 2011 3:27 pm, edited 1 time in total.
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Tragedy
Tragedy
Jack of All Trades
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Tragedy
Jack of All Trades
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Joined: December 16, 2010
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Post Post #2874 (ISO) » Fri Apr 01, 2011 3:26 pm

Post by Tragedy »

@DMSIS: He's currently modding a game of Quack Multiball atm. 0.o
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
~
I wish for Kami-nii-sama to have better naming skills.

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