Guides For Common Roles

This forum is for discussion related to the game.
User avatar
Ythan
Ythan
She
Welcome to the Haystack
User avatar
User avatar
Ythan
She
Welcome to the Haystack
Welcome to the Haystack
Posts: 15149
Joined: August 11, 2009
Pronoun: She

Guides For Common Roles

Post Post #0 (ISO) » Tue Apr 06, 2010 10:15 am

Post by Ythan »

Ever gotten a role and wondered what to do with it, not just to benefit your faction but to keep from screwing up? I haven't, because I'm a bad motherfucker, but I'm sure plenty of folks would find even brief pointers for a number of more or less common classes helpful. Even really basic stuff like cops, docs, vigs, roleblockers, etc. If yes, getting some ideas up in this thread would be a good place to start. And if anyone says that making a guide will alter the play, not only of PRs but of those looking for them, I say that's part of the evolution of the game.
User avatar
Netopalis
Netopalis
Mafia Scum
User avatar
User avatar
Netopalis
Mafia Scum
Mafia Scum
Posts: 3954
Joined: September 2, 2009
Location: Location, Location

Post Post #1 (ISO) » Tue Apr 06, 2010 10:22 am

Post by Netopalis »

Neighbors. What's the point?
My posts are best read in the calm, reassuring voice of Morgan Freeman. I don't sound anything like him, but they sound best that way.

Temporarily retiring following the end of my current obligations.
User avatar
Ythan
Ythan
She
Welcome to the Haystack
User avatar
User avatar
Ythan
She
Welcome to the Haystack
Welcome to the Haystack
Posts: 15149
Joined: August 11, 2009
Pronoun: She

Post Post #2 (ISO) » Tue Apr 06, 2010 10:23 am

Post by Ythan »

Do you mean what is the point of a guide for neighbors?
User avatar
Netopalis
Netopalis
Mafia Scum
User avatar
User avatar
Netopalis
Mafia Scum
Mafia Scum
Posts: 3954
Joined: September 2, 2009
Location: Location, Location

Post Post #3 (ISO) » Tue Apr 06, 2010 10:51 am

Post by Netopalis »

No, what is the point of neighbors? IMHO, they're rather useless.
My posts are best read in the calm, reassuring voice of Morgan Freeman. I don't sound anything like him, but they sound best that way.

Temporarily retiring following the end of my current obligations.
User avatar
Ellibereth
Ellibereth
Deus ex Machina
User avatar
User avatar
Ellibereth
Deus ex Machina
Deus ex Machina
Posts: 9752
Joined: November 6, 2009
Location: Location location location

Post Post #4 (ISO) » Tue Apr 06, 2010 10:54 am

Post by Ellibereth »

Neighbors are awesome
You can have private grilling sessions, and If you think the other guy is town you can share/plan stuff etc.
FLASH OF GREEN
User avatar
Pie_is_good
Pie_is_good
Massclaim_is_Good
User avatar
User avatar
Pie_is_good
Massclaim_is_Good
Massclaim_is_Good
Posts: 1346
Joined: December 21, 2003
Location: under your umbrella ella ella eh eh eh

Post Post #5 (ISO) » Tue Apr 06, 2010 10:58 am

Post by Pie_is_good »

Dibs on writing the vig one
I am a stand-up dude of genuine flyness.
DeathRowKitty
DeathRowKitty
she
Frog
DeathRowKitty
she
Frog
Frog
Posts: 6296
Joined: June 7, 2009
Pronoun: she

Post Post #6 (ISO) » Tue Apr 06, 2010 12:50 pm

Post by DeathRowKitty »

Neto wrote: No, what is the point of neighbors? IMHO, they're rather useless.
Well, if you tell your fellow neighbor that you're doing something to get discussion going and he decides to find you scummy for it while basically ignoring the fact that you mention it was to start discussion, you know he's probably scum (Elli knows what I'm talking about).
Pie_is_Good wrote:Dibs on writing the vig one
Wait, I thought the point was to teach people how to use roles
correctly
.
User avatar
Thok
Thok
Disgrace to SKs everywhere
User avatar
User avatar
Thok
Disgrace to SKs everywhere
Disgrace to SKs everywhere
Posts: 7013
Joined: March 28, 2005

Post Post #7 (ISO) » Tue Apr 06, 2010 1:26 pm

Post by Thok »

The neighbor guide should have two points

1. Spend time grilling you neighbor at night, so you can get a good feel for if he's scum or town. This shouldn't be hard.

2. Don't breadcrumb. This may be controversial, but unless you're doing something wrong, your voting record should be more than enough to confirm that you are neighbors even if one is nightkilled, and scum are unlikely to be able to reasonably counterclaim a neighbor claim because of their voting record. Meanwhile, neighbor breadcrumbs are just an invitation to draw scum night kills.

If you decide that a neighbor is scum, you want to come out strong and vote for him. If you decide your neighbors are town, then the best time to reveal is as close to LyoL as possible; there's very little that's more disheartening for scum then getting to a 5 person endgame and suddenly learning that two of your potential mislynches can't happen because they are neighbors that are convinced each other is protown.
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
User avatar
zoraster
zoraster
He/Him
Disorganized Crime
User avatar
User avatar
zoraster
He/Him
Disorganized Crime
Disorganized Crime
Posts: 21680
Joined: June 10, 2008
Pronoun: He/Him
Location: Belmont, CA

Post Post #8 (ISO) » Tue Apr 06, 2010 1:44 pm

Post by zoraster »

If you're into playing outguess the mod (which I actually think is often a fruitful method at times), neighbors can be useful. Is he the type of mod to NEVER make all neighbors town? Would he do a Neapolitan of Town/SK/Scum? Would the mod make it so that there were MORE than one scum in a 3 person neighborhood?

I mention this because I know as a moderator, there is a great impetus that moves you to use 2 town, 1 scum in a 3 person neighboorhood. So if the scum in it dies, it increases the likelihood that the other two are clear. And for a townie in a neighborhood, if another townie neighbor dies, it increases the likelihood the other is scum. Mods should fight this impulse as to not be predictable, but I think it still exists.

In rarer circumstances, it can lead to some more help. The only time I've used neighbors, that was just another part of their role... one was vanilla, one a jailkeeper, and one a scum bus driver. If you semi-clear two Power roles, they might be able to direct each other better (i.e. without threat of scum overhearing)
.
User avatar
Ythan
Ythan
She
Welcome to the Haystack
User avatar
User avatar
Ythan
She
Welcome to the Haystack
Welcome to the Haystack
Posts: 15149
Joined: August 11, 2009
Pronoun: She

Post Post #9 (ISO) » Tue Apr 06, 2010 2:23 pm

Post by Ythan »

User avatar
zoraster
zoraster
He/Him
Disorganized Crime
User avatar
User avatar
zoraster
He/Him
Disorganized Crime
Disorganized Crime
Posts: 21680
Joined: June 10, 2008
Pronoun: He/Him
Location: Belmont, CA

Post Post #10 (ISO) » Tue Apr 06, 2010 3:13 pm

Post by zoraster »

I think it's still fine. Basically it boils down to "don't be an idiot" as a townie. Or at least, especially as vanilla, it's not the time to do some crazy gambiting unless you really know what you're doing.
.
User avatar
Vi
Vi
Professor Paragon
User avatar
User avatar
Vi
Professor Paragon
Professor Paragon
Posts: 11768
Joined: June 29, 2008
Location: GMT-5

Post Post #11 (ISO) » Tue Apr 06, 2010 3:47 pm

Post by Vi »

Neighbor is as good a role as you are. It's basically a one-shot investigation, accurate according to your skill and your partner's at looking Town in an awkward situation.
Basically it boils down to "don't be an idiot" as a townie
You have no idea how true this is.
I mention this because I know as a moderator, there is a great impetus that moves you to use 2 town, 1 scum in a 3 person neighboorhood.
Neighborhoods preset by the mod have a nasty tendency to include a representative of every alignment present in the game. It's really lame and predictable.
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
User avatar
Yosarian2
Yosarian2
(shrug)
User avatar
User avatar
Yosarian2
(shrug)
(shrug)
Posts: 16394
Joined: March 28, 2005
Location: New Jersey

Post Post #12 (ISO) » Tue Apr 06, 2010 3:48 pm

Post by Yosarian2 »

Vi wrote:Neighborhoods preset by the mod have a nasty tendency to include a representative of every alignment present in the game. It's really lame and predictable.
This is why it's better to use unconfirmed masons instead.

(cough)
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
User avatar
Ythan
Ythan
She
Welcome to the Haystack
User avatar
User avatar
Ythan
She
Welcome to the Haystack
Welcome to the Haystack
Posts: 15149
Joined: August 11, 2009
Pronoun: She

Post Post #13 (ISO) » Tue Apr 06, 2010 3:50 pm

Post by Ythan »

Saying unconfirmed mason just screams mod-WIFOM.
User avatar
Vi
Vi
Professor Paragon
User avatar
User avatar
Vi
Professor Paragon
Professor Paragon
Posts: 11768
Joined: June 29, 2008
Location: GMT-5

Post Post #14 (ISO) » Tue Apr 06, 2010 4:04 pm

Post by Vi »

Yosarian2 wrote:
Vi wrote:Neighborhoods preset by the mod have a nasty tendency to include a representative of every alignment present in the game. It's really lame and predictable.
This is why it's better to use unconfirmed masons instead.

(cough)
Image

We're trying to
lose
the archaic terminology while getting rid of the lame meta that Neighbor has been saddled with.
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
User avatar
Battousai
Battousai
Mafia Scum
User avatar
User avatar
Battousai
Mafia Scum
Mafia Scum
Posts: 3168
Joined: December 9, 2007
Location: Indiana

Post Post #15 (ISO) » Tue Apr 06, 2010 4:39 pm

Post by Battousai »

Pie_is_good wrote:Dibs on writing the vig one
Use the ability every night, kill who you think is scum early and then move onto killing who you think the town will lynch tomorrow to save a lynch (unless you find them obv-town).
User avatar
Cobalt
Cobalt
trollface.jpg
User avatar
User avatar
Cobalt
trollface.jpg
trollface.jpg
Posts: 2641
Joined: July 5, 2009
Location: PA PA PINGAS

Post Post #16 (ISO) » Tue Apr 06, 2010 5:09 pm

Post by Cobalt »

the last thing this site needs is more wiki-fed meta
hatersgonnahate.gif
User avatar
Ythan
Ythan
She
Welcome to the Haystack
User avatar
User avatar
Ythan
She
Welcome to the Haystack
Welcome to the Haystack
Posts: 15149
Joined: August 11, 2009
Pronoun: She

Post Post #17 (ISO) » Tue Apr 06, 2010 5:10 pm

Post by Ythan »

Then wiki dogmatists should be the new policy lynch until we don't have that problem anymore.
User avatar
zoraster
zoraster
He/Him
Disorganized Crime
User avatar
User avatar
zoraster
He/Him
Disorganized Crime
Disorganized Crime
Posts: 21680
Joined: June 10, 2008
Pronoun: He/Him
Location: Belmont, CA

Post Post #18 (ISO) » Tue Apr 06, 2010 6:19 pm

Post by zoraster »

Vi wrote:Neighbor is as good a role as you are. It's basically a one-shot investigation, accurate according to your skill and your partner's at looking Town in an awkward situation.
Basically it boils down to "don't be an idiot" as a townie
You have no idea how true this is.
I mention this because I know as a moderator, there is a great impetus that moves you to use 2 town, 1 scum in a 3 person neighboorhood.
Neighborhoods preset by the mod have a nasty tendency to include a representative of every alignment present in the game. It's really lame and predictable.
Like other selections, I think it's a good idea to use randomness (that is random.org randomness or similar) and then TELL the people involved that it's random.
.
User avatar
Glork
Glork
Burdened by Proficiency
User avatar
User avatar
Glork
Burdened by Proficiency
Burdened by Proficiency
Posts: 14106
Joined: July 13, 2005
Location: Dance into the fire

Post Post #19 (ISO) » Tue Apr 06, 2010 6:29 pm

Post by Glork »

Vi wrote:We're trying to
lose
the archaic terminology while getting rid of the lame meta that Neighbor has been saddled with.
"Archaic terminology"? Run that one by me again.
Green Shirt Thursdays


Get to know a Glork!
User avatar
ekiM
ekiM
Mafia Scum
User avatar
User avatar
ekiM
Mafia Scum
Mafia Scum
Posts: 1057
Joined: April 10, 2009
Location: UK=GMT+1

Post Post #20 (ISO) » Tue Apr 06, 2010 8:49 pm

Post by ekiM »

Netopalis wrote:No, what is the point of neighbors? IMHO, they're rather useless.
One use is to find out what the other guy thinks at night in case he gets nightkilled.
User avatar
Ectomancer
Ectomancer
Mafia Scum
User avatar
User avatar
Ectomancer
Mafia Scum
Mafia Scum
Posts: 4322
Joined: January 5, 2007
Location: Middle of the road

Post Post #21 (ISO) » Tue Apr 06, 2010 10:54 pm

Post by Ectomancer »

Netopalis wrote:No, what is the point of neighbors? IMHO, they're rather useless.
My last game was won because our neighborhood had worked out alignment through neighborhood chat. At least, we thought we had and turned out right that time.
They are only useless if you don't talk, which leads me to:

It is anti-town to be in a neighborhood and not talk. If your neighbor refuses to engage, run them up the rope.
I have a degree in bullshit. I have patents on entire lines of bullshit. So don't sit here and feed me a line of bullshit and think that I'm not going to recognize it as one.

This unsupported statement brought to you by the Anti-Supported Statement League of the United States and Territories (ASSLUST)
User avatar
The Fonz
The Fonz
Jack of All Trades
User avatar
User avatar
The Fonz
Jack of All Trades
Jack of All Trades
Posts: 9014
Joined: April 2, 2007
Location: UK

Post Post #22 (ISO) » Tue Apr 06, 2010 11:42 pm

Post by The Fonz »

Thok wrote:
2. Don't breadcrumb. This may be controversial, but unless you're doing something wrong, your voting record should be more than enough to confirm that you are neighbors even if one is nightkilled, and scum are unlikely to be able to reasonably counterclaim a neighbor claim because of their voting record. Meanwhile, neighbor breadcrumbs are just an invitation to draw scum night kills.
Drawing nightkills to neighbours is hardly a problem.
User avatar
Thok
Thok
Disgrace to SKs everywhere
User avatar
User avatar
Thok
Disgrace to SKs everywhere
Disgrace to SKs everywhere
Posts: 7013
Joined: March 28, 2005

Post Post #23 (ISO) » Wed Apr 07, 2010 1:58 am

Post by Thok »

The Fonz wrote:Drawing nightkills to neighbours is hardly a problem.
They are if you are in a game where neighbors are the majority of the town's power.
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast
Contact:

Post Post #24 (ISO) » Wed Apr 07, 2010 2:07 am

Post by Mr. Flay »

Neighbors aren't much in the way of power, though. If people are weighting them even like a Doc, I'd say they're doing it wrong.
Retired as of October 2014.
Post Reply

Return to “Mafia Discussion”