Mini 1099: The Prisoner Mafia. Game Over.


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Post Post #575 (ISO) » Fri Jan 07, 2011 8:09 pm

Post by The Rufflig »

Spyrex, the second mafia was a Watcher. Do you really think there is no #2 in this game?
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Post Post #576 (ISO) » Fri Jan 07, 2011 8:12 pm

Post by SpyreX »

Hah, I didn't even notice that.

#2 could be an SK?

(I have no idea at all about this flavor and haven't been paying attention to it at all)
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Post Post #577 (ISO) » Fri Jan 07, 2011 8:15 pm

Post by Zorblag »

Vote Count 3.3


Nachomamma8: 1: populartajo (1)

Not Voting: Camn, Jack, Nachomamma8, Spyrex, The Rufflig

With 6 players alive it takes 4 votes to lynch. Currently Nachomamma8 would be lynched at deadline. Deadline is 3:00 PM EST/12:00 PM PST on Wednesday, January 19th. Countdown timer.

-Zorblag R`Lyeh
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Post Post #578 (ISO) » Sat Jan 08, 2011 6:13 am

Post by The Rufflig »

camn wrote:@Jack: why wouldn't hypo-SK-nacho have claimed vig when he got run up?

@ Self... why wouldn't hypo-sk-poptajo have claimed vig just now?
Because we had already speculated early day 2 that we had a serial killer and not a vigilante. A vigilante claim ran the risk of not being believed followed by a quick lynch as a sk.
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Post Post #579 (ISO) » Sun Jan 09, 2011 4:47 pm

Post by The Rufflig »

Sorry about the wall - I've been trying to reduce the number of walls that I use but sometimes there is no substitute. I keep getting the same results: either Jack or populartajo is the last mafia scum.

P.o.E.
camn: mason - cannot be mafia or sk unless we are dealing with a neighbors/unconfirmed mason version of mason.

SpyreX: vanilla townie? - said I lost a million townie points for following chesskid3 onto Plum and then ended up hammering Plum a few posts later. If SpyreX was mafia scum he could have continued with his vote on Nachomamma8, moved his vote to me, or simply unvoted. The offhand way he hammered belied any interest in gaining townie points. Just does not seem like a mafia gambit to hammer partner.

Nachomamma8: survivor?? - Was not on the original EC lynch. I still think there were two mafia on it. Plus third party claim rings fairly true. Also appears to have been scum hunting. I do not think he is mafia.

populartajo: mafia? - Keeping this short as this stuff has already been mentioned - populartajo's play/vote record seems to fit my definition of a not so active scum. However, populartajo's bulletproof claim seems to fit in well game balance wise.

--------------------
Even so, the balance doesn't seem quite right for the game as a whole. If tajo is survivor - two mislynch = mafia win if a scum doesn't get nk'd.
A vigilante would seem to have been a more balanced role than a sk - even if there isn't a survivor. Something is missing.
-------------------

Jack: mafia?? - pulled a fake claim early day 1 in a possible attempt to draw the nk.
Question: has Jack ever pulled an early day 1 fake claim as a mafia scum or a pr?
If the mafia Jack is attempting to play like his townie self then I believe he would attempt it from time to time especially as it seems everyone expects him to do it as a townie - he could get away with it.
Jack appears to have mostly lurked through day 1 and day 2.
Question: As scum does Jack generally appear less active/interested in the game than when he is a townie?
Jack's suspect list day 1 and 2 (excluding rvs): fate(voted), SpyreX(voted), EtherealCookie(voted), Nacho, Zang, camn and The Rufflig.
Did not suspect: Sotty7, Plum, populartajo, chesskid3.
RVS? was Ojanen/Sotty7

Largest wagon on Jack (day 1): Fate, SpyreX, Hiraki/camn, Plum
Distancing by Plum? Ojanen was overall supportive of Jack's play. If Jack was town would another scum have joined this wagon or was it too weak a case? Was Ojanen's read on Jack honest or deflecting?

I wish there was more to look at for Jack.
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Post Post #580 (ISO) » Sun Jan 09, 2011 4:57 pm

Post by Jack »

This has not been my normal town game. It happens from time to time, and this game went quicklynch-->absent for day 2 --> 2 scum dead/massclaim.
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Post Post #581 (ISO) » Sun Jan 09, 2011 6:01 pm

Post by camn »

Ok.. heres the deal.

Lets look at balance.
I am assuming that THERE IS NO VIG. That it is a SK due to claims.
IF THERE IS A VIG, TRUECLAIM NOW!!


ok:

2 scum POWER ROLES
1 SK
vs.
7 Vanilla and 1 Mason pair.

That seems underpowered for the town, right?
I believe in the strength of the masonry... but it is basically all-vanilla against scum power. Given.. it is scum power that only works against the SK.. but wtf.
A mountainous game balances, like, 12:2, doesn't it?

The only thing MORE out of balance would be
3 scum (with at least 2 PR)
1 SK
vs.
6 Vanilla and one mason pair.

THUS.. I am inclined to believe Poptajo's claim for now.
First.. a little town power would help this game out, balance wise.
The scum can defend their own. They can block a kill. The town should have some kind of defensive power, too, right?

Alos, in light of the typical scum-roles.. I think 2-shot BP is a pretty wacky fakeclaim.

That said.. Nacho must be a SK, probably the last threat to the town.

Lets do it.

VOTE NACHOMAMMA
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Post Post #582 (ISO) » Mon Jan 10, 2011 6:43 am

Post by Jack »

8 town
1 survivor
1 sk
2 scum

2 mislynches could result in:

3 town
1 survivor
2 scum
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Post Post #583 (ISO) » Mon Jan 10, 2011 6:44 am

Post by Jack »

I'm not really happy though, because the game is a bit slow.
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Post Post #584 (ISO) » Mon Jan 10, 2011 6:45 am

Post by SpyreX »

Unvote, Vote: Nacho


No matter how I cut this, this is the right move.

Tomorrow would be some serious back and forth on tajo/jack IF there is a tomorrow.
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Post Post #585 (ISO) » Mon Jan 10, 2011 8:21 am

Post by The Rufflig »

*sigh* So we're basing our lynch based on claim and game balance then?

I would like to amend my claim. I may not be awesome, but I am the BOMB!
Number 33 paranoid bomb setting village resident at your service. It is a reactive ability, if I am targetted an explosion will be heard in thread. The person who targetted me will end up 'exploded' as cause of death, if they can not survive an explosion (Rover probably could have). Note: my reactive ability does not stop whatever action was targetted at me.
When I saw everyone who I thought might be townie had no targetting roles, I decided to duck. I hinted at a bomb back here.
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Post Post #586 (ISO) » Mon Jan 10, 2011 8:24 am

Post by Jack »

That is very strange. I guess there are three scum, simply because of the huge chance of one of the scum pr's hitting you. tajo must be scum bulletproof.
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Post Post #587 (ISO) » Mon Jan 10, 2011 12:08 pm

Post by SpyreX »

God damnit.

Unvote
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Post Post #588 (ISO) » Mon Jan 10, 2011 12:26 pm

Post by Nachomamma8 »

V/LA for a couple of days due to sickness

camn wrote:That said.. Nacho must be a SK, probably the last threat to the town.
So I'm guessing you're assuming that all the talk of #2 (big bad of the show) and "his cronies" is a red herring, then?

The Zang kill doesn't make sense from a Nacho as SK standpoint, considering he was the only person who lurked as hard as I did D1.
"Playing with Nacho is like playing with a religious conservative." ~UncertainKitten

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Post Post #589 (ISO) » Mon Jan 10, 2011 2:08 pm

Post by populartajo »

ok, with Ruffig claiming bomb, i dont see a scum doing this in this precise moment, im now 100% sure that its Jack and/or Nacho.

i dont see how this makes me scum though.
Call me Tajo.
http://www.mafiascum.net/forum/viewtopic.php?t=12894
Coming summer 2010: Tajo's Starcraft Mafia.
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Post Post #590 (ISO) » Mon Jan 10, 2011 2:12 pm

Post by populartajo »

Nachomamma8 wrote:
V/LA for a couple of days due to sickness

camn wrote:That said.. Nacho must be a SK, probably the last threat to the town.
So I'm guessing you're assuming that all the talk of #2 (big bad of the show) and "his cronies" is a red herring, then?

The Zang kill doesn't make sense from a Nacho as SK standpoint, considering he was the only person who lurked as hard as I did D1.
of course the zang kill makes sense from an inexperienced SK who thought could play the vig card in the dance claim.
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Post Post #591 (ISO) » Mon Jan 10, 2011 3:15 pm

Post by camn »

camn wrote: @ populartajo... so riddle me this: have you used these 'protections'? As in.. if you get shot at tonight... you stay alive?
"if you weren't trying to be so unnecessarily mysterious all the time we wouldn't have these misunderstandings" - Yosarian2
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Post Post #592 (ISO) » Mon Jan 10, 2011 3:18 pm

Post by Jack »

populartajo wrote:ok, with Ruffig claiming bomb, i dont see a scum doing this in this precise moment, im now 100% sure that its Jack and/or Nacho.

i dont see how this makes me scum though.
Game balance.

1 scum watcher, 1 scum jailkeeper
1 town bomb
2 masons
1 sk

Completely screws over scumteam.

1 scum watcher, 1 scum jailkeeper, 1 scum 2-shot bulletproof
1 town bomb
2 masons
1 sk

Is balanced. Scum risks losing one of their guys to bomb, but the bulletproof guy can kill him and can survive an sk hit.
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Post Post #593 (ISO) » Mon Jan 10, 2011 3:39 pm

Post by camn »

assuming nacho-sk in both scenarios?
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Post Post #594 (ISO) » Mon Jan 10, 2011 3:46 pm

Post by camn »

ps.. thinking about it... jack is kind of right.

Assuming early massclaim, a known town bomb would be devastating to scum, unless they had a way to kill him safely.

Scum watcher to find the SK/vig.. but vulnerable to the bomb.
Scum JKeeper to Jail the SK/vig... but might inadvertently protect a townie. Also could be used to protect a scummate given kill direction early on.
Scum 2xBulletproof. Once to absorb a SK/vig hit. Once to kill the bomb.

I see the reasoning behind it.

But then I am like, wtf-underpowered town!
I know me and Fate are pretty rad :), but are we THAT RAD???
maybe. It isn't like ANY of those powers could be used against vanilla townies, right? The JK might even protect us.

So .. that is that. I support a poptajo OR a nacho lynch.
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Post Post #595 (ISO) » Mon Jan 10, 2011 3:47 pm

Post by Jack »

Yes. You could work it out with survivor if you wanted I guess. But I think I'd be dead if Spy was the SK.
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Post Post #596 (ISO) » Mon Jan 10, 2011 4:04 pm

Post by populartajo »

camn wrote:
camn wrote: @ populartajo... so riddle me this: have you used these 'protections'? As in.. if you get shot at tonight... you stay alive?
the ability is reactive, so if someone tries to kill me, this ability triggers.
Call me Tajo.
http://www.mafiascum.net/forum/viewtopic.php?t=12894
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Post Post #597 (ISO) » Mon Jan 10, 2011 4:05 pm

Post by populartajo »

Jack wrote:
populartajo wrote:ok, with Ruffig claiming bomb, i dont see a scum doing this in this precise moment, im now 100% sure that its Jack and/or Nacho.

i dont see how this makes me scum though.
Game balance.

1 scum watcher, 1 scum jailkeeper
1 town bomb
2 masons
1 sk

Completely screws over scumteam.

1 scum watcher, 1 scum jailkeeper, 1 scum 2-shot bulletproof
1 town bomb
2 masons
1 sk

Is balanced. Scum risks losing one of their guys to bomb, but the bulletproof guy can kill him and can survive an sk hit.
bulletprrof doesnt work with bomb
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Post Post #598 (ISO) » Mon Jan 10, 2011 4:07 pm

Post by Jack »

The Rufflig wrote: The person who targetted me will end up 'exploded' as cause of death, if they can not survive an explosion (Rover probably could have).
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Post Post #599 (ISO) » Mon Jan 10, 2011 4:14 pm

Post by populartajo »

mi ability is reactive, i cant target.
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