Mini 936 - BANG! - Game Over


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Post Post #650 (ISO) » Fri Mar 26, 2010 11:10 am

Post by Kast »

But if you can pump out three shots at Easjo, that's probably a good thing.
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Post Post #651 (ISO) » Fri Mar 26, 2010 11:18 am

Post by ElectricBadger »

Kast wrote:From my PoV, you keep claiming you want to follow that but keep yourself at full health. Not reassuring at all.
I know I'm town; doesn't help town to shoot myself or waste cards. That'd be the equivalent of self voting imo.

I think it's also pretty obvious that if I bumped both Griddle and Eas to just a couple LP at the start of today, you'd've sent a couple bullets my way before finishing someone off even if you had a decent town-read on me.
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Post Post #652 (ISO) » Fri Mar 26, 2010 11:20 am

Post by ElectricBadger »

Kast wrote:But if you can pump out three shots at Easjo, that's probably a good thing.
That's my plan.
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Post Post #653 (ISO) » Fri Mar 26, 2010 1:40 pm

Post by easjo682 »

arrg! I go to bed and then the day ticks over, mou.
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Post Post #654 (ISO) » Fri Mar 26, 2010 1:50 pm

Post by easjo682 »

those bullets wont hit me if the hit McGriddle will they?
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Post Post #655 (ISO) » Fri Mar 26, 2010 4:30 pm

Post by Annachie »

Posted: Sat Mar 27, 2010
2:47 am
Post subject: 613


Bah
I try not to sign things. It just encourages people.
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Post Post #656 (ISO) » Mon Mar 29, 2010 5:57 am

Post by farside22 »

Hey I haven't forgotten about you. I will have everything out and ready in about an hour.


For now.

McGriddle was gunned down without predjudice by the Sherriff and EB.
He bitched and moaned but in the end he died like many before him.



McGriddle - Bart Cassidy/Outlaw - killed day 8
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Post Post #657 (ISO) » Mon Mar 29, 2010 6:01 am

Post by farside22 »

life point count:


Kast (0)
eas (2)
EB (0)

fyi the sherriff killed the outlaw.
Last edited by farside22 on Mon Mar 29, 2010 7:46 am, edited 1 time in total.
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Post Post #658 (ISO) » Mon Mar 29, 2010 6:17 am

Post by farside22 »

Day 9 will start at 10:30am PST
Which is 13 minutes from this post.

You may start shooting only then and no sooner
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Post Post #659 (ISO) » Mon Mar 29, 2010 6:29 am

Post by ElectricBadger »

When did Kast take a hit? I thought the Howitzer didn't have a chance to go off.


Kast: Hopefully Griddle's final desperation move against me makes it clear I'm town.
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Post Post #660 (ISO) » Mon Mar 29, 2010 6:30 am

Post by ElectricBadger »

Shoot: Easjo
Shoot: Easjo
Shoot: Easjo
Play Bang: Easjo
Play Bang: Easjo
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Post Post #661 (ISO) » Mon Mar 29, 2010 6:32 am

Post by Kast »

Play: Jail
on
Easjo
Jail card 1X:
This card can not be played on the sheriff. This will lock a person up so they can not shot till they roll a 1 on a d6. He can still play miss and try and hid behind a barrel if he get’s shot at
Play: Shot Out!
Shot Out!:
Hey dog there’s a shoot out. Someone is spreading fire through out the town. Everyone will lose a life point, except the player playing this card. You can play a miss card to escape the shot.
Play: Bang
on
EB
Bang:
You can shoot a player with this card instead of using a bullet.
Play: Bang
on
EB

Shoot: EB

Shoot: EB

Shoot: EB

Shoot: EB

Shoot: EB
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Post Post #662 (ISO) » Mon Mar 29, 2010 6:33 am

Post by farside22 »

ElectricBadger wrote:
When did Kast take a hit? I thought the Howitzer didn't have a chance to go off.


Kast: Hopefully Griddle's final desperation move against me makes it clear I'm town.
Should have happened at the start of Day8. As for why I can't say why.
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Post Post #663 (ISO) » Mon Mar 29, 2010 6:35 am

Post by Kast »

@Mod-

If the (1) damage is for what I think it's for, then that is why I used the Hard Liquor yesterday.

Thanks.
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Post Post #664 (ISO) » Mon Mar 29, 2010 6:39 am

Post by ElectricBadger »

Play Missed on myself
Play Missed on myself


What you think it's for? Explain?
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Post Post #665 (ISO) » Mon Mar 29, 2010 6:40 am

Post by Kast »

Not allowed to; explanation = modkill.
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Post Post #666 (ISO) » Mon Mar 29, 2010 6:52 am

Post by ElectricBadger »

Fair 'nuff. At this point just curiosity for me anyhow.

Hopefully Eas kept around offensive cards rather than defensive; 6 bullets heading towards him atm.

BTW, nothing left for me to play so I'm fine with ending the day early if/when others are.
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Post Post #667 (ISO) » Mon Mar 29, 2010 7:16 am

Post by Kast »

@Mod-

Do all the cards I played happen at the same time or does the order matter?

If order matters, I actually want all the bang and shot actions to happen first, then the shot out last.

If order doesn't matter, then ignore this post.
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Post Post #668 (ISO) » Mon Mar 29, 2010 7:17 am

Post by Kast »

I want to see Easjo's reaction before the day ends.
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Post Post #669 (ISO) » Mon Mar 29, 2010 7:49 am

Post by farside22 »

Okay fixed the life point count.
All the cards happen at the same time Kast.

eas is in jail and the bullet count is such:

Easjo (6)
Electric (6)
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Post Post #670 (ISO) » Tue Mar 30, 2010 5:11 am

Post by farside22 »

Still waiting on easjo. :?
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Post Post #671 (ISO) » Tue Mar 30, 2010 5:15 am

Post by ElectricBadger »

*Pokes Easjo with a stick to wake him up*
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Post Post #672 (ISO) » Tue Mar 30, 2010 3:53 pm

Post by easjo682 »

sorry internet has been down for almost 48 hours! Its only just gone back up again and I don't know if it will go down again so this may be my post for a while.
@mod: please give me a bit of time because of my internet problems
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Post Post #673 (ISO) » Tue Mar 30, 2010 4:37 pm

Post by easjo682 »

I'm not sure if you are okay with us having two of one item, I know you can't in the card game but what about here?
Second Barrel?
Play:Barrel



First barrel 6 bullets
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #674 (ISO) » Tue Mar 30, 2010 4:39 pm

Post by easjo682 »

Second barrel if two are allowed
seeing as two of the above bullets were dodged by my first barrel I only have four bullets still heading at me

Second barrel if it is allowed
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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