Mini 856 - Star Control: Zeta Sextantis - Over


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Mini 856 - Star Control: Zeta Sextantis - Over

Post Post #0 (ISO) » Wed Sep 23, 2009 5:21 pm

Post by SpyreX »

The Living:

Papa Zito

Excedrin

Rising

Kast


The Dead:

KeelieRavenWolf:
(Rogash, Ilwrath, Hierarchy)

Dry-fit: (
Admiral ZEX, VUX
,
Alliance
)
Rosso Carne: (
Warlord Veep-eep of the Zeep-Zeep Clan, Yehat,
Alliance
)

Porkens: (
Kzzakk, Chenjesu, Alliance
)
Sigma: (
Bezabu, Ariloulaleelay, Alliance
)
Llocke Lamora: (
Genjiro, Shofixti, Alliance
)
Plum: (
Commander Aelita, Syreen, Alliance
)
Kmd4390:
(
Lord 13, Ur-Quan, Hierarchy
)

Basic Rules:

1.) Votes must be bolded and at the start of a line. If we don’t see it, we wont count it.

2.) Unvoting is nice, but not necessary.

3.) Once a majority is reached, that person is lynched.

4.) If there is no majority at deadline, there will be no lynch for that day.

5.) Day 1 will have an approximated deadline based on when the game starts – it will be no less than a week. All following days will have a deadline of 7 days.

6.) Nights will have 48 hours maximum. Any night actions not submitted will simply not happen – the thread should be open 48 hours following a deadline lynch.

7.) Do not talk about this game outside the thread unless your role allows you to.

8.) When you die, you are dead. Stay that way.

9.) Do not edit posts. Do not use invisible text. Do not use small text.

10.) Do not quote any communication from the mod (that includes PMs) in the game thread.

11.) If you are going to be gone for an extended period of time, please let me know. See rule 12.

12.) If you do not post for a full deadline game day you will be modkilled. Further, you will be blacklisted from any future games using the BaM ruleset. Keep in mind that there are no replacements in a BaM ruleset game.

13.) If you notice mistakes aside from the vote count, PM me. Bold notification about vote count issues in the thread.

14.) Play to win.

15.) Play with the spirit of the game in mind.

15.a.) This means ASK before you do something you think I might question. Questions are good. Modkills are bad. See rule 12.

16.) Have fun. Remember that everyone playing are actually real people and treat them as such.

17.)
Red
is our color. Don’t use it.

18.) Night actions are determined using Natural Action Resolution.

Game Specific Rules:


If there is a conflict between the role and the rules, the role wins.


Each PM has two parts to it. The Pilot (thats YOU) and the ship you are currently on. Both parts are colored how they would investigate (if that is possible)
Alliance
,
Hierarchy
or
????


Pilots may possess:


P.) Passive abilities - These abilities are always active.
A.) Active abilities - You may choose one of these in a cycle. Each active ability is either (N)ight Action, (D)ay Action or an (A)any time action.

All Pilots possess:
W.) Win condition - this is how you win.

The town win condition is:

W.) You win when all threats to the Alliance of Free Stars are eliminated.

Ships may possess:


P.) Passive abilities - These abilities require no choice and are always in use.
A.) Active abilities - You may choose one of these in a cycle. Each active ability is either (N)ight Action, (D)ay Action or an (A)any time action. Every Active ability a ship possesses has an energy value. You must have this much energy to perform the action.
R) Racial Abilities -
These abilities are only active if you are the same race as the ship you are on
. They may be A or P and follow the rules for them as detailed above.

Every ship possesses:


P.) Energy value. Your default value, unless otherwise noted, is your max value.
A.) Jettison (N) - Destroy your own ship sending all players on it into space. This requires 0 energy.
A.) Retrieve (N) - Select a player who has been jettisoned. They will become part of your ship. This requires 0 energy.
Unless noted, you may have one player on your vessel.


If two or more players attempt to retrieve random.org will be used to decide who successfully retrieves.

Jettisoned:


If, somehow, you end up in space without a ship you have one cycle to have someone retrieve you or you will run out of oxygen and die.

Example: SpyreX ends up in space at the start of Day 2. If not picked up by the start of Day 3 at daybreak he will die.

Questions:


This is a far more complicated setup than I have attempted to run. I've done my best to try and make it as clear as possible and have had an amazing team of reviewers. However, if you have questions please PM me immediately.

A sample role PM wrote:
[color=green]SpyreX, Awesome Guy[/color] wrote: P.) You are awesome and may vote three times.
A.) Select any number of players. You will know those players alignments.
W.) You win when all threats to the Alliance of Free Stars are eliminated.
[color=green]Awesome Guy Death Cruiser[/color] wrote:P.) Energy - This ship starts with 1000 units of energy.
P.) Exceptionally Awesome - You are untargetable.
A.) Pew Pew (A) - Select a player. That player will be killed.
R.P) Extra Exceptionally Awesome - You may end the day or night at any time.
R.A) Unbelievable Awesome (A) - You may end the game and win. This takes 0 energy.
Last edited by SpyreX on Thu Oct 22, 2009 4:33 pm, edited 12 times in total.
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I always lynch scum... sometimes they're just not mafia. :P

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Post Post #1 (ISO) » Wed Sep 23, 2009 6:27 pm

Post by SpyreX »

An Interview of Admiral Zelnick: Zeta Sextantis


I’ll admit that, once I got the go ahead, I was actually scared to do this interview. I mean I’m good, real good, but can anyone do this man – perhaps the most famous man to ever live – actual justice?

There was nothing to do for it but to try. When I entered his home I was impressed; it was clean without being pompous, beautiful without being ostentatious and functional without being lifeless. Over his mantle there were pictures of his family and, of course, Zelnick himself in front of the infamous Flagship – the Precursor vessel that shaped so much of all our lives.

Then, I saw him. He had aged exceptionally well – there was only a little pepper left in his well trimmed beard but his eyes still sparkled the same as they did in the picture. He had a warm and friendly smile and his voice carried the same tone of command that it did during the war when he finally gave his greeting.

We shared pleasantries before I got down to business – the war. Not simply the war but more specifically his account of the events around the expedition to Zeta Sextantis - still one of the few remaining mysteries of those times. For just a moment I could feel him going back in time to give me this great account:

“Zeta Sextantis…. yes, I guess the time has finally come for a full explanation of what happened there.” He shook his head, “I was pushing coreward with the majority of the fleet from Utwig space when I got a message from Sector Nine saying they had found a Precursor signal in the vicinity of Zeta Sextantis. So, I told SN to call down to whomever we had in the area and tell them to investigate – there was no way we could let a Precursor artifact fall into Ur-Quan hands.”

“As I found out later, the southern fleet had all but been annihilated. So, SN’s call went out to a ragtag group – civilians mostly, a few salvage teams and one or two survivors. Definitely not who I would have wanted going that way – but, well, war is hell afterall.”

He paused for a moment before continuing. “Now, we know that its obvious we weren’t the only ones to hear that signal. There were multiple blips in hyperspace around there – a full Hierarchy Battle Squadron was poised at the gates when they approached. The chances of survival were slim.”

“But, they pushed on through with major casualties. The last message we got was that there was a huge amount of interference being caused by Zeta Sextantis I, that scanners were down, that hyperspace jumping wasn’t working and that they saw multiple Hierarchy signals entering truespace.”

“Then, all hell broke loose….”
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Post Post #2 (ISO) » Wed Sep 23, 2009 6:32 pm

Post by SpyreX »

Confirmations are officially started.

Barring any issues with confirmations Day 1 deadline will be:

Thursday, October 7th at 10:30 PM (You guys got REAL lucky on the starting date. Use it well)
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Post Post #3 (ISO) » Wed Sep 23, 2009 8:10 pm

Post by Locke Lamora »

/confirm.
If ya smell what The Locke is cookin'!

"Locke Lamora and Andrius, defying all logic since 1081."
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Post Post #4 (ISO) » Wed Sep 23, 2009 8:13 pm

Post by Rising »

confirm.
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I lost a bet.
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Post Post #5 (ISO) » Thu Sep 24, 2009 12:29 am

Post by Kmd4390 »

/confirm
KMD is the coolest dude who ever lost a bet to me - vonflare
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Post Post #6 (ISO) » Thu Sep 24, 2009 12:41 am

Post by Porkens »

/confirm
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[]=====
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Post Post #7 (ISO) » Thu Sep 24, 2009 12:43 am

Post by Rosso Carne »

/conf
[13:31] glorktheinvader: and I was rocking this one guy
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Post Post #8 (ISO) » Thu Sep 24, 2009 1:51 am

Post by sigma »

/confirm

Nice avatar, Porkens.
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Post Post #9 (ISO) » Thu Sep 24, 2009 3:15 am

Post by Papa Zito »

Image
Kappa
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Age is a very high price to pay for maturity.
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Post Post #10 (ISO) » Thu Sep 24, 2009 3:50 am

Post by Dry-fit »

/confirm
Andy Murray: Two time Wimbledon and one time US Open Champ! Former world number 1!

C'mon Andy!
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Post Post #11 (ISO) » Thu Sep 24, 2009 5:04 am

Post by Excedrin »

/confirm
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Post Post #12 (ISO) » Thu Sep 24, 2009 6:05 am

Post by Kast »

/confirm
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T: 9/6.5/0
M: 8/2/1
O: 0/3.5/0

V/LA Pretty much all Weekends and Holidays
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Post Post #13 (ISO) » Thu Sep 24, 2009 8:24 am

Post by SpyreX »

So we might have a problem that I want to ask you all about:

It looks like one of the two signups for my game has 1 total post. Ever.

I don't trust that and as its still confirmations I would be willing to replace (as it changes anything). If any of you know someone to take a spot please let me know.



That was fast. Problem solved.
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Post Post #14 (ISO) » Thu Sep 24, 2009 10:35 pm

Post by KeelieRavenWolf »

/confirm.
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Post Post #15 (ISO) » Fri Sep 25, 2009 8:09 am

Post by SpyreX »

Looks like I get to do this AGAIN. One more replacement. Then we go. If you can help, please do.


Looks, like, again this worked out fast. I'm thinkin we'll have a game here soon!
Last edited by SpyreX on Fri Sep 25, 2009 8:39 am, edited 1 time in total.
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Post Post #16 (ISO) » Fri Sep 25, 2009 8:20 am

Post by Porkens »

we are not <happy campers>
do you wish to <play> with us?
hahaha, you can <always roll my eyes>.
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Post Post #17 (ISO) » Fri Sep 25, 2009 8:43 am

Post by Plum »

/Guess who?
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Post Post #18 (ISO) » Fri Sep 25, 2009 8:47 am

Post by SpyreX »

Vote Count:


No one!


Deadline: Thursday, October 7th at 10:30 PM PST
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Post Post #19 (ISO) » Fri Sep 25, 2009 8:50 am

Post by Plum »

Vote:Kmd4390
- if you haven't been scum in every game we've played together besides Hydra games and that one of Tarhalindur's my memory's gone before its time. I'm getting sick of wondering whether I can read you or not and then you ending up being scum, so it's time for some frustration ventilation!
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Post Post #20 (ISO) » Fri Sep 25, 2009 8:59 am

Post by Papa Zito »

OMG I get to play with Plum! Yay!
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Post Post #21 (ISO) » Fri Sep 25, 2009 9:00 am

Post by sigma »

Hell yeah -- here we go!

Vote: dry-fit


dry-fit has a hyphen in his name...
just like the Ur-Quan
.
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Post Post #22 (ISO) » Fri Sep 25, 2009 9:03 am

Post by Plum »

Papa Zito wrote:OMG I get to play with Plum! Yay!
Did I acquire a reputation? I'm flattered. But back at you - OMG, I get to play with someone nommed for the "Most Outstanding New Player" scummie! Woohoo!
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Post Post #23 (ISO) » Fri Sep 25, 2009 9:05 am

Post by Papa Zito »

I've read a couple games that you were in. :D

vote: Locke
Wrong universe.
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Post Post #24 (ISO) » Fri Sep 25, 2009 9:13 am

Post by Porkens »

GOES, GOES: KMD
(that means "daykill" for those of you non-SC freaks)

I'm also going to need a replacement as of right now.
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