Nomic

For completed/abandoned Mish Mash Games.
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Post Post #125 (ISO) » Wed Dec 10, 2003 9:52 am

Post by shadyforce »

I propose that by making all rules mutable, and thus easily chcngaeable, it will make the game much more fun, and played at a quicker pace. Particularly this example where we have to change a rule to mutable and
then
, in a seperate turn, change it as you claim is the case.

So I beg you to reconsider your stance on the issue CoolBot.
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Post Post #126 (ISO) » Wed Dec 10, 2003 9:53 am

Post by shadyforce »

Immutable Rules

101. All players must always abide by all the rules then in effect, in the form in which they are then in effect. The rules in the Initial Set are in effect whenever a game begins. The Initial Set consists of Rules 101-116 (immutable) and 201-213 (mutable).

102. Initially rules in the 100's are immutable and rules in the 200's are mutable. Rules subsequently enacted or transmuted (that is, changed from immutable to mutable or vice versa) may be immutable or mutable regardless of their numbers, and rules in the Initial Set may be transmuted regardless of their numbers.

103. A rule-change is any of the following: (1) the enactment, repeal, or amendment of a mutable rule; (2) the enactment, repeal, or amendment of an amendment of a mutable rule; or (3) the transmutation of an immutable rule into a mutable rule or vice versa.

(Note: This definition implies that, at least initially, all new rules are mutable; immutable rules, as long as they are immutable, may not be amended or repealed; mutable rules, as long as they are mutable, may be amended or repealed; any rule of any status may be transmuted; no rule is absolutely immune to change.)

104. All rule-changes proposed in the proper way shall be voted on. They will be adopted if and only if they receive the required number of votes.

105. Every player is an eligible voter. Every eligible voter must participate in every vote on rule-changes.

106. All proposed rule-changes shall be written down before they are voted on. If they are adopted, they shall guide play in the form in which they were voted on.

107. No rule-change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule-change may have retroactive application.

108. Each proposed rule-change shall be given a number for reference. The numbers shall begin with 301, and each rule-change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted.

If a rule is repealed and reenacted, it receives the number of the proposal to reenact it. If a rule is amended or transmuted, it receives the number of the proposal to amend or transmute it. If an amendment is amended or repealed, the entire rule of which it is a part receives the number of the proposal to amend or repeal the amendment.

109. Rule-changes that transmute immutable rules into mutable rules may be adopted if and only if the vote is unanimous among the eligible voters. Transmutation shall not be implied, but must be stated explicitly in a proposal to take effect.

110. In a conflict between a mutable and an immutable rule, the immutable rule takes precedence and the mutable rule shall be entirely void. For the purposes of this rule a proposal to transmute an immutable rule does not "conflict" with that immutable rule.

111. If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive of play, or if it arguably consists of two or more rule-changes compounded or is an amendment that makes no difference, or if it is otherwise of questionable value, then the other players may suggest amendments or argue against the proposal before the vote. A reasonable time must be allowed for this debate. The proponent decides the final form in which the proposal is to be voted on and, unless the Judge has been asked to do so, also decides the time to end debate and vote.

112. The state of affairs that constitutes winning may not be altered from achieving n points to any other state of affairs. The magnitude of n and the means of earning points may be changed, and rules that establish a winner when play cannot continue may be enacted and (while they are mutable) be amended or repealed.

113. A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgment of the player to incur it, may be imposed.

114. There must always be at least one mutable rule. The adoption of rule-changes must never become completely impermissible.

115. Rule-changes that affect rules needed to allow or apply rule-changes are as permissible as other rule-changes. Even rule-changes that amend or repeal their own authority are permissible. No rule-change or type of move is impermissible solely on account of the self-reference or self-application of a rule.

116. Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.


Mutable Rules

201. Players shall alternate turns in alphabetical order by screenname.

202. One turn consists of two parts in this order: (1) proposing one rule-change and having it voted on, and (2) throwing one die once and adding the number of points on its face to one's score.

In mail and computer games, instead of throwing a die, players subtract 291 from the ordinal number of their proposal and multiply the result by the fraction of favorable votes it received, rounded to the nearest integer. (This yields a number between 0 and 10 for the first player, with the upper limit increasing by one each turn; more points are awarded for more popular proposals.)

203. A rule-change is adopted if and only if the vote is unanimous among the eligible voters. If this rule is not amended by the end of the second complete circuit of turns, it automatically changes to require only a simple majority.

204. If and when rule-changes can be adopted without unanimity, the players who vote against winning proposals shall receive 10 points each.

205. An adopted rule-change takes full effect at the moment of the completion of the vote that adopted it.

206. When a proposed rule-change is defeated, the player who proposed it loses 10 points.

207. Each player always has exactly one vote.

208. The winner is the first player to achieve 100 (positive) points.

In mail and computer games, the winner is the first player to achieve 200 (positive) points.

209. At no time may there be more than 25 mutable rules.

210. Players may not conspire or consult on the making of future rule-changes unless they are team-mates.

The first paragraph of this rule does not apply to games by mail or computer.

211. If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence.

If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence.

If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs.

212. If players disagree about the legality of a move or the interpretation or application of a rule, then the player preceding the one moving is to be the Judge and decide the question. Disagreement for the purposes of this rule may be created by the insistence of any player. This process is called invoking Judgment.

When Judgment has been invoked, the next player may not begin his or her turn without the consent of a majority of the other players.

The Judge's Judgment may be overruled only by a unanimous vote of the other players taken before the next turn is begun. If a Judge's Judgment is overruled, then the player preceding the Judge in the playing order becomes the new Judge for the question, and so on, except that no player is to be Judge during his or her own turn or during the turn of a team-mate.

Unless a Judge is overruled, one Judge settles all questions arising from the game until the next turn is begun, including questions as to his or her own legitimacy and jurisdiction as Judge.

New Judges are not bound by the decisions of old Judges. New Judges may, however, settle only those questions on which the players currently disagree and that affect the completion of the turn in which Judgment was invoked. All decisions by Judges shall be in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then the Judge shall consider game-custom and the spirit of the game before applying other standards.

213. If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or if by the Judge's best reasoning, not overruled, a move appears equally legal and illegal, then the first player unable to complete a turn is the winner.

This rule takes precedence over every other rule determining the winner.

301. If a player finds they posted the first post on a new page, he or she shall immediately post the numbered and currently active rules. If the player does this before anyone else posts, he or she shall recieve 5 points. If the player does not do this before anyone else posts, he or she shall lose 10 points.
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Post Post #127 (ISO) » Thu Dec 11, 2003 4:20 am

Post by CoolBot »

I'll think about it, shady. Right now, I think we should be discussing the proposal on the floor. Does anyone have any objections to it?
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Post Post #128 (ISO) » Thu Dec 11, 2003 5:30 am

Post by mathcam »

I plan on voting yes. Did we set a deadline?

And I'm such an idiot. I keep checking back to page 1 to read the rules. We should make a rule about that or something.

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Post Post #129 (ISO) » Thu Dec 11, 2003 6:59 am

Post by CoolBot »

Hey shadyforce, I just noticed in the ruleset you posted, you forgot to include R.302.
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Post Post #130 (ISO) » Thu Dec 11, 2003 7:00 am

Post by mathcam »

Uh. Oh. Spaghetti-O.

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Post Post #131 (ISO) » Thu Dec 11, 2003 8:37 am

Post by shadyforce »

Aargh, that's all PolarBoy's fault. He didn't update the first post :(.
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Post Post #132 (ISO) » Thu Dec 11, 2003 8:38 am

Post by shadyforce »

The Edit button is looking very tempting.
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Post Post #133 (ISO) » Fri Dec 12, 2003 5:48 am

Post by PolarBoy »

er...crap. I don't have time at this moment. I'll try to get on the ball this afternoon.
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Post Post #134 (ISO) » Fri Dec 12, 2003 9:02 am

Post by PolarBoy »

Er...Actually discussion was not supposed to move forward as I had not voted at the time. I'm going to
Vote: Yes
and modify the master book accordingly. Fishbulb receive's 11 points and the game continues to massive's turn. I think that's all.
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Post Post #135 (ISO) » Fri Dec 12, 2003 9:12 am

Post by CoolBot »

PolarBoy wrote:alright, we'll have to deal with absenteeism during voting some other way. I can deal with that.
Vote: Yes on 302.
This was after the final form of 302 was declared, of course, so that counted as your vote. We're on 303 now.

Also, I have 15 points (10 for passing R.301 & 5 for posting the ruleset on page 5)and shadyforce has -5 (5 for posting the ruleset on page 4 & -10 for incorrectly posting the ruleset on page 6)
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Post Post #136 (ISO) » Fri Dec 12, 2003 9:18 am

Post by PolarBoy »

I'd like to make some clarifications. The first one is that I am not the moderator. I am as much a player as anyone else and am not allowed any special privileges. That being said, I do not see any rules against one editting posts. That is part of why I encourage players to keep their own back-up of anything they find pertinent for later. As far as shadyforce is concerned, since his rulebook was technically current when posted, he should not be penalized per rule 301.

As far as 303 is concerned, I am all for the transmutation of 105 from an immutable to a mutable rule.

It appears that the rule book is, in fact, ambiguous as to whether a rule can be transmuted and altered on the same move or not. One would think this means that there is no actual distinction between mutable and immutable rules, but I would like to turn your attention to rule 109 which states that if a rule change tranmutes a rule, it must be accepted unanimously. Therefore there is an important distinction, albeit one that has not yet truly taken effect.

Unfortunately there are no grounds for ammending proposal 303.
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Post Post #137 (ISO) » Fri Dec 12, 2003 10:31 am

Post by CoolBot »

PolarBoy, your early vote was legal, so R.302 was an active rule at the beginning of this page. Thus, shadyforce posted an incorrect rule set.

Oh, and I understand you're not the mod; in fact, I'd like this to be game as independent from a mod as possible; hence, R.301. I just wanted everyone to be aware of the point tally and didn't mean to imply you should've been on top of it.

As for the proposed rule, I'm not so sure anymore we need an amendment. R.108 clearly mandates a renumbering and R.110 clearly gives R.108 the authority to do that.
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Post Post #138 (ISO) » Sat Dec 13, 2003 3:29 am

Post by shadyforce »

Rule 302 was active when I posted the new post on the page. I failed to to include it in my post so I lose 10 pts, no complaints.

Me blaming you for not having the first post updated was just me being me, and being angry with myself. Please read
absolutely nothing
into that.
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Post Post #139 (ISO) » Mon Dec 15, 2003 3:14 am

Post by CoolBot »

Discussion seems to have come to a halt here. Should we begin to vote?
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Post Post #140 (ISO) » Mon Dec 15, 2003 10:19 am

Post by Scalebane »

Yes, I believe we should.
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Post Post #141 (ISO) » Mon Dec 15, 2003 10:20 am

Post by mathcam »

Fair enough.
Vote: Yes
.

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Post Post #142 (ISO) » Mon Dec 15, 2003 12:04 pm

Post by Stewie »

aye
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Post Post #143 (ISO) » Mon Dec 15, 2003 12:25 pm

Post by Scalebane »

Vote Yes
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Post Post #144 (ISO) » Mon Dec 15, 2003 1:02 pm

Post by Fishbulb »

Vote: Yes
[url=http://fishbulb515.blogspot.com/][b]Fishblog![/b][/url]
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Post Post #145 (ISO) » Tue Dec 16, 2003 2:14 am

Post by shadyforce »

Yae
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Post Post #146 (ISO) » Tue Dec 16, 2003 3:47 am

Post by CoolBot »

vote: Yes
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Post Post #147 (ISO) » Tue Dec 16, 2003 4:59 am

Post by PolarBoy »

Vote: Yes
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Post Post #148 (ISO) » Tue Dec 16, 2003 7:12 am

Post by massive »

I still have to
vote yes
on my own resolutions, right?
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Post Post #149 (ISO) » Tue Dec 16, 2003 9:38 am

Post by PolarBoy »

proposal 303 to transmutate rule 105 from mutable to immutable passes and massive receive's 12 points. mathcam now has the floor.

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