9:3 is 2 mislynches allowed, if no NKs are blocked. 2 mislynches allowed and 3 scum lynches required definately does seem wrong unless town has quite a bit of power...
13, on the other hand, allows you to make the number of mislynches allowed and the number of scum equal, which is cool.
You don't have less, because... well, 11 is a horrible number to balance (2 is too few, 3 is too many), and 9 and 10 remind people of "newbie" games.
Change the Mini Normal limit from 12 to 13.
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Leafsnail
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Leafsnail Goon
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Well, that's what the "allowed" part was meant to mean, heh. You have to get 3 out of 5 lynches right, basically. Unlike in the standard 2:7, which is 2 out of 4.Hoopla wrote:
It's three/three. You're only thinking about it from a town perspective.Leafsnail wrote:9:3 is 2 mislynches allowed, if no NKs are blocked. 2 mislynches allowed and 3 scum lynches required definately does seem wrong unless town has quite a bit of power...
Three mislynches and the town loses. Three scum lynches and the scum lose. You don't get two strikes in baseball if the third one means you're out.-
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Leafsnail Goon
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I suppose the current system almost eliminates the possibility of 13 player games, though...
I mean, if you're gonna run a large game, you might as well have a properly large one with at least 15 players. Otherwise it seems pointless.-
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Leafsnail Goon
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Under the same logic, why not reduce the maximum size of a mini? I mean, there's no real reason that 12 is the limit.mykonian wrote:
8,3% longer. If we take 5 days as average now (just for the easy maths), then on average it would take 10 hours more to fillVi wrote:*disagreement with the argument that it will make games take longer to fill (it's only one player, seriously, and a game that has a hard time getting to 12 players is already filling slowly anyway)onegame. That means 2 day's longer for 5 games, etc.
that one player isn't insignificant.
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