Cobalt: Fifi you suck, we're bussing you hard D1.
Fifi: Lolwut?
Cobalt: just act like you always do, then claim scum.
Fifi: k.
Cruciare: I'll replace out mid-bus like obvfrustrated scum and then you can bus me next.
Cobalt: Town will never see it coming.
N1:
Cobalt: My Cobalt senses are tingling, Iec is the doctor.
Elscouta: Im dead tomorrow anyway
N2:
Cobalt: *cackles*
N3:
Cobalt: TRI-TRI-TRIPLE KILLLLLLL
Fate is absurdly beautiful. 運命に弄ばれる
"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"
Stupid recruiting masonry. Netted one of our Commanders N1, then got both of us killed N2. Really wasn't expecting Cobalt as scum. I thought it was Fate.
Interesting mechanics though. I really think it'd be fun to run again, except this time maybe keep CP hidden from everyone except scum.
@Fate: Because that supposed that I claimed before the other commander. I was away, so I couldn't claim immediately. When I came back, with no commander claim, I got some hope that there might be no commander, and that I could just do as if nothing happened. Once pops claimed, it was too late.
@bv: You should have definitely claimed and revealed your future target on day2. If you targetted scum, you'd have given the win to the town, if you targetted town, you'd have had enough confirmed town to cruise to victory.
Great job @ Cobalt. I suppose it was pretty obvious that I was the doctor when I resisted the burn. I targeted Els with my doctor-jailkeep N1. I was surprised everyone didn't decide to lynch me when I pulled that. The idea was that I could stop Elscum's scumkill and prevent Eltown's being killed by scum. I guess someone-else-not-El made the kill.
I was so proud of finding page 1 scum, and then picking Cruciare. Bummer that I was manipulated. I did think Cobalt's "D1 SCUM MY FAVORITE" post was a little disproportionate, but I thought the replacement-rich slot was scummier, especially for the role in MG's lynch.
RC said I would have been Isara had this stayed Valkyria Chronicles mafia. That was what the dark hair crumb was about. Bonus points were that Isara isn't really a conventional doc (she drives a tank!), so I thought it might throw off scum inferences.
Fate wrote:
Did you even know who your partners were Cobalt?
what do I need partners for, lolz
I'm so glad I pulled this off. This game was broken from the start. Remember when R_C added that "only 10 votes per day per person" rule? That was because I pointed out in pregame that uncapped burning made the game town-broken, and it was still a little town broken.
Not broken enough, though. Tee hee.
Iecerint wrote:I still think any of the lower-activity targets would be good burn targets. Cruc looks particularly good.
From the perspective of fifiscum, I think Alma would be a good burn target. Namely, he was uncharacteristically enthusiastic to support my fifi perspective early on. Several people seem to think that his promise to behave D2 onward temporarily exonerates him, though. Whatever. My other fifiscum-derived burn target would be Cobalt, but for the opposite reason. It looked like he was trying to deflect my fifi view a little bit at first.
The main theme I was going for was a game where players would be cautious about voting and using their powers, lest they have keep one of their teammates from getting information, or, God forbid, stop a lynch. In a way, this worked... just too well.
The1fifi
didn't help matters. I think it goes without saying that I was completely heartbroken when he made such an obvious post outting his partner. I was tempted to intervene right then and there, but it wasn't the town's fault that The1fifi slipped up. Additionally, I truly thought the mafia still had a chance to talk their way out of it. Maybe I'm naive, but I still don't think The1fifi was purposefully trying to harm the game. I really think he just honestly thought that would throw people off. Needless to say, I will not be looking to join any future games with him, as a Moderator or a player.
When
Elscouta
replaced Cruciare, he did so with a lot of enthusiasm. I had thought that he would bring this to the game a little more than he did. I was very excited when he started planning out a strategy for talking his way out of a lynch, and I even PM'd Spyrex at one point saying that, at the very least, it would cause the town to hesitate from a "sure thing" lynch. When Elscouta went on V/LA, I got a bad feeling. When he essentially gave up without giving it a try, I was heartbroken again. In a way I can't blame him, I know it would've been tough on anyone to replace into that situation. I do wish, however, he would've came to me before throwing in the towel.
Cobalt
played very well, given the circumstances. I felt very bad for him, but the Backup Commander role wasn't really assigned out of pity. I had it typed up for the unlikely situation of the scum team losing its Commander early on. To be fair though, the night actions couldn't have gone worse for the town on Night 2. Cobalt gets props for taking it all the way, and for having the courage to shoot for the Commander on Night 2.
As for the town, far be it from me to act as though I have all the answers to the outcome to this game. Like most of you I image, I really didn't expect the town to lose it after The1fifi gave away his partner. In a way though, it kind of did a disservice to the town that the first two mafia were so easily found. Like
Nikanor
said towards the end of the game, having no vote patterns to look over must've been an extremely difficult hurdle. I can't really blame the town, Elscouta and The1fifi were both pretty reasonable lynches. There was nothing to argue about! The1fifi just continued to dig a deeper grave for himself and his team, so the scumhunting portion of the game just fell by the wayside. It got so bad, that
pops
started really railing hard against the balance of it mid-D2. That, Elscouta throwing his hands up, and
Almaster
putting his feet up really provoked me. Although I still saw the town winning the game at that point, I did see a possibility of the Masons hitting the scum team, and pops (the last town Commander at that point) being shot. I was glad
Fate
came in to defend me a little bit, because that really started getting me upset.
In any case, the CP never really played that big of a role in the game. Ideally what I wanted to happen was a scenario like this,
"Player A sounds kind of scummy for this. FoS for now."
"Player B, you are being hypocritical, I FoS you."
"I'm so sure that I'm right I'm going to
vote: Player A
!"
"Wow, you are burning a CP for that?!
Vote: Player B
."
"Player C, why did you just use a vote... BIG FOS: Player C."
"Player A is more scummy than Player B!"
...etc. But the entire town was so united during the first two days that that never seemed to get a chance to happen. And, like I said, there was a good reason why the town kind of stuck together and never really broke off from one another: The1fifi. I think the only big exception to this, and it wasn't even very big, was when
bv310
kept hinting that he needed some CP for his Masons, but it wasn't really necessary due to the fact that the votes were strictly controlled. It was just hard to think of a reason not to take out The1fifi or Elscouta. The
Seacore
shot in the beginning of the game took me by surprise, but I guess it ended up for the best. I wanted Almaster to have the opportunity to shoot during the Day so that town would have something else to discuss that was more "out in the open" than the CP stuff.
Anyways, it's hard for me to weigh the balance here. I really feel as though The1fifi and Elscouta put their hands on the scale, so to speak. I still like the idea of command points, although as the game progressed I kept thinking of all the different roles that could've been added to mess around with it more. I wanted there to be a few different power roles, but it was hard to come up with "useless" power roles.
McGriddle
's role was one meant to be kind of useless, as it was just sort of created on the spot.
Iecerint
's role was meant to be a little more involved, but after dying so quickly he didn't really get a chance to mix it up any. The most difficult thing though was trying to guess what an appropriate CP number would be. I spoke with Spyrex about many different ways to tackle it, but I settled on the base + bonus. The bonus was the factor meant to keep it from being too predictable, but the base was the factor meant to keep it within the frame of discussion. I didn't want the players too paranoid because of it, but I didn't want them to think it was trivial either. By D3 there was little point in using it any longer, but I of course continued to keep tally.
Cobalt wrote: This game was broken from the start. Remember when R_C added that "only 10 votes per day per person" rule? That was because I pointed out in pregame that uncapped burning made the game town-broken, and it was still a little town broken.
Yeah, that was something I hadn't realized until you brought it up, but I wanted to keep it high because the bonus CP was meant to counteract any "burning". As we saw though, it didn't really end up being a factor.
replaced Cruciare, he did so with a lot of enthusiasm. I had thought that he would bring this to the game a little more than he did. I was very excited when he started planning out a strategy for talking his way out of a lynch, and I even PM'd Spyrex at one point saying that, at the very least, it would cause the town to hesitate from a "sure thing" lynch. When Elscouta went on V/LA, I got a bad feeling. When he essentially gave up without giving it a try, I was heartbroken again. In a way I can't blame him, I know it would've been tough on anyone to replace into that situation. I do wish, however, he would've came to me before throwing in the towel.
My V/LA wasn't a strategic move or a give-up thing. I really had an unexpected V/LA. Things might have played differently if I could fakeclaim from the day start. I only threw the towel because there was nothing I could do to avoid a lynch, and doing so could only help the town by creating discussion. It's a bit sad to say this, but throwing the towel was probably the optimal play for me.
The setup was insanely for the town. Two town commanders? Even in my worst dreams I didn't though of such a thing. Town didn't do it, but as I said in the QT, the best strategy for the town was : N1 determine the number of points of town. N2 perform a triple/quadruple investigation by making people burn (1,) 2, 4 and 8 CPs and ask all town power roles to perform no action. This would have just meant an instant win for the town.
I'm so ticked at you guys. D3 McGriddletown was so obvious. And I dunno about the rest of what happened.
@Elscouta: I couldn't get people to have enough faith in breaking the setup to get power roles to stop shooting and such, which would be needed for mass investigation.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
You're making quite a bit of assumptions there. The bonus CP were never intended to be static, and varied quite considerably with each passing day. pops/fhq/fifi didn't get much of a chance to see this, but Cobalt certainly did.
In retrospect though, I think I would want more CP manipulation by individual roles. Sometime early on in the game, and someone probably mentioned this at one point, a scum role (heck, even a town one too), was thought up that could alter the opposing team's CP. More variables like that I think would continually undercut the idea that CP could be used as an investigation device.
The difficulty was/is walking the line between it being trivial and it being unrealistically demanding on the town.