Slow day 1
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Slow day 1
I want to invent some roles and/or game mechanics that motivate players to begin day1 faster. Any ideas?"logic is in the eye of the beholder" -LyingBrian in Eyewitness 1
"correct me if i'm wrong, but isn't the CHANCE of something happening always 50% (either it will or it won't)?" -LyingBrian in BJs Wild West mafia- SinisterOverlord
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SinisterOverlord Goon
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Unusual post restrictions.
A role with some triggerable power usable only during day, but the effectiveness decreases the more posts have been made that day.
A paranoid cop - or better, a paranoid 'reporter' (Like a cop, but investigation results are in the day opening post.
A day-vig who must vig (and the vig is announced clearly in the thread) on the first page or die.
Depends how evil you want to getMUAHAHAHAHA!! AHAHAHAHAHAHAHAA!!!- VisMaior
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Like?Unusual post restrictions.
Would that not incite to lurk?A role with some triggerable power usable only during day, but the effectiveness decreases the more posts have been made that day.
That will make a quick day 1, (see Nativity mafia). but I dont want a quick day 1, I want a fast paced day 1.A paranoid cop - or better, a paranoid 'reporter' (Like a cop, but investigation results are in the day opening post.
Hah, that is evilA day-vig who must vig (and the vig is announced clearly in the thread) on the first page or die.
As evil as it needs to be.Depends how evil you want to get"logic is in the eye of the beholder" -LyingBrian in Eyewitness 1
"correct me if i'm wrong, but isn't the CHANCE of something happening always 50% (either it will or it won't)?" -LyingBrian in BJs Wild West mafia- halo freak
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halo freak Goon
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That is just anti-town and doesn't achive anything, i don't think it would do much for the speed of the day either.A day-vig who must vig (and the vig is announced clearly in the thread) on the first page or die.Become a replacement for Italian Mafia [b][url=http://www.mafiascum.net/forum/viewtopic.php?t=2479&postdays=0&postorder=asc&&start=0&sid=adecd9ea5f99eb6ee344bd18c4bf4de0]HERE[/url][/b]
*smacks Cadmium with stick for fun*
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More activity in the thread day one...hmm..
Well, one way to do it is to have roles that have some power triggered by things said in the thread. Could be somthing simple, like "You can't be nightkilled on odd nights if you say "Wondertwin powers activate!" at least once during the day" to more complicated things like "If someone agrees to be your friend during the day, then X happens" or "You have to get 3 other people to say "Candyman!" during the course of a day in order to use your night power". This works best in games with a lot of flavor, encourages posting, and also the wierd looking behavior will give the town something to talk about. (Also note that "powers activated in thread" don't have to be pro-town powers; although scum powers activated that way are harder to balance, the possibility of them encourages rampant paranoia, which is always a good thing. )I want us to win just for Yos' inevitable rant alone. -CrashTextDummie- rajrhcpfreak
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rajrhcpfreak I puzzle myself sometimes
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^^Showhttp://kysurvivorfreak.blogspot.com/
raj's to do list:
Zulu Mafia : TBA
No Night Mafia : TBA
Epic Mafia : TBA
Record: 22-33-2
2005: 10-13-2
2006: 5-10
2007: 1-2
2008: 2-4
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You could always pad the setup based on the shot clock approach. It seems like it could be a workable scenario. Maybe you could create a "time bomb" role. A player who will die if the something doesn't happen within so much time after the day starts. Not necessarily a lynch. Maybe just a bandwagon up to 2 less than a lynch. Or maybe someone else is a member of the bomb squad and has to make contact with the time bomb to defuse him. Actually, this si not entirely unlike the Eh, Steve! and Talkin' Wheelchair roles from Homestar Runner mafia (Mini 68), although their relationship was more adversarial.
I hadn't really thought of the roles as a way to jumpstart day one, and since one of them didn't really participate in the game, it's hard to say if they could've done that.MUNSCM Delegate for the United Kingdom
Check out the [url=http://www.mafiascum.net/cgi-bin/wiki.pl?HomePage]ScumWiki[/url], and while you're at it, check out [url=http://www.mafiascum.net/cgi-bin/wiki.pl?DocumentModeMafia]DocumentModeMafia[/url]- inHimshallibe
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Clarification: its not length that I dont want, long day1 is ok. Its speed that I want. Like, motivation for players to not just lurk."logic is in the eye of the beholder" -LyingBrian in Eyewitness 1
"correct me if i'm wrong, but isn't the CHANCE of something happening always 50% (either it will or it won't)?" -LyingBrian in BJs Wild West mafia- Yosarian2
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Another possibility is to have a large game that dosn't have any "pure" cops, but instead has a lot of players who have some minor information role that got some little scrap of information night one, many of them misleading. It's harder to balance, but it can lead to some interesting day 1 discussions.I want us to win just for Yos' inevitable rant alone. -CrashTextDummie- Karo
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What about a very early and strict deadline?
I just read Talitha's pencil-case Mafia
viewtopic.php?t=791&start=0&showall=1
Here a deadline's been given 5 days in advance. Not a bad idea I'd say.
How about giving deadlines even at the beginning of the day? I know the risks involved, but it speeds things up without a doubt.- VisMaior
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That just makes sure that the day1 lynch is a speedlynch. Not exactly what I had in mind."logic is in the eye of the beholder" -LyingBrian in Eyewitness 1
"correct me if i'm wrong, but isn't the CHANCE of something happening always 50% (either it will or it won't)?" -LyingBrian in BJs Wild West mafia- PolarBoy
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So make it clear that you'll postpone the deadline if there's solid discussion going on.MUNSCM Delegate for the United Kingdom
Check out the [url=http://www.mafiascum.net/cgi-bin/wiki.pl?HomePage]ScumWiki[/url], and while you're at it, check out [url=http://www.mafiascum.net/cgi-bin/wiki.pl?DocumentModeMafia]DocumentModeMafia[/url]- Seol
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Seol Logical Rampage
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I've tried imposing an pre-announced three-week deadline to each day (i.e. after two weeks, then an irrevocable one-week deadline is imposed) in Mini 249. I'd be tempted to drop it to two weeks, but I didn't know how it would pan out (it might be far too restrictive) as I'm effectively trialling the system. Three weeks shoulddefinitelybe long enough, I'm not sure if two weeks is.
After all, in real life, days have a fixed length. Why not in Mafia?[i]The hungry maw of Twilight snaps, but shall not have its fill,
Until one man hangs by his neck, by half this curs'd town's will[/i]- rajrhcpfreak
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rajrhcpfreak I puzzle myself sometimes
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ive been thinking either 1 week or 2 weeks for my games.
proly will go with 2 weeks. its enough of time for everyone to get thier say in. it also give the strategy of scum to try to "filibuster the day" and force a quick lynch at the end.
if civil war can do it in a week, then 2 weeks should be enough for my people.Showhttp://kysurvivorfreak.blogspot.com/
raj's to do list:
Zulu Mafia : TBA
No Night Mafia : TBA
Epic Mafia : TBA
Record: 22-33-2
2005: 10-13-2
2006: 5-10
2007: 1-2
2008: 2-4
2009: 3-0
2010: 2-4
2011-2017: retired- Seol
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Seol Logical Rampage
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Highlighting it in advance also makes lurking all the more unforgivable as town.rajrhcpfreak wrote:ive been thinking either 1 week or 2 weeks for my games.
proly will go with 2 weeks. its enough of time for everyone to get thier say in. it also give the strategy of scum to try to "filibuster the day" and force a quick lynch at the end.
if civil war can do it in a week, then 2 weeks should be enough for my people.[i]The hungry maw of Twilight snaps, but shall not have its fill,
Until one man hangs by his neck, by half this curs'd town's will[/i] - Seol
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