singersigner wrote:Oh geez...day talk is not even fair...
It depends on how well scum uses it. There are just over 100 posts in the QT, and half of them came after I replace in. Until then it really had little bearing on what scum actually did.
Towns problem was lack of ability to do anything early on, the double no lynch was just crushed most of the chance that they had of winning the game. It left too many suspected people around late in the game for scum to capitalize on. FA should have been lynched day one at the very least, Emp probably too. It would have made the game much harder for my slot who was in some danger for quite some time. Thats all givens though.
The read of Emp was totally genuine. I saw that thread before this game and figured when Emp pulled that stunt he was going to be town. I started reading this game about half a day before I got my role and decided that he was probably town due to it. I know not a lot of people agreed with that, but he was doing something I felt he was genuinely sure was the right thing to do.
Replacing in I actually somehow wanted Emp lynched, since the Corv-Haylen dual wagons left scum the most wiggle room in suspicions. I just was a little concerned of the Corv-Emp one since I had already laid down my read on Emp, and Corv is probably one of the most underrated players on the site and I really didnt want to go up against him with Emp looking like my scum partner, since that could end disasterous. It was hard to make a kill on that last night two, since me and neko both were mostly regarded as town, neko especially since I at least had the previous people card to play.
Was an interesting game, and I think its a balanced setup with the JK role and scum getting daytalk instead. Both good things, but only if used correctly.