All of those with this attitude:
chesskid3 wrote:Percy, I disagree. I want to be a hero and nuke scumz
... you know who you are. I realise that I am not in a strong majority here in wanting this game to be relatively nuke-free. But in my experience, vigs hit town more often than scum, simply because there are more town to go around. You may be convinced of your own super scumhunting skills, but imagine this scenario:
Townie 1: *blah blah blah*
Townie 2: That second "blah" consitutes excellent evidence of your scumminess, sir! Nukes away!
Townie 1 flips Town
Townie 3: You nuked town! You disgusting communist, Nukes away!
Townie 2 flips Town
Rinse repeat.
The problem is that if you're wrong and nuke a townie, it is relatively easy for someone else to conjure up a case against you and nuke you too.
And even if you actually nuke scum, it is in no way proof of your towniness - the Russians and the Chinese want to kill each other too.
The arguments in favour of this approach are thin, to say the least. It seems to boil down to "But I want to be (the motherfucking / the goddamned) Batman", "I want to be a daykiller", etc.
There seems to be some salient discussion from Toogeloo:
Toogeloo wrote:How does someone following a town direction to kill prove alignment? If they are scum and town majority wants another town dead, did he just confirm himself when he shot the guy? Leaving individual kills to group consensus opens the avenue of allowing that kill to be manipulated by the informed minority. A little persuasion here, a little charisma there, next thing you know, you've got a vig controlled by the mafia.
In answer to your first question, it doesn't, and shouldn't. It should be viewed as pro- and anti-town, in their usual (somewhat) divorced sense from scum and not-scum. And secondly, your argument seems to defeat itself. If we talk about our nukes and demand sanctions from the town, it is entirely possible that we might be manipulated into misfiring. But isn't that how one catches mafia in other games as well? The mafia try, through charisma and persuasion, to make themselves be not lynched and for others to be lynched. It's analysing these motives that makes almost every case ever made. Attaching the same weight to nuking as lynching seems to me the only sensible thing to do.
Toogeloo wrote:It sounds like you want to set up a chain. Town convinces a nuke to shoot another town, someone on the decision must have been scum, so we shoot/lynch him.
Urgh. Who said anything about a chain? You see the potential for chaining, so it's bad? The idea is to treat nuking like lynching. I've played in many games where the scum have been completely absent from a mislynching wagon. You don't have to exhort us to play smart, or insinuate that attempting to monitor the motives for nuking amounts to setting up a townie death line.
Fate wrote:Its not a policy lynch. Its nowhere NEAR the same. Its a policy vig, which I endorse and I Love and is what vigs were fucking made for.
I'm with Fate on this one, strangely enough. I think a very good use of vigs is to clear the game of lurkers and hard-to-read VIs. I still believe their behaviour should be manifestly bad and a case for their removal should be presented, but I don't mind splitting the atom to clear the game of morons.
Jack wrote:The only rule about nuking should be "don't be stupid".
Er, sure.
SpyreX wrote:Percy uses good words.
Why thank you, sir. But I'm firmly in the anti-MURDER DEATH SPREE camp...
danakillsu wrote:This thread so far makes me want to cry long and hard. Unlike the rest of you, I am willing to admit that this isn't going to go anywhere until DEFCON 4, and furthermore, I am willing to say that I will not even attempt to analyze this thread until DEFCON 4. So see you guys then.
Hey, our first scum, busily plotting in his QT, still reading the game.
FoS: danakillsu
RedCoyote wrote:There's no reason why anyone needs to "sanction" nuking, unless, obviously, we are approaching the end of the game.
Why is it that sanctioning nuking is a bad thing? I think getting as many people involved in the nuking process and limiting the chaos a nuke-filled game promises is a good idea. Is there any reason why we shouldn't sanction nuking?
gandalf5166 wrote:BY THE WAY.
If you want to hang me cause I nuke without your permission, you can do it. But when you lose cause you lynched me for no goddamn reason, you're gonna be feeling like a dumbass.
I see you're pre-empting your nuking of a townie. Should I make you a sign that says "I HATE USA PLEASE SEND NUKES HERE"?
FoS: gandalf5166
gandalf5166 wrote:NUKES ARE THE FUCKING POINT OF THE GAME. THEY WERE NOT PUT IN AS ADDITIONAL LYNCHES. THEY WERE PUT IN AS NUKES. IF THE MOD HAD WANTED ADDITIONAL LYNCHES, HE WOULD HAVE MODDED LIGHTS OUT. THANK YOU. I'M TAKING A NAP UNTIL DEFCON 3 NOW. AND AT DEFCON ONE, I'LL NUKE WHOEVER I DAMN WELL PLEASE.
This post is so fail I don't even.
Appealing to the intentions of the moderator is a grevious fallacy in itself, but your argument doesn't even make sense. Because it's possible for everyone to nuke everyone else, it should happen?
Toogeloo wrote:If we are going to direct nukes, let's take it a step further. Let's direct our scanners/protectors who to scan and doc/rb, hmm? Let's take away the free will of a player who has a read, or wants to use the fear factor of the nuke, and do the same with our other PRs as well. I make it sound pretty drastic, huh? Directing anyone's play style is pretty worthless, and just because a person may have a nuke doesn't mean they don't have a plan for said nuke. We can't launch until DEFCON 1 anyways, at which point there will be a few dead players, 4 phases worth of reading, and plenty of targets/gambits worth playing out. Anyone trying to inhibit nuke use needs to chill until DEFCON 1 imo.
Your
in extremis
argument is horseshit, and you know it is. Directing the town's PRs is obviously not a good idea for more reasons than just depriving one player of the ability to act on their own reads. I think players should be free to pick and use their abilities at their leisure. The only exception is nuking, and my arguments for why that should be the case are clear.
In reply to AV, Jed took the words right out of my mouth:
Jed Cooper wrote:Well, DEFCON 1 isn't here yet and I'm not willing to cave to your inevitable pessimism.
Enough said.
chesskid3 wrote:fate I will bet you moneyz that Dana is town
I'll take you up on this bet. Why do you think this is the case?
bobsnox is my current favourite for lurkerscum who spends more time in his QT than in this thread. Bunnylover and Katsuki as well.
Jed, you're not doing the "let's control nukes" camp any favours by railing against gandalf the way you are. I think you're town, though.
SocioPath wrote:Here, I'll humor you:
What % of the kill is town controlled if the whole town controls the kill?
What % of the kill is town controlled if the townie with the silo controls the kill?
This is why confirmed vigs do whatever the hell they want to.
Maths fail. You left out:
What % of the kill is town controlled if the scum with the silo controls the kill?
... and including it means it all comes out in the wash. At the very least, my plan encourages discussion, accountability and reason.
Internet Stranger should be lynched or nuked before LyLo. His Palinesque rhetoric makes me think of those preachers who rail against homosexuality with fiery words before being caught in Bolivia with a stable of rent boys - I think he doth pro-America too much.
Toogeloo wrote:Why not Percy who's made just as many posts, one of which is an EASY way to look pro-town, and the other which was just as useless as dana?
I don't see how what I posted was an easy way to look pro-town. Why do I even come up in this discussion you're having with Fate? I know you're trying to demonstrate inconsistency in Fate's arguments, but this is stretching.
To end this wall, I'll reiterate:
If you nuke someone and don't have the support of the town (that is to say, you can't point to at least half the players' assertions that X is/may be scum), I will do everything I can to secure your lynch.