Just noticed something:
Sub 1.0 wrote:{On the first day of DEFCON 1, you may launch a nuclear weapon without revealing yourself as the aggressor. For the rest of the game, you may launch nuclear weapons as though you possessed a missile silo in nuclear launch mode.}
Sub 2.0 wrote:{You may launch nuclear weapons as though you possessed a missile silo in nuclear launch mode without revealing yourself as the aggressor.}
I didn't notice the change. Sub is much easier to catch now.
chesskid3 wrote:Btw is it worth it to double-nuke people, so that even if they are in defensive mode, they still die? I feel like it is, since it would halve the number of nukes, and ensure that all nuked people died.
This plan is crazy.
chesskid has been "I want to be Batman and nuke scumz". Now he's advocating organising the town to make sure every nuke is a double nuke. Which is it?
I'm going to go with that you think planning ahead is a good idea, assigning two players to nuke and using these nukes like a lynch - that is, that you forgot everything you said before.
Even then, why shoot two nukes when one will do? Shoot one, then shoot another if the first one fails.
Toogeloo tells us to leave nuking to whoever and not to hype the nuke, while essentially giving people permission to nuke for pressure. It's obvious to me that nuking like crazy will create chaos and will probably cost the town the game. Restricting people on their nuke use makes a lot of sense.
Come on DEFCON 3!