Open 213 -- Mini Love (Over)


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Post Post #50 (ISO) » Sat Apr 03, 2010 6:03 pm

Post by TheLoneWolf »

Vote: Nikanor


Hey.

One of each pair coming forward gives us a 50% shot at scum today. Drastically better than regular D1 lynchinz (though Nika is obvscum so we could start there).

It isn't just 50% shot at scum though, if we do hit the scumpair we get a doc protect on the town pair for awhile.

Course we should probably go about regular D1 goodness for awhile before any of the lovers claim.
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Post Post #51 (ISO) » Sat Apr 03, 2010 6:29 pm

Post by Nikanor »

Wolf wrote:It isn't just 50% shot at scum though, if we do hit the scumpair we get a doc protect on the town pair for awhile.
Yeah,
if
we lynch scum. I'd rather just go for the other scum. Having the town lovers alive can be a huge asset, since they're practically masons once the scum lover dies.
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Post Post #52 (ISO) » Sat Apr 03, 2010 6:30 pm

Post by DoItRiley »

I think if the only potential problem is that if we get close to lynching a town lover and they claim, the treacherous lover wouldn't have to claim. Meanwhile if the treacherous lover are forced to claim the town lovers can counterclaim and the scum are dunzo.
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Post Post #53 (ISO) » Sat Apr 03, 2010 6:30 pm

Post by DoItRiley »

Nikanor wrote:Yeah,
if
we lynch scum. I'd rather just go for the other scum. Having the town lovers alive can be a huge asset, since they're practically masons once the scum lover dies.
I completely agree with this.
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Post Post #54 (ISO) » Sat Apr 03, 2010 7:55 pm

Post by TheLoneWolf »

DoItRiley wrote:I think if the only potential problem is that if we get close to lynching a town lover and they claim, the treacherous lover wouldn't have to claim. Meanwhile if the treacherous lover are forced to claim the town lovers can counterclaim and the scum are dunzo.
What is this I don't even? We would lynch the first lover claim we come across, and one lover from the other pair would claim. If that lover pair is town, they would get protected. If scum, we would know who to lynch the next day.

Course after more thinking, the problem with this plan is it doesn't help us find scum through day play. So for now...

Unvote

Vote: DoItRiley


I like this wagon over DLA's
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Post Post #55 (ISO) » Sat Apr 03, 2010 7:56 pm

Post by Nikanor »

Why, exactly?
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Post Post #56 (ISO) » Sat Apr 03, 2010 8:09 pm

Post by DoItRiley »

DarkLightA wrote:
Set-up
Mafia Goon #1
Mafia Goon #2

Townie #1
Townie #2
Townie #3
Townie #4
Townie #5
Townie #6
Townie #7

Doctor


Where the lover couples are:
Lovers
1 Mafia Goon
+
1 Townie

1 Townie
+
1 Townie
I've decided this doesn't even make sense. Because if he's including the lovers that makes 14 players and if he isn't that's only 10 players. And there's 12 lol.

And going through with this little lovers claiming plan on D1 is idiotic because it would leave us at an even higher scum per town rate after it's been followed through. That and we'd get pretty much no day play equals stupidity in my opinion. Everything about this plan sucks.

And great job Loner of hopping on a wagon that has absolutely no substance...and then not providing any substance yourself.
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Post Post #57 (ISO) » Sat Apr 03, 2010 8:12 pm

Post by DoItRiley »

Oh and for anyone who hasn't really been posting anything...a.k.a. Looker, Henry, ksen, Chrono, and easjo...don't come in here being idiotic and jokey/RVS stage junk because there's actual been some serious discussion going on and we don't need any momentum killers bullshitting around.
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Post Post #58 (ISO) » Sat Apr 03, 2010 8:31 pm

Post by Nikanor »

Riley wrote:Oh and for anyone who hasn't really been posting anything...a.k.a. Looker, Henry, ksen, Chrono, and easjo...don't come in here being idiotic and jokey/RVS stage junk because there's actual been some serious discussion going on and we don't need any momentum killers bullshitting around.
Trying to look pro-town?
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Post Post #59 (ISO) » Sat Apr 03, 2010 8:56 pm

Post by Chronopie »

setup
2 Goons
1 T.Lover

3 Lovers
1 Doc
5 Townies


as per queue


So the lover pairs are Town + town, and Town + scum.

The scum obv know which pair of lovers are the T/S pair.

So the scum will try convince the town to vote the
other
lover pair. which will flip town.

then NK a random towns person. We lynch the other pair D2. Lose another Townie the next night.

So we lose 5 town in exchange for the T.Lover.

Not a good idea.


Nikanor wrote:
Yankee wrote:Vote: Nikanor

Do I need a reason? Plus he hasnt confirmed yet..... noob
Hey, I thought we were lovers. :(
Softclaim?
Show
He's
baaa-aaack


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Post Post #60 (ISO) » Sat Apr 03, 2010 9:01 pm

Post by Chronopie »

^My opinion is that we shouldn't have the lovers claim, except as a last resort.

Just play a normal D1.
Show
He's
baaa-aaack


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Post Post #61 (ISO) » Sat Apr 03, 2010 9:03 pm

Post by Chronopie »

@Mod: Have Ksen and Henry picked up their role pms
Show
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Post Post #62 (ISO) » Sun Apr 04, 2010 12:26 am

Post by DarkLightA »

Nikanor wrote:
Riley wrote:Yeah okay how about we just not mass claim, sound good?
DLA, how is this a scum tell?
I think that the way Riley totally opposed any ideas, it makes him look like scum... Just not open for ideas, you know?

Bah, I don't know. I guess I'm open for the idea of one of each pair claiming. I was also confused by Nikanor's idea of not lynching the pairs until Yankee's comment.

------------

But look at it this way: given that one from each pair claims, and we RANDOMLY pick one, the chance of hitting scum is 50%.

Outcome 1: Hit scum+town lovers on D1, 50%We'll be 1 townie short, they'll be one goon short. We'll have one confirmed townie, who will not be NKed in night 1, as s/he is protected by the doc.


Outcome 2: Hit town lovers on D1, 50%We'll be 2 townie short, and will lose another (or the doc) during the night, unless the doc gets lucky, but we'll have a person who is either a goon paired with a townie or a townie paired with a goon.


Is it worth it?
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Post Post #63 (ISO) » Sun Apr 04, 2010 2:45 am

Post by easjo682 »

Oh and for anyone who hasn't really been posting anything...a.k.a. Looker, Henry, ksen, Chrono, and easjo...don't come in here being idiotic and jokey/RVS stage junk because there's actual been some serious discussion going on and we don't need any momentum killers bullshitting around.
There was no need for this post.

but on the subject of the lovers claiming I'm against this it sounds like a good way to loose townies it sounds like a good way for the mafia to quickly off two townies at once, the lover who is paired with Treacherous lover is unlikely to know that he is the treacherous lover.
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Post Post #64 (ISO) » Sun Apr 04, 2010 3:43 am

Post by DarkLightA »

Okay, how about we go with the "safety net" procedure?

Mod: Vote count.
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Post Post #65 (ISO) » Sun Apr 04, 2010 3:54 am

Post by DoItRiley »

Nikanor wrote:Trying to look pro-town?
No I just absolutely despise the boring RVS so I'm attempting to move out of that crap. And DLA it's not worth it because the percentage of scum/town will be higher after we've finished that little plan than how we started. It's best to just let the day run it's course and we'll have better chances.
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Post Post #66 (ISO) » Sun Apr 04, 2010 4:14 am

Post by DarkLightA »

Yankee wrote:Actually I was in the middle of posting something about your last post Nikanor about how I didnt understand how claiming lovers today and not lynching them made any sense, but then i thought about it for a minute, and that is like a safety net almost. The town lovers probably wouldnt be NK'ed because that would give away the treacherous lover pair, and even if they were, then we can choose to kill the other lover pair the next day, or just keep scum hunting knowing that the treacherous lover is in that lover group (i would vote to lynch personally). The only drawback I see to this is it may complicate things later on in the game when we get close to lylo, it could pose major problems if we dont lynch a lover pair on day one. But a benefit is that the doctor wouldnt be tied down on protecting a lover on Night 1 which is always a plus.
^^ THAT, riley
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Post Post #67 (ISO) » Sun Apr 04, 2010 4:52 am

Post by Yankee »

lets make a list of who opposes Lovers claiming and who is for lovers claiming today. I think it would be a good idea because I honestly dont understand why lovers claiming would be a bad thing the way I have described previously. I had planned on doing a list now but I have to leave for work right this very minute.... If no one has done a list by the time I am back then I will do it when I get back.
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Post Post #68 (ISO) » Sun Apr 04, 2010 5:11 am

Post by XScorpion »

Yankee wrote:I think it would be a good idea because I honestly dont understand why lovers claiming would be a bad thing the way I have described previously.
XScorpion wrote:Let's assume worst case scenario (which, with your plan, has about 50% probability of occurring - VERY HIGH). We lynch two town lovers today. At night, a townie or doctor dies. Next day, we lynch the other lovers. Another townie/doctor dies. We're now down 5 townspeople, and we only hit 1 mafia. I don't know about you, but I think that a 50% chance of losing FIVE townspeople just to hit 1 mafia is pretty horrible.
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Post Post #69 (ISO) » Sun Apr 04, 2010 6:08 am

Post by DoItRiley »

DarkLightA wrote:
Yankee wrote:Actually I was in the middle of posting something about your last post Nikanor about how I didnt understand how claiming lovers today and not lynching them made any sense, but then i thought about it for a minute, and that is like a safety net almost. The town lovers probably wouldnt be NK'ed because that would give away the treacherous lover pair, and even if they were, then we can choose to kill the other lover pair the next day, or just keep scum hunting knowing that the treacherous lover is in that lover group (i would vote to lynch personally). The only drawback I see to this is it may complicate things later on in the game when we get close to lylo, it could pose major problems if we dont lynch a lover pair on day one. But a benefit is that the doctor wouldnt be tied down on protecting a lover on Night 1 which is always a plus.
^^ THAT, riley
DLA...the scum aren't going to care about exposing the treacherous lover because they've just taken out four townies in exchange for one scum. That's a pretty good trade-off for them and a pretty shitty trade-off for us.
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Post Post #70 (ISO) » Sun Apr 04, 2010 6:36 am

Post by Nikanor »

HEY GUYS, I HAVE A CRAZY IDEA! Bear with me for a moment, I'm going to put it in a separate post because it's just so damned crazy.
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Post Post #71 (ISO) » Sun Apr 04, 2010 6:36 am

Post by Nikanor »

How about we
scumhunt
and stop trying to break the setup?
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Post Post #72 (ISO) » Sun Apr 04, 2010 7:46 am

Post by Robocopter87 »

^^^MADNESS!!! It Will never work!!!
Although the border between madness and genius is very narrow.


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Post Post #73 (ISO) » Sun Apr 04, 2010 8:08 am

Post by Yankee »

On phone in break at work and I think what you call breaking the setup is a good way of scum hunting. I am also not too happy with robos active lurking and non contribution to the discussion
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Post Post #74 (ISO) » Sun Apr 04, 2010 8:14 am

Post by Nikanor »

I thought you were done work already Yankee and I thought WHOA! That was quick! Then I read your post and thought yeah....
Anyway, I agree with what you said about Robo and was actually going to make a snarky comment to that effect but decided to be nice instead.
Also, how is 'breaking the setup' scumhunting?
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