Open 218: Two-fold C9 - Game Over


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Open 218: Two-fold C9 - Game Over

Post Post #0 (isolation #0) » Mon May 17, 2010 8:22 am

Post by Korejora »

This is Open Game 218, Two-fold C9.

Status

Game over.


Players

Elscouta
Karma
Equinox
a
townie

ODDin
, a goon

Mr.Sandman
, an
angel


Beefster
,
townie
, lynched on the first day.

Slepz
Chevre
,
townie

inHimshallibe
,
townie

Mr. Chaos
drmyshottyizsik
,
townie

Scott Brosius
,
tracker

Toon Fighter
ConfidAnon
Tazaro
,
townie

Chronopie
,
townie

easjo682
Hinduragi
,
werewolf

XScorpion
,
werewolf
Last edited by Korejora on Tue Aug 10, 2010 9:33 am, edited 25 times in total.
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Post Post #1 (isolation #1) » Mon May 17, 2010 2:11 pm

Post by Korejora »

STUFF I'D LIKE YOU TO KNOW

(I) My job is not to make lawyer-grade loophole-proof rules. Use common sense. Someone is going to die if a vote is disputed because, say, the colon wasn't bolded.
(II) Regardless of what is written here, I may modkill, replace, or take any other action for any reason, or for no reason.
(III) Stuff in the forum rules and guidelines naturally applies.
(IV) If having an aneurysm will help you win the game, you should probably still avoid it.

SOME OTHER IMPORTANT STUFF

(a) Votes must be emphasized to clearly communicate that you are not simply
referring to
the act of voting. Similarly, make it clear you're addressing me if you need me to respond in the thread.
(b) Unvotes are for when you are
not
placing a new vote.
(c) Tallies will be edited into every 25th post, into any post requesting one, and into a summation on the first page. No homemade votecounts, please.
(d) Days last until I get impatient. Deadlines start a brief voting-only period to determine the lynch. If the deadline fails to produce a lynch, there won't be one.
(e) Nights last about half a week. Abilities have a submission deadline at around a full day before the end of the night phase; missing this deadline generally means you take no action.
(f) You may not do anything to yourself - kill, investigate, protect, track, whatever - except redirect someone else's action onto yourself, unless your role says you can.
(g) Please don't use aggravatingly bright colours like yellow, cyan, or white. I don't care if you use colours I tend to use.
(h) Replacements may happen
without notice
if you can't be bothered to post and I don't know about any trips to Atlantis. Players may request prods if they like.

STUFF YOU MAY ALREADY KNOW

Further information:

~ Lynches take a simple majority of votes.
~ Votes can't be changed after a lynch.
~ Not lynching takes half of the votes, rounded up.
~ Moderator-induced death may shift the day to night.
~ Rantbuddies are for ranting at, not for opinions or advice.
~ Serious issues or disputing a ruling should be handled with the moderator privately.
Standard bans:

~ Using role PMs to your advantage, such as quoting distinguishing portions or demanding that other players recite them.
~ Communication outside the thread (except where allowed by roles).
~ Interaction between living and dead players. (This includes recently lynched players.)
~ Editing or deleting posts.
~ Messages hidden in the thread, such as via teeny text, background colours, or encryption.
~ Team sabotage.
~ Impersonation of the moderator(s).
~ Attempting to locate, obtain access to, or share restricted information, such as a team's quicktopic or a message from the moderator.
~ Fictional imitations of any mentioned bans.
~ Flooding, spam, privacy violation, and prohibited content, e.g. abusive, offensive, shocking, sexually explicit, or illegal content.
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Post Post #2 (isolation #2) » Mon May 17, 2010 2:22 pm

Post by Korejora »

MORE STUFF!

The setup consists of the following teams (independent of roles):
2 Mafia
(vs)
2 Wolves
(vs)
8 Town
.
There will be 0-2 of any of the roles
Cop
,
Doctor
, and
Tracker
, whose abilities are only effective at dealing with the Mafia. There will be a 4/6th (2/3) chance of there being exactly one of these; there is only a 1/6th chance of there being none, and a 1/6th chance of having the full two. If there are two, there will be a reduced chance both roles being the same; after one role is selected, its chances of being selected once more are halved (i.e. from 1/3 to 1/6). Once determined, these roles will be randomly distributed to the Town and Werewolf players.
Similarly, there will be 0-2 of the roles
Seer
,
Angel
, and
Wolfstalker
, who have identical abilities, except that they are only effective against the wolves. They are weighted the same and will be randomly distributed amongst the Town and Mafia players.

These are the possible roles.


You are a
Mafia
goon.

Your Mafia family consists of you and your partner [
player
], who is a [
role
]. At night, you may talk to your partner and send in a kill between the two of you. (Be sure to indicate who is making the kill.)
You win when you eliminate all opposition (or make this inevitable) with some part of your team still intact.

You are a
Mafia
Seer
.

Your Mafia family consists of you and your partner [
player
], who is a [
role
]. At night, you may talk to your partner and send in a kill between the two of you. (Be sure to indicate who is making the kill.)
You can investigate a player each night to find out whether the player is a werewolf or not.
You win when you eliminate all opposition (or make this inevitable) with some part of your team still intact.

You are a
Mafia
Angel
.

Your Mafia family consists of you and your partner [
player
], who is a [
role
]. At night, you may talk to your partner and send in a kill between the two of you. (Be sure to indicate who is making the kill.)
You can save a player from the werewolves' kill each night.
You win when you eliminate all opposition (or make this inevitable) with some part of your team still intact.

You are a
Mafia
Wolfstalker
.

Your Mafia family consists of you and your partner [
player
], who is a [
role
]. At night, you may talk to your partner and send in a kill between the two of you. (Be sure to indicate who is making the kill.)
You can investigate a player to find out who they targeted that night. However, you are not an expert in urban tracking, and the Mafia's alley dodging will get the best of you. If you target a member of the Mafia, or a player who takes no action that night, you will receive no result. (Innocents do not cover their trail; you may investigate them normally.)
You win when you eliminate all opposition (or make this inevitable) with some part of your team still intact.


You are a
Werewolf
hound.

Your werewolf pack consists of you and your partner [
player
], who is a [
role
]. At night, you may talk to your partner and send in a kill between the two of you. (Be sure to indicate who is making the kill.)
You win when you eliminate all opposition (or make this inevitable) with some part of your team still intact.

You are a
Werewolf
Cop
.

Your werewolf pack consists of you and your partner [
player
], who is a [
role
]. At night, you may talk to your partner and send in a kill between the two of you. (Be sure to indicate who is making the kill.)
You can investigate a player each night to find out whether the player is a member of the Mafia or not.
You win when you eliminate all opposition (or make this inevitable) with some part of your team still intact.

You are a
Werewolf
Doctor
.

Your werewolf pack consists of you and your partner [
player
], who is a [
role
]. At night, you may talk to your partner and send in a kill between the two of you. (Be sure to indicate who is making the kill.)
You can save a player from the Mafia's kill each night.
You win when you eliminate all opposition (or make this inevitable) with some part of your team still intact.

You are a
Werewolf
Tracker
.

Your werewolf pack consists of you and your partner [
player
], who is a [
role
]. At night, you may talk to your partner and send in a kill between the two of you. (Be sure to indicate who is making the kill.)
You can investigate a player to find out who they targeted that night. However, you are a sleuth, not a hunter, and you will lose a werewolf's trail through the woods. If you target a werewolf, or a player who takes no action that night, you will receive no result. (Innocents do not take the forest path; you may investigate them normally.)
You win when you eliminate all opposition (or make this inevitable) with some part of your team still intact.


You are a
Town
vanilla.

You are part of the town.
You sleep at night.
You win when you eliminate all opposition (or make this inevitable) with some part of your team still intact.

You are a
Town
Cop
.

You are part of the town.
You can investigate a player each night to find out whether the player is a member of the Mafia or not.
You win when you eliminate all opposition (or make this inevitable) with some part of your team still intact.

You are a
Town
Seer
.

You are part of the town.
You can investigate a player each night to find out whether the player is a werewolf or not.
You win when you eliminate all opposition (or make this inevitable) with some part of your team still intact.

You are a
Town
Doctor
.

You are part of the town.
You can save a player from the Mafia's kill each night.
You win when you eliminate all opposition (or make this inevitable) with some part of your team still intact.

You are a
Town
Angel
.

You are part of the town.
You can save a player from the werewolves' kill each night.
You win when you eliminate all opposition (or make this inevitable) with some part of your team still intact.

You are a
Town
Tracker
.

You are part of the town.
You can investigate a player to find out who they targeted that night. However, you are a sleuth, not a hunter, and you will lose a werewolf's trail through the woods. If you target a werewolf, or a player who takes no action that night, you will receive no result. (Innocents do not take the forest path; you may investigate them normally.)
You win when you eliminate all opposition (or make this inevitable) with some part of your team still intact.

You are a
Town
Wolfstalker
.

You are part of the town.
You can investigate a player to find out who they targeted that night. However, you are not an expert in urban tracking, and the Mafia's alley dodging will get the best of you. If you target a member of the Mafia, or a player who takes no action that night, you will receive no result. (Innocents do not cover their trail; you may investigate them normally.)
You win when you eliminate all opposition (or make this inevitable) with some part of your team still intact.
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Post Post #3 (isolation #3) » Tue May 18, 2010 1:26 pm

Post by Korejora »

Page 2
Mr.Sandman (1) XScorpion
XScorpion (3) ODDin, inHimshallibe, Chronopie
inHimshallibe (1) Mr. Chaos
Mr. Chaos (1) easjo682
Elscouta (1) Mr.Sandman
Chronopie (1) Toon Fighter
easjo682 (1) Scott Brosius
Toon Fighter (1) Slepz
ODDin (1) Beefster,
(No vote) Elscouta
12 alive; 7 votes lynch.

Page 3
XScorpion (1) Chronopie
inHimshallibe (3) Mr. Chaos, easjo682, Elscouta
Elscouta (1) Mr.Sandman
Chronopie (2) Toon Fighter, ODDin
easjo682 (2) Scott Brosius, XScorpion
Toon Fighter (1) Slepz
ODDin (2) Beefster, inHimshallibe
12 alive; 7 votes lynch.

Page 4
XScorpion (1) Chronopie
inHimshallibe (3) Elscouta, Mr.Sandman, Beefster
Chronopie (2) Toon Fighter, ODDin
easjo682 (3) Scott Brosius, XScorpion, Mr. Chaos
Toon Fighter (1) Slepz
ODDin (1) inHimshallibe
(No vote) easjo682
12 alive; 7 votes lynch.

Page 5
XScorpion (1) Chronopie
inHimshallibe (3) Elscouta, Mr.Sandman, Beefster
Chronopie (2) Toon Fighter, ODDin
easjo682 (3) Scott Brosius, XScorpion, Mr. Chaos
Toon Fighter (1) Slepz
ODDin (1) inHimshallibe
(No vote) easjo682
12 alive; 7 votes lynch.

Page 6
XScorpion (1) Chronopie
inHimshallibe (4) Elscouta, Mr.Sandman, Beefster, ConfidAnon
Chronopie (1) ODDin
ConfidAnon (1) Slepz
Beefster (3) Scott Brosius, inHimshallibe, easjo682
Mr. Chaos (1) XScorpion
(No vote) Mr. Chaos
12 alive; 7 votes lynch.

Page 7
XScorpion (1) Chronopie
inHimshallibe (2) Elscouta, ConfidAnon
Chronopie (3) ODDin, Mr.Sandman, Mr. Chaos
ConfidAnon (1) Slepz
Beefster (2) Scott Brosius, easjo682
Elscouta (1) XScorpion
(No vote) Beefster, inHimshallibe
12 alive; 7 votes lynch.

Page 8
XScorpion (1) Chronopie
inHimshallibe (1) Elscouta
Chronopie (3) ODDin, Mr.Sandman, Mr. Chaos
ConfidAnon (1) Chevre
Beefster (1) Scott Brosius
Elscouta (1) XScorpion
Scott Brosius (2) easjo682, ConfidAnon
(No vote) Beefster, inHimshallibe
12 alive; 7 votes lynch.

Page 9
XScorpion (1) Chronopie
inHimshallibe (2) Elscouta, ODDin
Chronopie (2) Mr.Sandman, Mr. Chaos
Beefster (1) Scott Brosius
Elscouta (1) XScorpion
Scott Brosius (2) easjo682, ConfidAnon
easjo682 (1) Chevre
(No vote) Beefster, inHimshallibe
12 alive; 7 votes lynch.

Page 10
inHimshallibe (1) ODDin
Beefster (5) Scott Brosius, Chronopie, Mr. Chaos, easjo682, Mr.Sandman
Scott Brosius (2) ConfidAnon, inHimshallibe
easjo682 (1) Chevre
Mr. Chaos (2) Karma, XScorpion
(No vote) Beefster
12 alive; 7 votes lynch.

Page 11
inHimshallibe (1) ODDin
Beefster (5) Scott Brosius, Chronopie, Mr. Chaos, easjo682, Mr.Sandman
Scott Brosius (2) ConfidAnon, inHimshallibe
Mr. Chaos (3) Karma, XScorpion, Beefster
Karma (1) Chevre
12 alive; 7 votes lynch.

Page 12
inHimshallibe (1) ODDin
Beefster (6) Scott Brosius, Chronopie, Mr. Chaos, easjo682, Mr.Sandman, XScorpion
Scott Brosius (2) ConfidAnon, inHimshallibe
Mr. Chaos (2) Karma, Beefster
Karma (1) Chevre
12 alive; 7 votes lynch.

End of the first day
inHimshallibe (1) ODDin
Beefster (7) Scott Brosius, Chronopie, Mr. Chaos, easjo682, Mr.Sandman, XScorpion, Karma

Scott Brosius (2) ConfidAnon, inHimshallibe
Mr. Chaos (1) Beefster
Karma (1) Chevre
12 alive; 7 votes lynch.

Page 13
XScorpion (1) Scott Brosius
Mr. Chaos (2) XScorpion, Karma
(No vote) Chronopie, ConfidAnon, ODDin, Mr.Sandman, easjo682, Mr. Chaos

Page 14
Mr. Chaos (1) Karma
easjo682 (1) Scott Brosius
Karma (1) XScorpion
(No vote) Chronopie, ConfidAnon, ODDin, Mr.Sandman, easjo682, Mr. Chaos

Page 15
Mr. Chaos (1) Karma
easjo682 (1) Scott Brosius
Karma (2) XScorpion, Mr.Sandman
(No vote) Chronopie, ConfidAnon, ODDin, easjo682, Mr. Chaos

No votecount on Page 16 or 17.

Page 18
Equinox (1) XScorpion
(No vote) Chronopie, Scott Brosius, Equinox, ODDin, Mr.Sandman,
easjo682
, drmyshottyizsik, Tazaro
9 alive. 5 votes lynch.

Page 19
Equinox (2) XScorpion, Mr.Sandman
(No vote) Chronopie, Scott Brosius, Equinox, ODDin, Hinduragi, drmyshottyizsik, Tazaro
9 alive. 5 votes lynch.

Page 20
Equinox (2) XScorpion, Mr.Sandman
drmyshottyizsik (3) Scott Brosius, Hinduragi, Tazaro
(No vote) Chronopie, Scott Brosius, Equinox, ODDin, drmyshottyizsik
9 alive. 5 votes lynch.

Page 21
Equinox (2) XScorpion, Mr.Sandman
drmyshottyizsik (3) Scott Brosius, Hinduragi, Tazaro
(No vote) Chronopie, Scott Brosius, Equinox, ODDin, drmyshottyizsik
9 alive. 5 votes lynch.

Page 22
Equinox (3) XScorpion, Mr.Sandman, ODDin
drmyshottyizsik (4) Scott Brosius, Hinduragi, Tazaro, Chronopie
(No vote) Scott Brosius, Equinox, drmyshottyizsik
9 alive. 5 votes lynch.

Page 23
Equinox (3) XScorpion, Mr.Sandman, ODDin
drmyshottyizsik (4) Scott Brosius, Hinduragi, Tazaro, Chronopie
Scott Brosius (1) drmyshottyizsik
(No vote) Scott Brosius, Equinox
9 alive. 5 votes lynch.

End of the second day
Equinox (3) XScorpion, Mr.Sandman, ODDin
drmyshottyizsik (5) Scott Brosius, Hinduragi, Tazaro, Chronopie, Equinox

Scott Brosius (1) drmyshottyizsik
(No vote) Scott Brosius
9 alive. 5 votes lynch.

Page 24
Equinox (1) XScorpion
Chronopie (1) Equinox
(No vote) Chronopie, ODDin, Mr.Sandman, Hinduragi
6 alive; 4 votes lynch.

End of the third day
Chronopie (1) Equinox
None
(3) XScorpion, ODDin, Chronopie

(No vote) Mr.Sandman, Hinduragi
6 alive; 4 votes lynch.

End of the fourth day
None
(2/2) XScorpion, ODDin

(No vote) Equinox, Mr.Sandman
4 alive; 3 votes lynch.
Last edited by Korejora on Mon Aug 09, 2010 5:04 am, edited 42 times in total.
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Post Post #4 (isolation #4) » Tue May 18, 2010 1:27 pm

Post by Korejora »

It was a nice day...........................
AND THEN EVIL CAME!


You've had to defend your quaint little village from werewolves for as long as you can remember. Actually, you didn't defend it. That was Bob's job. He made all the silver bullets, he laid all the traps, he went out into the woods and hunted them. Still, you could take 'em if you wanted to. Which is good, because now that you think of it, Bob was found dead last week, with a regular old lead bullet in the back of his skull.

Now that you
really
think about it, the local Mafia sent you a letter saying that the village belonged to them now. And if they wanted the village, they would need to take care of the werewolves, too. Which would mean they would need Bob's silver bullets.

Luckily for you, you don't need anything but a little rope and a tall oak tree to take care of your problems.


You may begin.
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Post Post #106 (isolation #5) » Wed May 26, 2010 9:20 am

Post by Korejora »

ConfidAnon replaces Toon Fighter.
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Post Post #169 (isolation #6) » Thu Jun 03, 2010 11:56 am

Post by Korejora »

Chevre replaces Slepz.
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Post Post #217 (isolation #7) » Mon Jun 07, 2010 2:57 pm

Post by Korejora »

Karma replaces Elscouta.
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Post Post #226 (isolation #8) » Mon Jun 07, 2010 11:03 pm

Post by Korejora »

Elscouta was not replaced for inactivity.
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Post Post #289 (isolation #9) » Mon Jun 14, 2010 4:39 am

Post by Korejora »

inHimshallibe (1) ODDin
Beefster (7) Scott Brosius, Chronopie, Mr. Chaos, easjo682, Mr.Sandman, XScorpion, Karma

Scott Brosius (2) ConfidAnon, inHimshallibe
Mr. Chaos (1) Beefster
Karma (1) Chevre
12 alive; 7 votes lynch.

So! You had a long, hard day of trying to pick out a tree to use to deal with the invasion. Selecting the tree was pretty difficult, after all. You had to find a tall one, with sturdy branches, so that the hangman didn't fall out of the tree while hanging, or even afterwards. It simply wouldn't do to have a branch snap and drop the poor sap into the dirt. Then you'd just have to string him back up all over again. You wouldn't want to be accused of performing a faulty hanging or anything like that.

After that long, hard day, you decided you actually need to pick someone to hang on that tall, sturdy tree. To ensure a reasonable and fair decision - the first and foremost thing on an angry mob's mind, of course - you voted on it, and as soon as half of you could agree on someone, you hanged him. And what a hanging it was! Lots of kicking; the best hangman's dance you've seen in a long while. Why, the last time you saw such a sh-

Oh, right, the hangman. You checked his house, his yard, and his person. No guns, nor any pizzini lying around, and definitely no conspicuous shedding. He was really no one of note, other than that he gave you a pretty entertaining half of an hour standing under a tree.


Beefster
, a
townie
, has been lynched.


Night will end somewhere between 70 - 80 hours from now.
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Post Post #290 (isolation #10) » Fri Jun 18, 2010 12:22 pm

Post by Korejora »

Last night was quieter than most nights. There weren't any crickets chirping, and the owls were exceptionally silent. In fact, pretty much none of the standard nocturnal life made a peep. As the night went on, you felt grimly certain you knew precisely why.

Your suspicions were confirmed in the morning, when you discovered that two among you had disappeared in the night. Sadly, no matter how much you searched, you couldn't find any reason to suspect either of them of any wrongdoing. Someone will hang for this!


Chevre
, a
townie
, was killed.

inHimshallibe
, a
townie
, was killed.
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Post Post #294 (isolation #11) » Fri Jun 18, 2010 12:37 pm

Post by Korejora »

XScorpion wrote:@Mod: do we get to know which faction killed which person?
Cause of death is not revealed at dawn.
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Post Post #375 (isolation #12) » Tue Jun 29, 2010 10:48 am

Post by Korejora »

Due to the large number of inactive slots, players should consider this game suspended until further notice. While the game is suspended, votes will not be counted, and inactivity rules will not be in effect. Living players are free to otherwise play in the thread as normal. If I am somehow able to find replacements within a reasonable amount of time, I will PM all players to reconfirm, and play will resume. Alternatively, if the majority of the remaining players prefer it, the game will instead be abandoned.

Thank you for your participation up to this point and your subsequent patience.
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Post Post #404 (isolation #13) » Tue Jul 27, 2010 1:51 pm

Post by Korejora »

Equinox replaces Karma (Elscouta).
Tazaro replaces Toon Fighter (ConfidAnon).
drmyshottyizsik replaces Mr. Chaos.

(Still seeking a replacement for easjo682.)

Play will now resume.
All current votes will be removed.
You can find where they were previously in the votecount history, or at the top of page 15.
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Post Post #411 (isolation #14) » Tue Jul 27, 2010 4:16 pm

Post by Korejora »

Equinox wrote:
Mod: Do we have a deadline?
There is currently no deadline set. Expect one for around halfway through August.
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Post Post #452 (isolation #15) » Wed Jul 28, 2010 4:20 pm

Post by Korejora »

Hinduragi replaces easjo682.

Please do not discuss ongoing games in any capacity, as this constitutes communication outside the thread for those games.
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Post Post #552 (isolation #16) » Sat Jul 31, 2010 11:23 pm

Post by Korejora »

Equinox (3) XScorpion, Mr.Sandman, ODDin
drmyshottyizsik (5) Scott Brosius, Hinduragi, Tazaro, Chronopie, Equinox

Scott Brosius (1) drmyshottyizsik
(No vote) Scott Brosius
9 alive. 5 votes lynch.

This time, you're certain you got one of them. You weren't buying that "don't worry, I'm a doctor" horse cake - he couldn't even remember who his last patient was! Never mind that he was a completely different fellow than the one that was living there yesterday; you know they just sent in someone new because the first guy wasn't getting the job done fast enough. Well, this one wouldn't be getting the job done at all! You'd see to that.

What exactly 'the job' was remains to be seen, however, because you couldn't find any orders from the Mafia or the local werewolf pack on him.


drmyshottyizsik
, a
townie
, has been lynched.


Night will end around 80 - 90 hours from the time of this post.
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Post Post #556 (isolation #17) » Sun Aug 01, 2010 5:26 pm

Post by Korejora »

It was unlocked for editing. Just don't post; it's not difficult.
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Post Post #557 (isolation #18) » Wed Aug 04, 2010 2:55 pm

Post by Korejora »

You all awoke this morning to find that that crazy fellow who eats all the cat food and wanders around the town at unsaintly hours of the night looking at the dirt was being less than compliant with your 'everyone in the town square at dawn' rule. Aha! Suspicious behaviour! You marched over to his house, ready to break in and serve some cold justice.

Sadly, cold murder being one step ahead of cold justice, you found him in his home, lying in a heap over a puddle of blood. Not satisfied of his innonence, you did the right thing - completely ransacked his home looking for clues. Re-ransacked, actually, as it had clearly been torn apart recently.

Surprisingly, there were a number of alarming clues, all pointing to the Mafia... and their activities here in the town. It looked like the nutter was not, in fact, taking orders from them, but following their moves and trying to predict the next one they'd make. Whether they outfoxed him or he just happened to run afoul of the wolves, however, he was long dead now, and all his findings had been tossed in the hearth to burn.

With all the excitement, you barely even noticed that someone else gone missing. There wasn't much to see at his place, though. Just another innocent casualty. You were running out of warm bodies fast.


Scott Brosius
, a
tracker
, was killed.

Tazaro
, a
townie
, was killed.
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Post Post #585 (isolation #19) » Thu Aug 05, 2010 1:30 pm

Post by Korejora »

Chronopie (1) Equinox
None
(3/3) XScorpion, ODDin, Chronopie

(No vote) Mr.Sandman, Hinduragi
6 alive; 4 votes lynch.

Everyone was stilled with fear. Anyone could be dead next. Anyone. Without a doubt, there was going to be bloodshed soon.

Too afraid to face your kinsmen, knowing all but one of them was out to kill you, each of you returned home. Home... the safest place you knew. You hid, knowing that, though it had kept you alive so far, this could be the last night you spent there... and even if it wasn't, tomorrow you might be surrounded by enemies.

Tomorrow, you might be alone.


No one was lynched.


The day will end 70 - 80 hours from now. Please have your night choices in by then.
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Post Post #586 (isolation #20) » Sun Aug 08, 2010 9:46 pm

Post by Korejora »

The night was painfully quiet. Doom was approaching, etc. etc., scary things were going down. Finally, there was a
thump
at a door, the home of one of the few remaining survivors.

"Little human, please let us in," said a deep grovelly, voice.

There was no reply for a few moments. Then...

"HELP!" the person screeched.

They immediately tore the door down, and smashed the meagre barricade, and leapt. "HELP! FOR YOUR OWN SAKE, HELP!" their victim. "I KNOW YOU'RE OUT THERE! YOU KNOW THEY'RE GOING TO KILL US ALL! COME AND SHOOT THE BLlleaaarrghhhh..." There was a snap of teeth, a crunching of bone, the sharp report of a pistol--

BLAM! BLAMBLAM!

"YyyyYYYYIIIIIIIIPE!" one of the wolves yelped. BLAM! One went down. The other jumped straight through the window, shattering it to bits and fleeing into the night. A pair of dark figures lingered near the house momentarily, then disappeared just as quickly.

All was quiet again.


Chronopie
, a
townie
, was killed.

Hinduragi
, a
werewolf
, was killed.
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Post Post #591 (isolation #21) » Mon Aug 09, 2010 5:03 am

Post by Korejora »

None
(2/2) XScorpion, ODDin

(No vote) Equinox, Mr.Sandman
4 alive; 3 votes lynch.

No one broke the eerie silence that had settled over remains of the town the previous night. The day stretched on without incident. Finally, night fell.


No one was lynched.


The night will end as soon as all night actions are in.
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Post Post #592 (isolation #22) » Tue Aug 10, 2010 9:20 am

Post by Korejora »

The two of them stood in the centre of town, waiting for a sound or some sign of the werewolf. The last real local, having only a werewolf mauling or a mob execution to look forward to, had long since fled.

"This is it," one said to the other. "We made it this far, but we might not both make it out of this."

"Have faith," the other replied calmly.

"Better idea," the first said. "DUCK!"

The wolf sailed over the mobster as he hit the dirt, smashing into his partner. With a snarl, it went straight for the throat, teeth clamping down and ripping the jugular, even as its victim emptied his gun into its side. It howled and turned towards its next target, but before it could make another move, the downed man placed a shot straight through its skull.

It slumped into the dirt, dead.

"Told you... we might not... both..." the Mafioso coughed. His partner smiled, teeth shining in the moonlight.

"As I said..." he responded, leaning down to cover the wound, "Have a little faith..."


XScorpion
, a
werewolf
, was killed.


The mafia wins!
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Post Post #593 (isolation #23) » Tue Aug 10, 2010 9:21 am

Post by Korejora »

n1

Scott Brosius
tracks
inHimshallibe
(null)

XScorpion
kills
Chevre

Mr.Sandman
guards
ODDin

ODDin
kills
inHimshallibe


n2

Scott Brosius
tracks
Chronopie
(null)

Mr.Sandman
guards
ODDin

ODDin
kills
Scott Brosius

XScorpion
kills
Tazaro


n3

XScorpion
kills
Chronopie

ODDin
kills
Hinduragi

Mr.Sandman
guards
ODDin


n4

XScorpion
kills
ODDin

Mr.Sandman
guards
ODDin

ODDin
kills
XScorpion



Thank you again to all the players who had the patience to stay with us when half the game was empty, and of course to the replacements who were willing to commit to a game that wasn't guaranteed to continue. I'm glad we could see the game to its conclusion.
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Post Post #613 (isolation #24) » Tue Aug 10, 2010 4:45 pm

Post by Korejora »

(f) You may not do anything to yourself - kill, investigate, protect, track, whatever - except redirect someone else's action onto yourself, unless your role says you can.
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Post Post #618 (isolation #25) » Wed Aug 11, 2010 8:00 am

Post by Korejora »

I agree that scum protection coming into play could have unbalanced the game. The mob gained a legitimate advantage (which won them the game) by hitting a wolf while the wolves hit a townie. Had there been a doctor that kept both wolves alive, the mob would have likely drawn or lost, despite having made the better choice in the third night.

Looking at the setup discussion, the possibility of scum roles was added to counteract the possibility of there being more power counteracting one scum group than the other. Unfortunately, possibilities don't come into play as much once the setup has been determined.

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