Kast
Papa Zito
Porkens
CF Riot
Gammagooey
1.) Votes must be bolded and at the start of a line. If we don’t see it, we wont count it.
2.) Unvoting is nice, but not necessary.
3.) Once a majority is reached, that person is lynched.
4.) If there is no majority at deadline, there will be no lynch for that day.
5.) Day 1 will have an approximated deadline based on when the game starts – it will be no less than a week. All following days will have a deadline of 7 days.
6.) Nights will have 48 hours maximum. Any night actions not submitted will simply not happen – the thread should be open 48 hours following a deadline lynch.
7.) Do not talk about this game outside the thread unless your role allows you to.
8.) When you die, you are dead. Stay that way.
9.) Do not edit posts. Do not use invisible text. Do not use small text.
10.) Do not quote any communication from the mod (that includes PMs) in the game thread.
11.) If you are going to be gone for an extended period of time, please let me know. See rule 12.
12.) If you do not post for the equivalent of a full game day (see rule 5) you will be modkilled. Further, you will be blacklisted from any future games using the BaM ruleset. Keep in mind that there are no replacements for flaking in a BaM ruleset game. Other circumstances requiring replacement are up to the mods discretion..
13.) If you notice mistakes aside from the vote count, PM me. Bold notification about vote count issues in the thread.
14.) Play to win.
15.) Play with the spirit of the game in mind.
15.a.) This means ASK before you do something you think I might question. Questions are good. Modkills are bad. See rule 12.
16.) Have fun. Remember that everyone playing are actually real people and treat them as such.
17.) Red is our color. Don’t use it.
18.) Night actions are determined using Natural Action Resolution
If there is a conflict between the role and the rules, the role wins.
Each PM has two parts. The Pilot (thats YOU) and the ship you are currently on. Both parts are colored how they would investigate (if that is possible):
P.) Passive abilities - These abilities are always active and in use.
A.) Active abilities - You may choose one of these in a cycle. Each active ability is designated by (N)ight Action, (D)ay Action or an (A)ny time action.
All pilots possess:
W.) Win condition - this is how you win.
The town win condition is:
Ships may possess:
P.) Passive abilities - These abilities are always active and in use.
A.) Active abilities - You may choose one of these in a cycle. Each active ability is designated by (N)ight Action, (D)ay Action or an (A)ny time action.
R.) Racial abilities. This abilities are only active if you are the same race as the ship you are on. They may be A or P and follow the rules for them as detailed above.
Every ship possesses:
B.) Battery Value. #/# This notes your current energy / maximum energy values.
A.) Jettison (0) (N) - Destroy the ship you are piloting sending all players on it into space.
A.) Retrieve (0) (N) - Select a player not aboard a ship. They will be placed on your ship. Unless noted, you may only have one other player on your vessel.
If two or more players attempt to retrieve the same player in space, random.org will be used to decide who successfully retrieves.
Jettisoned:
If, somehow, you end up in space without a ship you have one cycle to have someone retrieve you or you will run out of oxygen and die.
Example: SpyreX ends up in space at the start of Day 2. If not picked up by the start of Day 3 at daybreak he will die.
This setup uses Natural Action Resolution. However, the following always happens in this order:
1.) Battery Manipulation Effects
2.) Player Location Manipulation Effects (Jettison / Retrieve / Etc)
3.) All other effects as per NaR
So, if you opt to pick up someone and then get devoured by a space monster in a night, both of you will be devoured.
Or, if a POWERFUL WIZARD makes you appear on a different vessel any actions you selected for your ship would be unable to be performed unless the new ship ALSO could perform those actions. This also means that pilot abilities would work when applicable.
Example PM:
You are pure awesome. You will win. Its just a matter of how.[color=green][b]SpyreX, POWERFUL WIZARD[/b][/color] wrote: P.) You can not be lynched.
P.) You can not be targeted for night actions.
A.) Select any number of players. You will know those players alignments.
W.)You win when all threats to the Hierarchy of Battle Thralls are eliminated.[color=green][b]A WIZARDS SPACE HAT[/b][/color] wrote: B.) 1000/100000
A.) Destroy Everyone Who Opposes You (1) (A): Select any number of players. Those players will be destroyed.
R.A.) Raise The Dead (1) (A): Select any number of dead players. Those players will be brought back to life.