Guides For Common Roles

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Guides For Common Roles

Post Post #0 (isolation #0) » Tue Apr 06, 2010 10:15 am

Post by Ythan »

Ever gotten a role and wondered what to do with it, not just to benefit your faction but to keep from screwing up? I haven't, because I'm a bad motherfucker, but I'm sure plenty of folks would find even brief pointers for a number of more or less common classes helpful. Even really basic stuff like cops, docs, vigs, roleblockers, etc. If yes, getting some ideas up in this thread would be a good place to start. And if anyone says that making a guide will alter the play, not only of PRs but of those looking for them, I say that's part of the evolution of the game.
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Post Post #2 (isolation #1) » Tue Apr 06, 2010 10:23 am

Post by Ythan »

Do you mean what is the point of a guide for neighbors?
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Post Post #9 (isolation #2) » Tue Apr 06, 2010 2:23 pm

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Post Post #13 (isolation #3) » Tue Apr 06, 2010 3:50 pm

Post by Ythan »

Saying unconfirmed mason just screams mod-WIFOM.
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Post Post #17 (isolation #4) » Tue Apr 06, 2010 5:10 pm

Post by Ythan »

Then wiki dogmatists should be the new policy lynch until we don't have that problem anymore.
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Post Post #27 (isolation #5) » Wed Apr 07, 2010 5:18 am

Post by Ythan »

Problem with random neighborhoods is that the balance of the neighborhood might be a part of the game's balance.

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