That being said, I got to working things out for answering this question:
And I don't like the answer I got.iLord post #2865 wrote:@Magua: How many mislynches do you reckon the town can afford?
We've got 12 people alive. Going by OP, cult is 6.25 people, 6-7, with 4 dead, leaving 2-3. Worst case scenario is 3 cult, 9 non-cult.
That makes it 9v3, which would in a normal game give us 2 mislynches. If it's 10v2, then we have 3 mislynches.
Dramonic reduces this by 1, if he's a murderer and not really cult. (I flip flop on believing that, but, again, worst case.) So, worst case scenario is, we have 3 cult, dramonic is a murderer, and so we have 1 mislynch.
Except for the insanities, which screw everything up. Sadism, Distraction, and Paranoid all reduce the town voting power, and we have enough of them (4 Sadism, not counting dramonic, 3 Paranoid, 4 Distraction) that this becomes a huge issue:
Sadism: If more than 2 townies have Sadism, we lose on lylo.
Paranoid: If a townie votes for a Paranoid townie, we lose on lylo.
Distraction: If a townie votes and then unvotes a cultist, we lose on lylo.
So if we mislynch today, the first wagon tomorrow -- perhaps even the first two votes -- *need* to be right or town loses.
Already, I think town is either at the point where it cannot hammer, or incredibly close to it. There's six of us not voting, and only one of us who can (Furcolow):
Animorpherv01: Paranoid(? - post #2905)
Dramonic: Not going to self vote.
Ellibereth: Sadism
Furcolow:
Kunkstar: Sadism
Magua: Sadism
Animorph's paranoia (his two failed votes) concerns me. I assumed that Paranoia only applied to activity that day (so that if no one has voted to lynch you *that day*, you are free to vote who you want.) No one has voted Animorph today, so I do not understand why his votes are failing.