LoudmouthLee wrote:(and yes, your ongoing game has nothing to do with this one. It's been ignored).
bullshit, it is brand spanking new meta material on one player in this game. As a person who apparently believes in meta arguments, why do you say it has
nothing
to do with this one?
please don't make ridiculous accusations about "not being around".
I'm making the accurate observation that you are paying less attention than you are capable of, mistakes that are beneath you, and I'm asking you nicely to please pay closer attention to this game.
Since I replaced in, the most townie players have come to a consensus that Xite will probably be the lynch, his wagon will produce information even if he flips town, his absence from the game will improve the signal:noise ratio, and in my estimation he is more likely to be scum than most other players.
Actually, I'll really have to look at a vote count. It seems to me that you're still the vote leader. It boggles my mind that you can make a misrepresentation of these sorts and expect to not be called on it.[/quote]
or pay attention like I know you are capable of, and count the people who are highly likely to change their votes to Xite and those who are likely to change to Wendy before the deadline.
You may have answered this before, but it probably got lost inbetween some of the garbage you posted, but why did you self-vote again? A whole gambit that lasted a post or two?
how many times have I self votes? Once. Two minutes later I voted for nolynch. Does that count as one or two separate moves? Are either of those moves are "good" moves for scum trying to dodge a lynch? Woudl you ever consider either of those moves when you are playing as scum? Are they possibly good for getting scum to over extend themselves? I think so, and the additional pressure that has built on Xite since then seems to support it, and if Xite flips scum I shall consider my tactic vindicated.
In regards to the PM real life KMD/Xite, I didn't read it as scummy, and I didn't see it as a modkill ploy. In a game like this
(one that seems to be full of strong players)
, I felt like it was a misguided attempt of explaining.
to me this seems to contradict somethign you said earlier:
I think the meta needs to be changed. I have a major problem with it. Town needs to stop acting scummy and say they're running gambits. It's making it much harder for the real townies to find the logic.
Not everyone needs to be professor freaking mafia. When the rest of the town doesn't know you're gambiting (as they shouldn't), it can look scummy.
What's EVEN WORSE is that the remainder of the town has been "brilliant gambit, Adel" when... ugh.
I'm truly grossed out by the current meta. Shit's flying now that wouldn't have even been discussed in the past.
right, the trick is to do something that gives the scum will latch onto as a scumtell they can use to lynch you with (especially if you can get them to underestimate you, and they aren't familiar with your meta) that a town player who is reading the game carefully won't bite on. Then your wagon will pick up steam, scum will overextend themselves (or push your wagon without really committing to it, or declare that you are town without fitting the profile of an attentive town player who would see through it) -- if the meta seems alien to you, perhaps we are standing on the shoulders of giants, and you are used to a less sophisticated game. I hear that epicmafia remains simple. Perhaps you would be happier over there.
~~~
back to his last post:
I feel the no-lynch play doesn't matter as much as long as it's played, mathematically. The odds do not change, and I, personally, would like to see a flip before a no-lynch is played.
You again ignore the tactical point (prevention of back to back scum kills of obviously town players later in the game) that I made. Was my point incorrect, inconvenient, or something else?