959: Malth's Alternate Reality: Game Over


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959: Malth's Alternate Reality: Game Over

Post Post #0 (isolation #0) » Wed Apr 21, 2010 9:17 am

Post by malthusis »

In A Different Reality:

UncertainKitten
SocioPath
CryMeARiver
Kaiyruu
jasonT1981

Fate
Twomz
NavyCherub
xvart
Pittbunny
Jack
CJMiller
llamaeatataco
Cobalt
Nachomamma6

Out of Commission:





Hurtling Through Time and Space:(Modkilled)
Last edited by malthusis on Fri Jun 04, 2010 11:44 am, edited 24 times in total.
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Post Post #1 (isolation #1) » Wed Apr 21, 2010 10:00 am

Post by malthusis »

General Rules


0. This is a game. Play it to win.

1. I am the Mod, my word is the final word, regardless of rules.

2. I'm not perfect, so if you see any mistakes just post in thread (or PM).

3. This game is self-contained. Don't bring outside influences into this game, and don't talk about this game outside the thread (Mafia Discussion,chat, etc.)

4.
Quoting any PM's is not allowed. I will probably not hesitate to mod-kill you if you do this.


5.When you are dead, you may only post 1 ''Bah'' post, nothing more.

6.If you try to find loopholes in the rules, you will get the same punishment as if you broke the rule.

7. Simple codes that are easily solved are allowed, but nothing beyond that is allowed (no white text or the similar either).

Game Related Rules


1. Each day lasts
2 weeks
, and I will not hand out extensions unless desperately needed.Each
night
twilight lasts 48 hours (or less if everyone gets their actions in before the deadline).

2. You must post every
48 hours
or else I will give out prods. If you do not pick up your prod within 48 hours, I will replace you.

3.Remember to bold and unvote when voting.

4.Each player may use
TWO
different [Active] abilities every night.

5.In the case of no one getting lynched before deadline, the person who has had the most votes for longest gets lynched.

6. You may vote No Lynch during the game. You only need 50% instead of a normal majority to successfully No Lynch.

7.This is a game using the Twilight (Deep South) system. The thread is not locked during night and anyone (except the lynchee) can talk as much as they want.

Alternate Reality Rule Changes:

1. Claiming Role PM's in full is PERMITTED, but still do not claim Mod PM's or Quicktopics.

Final Note:

The town win condition is "
You win when pro-town forces are the only ones left.
".
Last edited by malthusis on Sat May 08, 2010 4:28 am, edited 2 times in total.
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Post Post #2 (isolation #2) » Wed Apr 21, 2010 10:01 am

Post by malthusis »

I'm going to send the Role PM's out later today. Once I have sent them all out, /confirm in thread.

Edit: All PM's have been sent, once 10 out of 12 people have confirmed, the game will start.
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Post Post #17 (isolation #3) » Thu Apr 22, 2010 10:52 am

Post by malthusis »

After getting reoriented from coming into this dimension, you all gather around a cave (or what looks to be one). Then you hear a booming voice coming from the sky...

"I AM THE GUARDIAN OF THIS TEMPORAL PLANE. I GATHERED YOU HERE TO STOP THE DARKNESS THAT HAS COME HERE. IF YOU CAN GET RID OF IT, YOU ARE FREE TO GO BACK TO WHERE YOU CAME. GOOD LUCK........."

While you all ponder what has been said, a wand-like object and a message seem to materialize from nowhere. It says:

"This is a Dimensional Banisher. Point at target and press the blue to banish a target to a pocket dimension. This device is powered by dimensional fluxes, and takes 24 True Dimension hours to charge."

You then all realized what you must do......


This day will end 2 weeks from today, on
May 6th
. Good luck....
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Post Post #98 (isolation #4) » Fri Apr 23, 2010 7:32 am

Post by malthusis »

"Insert random quote here."


The First VC of Day One:


Malthusis:2 (CJ, UK)

Pittbunny:2 (xvart, Jack)
Cobalt:1 (NavyCherub)
UK:2 (Cobalt, Twomz)
Sociopath:1 (Pittbunny)

Not Voting:4 (Jason, Sociopath, llama, Fate)
Last edited by malthusis on Fri Apr 23, 2010 7:47 am, edited 1 time in total.
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Post Post #163 (isolation #5) » Sat Apr 24, 2010 5:52 am

Post by malthusis »

And God said, "Let there be light," and there was light. God saw that the light was good, and He separated the light from the darkness. God called the light "day," and the darkness he called "night." And there was evening, and there was morning—the first day.


The Second VC of Day One:


Jack:1 (NavyCherub)
CJMiller:1 (Fate)
Pittbunny:2 (xvart, UK)
UK:3 (Cobalt, Twomz, Jack)

forbiddanlight:1 (CJMiller)

Not Voting:4 (Jason, Sociopath, llama,Pitt)
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Post Post #201 (isolation #6) » Sun Apr 25, 2010 4:48 am

Post by malthusis »

I'm giving out a prod to llama right now.
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Post Post #253 (isolation #7) » Mon Apr 26, 2010 2:50 am

Post by malthusis »

The Second VC of Day One:


CJMiller:1 (Llama)
Pittbunny:3 (xvart, Fate, NavyCherub)

UK:2 (Twomz, CJ)
Llama:3 (Cobalt, Pitt, Socio)
NavyCherub:1 (Jack)
Twomz:1 (UK)

Not Voting:1 (Jason)
Last edited by malthusis on Mon Apr 26, 2010 3:05 am, edited 1 time in total.
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Post Post #292 (isolation #8) » Mon Apr 26, 2010 12:17 pm

Post by malthusis »

If you guys are waiting for a lynch, it hasn't been reached yet. :lol:
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Post Post #314 (isolation #9) » Tue Apr 27, 2010 2:42 am

Post by malthusis »

I am going to busy for most of today, so if a lynch is reached, go ahead and send your actions in while you are waiting for the scene.
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Post Post #328 (isolation #10) » Tue Apr 27, 2010 10:49 am

Post by malthusis »

I am back to do the lynch scene, if that's what's stopping you.....
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Post Post #343 (isolation #11) » Tue Apr 27, 2010 1:23 pm

Post by malthusis »

After a few hours of discussion, you decide that Pittbunny should be the one to go, because not only was he scummy, he even admitted that he a different agenda then the rest of the group. Even though his banishment is inevitable, Pitt silently sits on a stump of something that vaguely resembles a tree. The hours pass by as the final members decide on what to do about the new revelations that have been shown to the group of travelers. While this continues, Pitt seems to be getting more and more agitated. Finally, he stands up and says.

"I can't stand this anymore. Why can't you guys just hurry up and banish me already?"

He waits a few seconds for any answers (of which there are none), and continues talking.

"Fine. I might as well stop this nonsense myself."

Pitt suddenly grabs a knife out of his pocket and plunges into his chest. He somehow doesn't even flinch while he does this, and then collapses onto the ground. All of you then rush up to his body to see if he is still alive. A quick check of his pulse tells you that he isn't. You then start looking through all of his belongings to see if there's any proof to what he's said. Unfortunately, all he had was the plain white robe he was wearing, and the knife that was thrust into his heart. He still seems to remain an enigma, even in death......


Pittbunny, ?????, ???? (from ?????) was lynched Day One


You have 48 hours to get in your night actions, so get them in ASAP.
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Post Post #366 (isolation #12) » Wed Apr 28, 2010 11:20 am

Post by malthusis »

After Pitt's death, you venture inside the cave you were near to find several tents already set up. You all decide to go to bed early and contemplate all the turbulent events that have happened today...........


You wake up to find yourself in a vast mansion, and rooms seem to stretch as far as the eye can see. The one who calls himself Cobalt wakes up first, and wakes up every other person as quickly as possible. Except Fate, who oddly doesn't want to wake up...... You soon realized he must have been murdered by the "darkness" the voice was talking about......


Fate, Dr.Shien, Mason (from Shutter Island)
died from unknown causes N1.


Day 2 has started, and will end the 12th of May.
Last edited by malthusis on Wed Apr 28, 2010 11:36 am, edited 1 time in total.
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Post Post #400 (isolation #13) » Fri Apr 30, 2010 8:54 am

Post by malthusis »

The First Vote Count of Day 2:


Twomz:1 (Jack)
CJMiller:2 (llama,Twomz)
Llama:4 (CJMiller, UK, SP, Cobalt)


Not Voting:3 (Jason, NavyCherub,xvart)
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Post Post #483 (isolation #14) » Wed May 05, 2010 1:20 pm

Post by malthusis »

While continuing to discuss how to proceed, you suddenly hear some music emanating from somewhere. It is quiet, but it seems extremely clear. Suddenly, you feel like you want to join in......


Everyone in the town must now make a choice whether to
Join In
or
Opt Out
. Once a majority of people have voted for either option, that will be locked in, and something might happen. You have 5 days to choose, and I will post this information along with the Vote Counts.

On an unrelated note, I am handing out prods to those who need them.
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Post Post #486 (isolation #15) » Wed May 05, 2010 1:23 pm

Post by malthusis »

The Second Vote Count of Day 2:

Llama:5 (CJMiller, NavyCherub, SP, UK, Cobalt)

Twomz:1 (Jack)
UK:1 (Llama)
Jack:1 (Twomz)
CJMiller:1 (xvart)

Not Voting:1 (Jason)

Join In:1 (UK)
Opt Out:0

Haven't decided:9 (Everyone Else)
Last edited by malthusis on Wed May 05, 2010 1:50 pm, edited 2 times in total.
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Post Post #499 (isolation #16) » Fri May 07, 2010 7:42 am

Post by malthusis »

Join in has reached a majority. It is now locked in. I will provide a scene later today for the results.
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Post Post #501 (isolation #17) » Sat May 08, 2010 4:28 am

Post by malthusis »

The music starts growing louder and louder as more people join in to the motivational tunes. Suddenly, you feel a wave of energy go through everyone. It seems to renew your energy and vigilance to take out the darkness among you....


Rule 4 has been changed!
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Post Post #515 (isolation #18) » Sun May 09, 2010 4:04 pm

Post by malthusis »

The Third Vote Count of Day 2:


CJMiller:1 (xvart)
xvart:1 (UK)
Jack:1 (Twomz)
Llama:3 (SP, CJMiller, Cobalt)

UK:1 (Llama)
Twomz:1 (Jack)


Not Voting:2 (NavyCherub, Kaiyruu)

Kairyuu and CJMiller are getting prodded, and Cobalt is being replaced. Don't forget that deadline is in 5 days! (May 14th)
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Post Post #547 (isolation #19) » Wed May 12, 2010 7:05 am

Post by malthusis »

I don't have time to write up flavor right now, so here's what happened in a short form...

Twomz, Chrono's Clone, Amnesiac Townie (from Chrono Trigger)
was lynched day 2.
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Post Post #560 (isolation #20) » Thu May 13, 2010 11:42 am

Post by malthusis »

Nachomamma6 is replacing Cobalt.
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Post Post #578 (isolation #21) » Fri May 14, 2010 12:42 pm

Post by malthusis »

You wake up in the middle of a vast valley, with seas of green everywhere. As soon as you get up, you notice that NavyCherub's head has seemed to explode, and chunks of brain and black blood have been sprayed everywhere. As you examine the remains of what used to be him, UncertainKitten suddenly blurts out, "I know that guy!"

As all of you turn your heads around to listen to her, she explains that he is a infamous dimensional traveler, who seems to bring chaos and confusion to anything around him.

You continue searching his body for anymore clues, but come up empty-handed. You realize that he must have come here for a reason, though (unlike the rest of you) and was not willing to have anyone stand in his way......


NavyCherub, Tarhalindur, M.C Cult Leader (from Real Life)
died via mental backlash Night 2.


The deadline for Day 3 is May 28th.
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Post Post #582 (isolation #22) » Fri May 14, 2010 12:52 pm

Post by malthusis »

Also before you get too excited about the night results, I forgot to add this:
Pittbunny, ?????, ???? (from ?????) was lynched Day One, and was revived Day 3!
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Post Post #626 (isolation #23) » Sun May 16, 2010 5:33 am

Post by malthusis »

A lynch count was reached...

Soon after Navy's body was found, discussion about the next person to go started up. Just as quickly as the discussion started, xvart was decided on to be the one to go. You then hear xvart cry out, "Why the hell am I the one to go? I haven't even said anything to defend myself! Does it even matter what I say?"

A resounding "No" came from the rest of group.

"What about Jack? Why do you trust him so much, anyways?"

"I think we already said we don't care, xvart", you hear Jack say as he picks the dimensional banisher given to you by the guardian of this realm.

As xvart slowly realizes that he can do nothing to prevent his fate, he lunges at Jack and tries to tackle him so he can get control of the device.

Then suddenly out of nowhere, Pittbunny comes up and stabs xvart in the middle of the chest.

"What? I thought you wanted him dead anyways. Does it really matter how he dies?" Pittbunny says.

After you clean up xvart's bloody body, you look for any clues among his belongings. You find several suspicious objects, including several vials of poison and gases labeled "Cobra Command". You realize that xvart was one of people who was trying to take over this dimension...


Xvart, Cobra Commander, Godfather (from G.I. Joe)
was lynched D3.


It is now Twilight 3. Get your actions in ASAP.
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Post Post #644 (isolation #24) » Tue May 18, 2010 10:16 am

Post by malthusis »

You wake up in yet another setting, a serene glade. Thankfully, the mood is serene as the background around you considering that every one of you is still alive. Everyone seems to have had a good sleep, and once everyone is up, discussion reconvenes.....


Day 4 has started, and deadline is June 1st.
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Post Post #647 (isolation #25) » Tue May 18, 2010 10:26 am

Post by malthusis »

Also, if you haven't figured it out yet, CMAR is replacing Kairyuu.
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Post Post #717 (isolation #26) » Thu May 20, 2010 2:11 pm

Post by malthusis »

It'll take me a second to write up a lynch scene, but for those of you who are impatient, here's the results:

Pittbunny, Yuki Nagato, Dark One's Champion (from The Melancholy of Harhui Suzumiya)
was lynched Day 4.
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Post Post #732 (isolation #27) » Sun May 23, 2010 10:19 am

Post by malthusis »

If you guys want twilight to end, you need to get your actions in ASAP.
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Post Post #740 (isolation #28) » Tue May 25, 2010 4:50 pm

Post by malthusis »

I still haven't got all the actions, but I'm going ahead with starting the day anyways. Start of day scene will be up in a sec.
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Post Post #741 (isolation #29) » Tue May 25, 2010 5:05 pm

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After a long night, you awake to a new morning to find Jack lying in a contorted heap in the middle of floor dead. After checking his possessions to make sure he was aligned with the town, you continue the hunt for the remaining scum......


Jack, Free Colonist, Universal Backup (from Colonization)
died from unknown causes on Night 4.


Deadline for Day 5 is the 8th of June.
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Post Post #792 (isolation #30) » Thu May 27, 2010 2:50 pm

Post by malthusis »

I'm going to be V-LA from Friday to Monday this week. I am prodding llama before I go.
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Post Post #933 (isolation #31) » Mon May 31, 2010 5:37 pm

Post by malthusis »

I'm back from V/LA, and I'll do any vote count/other mod duties tomorrow.
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Post Post #934 (isolation #32) » Mon May 31, 2010 5:52 pm

Post by malthusis »

I get back, and I have to deal with a mod kill situation? :X

If none of you have even a clue of what I am talking about, look at Nacho's claim post. Here he claims a mod PM (which is bolded for convenience):
malthusis wrote:Here's your PM:

One of your Traveling portals messed up, and dumped you in here. As soon as you met the other stranded strangers, you felt something very dark emanating from one of them. You couldn't tell exactly which one it was, but you realize the Dark One(or part of him) from your world resides here. You have to do anything you can to stop the danger to this reality and yours, no matter what......


You are
Rand al'Thor
, Champion Against the Dark One(from The Wheel of Time). Your abilities are:

Inside Knowledge: You know that there is a anti-town player who is highly resistant to kills and lynching in this game. They know you are here against them, so it may not be a good idea to talk about this information.

Triggered Abilities:
Desperate Strike: If you are killed at any time during the game(lynches do not count), you immediately get one free kill attempt with Balefire Strike.

Passive Abilities:
Shield of Saidan: You are immune to all kills but ones from the Dark One's Champion.

Active Abilities:
Balefire Strike: You may target one person every night. If they are the Dark One's Champion, the are killed. This bypasses all kill immunities, doctor protections, etc.

Win Condition: You win when pro-town forces are the only ones left.


Your predecessor targeted Pittbunny last night, and got this message.

Just before you go out to take out Pittbunny, a crushing force comes down on you. You feel like something is trying to control your mind. Struggling to stay control of yourself, it is an effort even to stand up. You can barely even control your body let alone shoot balefire, so you trudge back to your tent, grinding your teeth to keep your body moving.


You are currently under mental attack. While you are, all your abilities will be Blocked from usage. During any night, you MAY decide to try to give a mental heave and try to shrug off the attack by sending me the player who did this. If you guess correctly, you will not be under attack anymore and the player may receive a backlash from the severing. If you guess wrong, you will most definitely fall under the control of the attacking player.


It is night, so try to send in a action ASAP.
And in case y'all are idiots, Pitbunny did know someone was looking for him... Too bad he thought it was Llama...
I honestly think that he didn't do this on purpose, but it did break a major rule....

I am very tired right now from getting back from a huge trip, so I'll sleep on it tonight and figure out what to do tomorrow.
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Post Post #967 (isolation #33) » Tue Jun 01, 2010 11:01 am

Post by malthusis »

I have decided that Nacho will be mod-killed, but the day will go on, allowing Llama's lynch to go through.

The results are:
Nachomamma6, Rand al'Thor, Champion Against the Dark One(from The Wheel of Time)
was modkilled Day 5.

llamaeatataco, The Elite Beat Agents, Motivator (from Elite Beat Agents)
was lynched Day 5.


It is now Night 6.
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Post Post #988 (isolation #34) » Thu Jun 03, 2010 11:50 am

Post by malthusis »

After the shocking events of the day, you go to bed and try to get some sleep for tomorrow.....

When you wake up, you are only slightly surprised to see CJMiller's limp body in the middle of the clearing you are sleeping in. You decide that this has to be the final day, and this ends right here, right now....


CJMiller, Serena Butler, Beloved Martyr (from Battle of Corin/The Butlerian Jihad)
was killed by unknown causes Night 5.


Special Note: Today, there are 2 lynches. After you lynch someone, I will reveal their alignment/role etc. and the day will continue again.
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Post Post #989 (isolation #35) » Thu Jun 03, 2010 1:53 pm

Post by malthusis »

However, before the discussion starts, Sociopath starts to turn pale. You see him stammer and stutter with his face racked in fear, pointing to what seems to be thin air...





Sociopath will now only be able to post
Vote:
[insert player name here] and
Fos:
[insert player name here] for the rest of the day.
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Post Post #1002 (isolation #36) » Thu Jun 03, 2010 2:16 pm

Post by malthusis »

The game's over, the end scene is coming up next....
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Post Post #1011 (isolation #37) » Thu Jun 03, 2010 2:31 pm

Post by malthusis »

Shortly after the day breaks, CMAR says "Goodbye, UK". He then starts laughing...

"What are you talking about?" UK yells. "This isn't some crazy mind-screw junk, right?"

That doesn't stop CMAR from laughing as he writes something down in a notebook. He then shows the cover of it to UK.

"Death Note? What's that suppos...."

The maniacal laughing continues as UK collapses to the floor, dead.


UncertainKitten, Andrew Laeddis, Insane Mason Vig (from Shutter Island)
collapsed on Day 5.


Sociopath is still cringing on the floor, too shocked to say anything. The last thing he hears before dying is a evil sounding "Hyuk".


Sociopath, Derek Stiles, Doctor (from Under the Knife)
was endgamed D6.


CMAR, Ryuk, Bulletproof Mafiate (from Death Note) and xvart, Cobra Commander, Godfather (from G.I Joe)
have won Malth's Alternate Reality!


Mod notes, roles, etc. will come later.
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Post Post #1013 (isolation #38) » Thu Jun 03, 2010 2:34 pm

Post by malthusis »

Here's something to whet your appetite while you wait, the Green Zone link:http://www.quicktopic.com/44/H/hNafvP4m57tPf
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Post Post #1015 (isolation #39) » Thu Jun 03, 2010 2:35 pm

Post by malthusis »

Actually UK, you can thank Llama for that. He motivated BOTH scum and gave CMAR a free day kill :D
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Post Post #1020 (isolation #40) » Thu Jun 03, 2010 2:39 pm

Post by malthusis »

Final Results:


In A Different Reality:

CryMeARiver
Kaiyruu
jasonT1981


Out of Commission:

Fate, Dr.Shien, Mason (from Shutter Island)
died from unknown causes Night One.

Twomz, Chrono's Clone, Amnesiac Townie (from Chrono Trigger)
was lynched day 2.

NavyCherub, Tarhalindur, M.C Cult Leader (from Real Life)
died via mental backlash Night 2.

Xvart, Cobra Commander, Godfather (from G.I. Joe)
was lynched D3.

Pittbunny, Yuki Nagato, Dark One's Champion (from The Melancholy of Harhui Suzumiya)
was lynched Day 1, and revived Day 3, then lynched again on Day 4.

Jack, Free Colonist, Universal Backup (from Colonization)
died from unknown causes on Night 4.

llamaeatataco, The Elite Beat Agents, Motivator (from Elite Beat Agents)
was lynched Day 5.

CJMiller, Serena Butler, Beloved Martyr (from Battle of Corin/The Butlerian Jihad)
was killed by unknown causes Night 5.

UncertainKitten, Andrew Laeddis, Insane Mason Vig (from Shutter Island)
collapsed on Day 5.

Kaiyruu
jasonT1981
Sociopath, Derek Stiles, Doctor (from Under the Knife)
was endgamed D6.


Hurtling Through Time and Space:(Modkilled)

Cobalt
Nachomamma6, Rand al'Thor, Champion Against the Dark One(from The Wheel of Time)
was modkilled Day 5.
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Post Post #1022 (isolation #41) » Thu Jun 03, 2010 2:41 pm

Post by malthusis »

I have to leave to do some things right now, but I think Fate should quote his Role PM here to cool down UK (short version: Fate was in on the secret :D)
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Post Post #1044 (isolation #42) » Thu Jun 03, 2010 6:15 pm

Post by malthusis »

@SP: Llama yet again kicked the town hard in the butt. Remember the fact about the Global Motivate? CMAR used his one-shot silencing type ability to shut you up (My thinking is that that was to prevent you from explaining your fakeclaim). He sent it in to activate at the start of the day and I had to go away from the computer, so I had to delay the start of the day until I could write the silencing up.

@UK: I'm honestly sorry that my role has mad you so mad. I got my setup reviewed and Tar found nothing wrong with it (I think I even specifically asked him whether I could do more with it) so I thought it was good for the game.
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Post Post #1045 (isolation #43) » Thu Jun 03, 2010 6:17 pm

Post by malthusis »

@SP: Llama yet again kicked the town hard in the butt. Remember the fact about the Global Motivate? CMAR used his one-shot silencing type ability to shut you up (My thinking is that that was to prevent you from explaining your fakeclaim). He sent it in to activate at the start of the day and I had to go away from the computer, so I had to delay the start of the day until I could write the silencing up.

@UK: I'm honestly sorry that my role has mad you so mad. I got my setup reviewed and Tar found nothing wrong with it (I think I even specifically asked him whether I could do more with it) so I thought it was good for the game.
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Post Post #1046 (isolation #44) » Thu Jun 03, 2010 6:25 pm

Post by malthusis »

@SP: Llama yet again kicked the town hard in the butt. Remember the fact about the Global Motivate? CMAR used his one-shot silencing type ability to shut you up (My thinking is that that was to prevent you from explaining your fakeclaim). He sent it in to activate at the start of the day and I had to go away from the computer, so I had to delay the start of the day until I could write the silencing up.

@UK: I'm honestly sorry that my role has mad you so mad. I got my setup reviewed and Tar found nothing wrong with it (I think I even specifically asked him whether I could do more with it) so I thought it was good for the game.
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Post Post #1050 (isolation #45) » Fri Jun 04, 2010 3:27 am

Post by malthusis »

N1 Actions:
Cobalt attacks Pittbunny (Fails, due to M.C)
NavyCherub M.C's Cobalt (Success)
Llama motivates xvart (Extra RB)
UK shoots CJMiller (Blank Shot)
Mafia Jason kills Fate (Success)
SP protects Cobalt (Success)

N2 Actions
Nachomamma6 mentally attacks NavyCherub (Success)
NavyCherub (NavyCherub still didn't have an action in late into the night, and Nacho had killed him anyways, so I went ahead with start of day.)
Llama motivates Kairyuu(1-shot day-kill)
UK shoots NavyCherub (Blank Shot)
SP protects Kairyuu (Success)
Jack blocks xvart (Success)
Pittbunny revives (Success)
Mafia xvart kills UK (Blocked)

N3 Actions
Llama motivates Jack (Re-specialization)
SP protects Jack (Success)
Mafia CMAR kills Nachomamma6 (Failure due to BP)
CMAR requests Role PM: Shadow (from Final Fantasy VI), 1-shot day vig and hider.
Pitt smites Llama (Failure)

N4 Actions:
SP protects Nachomamma6 (Success)
Mafia CMAR kills Jack (Success)

N5 Actions:
Mafia CMAR kills CJMiller (Success)
SP protects CMAR (Success)

D5 Actions:
CMAR scares SP (Success)
CMAR kills UK (Success)
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Post Post #1055 (isolation #46) » Fri Jun 04, 2010 11:29 am

Post by malthusis »

Here are the Role PM's:

Note: If any player got motivated, they get the ability below the PM. Motivates can only affect a player once.

One of your Traveling portals messed up, and dumped you in here. As soon as you met the other stranded strangers, you felt something very dark emanating from one of them. You couldn't tell exactly which one it was, but you realize the Dark One(or part of him) from your world resides here. You have to do anything you can to stop the danger to this reality and yours, no matter what......


You are
Rand al'Thor
, Champion Against the Dark One(from The Wheel of Time). Your abilities are:

Inside Knowledge: You know that there is a anti-town player who is highly resistant to kills and lynching in this game. They know you are here against them, so it may not be a good idea to talk about this information.

Triggered Abilities:
Desperate Strike: If you are killed at any time during the game(lynches do not count), you immediately get one free kill attempt with Balefire Strike.

Passive Abilities:
Shield of Saidan: You are immune to all kills but ones from the Dark One's Champion.

Active Abilities:
Balefire Strike: You may target one person every night. If they are the Dark One's Champion, the are killed. This bypasses all kill immunities, doctor protections, etc.

Win Condition: You win when pro-town forces are the only ones left.
Motivate Notes: No effect.
As soon as you entered this dimension, you could recognize that beings bigger then the Integrated Dimension Entity reside this temporal plane. One of them approached you with an offer you couldn't refuse: help it to take out the travelers it warped in to protect itself, and you could jointly rule the multiverse with the power hidden inside this plane. You accepted it's deal eagerly, and it told you as much info about these travellers as it could. It grins evilly as it disappears, leaving you in front of a motley group of people....


You are
Yuki Nagato
, The Dark One's Champion(from The Melancholy of Harhui Suzumiya). Your abilities are:

Inside Information: You realize that someone knows of your existence and immunities. Your powers are limited until they are dead.

Fakeclaim Information: You know that Jesus Christ, Son of the Creator is not in this game. If you send me a role name and abilities at night, I will make a fake Role PM for you.

Triggered Abilities:
[One-Shot]Repair Data Integrity: If you are lynched, you will rise up 2 days later (i.e If you get lynched D1, you will come back up D3)

Passive Abilities:
Invulnerable: You may not be killed except by your enemy's night kill method.

Active Abilities:
Unholy Smite: You may ask your master to check into one person every night. If that person is your enemy, they will be killed.

Win Condition: You win if you make up 50% of the town and your adversary is dead.
Motivate Notes: No effect.
While finishing off the last of Ominous and Erasmus's forces left in the galaxy, you stumble upon a huge battleship owned by the robots. After making sure there is no one on board, you and a boarding crew board the drifting hulk. While you are exploring, however, the self-defence systems activate, making turrets pop out of everywhere and start gunning for everyone on board. While trying to escape from this menace, you hide in a room with an oddly shaped doorway with a control panel beside it. Hearing the sentry drones coming closer, you randomly mash the buttons and a portal crackles to life in the doorway, which you hop through. After a huge flash of light, you suddenly find yourself in a brand-new world.....


You are
Serena Butler
, Beloved Martyr(from the Battle of Corin/The Butlerian Jihad). Your Abilites are:

Triggered Abilities:
Master of Martyrdom: If you die at night due to any non-town kills, the nest day will have 2 lynches in it due to the town steadfastly trying to root out scum in your name. (You are technically a reverse Beloved Princess.)

Win Condition: You win when pro-town forces are the only ones left.
Motivate Notes: If ability activates, can also choose a person to have additional vote for the rest of the game.
You have been traveling time and space for what seems like forever. While looking for another place to go to, you have a strange urge to go into a dimensional hole in front of you. You go into it, and end up in one of the more stranger dimensions you've been in. Suddenly, you notice a group of strangers just a few meters away. You suddenly realize that they would make good pawns to help you in your dimensional travels......


You are
Tarhalindur, Master of Mind Screw(from Real Life)
. Your Abilities are:

Fakeclaim Information: You know that H.P Lovecraft, Horror Author is not in this game. If you send me a role name and abilities at night., I can make a Role PM for you.

Passive Abilities:
Knowledge of the Dimensions: You can use the alternate reality you are in to protect you from 1 kill attempt. You WILL be notified if someone shoots at you.

Factional Abilities:
Mind Control: Every night, you may control the mind of a player. This player cannot use abilities till the attack stops (i.e You are dead) and will count towards your win condition. They will however, have the chance to pick one person to mentally counterattack at any night. If they pick you, you (and all your recruits) die. If they pick someone else, they will join your side as a cultist. All cultists know the identity of you only, and you cannot night-talk with them. As well, if you die, any cultists will die with you.

Win Condition: You win if you and your cultist/people under attack are over 50% of the town.
Motivate Notes: Gains a additional BP protection.
One day, you wake up in a very creepy area, where up is down and red is green, with no memories whatsoever besides your name (Chrono). After wandering aimlessly for a few hours, you find yourself in the midst of a group of strange people also stuck in the predicament you are in. Hoping you can find some clue of who you are, you try to help them in any way you can.


You are
Chrono, Amnesiac Townie
(from Chrono Trigger).

You have no abilities! (That you can remember....)

Win Condition: You win when pro-town forces are the only ones left.
Motivate Notes: 1-shot global roleblock.
During a normal day of being the Elite Beat Agents, you get a call of help from a university that was in chaos due to a failed science experiment. Once you get there, you see people running and screaming trying to get away from a huge black hole in the middle of campus that seems to be getting bigger and bigger every second. Before you can get your funky beats going, you get sucked into a portal, dropping yourself into a new dimension. The process seemed to fuse all 3 of you into one body, but you can still use your moves to motivate people (and a lot of people need some motivation right now :D).....


You are
The Elite Beat Agents
, Townie Motivator (From Elite Beat Agents) Your abilities are:

Active Abilities:
Motivate: Every night, you may use your awe-inspiring, feel-good beats to empower any one player. (This may give them new powers, or improve the ones they have.)

Special Abilities:
[One-Shot][Active][Day]Global Motivate: During the day, you may attempt to allow every single player to use 2 actions every night (you can still only use one factional ability a day).

Win Condition: You win if pro-town forces are the only ones left.
After successfully removing the threat of GUILT (twice!) you decide to take a vacation in the Bahamas. On a hunch, you decide to to bring some surgical equipment with you(you never know if someone could get hurt...).During the flight, you hear a wooshing sound and look back to see a huge tear in the plane. Before you can even think why this is happening, the plane just rips in half. As a result of the pressure loss, you get sucked out of the plane, and get knocked out after hitting your head on part of the fuselage. When you wake up, you find yourself in a weird a new area (with your suitcase full of supplies) with a ton of other disoriented people. Maybe your surgery skills can come in handy in here....


You are
Derek Stiles
, Townie Doctor (from Trauma Center: Under the Knife). Your abilities are:

Active Abilities:
Surgery: You may target a person, preventing that person from dieing due to a kill.

Win Condition: You win if pro-town forces are the only ones left.
Motivate Notes:After all night actions come in but before night ends, this person is informed who dies and and may choose to protect them (1-shot).
On the way to the New World (America), to claim land for the glorious Spanish Empire, your ship runs into a huge hurricane. The galleon you are on starts get ripped to shreds by the ravaging winds, and you run to grab one of the few lifeboats stored upon the ship in the dark night. You are able to launch the boat off the ship and hang on for your life. When the storm finally dissipates, you find yourself in a New World (albeit not the one you were suspecting)...


You are a
Free Colonist, Universal Backup
(from Colonization). Your abilities are:

Passive Abilities:
Specialization:After the first town-aligned player is killed, you gain all their abilities.

Win Condition: You win if pro-town forces are the only ones left.
Motivate Notes: May trade in abilities for a new set of abilities from any town player who is dead.
While lazily waiting around in the Shinigami realm, you decide to go to go kill a person in the human world out of sheer boredom. When you look through the portal to the civilized world however, you see a kaleidoscope of colors shimmering before you. You decide to step in and meet a diverse cast of strangers, dazed from coming here. One seems to catch your eye, and you pull him over to talk to him. He mentions something about taking over this dimension and bored, you decide to help him out. Together, you plan to eliminate all of these strangers, and take in the glory of this dimension for yourselves!


You are
Ryuk, Bulletproof Mafiate
(from Death Note). Your abilities are:

Active Abilities:
[One-Shot][Day]Scare:You may scare someone during the day. This person will only be able to post
Vote:XXX
and
FoS:XXXXX
for the rest of the day.

Passive Abilities:
Bulletproof: You are totally bulletproof. No regular kill will work on you.

Factional Abilities:
Mafia: You are in a 2 man mafia team with XXXXX, Cobra Commander, Godfather (from G.I. Joe). You may talk with him at this link:XXXXX.
Mafia Kill: Each night, either you or your partner may kill another player. If you perform the kill, it will show up as
died from unknown causes


Win Condition: You win when you and your partner are the only ones left, or nothing can stop this from happening.
Motivate Notes: Gets free day-kill.
While pondering what your next plan to take over the world is in your base, one of your and R&D team comes over to tell you about a problem in the labs. Apparently, while making a new weapon they inadvertently opened a wormhole to somewhere. Claiming it in the name of the Cobra Command, you take a squad of soldiers through the portal, but you find yourself alone in front of a group of strangers. One of the more odd looking ones pulls you over to the side an talks with you for a while. He agrees to help you take out the rest of these fools and claim this dimension for your empire. You silently walk back to the group, contemplating what you should do next.....


You are
Cobra Commander, Godfather
(from G.I. Joe). Your abilities are:

Factional Abilities:
Mafia: You are in a 2 man mafia team with XXXXX, Ryuk, Bulletproof Mafiate (from Death Note). You may talk with him at this link:XXXXX.
Mafia Kill: Each night, either you or your partner may kill another player. If you perform the kill, it will show up as
died from poisoning.


Passive Abilities:
Godfather:You show up as town in investigations.

Win Condition: You win when you and your partner are the only ones left, or nothing can stop this.
Motivate Notes: Gains 1-Shot RB.
During another regular day of work at the Ashecliffe mental facility on Shutter Island, you go meet your current patient, Andrew Laeddis. You have worked with him for a 2 years, yet he is still the same delusional man he was when he got there due to him utterly shutting out reality in an attempt to shield himself from all the horrible things he has done and seen. While you are taking him out of his cell to the cafeteria, a huge storm whips up and a torrent of rain starts pouring down. Your patient, imagining he is still in the war, thinks it is artillery fire and advises you to hide in the cemetery nearby. After waiting out the storm, you come out of the building in a strange new place....


You are
Dr. Shien, Mason
(from Shutter Island). Your abilities are:

Passive Abilities:
Mason: You are a mason with XXXXXX, Andrew Laeddis (from Shutter Island). However, In his delusional state, he thinks he is back in WWII and is Captain John H. Miller (from Saving Private Ryan) and that you are his friend Private FC James Francis Ryan (from Saving Private Ryan). Without access to medication, he is extremely unstable and may go truly insane if you tell him what the truth is, so be extremely cautious.

Mason Communication: You may day-talk here XXXXXXXX.

Active Abilities:
[One-Shot]Tranquilizer: At night, you may RB one person with the medications you have on you.

Win Condition: You win when pro-town forces are the only ones left.
Motivate Notes: Gains an additional RB.
After barely getting your friend Private Ryan behind some cover, you see a hail of grenades go over the wall you are hiding behind. You yell at Ryan to run while you heroically jump over the grenades. After a huge explosion and a flash of white light, you find yourself in what you think to be heaven, but suddenly you see Ryan just a few meters away. After talking about why the hell you are here, you see a group of people in a big commotion. Hurridly, you run over to see what the commotion is about....


You are
Captain John H. Miller, Town Vigilante
(from Saving Private Ryan). Your abilities are:

Passive Abilities:
Mason: You are a mason with XXXXX, Private FC James Francis Ryan (from Saving Private Ryan).
Mason Communication: You may day-talk here: XXXXXXX

Active Abilities:
[2-Shot]Snipe: You still have you your rifle with you, and it has 2 bullets left. You may target a player at night and kill them.

Win Condition:You win when pro-town forces are the only ones left.
Mod Notes: Is actually Andrew Laeddis, Insane Mason Vig (from Shutter Island All his shots are blanks. If his partner mentions about his true past, he becomes a lyncher which tries to take his former partner out.

Motivate Notes:Is told shots are blank and is given a 1-shot day kill.

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