DEFCON Mafia 2.0 - Over, American Victory!


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Post Post #325 (ISO) » Thu Dec 09, 2010 9:21 pm

Post by Baby Spice »

SpyreX wrote:I like how that your sentiment really shows through starting with "bipartisan" and going right to :giantsmugulon:

See, I'll make it real simple. I trust myself right now to take a shot.
Just be willing to justify or cancel the shot is all I'm saying, and don't shoot when you can't do either either.
I know what team I'm on, every time.
Your own?
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Post Post #326 (ISO) » Thu Dec 09, 2010 9:24 pm

Post by Faraday »

Bunnylover wrote:unch and disapeer.
I agree with this.
Don't really care who or what you nuke, as long as you can justify why you did it[/quote]
This isn't something I agree with, you can try and justify something all you like, but if I think what you did is scummy, well FIRE AND BLOOD will happen in some way.
are you thinking of me when you're with somebody else?
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Post Post #327 (ISO) » Thu Dec 09, 2010 10:57 pm

Post by AurorusVox »

^
In that case, you'll be justifying your own FIRE AND BLOOD so it's all swings and roundabouts really.
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Post Post #328 (ISO) » Thu Dec 09, 2010 11:01 pm

Post by Faraday »

Sure, but just because you can justify something doesn't make you not scummy. You can justify most things, is what I'm saying. Maybe it was supposed to be 'Justify it, and I agree with it/see where you're coming from' but that wasn't really all that obvious.
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Post Post #329 (ISO) » Thu Dec 09, 2010 11:42 pm

Post by SocioPath »

SpyreX wrote:I know what team I'm on, every time.
I like my team to win, every time.

Spy can help that at this point.
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Post Post #330 (ISO) » Fri Dec 10, 2010 1:57 am

Post by VasudeVa »

SpyreX wrote:I like how that your sentiment really shows through starting with "bipartisan" and going right to :giantsmugulon:

See, I'll make it real simple. I trust myself right now to take a shot.

As time progresses, maybe I'll take some input from a few others. Input. Never the

What I wont do, now, or ever, is let my shot be guided by a load of miscreants.

Or, to put it differently:

The will of the people produces backwards lists. That go into a bureaucratic mess where 6 of the voices sure as hell want to gerrymander anything useful.
The WRATH OF THE BLOOD GOD produces bodies.

I know what team I'm on, every time.
How do you suppose we avoid the clusterfuck that was last game's D1 & D2 if everyone's going "I TRUST NO ONE BUT MY OWN NUKE". Besides, that's really not the argument. You're probably misinterpreting things.

The argument is more like 'If you're collectively found to be scummy, your nuke is our command.' or 'Only protown people should be allowed to nuke.'. What I'm getting from your side is 'ALLOW EVERYONE TO NUKE WHOEVER THE FUCK THEY WANT.' which is definitely bad.

I think that, as the game progresses, the Townier people w/ nukes will be allowed to shoot people they want anyway since nukes are definitely something we want to take advantage of.
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Post Post #331 (ISO) » Fri Dec 10, 2010 2:55 am

Post by Internet Stranger »

Im not convinced. No commie thumb sucking bedwetter is going to tell me whos ass to shove my nuke into.
Im an American damnit, we are better than those evil commies. We have truth, justice and the American way standing behind us. Our nukes will always hit the right scum target.

Can we just skip the formalities and go into DEFCON 1 now? Im ready to do some nukin'
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Post Post #332 (ISO) » Fri Dec 10, 2010 4:45 am

Post by gandalf5166 »

Look. How the fuck can we control nukes anyways? If someone wants to nuke whoever, they will. Then..... we'll lynch them? Won't stop the nuke. My point is, why bother? The whole point of this game is that everybody has a dayvig.
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Post Post #333 (ISO) » Fri Dec 10, 2010 5:08 am

Post by chesskid3 »

Let's no lynch and no kill nights 1 and 2 :DDDD
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Post Post #334 (ISO) » Fri Dec 10, 2010 5:31 am

Post by Toogeloo »

chesskid3 wrote:Let's no lynch and no kill nights 1 and 2 :DDDD
Yes, everyone choose Silo, we will no lynch and no kill until DEFCON 1, and then we will all same time nuke (everyone needs to be on at the same time for this) a player of each of our own choosing. We will then have 48 hours of discussion before we can no longer call back any nukes... Talk about pressure :twisted: .
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Post Post #335 (ISO) » Fri Dec 10, 2010 5:45 am

Post by Internet Stranger »

I know who im nuking. Just sayin'
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Post Post #336 (ISO) » Fri Dec 10, 2010 6:09 am

Post by Bunnylover »

Faraday wrote:Sure, but just because you can justify something doesn't make you not scummy. You can justify most things, is what I'm saying. Maybe it was supposed to be 'Justify it, and I agree with it/see where you're coming from' but that wasn't really all that obvious.
What I meant was if you can justify it and it actually make sense, then yeah.
If your justification doesn't sound good, and its still scummy, then your in trouble.
So what you said, was what I was agreeing with.
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I have played 25 games:
Town wins : 13
Scum wins : 3
Town loses : 7
Scum loses : 2

I do not attack the player of a post, but the post itself. I would appreciate it if you do the same.
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Post Post #337 (ISO) » Fri Dec 10, 2010 6:40 am

Post by Jed Cooper »

Here is my read on you so far:
RedCoyote wrote:Kat, read the rules! You'll get killed for making threats like that.

/confirm

And Jack!
I see this is as over the top trying to gain town cred during DEFCON 5.
RedCoyote wrote:And chess, don't let the name fool you. Coyote's are indigenous to North America anyways. The red just means I'm
red-blooded
, as in a red-blooded, gun-toating, and God-fearing American here to kick some commie ass, old school style.
This sounds overly scum aware.
RedCoyote wrote:
Kat 138 wrote:I'd love to hear what all the 1.0 vets have to say about their views.
I don't know what Kitoari is getting at with this "choose someone who is pro-town" business. It actually sounds kind of fishy to me. There's no reason to try and out think the choice system. The town simply doesn't have the benefit of a QT, so there's no way around broadcasting any pre-planning for the entire world to see.
I agree here but I think its an easy point to make.

Its the post that follows that REALLY got my attention though:
The best way to do this is just to keep your choices to yourself for the time being.
Be sure to follow Percy's tips
, however,
when creating a preference list
. Don't worry about choosing active/passive/silo abilities, you want to pick straight from the ability list itself and put them in a clear ordered list for the Mod to follow.
Percy's example list is actually pretty good
, but you should alter it to match your playstyle.
If you like investigative roles, then Fighter or Espionage
would be a good place to start a list, but
if you know you draw in nightkills or think you may draw nukes
, then perhaps you should look at
Airbase or Fallout Shelter
as major choices. Don't try to out think this, just be yourself. There's no wrong answer (with the exception of Failsafe which, again, I agree with Percy on. I would not recommend choosing this at all. The potential negative results far outweigh the positive. You'd be better off just picking an anti-ballistic missile silo).

First, you are piggybacking on Percy's town cred with his excellent pro-town post. And then you attempt to guide the town in specific ways on their ability choices.

I have one question for you:

Why is sub left completely off of your analysis?? :eek:

I think you are scum.
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Post Post #338 (ISO) » Fri Dec 10, 2010 7:16 am

Post by Katsuki »

Erg will read through this game after I get everything wrapped up on my side, aka in the next few days.
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Post Post #339 (ISO) » Fri Dec 10, 2010 7:27 am

Post by Faraday »

It's okay, your contribution up to now's been dead on, so cut yourself some slack.
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Post Post #340 (ISO) » Fri Dec 10, 2010 8:24 am

Post by chesskid3 »

HAHAAHHAHAHAH YOU SIR ARE MADE OF WIN
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Post Post #341 (ISO) » Fri Dec 10, 2010 8:27 am

Post by SpyreX »

VV wrote:How do you suppose we avoid the clusterfuck that was last game's D1 & D2 if everyone's going "I TRUST NO ONE BUT MY OWN NUKE". Besides, that's really not the argument. You're probably misinterpreting things.

The argument is more like 'If you're collectively found to be scummy, your nuke is our command.' or 'Only protown people should be allowed to nuke.'. What I'm getting from your side is 'ALLOW EVERYONE TO NUKE WHOEVER THE FUCK THEY WANT.' which is definitely bad.

I think that, as the game progresses, the Townier people w/ nukes will be allowed to shoot people they want anyway since nukes are definitely something we want to take advantage of.
The hell did nukes have to do with last games D1 and D2?

And, 'If you're collectively found to be scummy,
your nuke is our command
you are dead. Write up your will, because you done be seein fishes'.

And this logical jump from 'My gun IS my gun' to 'They're gonna done kill e'ryone and there is no way to hold them accountable OHH NO' is something else. My hypothetical shots, just like any other, will have to be backed up.
BS wrote: Your own?
No the other teams, of course.

Seriously what the hell is this.
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I always lynch scum... sometimes they're just not mafia. :P

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Post Post #342 (ISO) » Fri Dec 10, 2010 8:33 am

Post by Jed Cooper »

Toogeloo wrote:It sounds like you want to set up a chain. Town convinces a nuke to shoot another town, someone on the decision must have been scum, so we shoot/lynch him. Playing Mafia isn't that cut and dry, and town loses more games because they follow that mentality. You also have to consider the smarter players are going to be shot by scum by the time we get to DEFCON 1 to use nukes. Then you got a couple VIs running around shooting townies because scum told them to do so. Or you got a scum who acts very pro-town and shoots a town because the town told him to, and then he can easily place blame on another townie.
Wagon analysis is key to outing scum and multiple of these is an EXTREME advantage.
We are going to have rebels this game, and you can't control them either. A few players have already stated as much that they aren't going to be directed, so you have to trust they will make the right decision for town's benefit. Directing any form of town power is just as dangerous and could cause the player with the actual power to second guess their own reads and cause even more chaos than just letting a player control their own destiny.
Rebels should be lynched as scum.
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Post Post #343 (ISO) » Fri Dec 10, 2010 8:34 am

Post by chesskid3 »

Jed Cooper wrote:Rebels should be lynched as scum.
says the guy with the Josey Wales avatar
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Post Post #344 (ISO) » Fri Dec 10, 2010 8:36 am

Post by SpyreX »

Rebels should be lynched as scum.
HAHAHA

Ohhhh man.

Woooo
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Post Post #345 (ISO) » Fri Dec 10, 2010 8:39 am

Post by Faraday »

@ VV did you ever read D1 and D2 of last game or are you just guessing? Judging by what you've said ITT the latter seems more likely.

Jed do you intend to HANG 'EM HIGH? (yeah we should try and get as many clint eastwood westerns referenced as possible)
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Post Post #346 (ISO) » Fri Dec 10, 2010 8:40 am

Post by chesskid3 »

He'll hang 'em high for a fistful of dollars
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Post Post #347 (ISO) » Fri Dec 10, 2010 8:50 am

Post by Internet Stranger »

Did I miss the election where the town council leaders that think that they are going to control my nuke were elected?
So who wants to claim to be in charge? I have a vote to send over your way, just give it 72 hours to get there.
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Post Post #348 (ISO) » Fri Dec 10, 2010 9:50 am

Post by bobsnox »

chesskid3 wrote:
Jed Cooper wrote:Rebels should be lynched as scum.
says the guy with the Josey Wales avatar
T_T

Josey had a beard
Image

[/eastwoodfan]

lolchess
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Post Post #349 (ISO) » Fri Dec 10, 2010 9:51 am

Post by chesskid3 »

lolwhatevs. What movie is his avvy from?
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