To me this reads like instead of scum we have a cult, and their recruitment mechanic flavour is "unlock".Copper wrote:Okay, first things first. This will be a quick game. Every day with have a ten day deadline. That means we don't have much time for goofing about.
I'd like to discuss the game first, because I think we need a competent strategy for how to come at it.
Mod wrote:1.) The mafia in this game are attempting to break out of prison. The rumors going around are that they will do this by breaking out enough prisoners to start a riot. Prisoners will be told when they are freed but not by whom. When all the prisoners are freed the riot will start and the Battle of Alcatraz will begin and the jail will fall.
2.) All Prisoners start off the game in the "imprisoned" status. This is a special status that works the same as being jail-kept in other mafia games, such that the player can not be targeted by any abilities. Players may only be freed while in this state.
3.) I am Fate, the all powerful and omnipotent philosophical entity. I am also Warden of this prison, and should anyone make any mention of their cell being unlocked, I will execute them on the spot and put the prison on Lockdown.
- Prisoners are seemingly both townie/mafia roles depending on their jailed status. Apparently there is at least one mafia member who is either "on the outside", as it were, or at least one member who has the ability to tunnel out or pick the locks in some way.
- The scum may or may not have a nightkill. We shouldn't assume either way, but it's very possible that they do not.
- No one is allowed to tell when it is they're freed (this sounds pretty subjective... we'll need to keep an eye on this one).
- The scum with the ability to open jail cells may or may not be told if their action was successful.
- The scum may or may not have the ability to communicate. Given the Prisoner PM, I'm thinking at least the Prisoners cannot talk amongst themselves/their freers.
Mod, what exactly does a "Lockdown" do to the game? Also, are there any other triggers for this besides someone revealing their freed status?
My first thoughts are that we approach this game is that I'm thinking Prisoners with some means of breaking themselves out ought to claim their powers. Even if you die you should still win (as long as town wins of course, but you giving yourself up will help that tremendously). I'm still considering how this mechanic should change our approach to the game, but role flips will undoubtedly be the most helpful information at this point.
@mod can we get clarification on this? It's kind of confusing.