Mini 1030 - White Flag Mafia (Game Over)


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Post Post #150 (ISO) » Sun Aug 22, 2010 8:05 pm

Post by Friend »

Day 1 Vote Count

RedCoyote ( 0 )
yabbaguy ( 0 )
Jack ( 0 )
Data ( 0 )
Haschel Cedricson ( 1 ) RedCoyote
Friend ( 0 )
caelum ( 0 )
Robbnva ( 0 )
cateraction ( 0 )
drmyshottyizsik ( 4 ) scott brosius jack friend haschel cedricson
Scott Brosius ( 0 )
Not Voting ( 6 ) yabbaguy caelum robbnva cateraction drmyshottyizsik data
Total Votes ( 11 )
Deadline: September 7th at 23:00 EDT
With 11 total votes, 6 needed to lynch.


In this game, I think a quicklynch would have been good.
Last edited by zoraster on Tue Aug 24, 2010 7:43 am, edited 2 times in total.
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Post Post #151 (ISO) » Sun Aug 22, 2010 8:11 pm

Post by drmyshottyizsik »

oh that question, yes he made some really good points, AND NOOOOOOOO FRIEND A QUICKLYNCH D1 IS NOT, AND NEVER WILL BE GOOD UNLESS THERE IS A N-0 AND A COP GETS A GUILTY BUT THERES NOT SO NOOOOOOOOOOOOOOOOOOOOOOOO!!!!
#freeShotty
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Post Post #152 (ISO) » Sun Aug 22, 2010 8:15 pm

Post by Haschel Cedricson »

drmyshottyizsik wrote:oh that question, yes he made some really good points, AND NOOOOOOOO FRIEND A QUICKLYNCH D1 IS NOT, AND NEVER WILL BE GOOD UNLESS THERE IS A N-0 AND A COP GETS A GUILTY BUT THERES NOT SO NOOOOOOOOOOOOOOOOOOOOOOOO!!!!
So you agree that "[you have]scum intent in [your] vote on Jack," and "drmyshottyizsik's post 79 does not read as genuine,"?

These are good points?

RedCoyote, respond.
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Post Post #153 (ISO) » Sun Aug 22, 2010 8:24 pm

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In this game a quicklynch would have told us more than a day of talking will.
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Post Post #154 (ISO) » Sun Aug 22, 2010 8:27 pm

Post by drmyshottyizsik »

@ HC NO but looking at it from his prospective it makes sense, and why are you over looking the mislynch thing
And @ Friend, but scum hunting would also give us info,plus at the end of the day someone dies anyway, so why do you want less scum hunting and info?
#freeShotty
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Post Post #155 (ISO) » Sun Aug 22, 2010 8:32 pm

Post by Haschel Cedricson »

drmyshottyizsik wrote:@ HC NO but looking at it from his prospective it makes sense, and why are you over looking the mislynch thing
And @ Friend, but scum hunting would also give us info,plus at the end of the day someone dies anyway, so why do you want less scum hunting and info?
A wrong argument is hardly "well done analysis."

And what mislynch thing are you talking about? Do you mean the quicklynch thing? I agree with Friend and Jack. At least I did. Now I think it may be worth keeping you around for a day*.


*A real-life day, not a game day.
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Post Post #156 (ISO) » Sun Aug 22, 2010 10:48 pm

Post by Robbnva »

Friend wrote:In this game a quicklynch would have told us more than a day of talking will.
that isn't true actually, the more people talk day one, the more we have to read over later in the game once we finally catch mafia. Once the first mafia is exposed, it is sometimes quite easy to spot the relationships between the mafia members (not always of course but most of the time I have been able to)
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Post Post #157 (ISO) » Mon Aug 23, 2010 1:38 am

Post by zoraster »

Day 1 Vote Count

RedCoyote ( 0 )
yabbaguy ( 0 )
Jack ( 0 )
Data ( 0 )
Haschel Cedricson ( 1 ) RedCoyote
Friend ( 0 )
caelum ( 0 )
Robbnva ( 0 )
cateraction ( 0 )
drmyshottyizsik ( 4 ) scott brosius jack friend haschel cedricson
Scott Brosius ( 0 )
Not Voting ( 6 ) yabbaguy caelum robbnva cateraction drmyshottyizsik data
Total Votes ( 11 )
Deadline: September 7th at 23:00 EDT
With 11 total votes, 6 needed to lynch.
Last edited by zoraster on Tue Aug 24, 2010 7:43 am, edited 1 time in total.
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Post Post #158 (ISO) » Mon Aug 23, 2010 1:47 am

Post by yabbaguy »

Christ.

We're on 7 pages overnight.

@Data: What's the point of your questions?
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Post Post #159 (ISO) » Mon Aug 23, 2010 1:48 am

Post by yabbaguy »

EBWOP: More later.
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Post Post #160 (ISO) » Mon Aug 23, 2010 5:59 am

Post by RedCoyote »

HC 139 wrote:To which reactions are you referring?
His reaction's to Jack's initial argument, and, further, his changing of opinion on how Robb was being approached. If someone misreads a post, it takes courage to admit you were wrong. Yes, it can be a manipulative ploy, but I don't think that's the case here. I think the doc genuinely misunderstood Jack's observation originally, and then, upon clarification, changed his opinion. Hell, I'm just as guilty. What's worse, I played as scum in one of this Mod's previous games, and I still didn't catch on to the QT confirm thing.

Regardless, I still think the play (Jack's) was wonderful, if misinterpreted. Jack gets a thumbs up from me for his intentions, but it's easy to see how much our playstyles differ. The doc is not the appropriate way to go right now. He's erratic, sure (what newer player isn't?), but I am getting not getting this massive scum vibe from him, certainly not enough to forgo the entire day over. I want to see multiple wagons, on D1 especially, alternative lynches, arguments, and, eventually, a homicidal resolution.

Surely we can at least agree that it's not in the town's best interests to have players go this entire game day without talking, right?

---
Jack 144 wrote:quick lynching is pro town
Quick lynching is a wonderful tool. One I'm more than happy to employ, should the opportunity arise.

I wouldn't do that here though, and I'm hard-pressed to think of a situation (short of a night 0 or some sort of major slip) where I would willingly go for it on the first day.

---

Mod
, I don't think the computer caught my vote. Let me know if I did something wrong.
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Post Post #161 (ISO) » Mon Aug 23, 2010 6:03 am

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Robbnva wrote:
Friend wrote:In this game a quicklynch would have told us more than a day of talking will.
that isn't true actually, the more people talk day one, the more we have to read over later in the game once we finally catch mafia. Once the first mafia is exposed, it is sometimes quite easy to spot the relationships between the mafia members (not always of course but most of the time I have been able to)
Quantity is not quality. I'd rather see people's posts
in the context of someone being quicklynched
than otherwise. For example you drop a comment about mafia strategy, but ignore the wagon!!!!
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Post Post #162 (ISO) » Mon Aug 23, 2010 6:04 am

Post by Jack »

yabbaguy wrote:EBWOP: More later.
buuuuulll comment now
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Post Post #163 (ISO) » Mon Aug 23, 2010 6:07 am

Post by Jack »

RedCoyote wrote:I think the doc genuinely misunderstood Jack's observation originally, and then, upon clarification, changed his opinion.
I find 79 and 82 to be completely unbelievable. Read it in the context of drshotty-scum thinking he's been caught having inside knowledge of the mafia role pm and backtracking to save himself. He votes robbn for confirming in thread even though he did the same thing...it's not like he made a genuine mistake.
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Post Post #164 (ISO) » Mon Aug 23, 2010 6:08 am

Post by yabbaguy »

9-5 job, my man. It'll be over on Friday since its part-time.
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Post Post #165 (ISO) » Mon Aug 23, 2010 6:12 am

Post by Haschel Cedricson »

RedCoyote wrote:
HC 139 wrote:To which reactions are you referring?
His reaction's to Jack's initial argument, and, further, his changing of opinion on how Robb was being approached. If someone misreads a post, it takes courage to admit you were wrong. Yes, it can be a manipulative ploy, but I don't think that's the case here. I think the doc genuinely misunderstood Jack's observation originally, and then, upon clarification, changed his opinion.
How do you reconcile that with this:
Furthermore, if Jack HAD meant "all games", wouldn't he be wrong? Like, blatantly wrong? So wrong that Jack's case on robb comes across as scummy? You don't act like that's how you read Jack's statement; you instead focus on how it's too early in the game to make cases and other stuff that has nothing to do with attacking Jack's blatantly wrong case.

The conclusion? You didn't misread Jack's post, and are now backpedalling.
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Post Post #166 (ISO) » Mon Aug 23, 2010 7:29 am

Post by Robbnva »

Jack wrote:
Robbnva wrote:
Friend wrote:In this game a quicklynch would have told us more than a day of talking will.
that isn't true actually, the more people talk day one, the more we have to read over later in the game once we finally catch mafia. Once the first mafia is exposed, it is sometimes quite easy to spot the relationships between the mafia members (not always of course but most of the time I have been able to)
Quantity is not quality. I'd rather see people's posts
in the context of someone being quicklynched
than otherwise. For example you drop a comment about mafia strategy, but ignore the wagon!!!!
I want to be on my computer to read up before casting my vote. I'm not gonna wagon vote for the sake of wagon voting

I can't do that so well on my iPhone
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Post Post #167 (ISO) » Mon Aug 23, 2010 8:02 am

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yabba wrote:@Data: What's the point of your questions?
Data wrote:The intention of my inquiries was to develop an understanding of how you view yourself as a player and to acquire some knowledge of your history with other players.
-

While drmyshottyizsik has a 85.7 percent likelihood of being scum according to my calculations,* I do believe it is best to wait until everyone is accounted for and their reactions are analyzed. There are two players who have not even confirmed, much less posted.

((*I pulled this number out of my ass based on how likely I think shotty is to be scum. Unfortunately I do not possess any complicated algorithms for the purpose of finding out who the scum are most likely to be. That would be pretty awesome, though :D))
Could you please continue the petty bickering? I find it most intriguing.


Not bothering to do the roleplaying thing anymore, for the most part. Too lazy.
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Post Post #168 (ISO) » Mon Aug 23, 2010 8:03 am

Post by yabbaguy »

But what's the
point
after you collect all this data, Data? Great, you know my Mafia/life story. Then what?
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Post Post #169 (ISO) » Mon Aug 23, 2010 8:54 am

Post by Friend »

RC wants alternative lynches? Great, he can be one.
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Post Post #170 (ISO) » Mon Aug 23, 2010 8:59 am

Post by Data »

According to the theories I have studied, being aware of how a player perceives their own town meta can aid in discovering what is, for them, a null tell. For example, if a player from very early on admits that they value their own survival over winning or losing, that self-professed behaviour can be scrutinized later if they become a leading lynch. If I know who you are familiar with from the very beginning, I can more easily differentiate between null friendliness and scummy buddying. Furthermore, a player who indicated extreme self-absorption with how they are perceived would be quite possibly scum. I was also hoping to "break the ice", as some say.

Unfortunately, my endeavours were largely unsuccessful.
Could you please continue the petty bickering? I find it most intriguing.


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Post Post #171 (ISO) » Mon Aug 23, 2010 9:02 am

Post by Jack »

There's such a thing as garbage information. Also, shorter days help the town by keeping everyone interested, keeping the game fresh, and not providing a bunch of clutter that's impossible to reread.

Teleportation Mafia Universe ONE (MAFIA A WINS!) 1 ... 79, 80, 81
Teleportation Mafia Universe TWO (TOWN WINS) 1 ... 28, 29, 30
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Post Post #172 (ISO) » Mon Aug 23, 2010 9:03 am

Post by Friend »

Jack posts that in every game.
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Post Post #173 (ISO) » Mon Aug 23, 2010 9:06 am

Post by Jack »

I've posted it twice before. Both were overly lengthy, overly wordy games. Scum won both.
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Post Post #174 (ISO) » Mon Aug 23, 2010 9:07 am

Post by Friend »

I'm not disagreeing with you.

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