Lay of Leithian Mafia: Game Over!


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Post Post #2075 (ISO) » Sat Jun 05, 2010 4:38 pm

Post by MehPlusRawr »

That was a really fun game! (Except for delayed flips. Those were annoying.) Thanks for hosting it!

I didn't expect that bit about the Silmaril at all.

Anyone wanna give the QTs out?
I think I'm back. Mafiascum just became 20% cooler in 10 seconds flat.
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Post Post #2076 (ISO) » Sat Jun 05, 2010 4:45 pm

Post by M├¡riel Therind├½ »

My quicktopic of running commentary on the game.

Dead Chat.

I'd just like an okay from a member of each Mafia and from farside to share the other relevant quicktopics.

1. Drippereth - Beren
2. xofelf - Servant of Thingol 2
3. Kmd4390 - Orodreth
4. Starbuck - Eilinel
5. farside22 - The Silmaril
6. Steam-Powered Shovel - Curufin
7. MehPlusRawr - Huan
8. SpyreX - Thingol
9. Papa Zito - Barahir
10. Cyberbob - Sauron
11. xvart - Dairuin
12. Elmocrates - Gorlim
13. Anon - Morgoth
14. PaltryExcuse - Luthien
15. curiouskarmadog - Servant of Thingol 1
16. FeFiFoFum - Beleg
17. Jack - Edrahil
18. SensFan - Thorondor
19. Budja - Thuringwethil
20. Cobalt - Celegorm
21. ooba - Daeron
22. SocioPath - Carcharoth
23. Elscouta - Celeborn
24. Iecerint - Draugluin
25. J-Scope - Celebrimbor

Night 1

Senfan: Create Neighborhood: DRIPPERETH and ELMOCRATES
MehPlusRawr: Kill STEAM-POWERED SHOVEL
FeFiFoFum: Watch J-SCOPE
SpyreX: Jailkeep STEAM-POWERED SHOVEL
ooba: Voyeur Watch: FARSIDE22
(Papa Zito: Bodyguard Choice: BUDJA)
Papa Zito: Bodyguard: BUDJA
J-Scope: Invent Tracker: JACK
Cobalt: Ninja kill: FARSIDE22
Cobalt: Ninja Silmaril Theft: JACK
Steam-Powered Shovel: Invent Bulletproof: COBALT
Drippereth: Silmaril Theft: BUDJA
Cyberbob: Shapeshift: Serpent
Iecerint: Kill: ELMOCRATES
Drippereth: Werewolf Investigate: Kmd4390

1 = Papa Zito (Barahir)
2= xvart (Dairuin)
3= Elmocrates (Gorlim)

Original Roll String: 1d3 (STATIC)
1 3-Sided Dice: (1) = 1


First roll was a 1. That means Papa Zito carries out the Bodyguard Action.

Results:
1. SpyreX Jails SPS - SPS Invent Bulletproof blocked
2. SpyreX Jails SPS - MehPlusRawr kill doc-protected
3. Papa Zito Bodyguards Budja - No difference
4. J-Scope Invent Tracker for Jack - Jack given Track Invention
5. SPS Invent Bulletproof Cobalt - blocked
6. Cobalt Silmaril Theft Jack- no difference
7. Drippereth Silmaril Theft Budja - no difference
8. Sensfan create neighborhood Drippereth and Elmocrates - set up and send, but Elmocrates . . .
9. MehPlusRawr kills SPS - blocked
10. Cobalt kills Farside22 - removed to Halls of Mandos, must choose new owner
11. Anon kills Elmocrates - Elmocrates dies
12. FFFF watch J-Scope - no one
13. ooba voyeur watch Farside22 - nothing because of Cobalt's Ninja ability
14. Drippereth Investigates Kmd4390 - result: not a werewolf

Night 2

MehPlusRawr - Kill: ELSCOUTA
SpyreX: Jailkeep: STEAM-POWERED SHOVEL
ooba: Voyeur Watch: ANON
Drippereth: Investigate IECERINT
Nachomamma8: Roleblock SENSFAN
Papa Zito: Kill NACHOMAMMA8
Papa Zito: Bodyguard OOBA
J-Scope: Invent Watcher FARSIDE22
Drippereth: Silmaril Theft: SENSFAN
Iecerint: Kill J-SCOPE
SPS: Kill KMD4390
SPS: Silmaril Theft: DRIPPERETH
SPS: Invent Rolecop: NO TARGET SPECIFIED - NO ACTION

1 = Papa Zito (Barahir)
2= xvart (Dairuin)

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (1) = 1


First roll was a 1. That means Papa Zito carries out the Bodyguard Action.

1. SpyreX jails SPS - SPS kill kmd4390 blocked, SPS Silmaril Theft blocked
2. Nachomamma blocks Sensfan - no change
3. Papa Zito Bodyguards ooba - no change
4. J-Scope gives farside22 Watcher invention - farside22 received a Watch invention
5. Drippereth Silmaril Theft on Sensfan - no change
6. SPS Silmaril Theft on Drippereth - fails due to being jailed by SpyreX
7. MehPlusRawr kills Elscouta - Elscouta dies
8. Papa Zito kills Nachomamma8 (Silmaril Bonus action) - Nachomamma8 and Drippereth (Lovers) both die
9. Iecerint kills J-Scope - J-Scope dies
10. SPS kills Kmd4390 - blocked By SpyreX jailkeep
11. ooba Voyeur Watches Anon - Anon was targeted with nothing
12. Drippereth investigates Iecerint - Iecerint is a Werewolf

Night 3

SpyreX: Jailkeep ANON
farside22 (invention): Watch KMD4390
Kmd4390: Watch SPYREX
ooba: Voyeur Watch: Kmd4390
Jack (invention): Track SPYREX
MehPlusRawr: Kill SENSFAN
Papa Zito: Bodyguyard FARSIDE22
Anon: Rolesteal from J-SCOPE
Anon: kill OOBA

1 = Papa Zito (Barahir)
2= xvart (Dairuin)

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (1) = 1


Looks like Zito's performing the action
again
tonight, ladies and germs . . .

Resolution time:

1. SpyreX jails Anon - blocks Mafia kill and Anon's one-shot power
2. Papa Zito bodyguards farside22 - no change
3. MehPlusRawr kills Sensfan - Sensfan dies
4. Anon kills ooba - blocked by SpyreX jailkeep
5. farside22 watches Kmd4390 - ooba targeted Kmd4390
6. Kmd4390 Watch SpyreX - Jack targeted SpyreX
7. ooba Voyeur watches Kmd4390 - someone watched Kmd4390
8. Jack tracks SpyreX - SpyreX targeted Anon
9. Anon Role-absorbed J-Scope - no effect, action used up (blocked and anyway J-Scope used no active actions tonight)

Night 4

Kmd - Watch PAPA ZITO
MehPlusRawr - kill ANON
SpyreX - Jailkeep IECERINT
Drippereth - Werewolf Investigate BUDJA
ooba Voyeur Watch: PAPA ZITO
Papa Zito: Bodyguard SPYREX
SocioPath: kill OOBA
Anon: Role Absorb J-SCOPE

1 = Papa Zito (Barahir)
2= xvart (Dairuin)

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (2) = 2


That means xvart will be performing the bodyguard action tonight.

1. SpyreX jailkeeps Iecerint - no change
2. xvart bodyguards SpyreX - no change
3. MehPlusRawr kills Anon - Anon killed
4. SocioPath kills ooba - ooba killed
5. Anon Role Absorbs J-Scope - no change but role absorb ability used up
6. Drippereth investigates Budja - Budja is not a werewolf
7. Kmd Watches Papa Zito - ooba targeted Papa Zito
8. ooba Voyeur watches Papa Zito - someone watched Papa Zito

Night 5

MehPlusRawr: kill XVART
Kmd4390: watch DRIPPERETH
SpyreX: Jailkeep MEHPLUSRAWR
Drippereth: Werewolf investigate XVART
Drippereth: Silmaril Steal from MEHPLUSRAWR
Papa Zito: bodyguard SPYREX
SocioPath: kill DRIPPERETH

1 = Papa Zito (Barahir)
2= xvart (Dairuin)

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (1) = 1


1. SpyreX jailkeeps MehPlusRawr - kill on xvart blocked
2. Papa Zito bodyguards SpyreX - no change
3. MehPlusRawr kills xvart - blocked by SpyreX
4. SocioPath kills Drippereth - Drippereth killed, Beyond the Circles of the World
5. Drippereth Steals Silmaril from MehPlusRawr - no change
6. Drippereth investigates xvart - xvart is not a Werewolf
7. Kmd Watches Drippereth - SocioPath targeted Drippereth

Night 6

Kmd: watch SPYREX
MehPlusRawr: kill XVART
SpyreX: Jailkeep MEHPLUSRAWR
Budja: kill KMD4390

1. SpyreX jails MehPlusRawr - kill on xvart blocked
2. MehPlusRawr kills xvart - blocked by SpyreX jailkeep
3. Budja kills Kmd4390 - Kmd killed
4. Kmd4390 watches SpyreX - no one targeted SpyreX

Night 7

SpyreX jailkeep BUDJA
Kmd4390 watch SPYREX
MehPlusRawr kill JACK
Nachomamma8 roleblocks CYBERBOB
Papa Zito bodyguard SPYREX
Budja - kill KMD4390


1 = Papa Zito (Barahir)
2= xvart (Dairuin)
Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (1) = 1


Zito performs the bodyguard action.

1. SpyreX jailkeeps Budja - Budja kill Kmd4390 blocked
2. MehPlusRawr blocks Cyberbob - no change
3. MehPlusRawr kill Jack - Jack killed
4. Budja kill Km4390 - blocked by SpyreX jailkeep
5. Zito bodyguard SpyreX - Kmd watch sees this
6. Kmd watch SpyreX - Zito targeted SpyreX

Night 8

Cyberbob: SERPENT
Kmd watch SPYREX
SPYREX: JAILKEEP J-SCOPE
MehPlusRawr: kill CYBERBOB
Nachmamma8: roleblock CYBERBOB
Zito: bodyguard SPYREX

1. SpyreX jailkeeps J-Scope - no change
2. Nachomamma8 roleblocks Cyberbob - no change
3. Zito/xvart bidyguards Spyrex - no change
4. MehPlusRawr kills Cyberbob - Cyberbob killed
5. Kmd watch SpyreX - Zito/xvart targeted SpyreX

1. Drippereth - Beren
2. xofelf - Servant of Thingol 2
3. Kmd4390 - Orodreth
4. Starbuck - Eilinel
5. farside22 - The Silmaril
6. Steam-Powered Shovel - Curufin
7. MehPlusRawr - Huan
8. SpyreX - Thingol
9. Papa Zito - Barahir
10. Cyberbob - Sauron
11. xvart - Dairuin
12. Elmocrates - Gorlim
13. Anon - Morgoth
14. PaltryExcuse - Luthien
15. curiouskarmadog - Servant of Thingol 1
16. FeFiFoFum - Beleg
17. Jack - Edrahil
18. SensFan - Thorondor
19. Budja - Thuringwethil
20. Cobalt - Celegorm
21. ooba - Daeron
22. SocioPath - Carcharoth
23. Elscouta - Celeborn
24. Iecerint - Draugluin
25. J-Scope - Celebrimbor
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Post Post #2077 (ISO) » Sat Jun 05, 2010 4:45 pm

Post by Budja »

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Post Post #2078 (ISO) » Sat Jun 05, 2010 4:46 pm

Post by Budja »

Uh, oops.
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Post Post #2079 (ISO) » Sat Jun 05, 2010 4:47 pm

Post by M├¡riel Therind├½ »

One person posting/giving permission is enough, I think.
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Post Post #2080 (ISO) » Sat Jun 05, 2010 5:04 pm

Post by SpyreX »

I'm glad my awesome at night counteracted my HIDEOUS READS during the early game.

I don't think I could have done much better with my jailing.

The similaril could have been scandaloussss depending. I'm glad that part worked out.
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I always lynch scum... sometimes they're just not mafia. :P

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Post Post #2081 (ISO) » Sat Jun 05, 2010 5:08 pm

Post by Jack »

A lot of the scum gave themselves away by attacking obvtown Iec.
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Post Post #2082 (ISO) » Sat Jun 05, 2010 5:10 pm

Post by SpyreX »

After reading the mafia QT I personally find it hilarious that I was up for kill every single night yet, again, due to my abysmal performance early on I was always the bridesmaid and never the bride.

Teach you hussies to keep me alive. Hmmph
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I always lynch scum... sometimes they're just not mafia. :P

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Post Post #2083 (ISO) » Sat Jun 05, 2010 5:12 pm

Post by M├¡riel Therind├½ »

As I stated in the commentary, the game mechanics coupled with the number of Elves screwed over Morgoth's Mafia hard. They needed a super-kills which superceded the Mandos stuff plus some Roleblocking power plus a more guaranteed Rolestealing power for Morgoth and maybe a better basic shapeshift for Sauron plus reduced Town power (Universal Backup in a setup like this, especially, was a Bad Idea). Strangely, I think the Kinslayer's Mafia lost not because the setup was against them but mostly through their play. If you saw their quicktopic, a lot of Cobalt's early lurking was intentional and did not help matters.

Fakeclaim sharing within scumteams did not work smoothly, thogh it could have been used to advantage much better; they had a few good ones which never made it into the game at all.
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Post Post #2084 (ISO) » Sat Jun 05, 2010 5:24 pm

Post by Budja »

I think we were a little paranoid over how much we could share PM's. (We should have asked :P).
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Post Post #2085 (ISO) » Sat Jun 05, 2010 6:38 pm

Post by farside22 »

yay I won!!!
Share both QT's if you like. The one with Anon was 4 words total.`
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Post Post #2086 (ISO) » Sat Jun 05, 2010 7:09 pm

Post by Iecerint »

Jack wrote:A lot of the scum gave themselves away by attacking obvtown Iec.
<3

Plum, you kept telling me that you thought Anon could've made better use of the farside QT than you had anticipated. I personally can't think of an obvious usage given Anon's and farside's PMs. How did you think he should've responded to the situation?
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Post Post #2087 (ISO) » Sat Jun 05, 2010 7:25 pm

Post by Iecerint »

Having read your notes QT

1. The outguess in Greek Mythology was partly a function of DeathNote being the mod. But I was also correct, ye know. Might also explain why Aphrodite got fancy flavor. :P

2. Yar, I knew nothing about the flavor apart from wiki stuff, which focused lots on the phlebotinum and not on the actual characters, unf. :(

Really fun game, raging at elves notwithstanding.
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Post Post #2088 (ISO) » Sat Jun 05, 2010 7:36 pm

Post by Starbuck »

Yeah, so not really having any background information at all due to QTs or powers. I was lost by like Day 4. My apologies guys.
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Post Post #2089 (ISO) » Sat Jun 05, 2010 11:18 pm

Post by Cyberbob »

Bleh, I lost most of my interest in this game about halfway through. I didn't think we had much of a chance when some of the town roles started coming to light; I think both Budja and I were surprised that we made it even as far as we did.
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Post Post #2090 (ISO) » Sat Jun 05, 2010 11:19 pm

Post by Cyberbob »

I was proud of my fakeclaim, though. :)
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Post Post #2091 (ISO) » Sat Jun 05, 2010 11:42 pm

Post by ooba »

I cannot believe I was not revived...

Next time just destroy me so that I can talk in the dead people's QT!
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Post Post #2092 (ISO) » Sun Jun 06, 2010 12:43 am

Post by Jahudo »

Our (J-Scope) other inventions were a 1-shot double vote and a 1-shot silmaril theft, which both sounded more useful near the end of the game.

We *almost* gave the silmaril theft away, which looks like it may have hurt farside's chance of winning? So good thing we didn't do anything.
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Post Post #2093 (ISO) » Sun Jun 06, 2010 2:04 am

Post by Steam-Powered Shovel »

I'm fine with the Kinslayer QT being released.

Re: balance. I think the Revive-thing wouldn't have been nearly as harsh on scum if the Kinslayermafia had gotten more than 1 kill in. (That Night 2 failure really was a shame. Cobalt would've made the kill if we had sent in proper choices.) The set-up probably was flawed but I think bad luck played a big part in how screwed up it turned out.
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----------------
Now was this the best time to do this? It will certainly get speculation started, but probably the exact sort of speculation that SPS doesn't want - speculation as to how he came up with this. The only way to get out of it is to prove he knows the source material cold (or nearly so) or use the Finrod sadfeclaim. This is not something which is ordinarily beneficial to say when no one has said anything about this or indeed is even considering who among the Elves may be scum at all, and less so when under mderate suspicion.
The wiki article you linked has a nice short synopsis. Combined with my general knowledge of the themes of the Silmarillion I definitely would've made this connection regardless of my alignment. In hindsight, it was still probably a mistake; it might be a good Townshovel impression, but people don't know me well enough to determine that.

SpyreX, can you tell me your "secret scum tell" now?
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Post Post #2094 (ISO) » Sun Jun 06, 2010 2:49 am

Post by MehPlusRawr »

So, what was with the Huan claim, Iece?
I think I'm back. Mafiascum just became 20% cooler in 10 seconds flat.
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Post Post #2095 (ISO) » Sun Jun 06, 2010 3:52 am

Post by farside22 »

I never really trusted Anon the brief time we were neighbor's plus the role I had was so weird.
I was like how the heck do I play this thing. Once I reached a certain point in the game and choose PZ as the person to have the sim it worked out better. I nvm fully trusted him. He was playing really terrible I noticed later thru most of the days.
Killing cobalt was very satisfying for me. Having him flip scum was priceless.
I really thought MPR was going to be scum. I wasn't expecting 2 scum on one team and 5 on the other.

This was what I said to the mod after kill Cobalt
Míriel Therindë wrote:
farside22 wrote:I'm sure this is not what you imagined when you created this role. A shifting killer that works for the town. Egads!
I'm so happy the scum killed Anon for me. That helped tons.
I have a feeling that possession and moving to someone else was a wild thought you had but in my view bad strategy to use based on my win condition.
I considered for a moment to move over to kmd's possession but getting papa killed may take work and I'm not sure frankly if he is town or scum. I just know I don't trust him fully.
Anyways I needed to talk to someone about my thoughts on everything so far.
Oh and for the record having a one shot still really sucks but killing a player that is scum is priceless.
For the record, having one shot and using it like that was exactly not what I imagined when I created this role, yeah. Having only one shot was supposed to suck in a different way . . . But that's okay with me; it's certainly working fine for you. Shifting killer working for the Town isn't bad at all, flavorwise.

Possession and moving to someone else may seem to have been a wild thought but really was put in because I did see where it would be a strategically better move than the alternative - that is, there are situations where you'd be given to a random member of a subset of players and would probably rather choose a player instead of leaving it to a dice roll.
Looks like I deleted the QT topic
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Post Post #2096 (ISO) » Sun Jun 06, 2010 6:19 am

Post by curiouskarmadog »

woo hoo a win...

I actually faked claimed a bit....I was a one shot hider...but hider claims are always lynched...I saw that the tide was changing to my lynch, so I was hoping by fake claiming (or heavily hinting at) a supersaint, that my lynch could be evaluated to see who was quickly jumped on and who was afraid to hammer...however, I realized that if I claimed to have the Sim, that someone might have to counter claim...thought that was a poor idea....sooo blah...good game town as I thought my lynch was chalk full of scum.
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Post Post #2097 (ISO) » Sun Jun 06, 2010 6:26 am

Post by curiouskarmadog »

would be down for another one, consider this a pre-in.
NO YOU'RE OVER DEFENSIVE
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Post Post #2098 (ISO) » Sun Jun 06, 2010 7:30 am

Post by DrippingGoofball »

CKD you were so town in this game.
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Post Post #2099 (ISO) » Sun Jun 06, 2010 7:50 am

Post by Iecerint »

MehPlusRawr wrote:So, what was with the Huan claim, Iece?
My fakeclaim was an obscure Elf, but I hadn't really been playing like an Elf. I was too worried about dying. I didn't think anyone would believe it. So I decided to make-up my own fakeclaim in hopes of bringing out the real Huan, since I figured he was probably a PR. If I were really lucky, I thought he might be a fakeclaim for a HoM'd player.

The flavor and everything else was totally fabricaed. I was happy with how it turned out. I was a little surprised people weren't more skeptical of Drip given that it appeared he was claiming Namecop Elf Lovers, but he'd gotten my name wrong.

I thought CKD and/or Drip were Elfscum.

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