Deer wrote:I am a thief.
Basically, each night, I choose someone to rob, and I get items that can help me find out who that person is. Because I'm a thief, I'm also a miller, so I turn out guilty on cop investigations (although that may help me somehow?)
Last night, I robbed Pom. Here's the items I received:
a welcome mat that says "GO AWAY".
a prescrition to treat "Cooties".
a bag of onions.
a DVD of the movie "How to lose friends and alienate people"
Pom, tell me what this means, because those things don't seem to point to a particularly pro-town role, at least in my eyes.
That actually makes a lot of sense, doesn't it? Except for maybe the onions, I can't think of a real reason for them, can you?
I am "It" (as in, when you play tag, and someone is "it"), K? And so at night I can make someone else "it" by tagging them(and I'm not the "it" anymore), got it so far? But when I tag someone, everything directed at me is redirected to the person I tagged, aka the new "it"- make sense so far? But if the new "it" dies, I'm "it" again, K?
All dandy up until now, right? Here comes the more interesting part, you'll see, won't you?
If I successfully tag someone (basically, if they don't die,) then there is a ROLE REVERSAL, fine? So the other person becomes "it", and I get their (original) role- clear? But I can't use it until the next night- Are you happy?
Last night I didn't target anyone, because I want to wait until I'm happy with someone who would be good to tag, so I'm still it- k?