Slow day 1
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VisMaior Flip Out!
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Slow day 1
I want to invent some roles and/or game mechanics that motivate players to begin day1 faster. Any ideas?"logic is in the eye of the beholder" -LyingBrian in Eyewitness 1
"correct me if i'm wrong, but isn't the CHANCE of something happening always 50% (either it will or it won't)?" -LyingBrian in BJs Wild West mafia-
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VisMaior Flip Out!
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Like?Unusual post restrictions.
Would that not incite to lurk?A role with some triggerable power usable only during day, but the effectiveness decreases the more posts have been made that day.
That will make a quick day 1, (see Nativity mafia). but I dont want a quick day 1, I want a fast paced day 1.A paranoid cop - or better, a paranoid 'reporter' (Like a cop, but investigation results are in the day opening post.
Hah, that is evilA day-vig who must vig (and the vig is announced clearly in the thread) on the first page or die.
As evil as it needs to be.Depends how evil you want to get"logic is in the eye of the beholder" -LyingBrian in Eyewitness 1
"correct me if i'm wrong, but isn't the CHANCE of something happening always 50% (either it will or it won't)?" -LyingBrian in BJs Wild West mafia-
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VisMaior Flip Out!
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VisMaior Flip Out!
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VisMaior Flip Out!
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Clarification: its not length that I dont want, long day1 is ok. Its speed that I want. Like, motivation for players to not just lurk."logic is in the eye of the beholder" -LyingBrian in Eyewitness 1
"correct me if i'm wrong, but isn't the CHANCE of something happening always 50% (either it will or it won't)?" -LyingBrian in BJs Wild West mafia-
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VisMaior Flip Out!
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That just makes sure that the day1 lynch is a speedlynch. Not exactly what I had in mind."logic is in the eye of the beholder" -LyingBrian in Eyewitness 1
"correct me if i'm wrong, but isn't the CHANCE of something happening always 50% (either it will or it won't)?" -LyingBrian in BJs Wild West mafia
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