Mini 917 -- Precision Mafia (Game Over)


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Post Post #750 (ISO) » Sun Mar 28, 2010 8:58 pm

Post by RedCoyote »

Final Results
The Departed
  • Seacore,
    Townie
    , shot by AlmasterGM day 1

    The1fifi,
    Mafia Godfather
    , lynched day 1

    Iecerint,
    Paranoid Doctor (a.k.a. Jailer)
    , shot night 1

    Elscouta,
    Mafia Bus Driver
    , lynched day 2

    popsofctown,
    Townie
    , shot night 2

    bv310,
    Mason Recruiter
    , killed night 2

    fhqwhgads,
    Mason
    , killed night 2

    McGriddle,
    Private
    , lynched day 3

    AlmasterGM,
    One-Shot Vigilante
    , shot night 3

    Fate,
    Townie
    , lynched day 4

    Nikanor,
    Townie
    , endgamed day 4
Winners
  • The1fifi,
    Mafia Godfather
    , lynched day 1

    Elscouta,
    Mafia Bus Driver
    , lynched day 2

    Cobalt,
    Mafia Roleblocker
    .
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Post Post #751 (ISO) » Sun Mar 28, 2010 9:18 pm

Post by RedCoyote »

The Commanders were popsofctown, fhqwhgads (pre-conversion), The1fifi, and Cobalt (post-The1fifi death).

I'll post role PMs, CP totals, and comments later when I get back to my computer. There are a few things I want to say.

Congratulations to the winners, and thanks to all replacements and players.
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Post Post #752 (ISO) » Sun Mar 28, 2010 9:38 pm

Post by Fate »

THE FUCK HAPPENED WHILE I WAS GONE!?

HOW DID TOWN LOSE THIS!?
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Post Post #753 (ISO) » Sun Mar 28, 2010 9:39 pm

Post by Fate »

Commander role transferred. That's how Cobalt burning was useless.

Cobalt, I must say, you deserve a nom for Best Support of a Losing Cause, if that's the right one.

...


GG.

Colonel replacing out lost this game imo. Also McG continues to be right on with his scumdar even though he himself is impossible to find town.

*waits for Pops wrath*

I HAD NO HAND IN THIS!
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Post Post #754 (ISO) » Sun Mar 28, 2010 9:44 pm

Post by Elscouta »

GG Cobalt.
I'm town. Please lynch someone else.
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Post Post #755 (ISO) » Sun Mar 28, 2010 9:49 pm

Post by Fate »

Prediction of Scum quicktopic:

Cobalt: Fifi you suck, we're bussing you hard D1.
Fifi: Lolwut?
Cobalt: just act like you always do, then claim scum.
Fifi: k.
Cruciare: I'll replace out mid-bus like obvfrustrated scum and then you can bus me next.
Cobalt: Town will never see it coming.

N1:
Cobalt: My Cobalt senses are tingling, Iec is the doctor.
Elscouta: Im dead tomorrow anyway

N2:
Cobalt: *cackles*

N3:
Cobalt: TRI-TRI-TRIPLE KILLLLLLL
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Post Post #756 (ISO) » Sun Mar 28, 2010 10:45 pm

Post by Elscouta »

You are so correct... I think the other scums won't mind if I post the quicktopic link...

http://www.quicktopic.com/43/H/TgL4Q3R3XVsW
I'm town. Please lynch someone else.
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Post Post #757 (ISO) » Sun Mar 28, 2010 11:53 pm

Post by Fate »

"- Pops or Fate might be protected"

Wow. Cobalt didn't even post in that thing till his partners were dead.

Did you even know who your partners were Cobalt?

Also, forgot to say, thanks for hosting R_C! Looking forward to your thoughts.

As always, the flavor was excellent. Town lost in style!
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Post Post #758 (ISO) » Mon Mar 29, 2010 12:04 am

Post by Fate »

That was an elaborate fakeclaim Elscouta. Any reason you didn't give it a go?
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Post Post #759 (ISO) » Mon Mar 29, 2010 12:26 am

Post by McGriddle »

omfg [facepalm] I told you guys...
Wins/Losses - 99/15

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Post Post #760 (ISO) » Mon Mar 29, 2010 2:22 am

Post by Nikanor »

Fate wrote:I HAD NO HAND IN THIS!
Psht. You totally would have voted me had I not voted you first.
I am in the bottom 10% of scumhunters onsite!
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Post Post #761 (ISO) » Mon Mar 29, 2010 2:23 am

Post by bv310 »

Stupid recruiting masonry. Netted one of our Commanders N1, then got both of us killed N2. Really wasn't expecting Cobalt as scum. I thought it was Fate.

Interesting mechanics though. I really think it'd be fun to run again, except this time maybe keep CP hidden from everyone except scum.
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Post Post #762 (ISO) » Mon Mar 29, 2010 2:37 am

Post by Elscouta »

@Fate: Because that supposed that I claimed before the other commander. I was away, so I couldn't claim immediately. When I came back, with no commander claim, I got some hope that there might be no commander, and that I could just do as if nothing happened. Once pops claimed, it was too late.

@bv: You should have definitely claimed and revealed your future target on day2. If you targetted scum, you'd have given the win to the town, if you targetted town, you'd have had enough confirmed town to cruise to victory.
I'm town. Please lynch someone else.
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Post Post #763 (ISO) » Mon Mar 29, 2010 2:51 am

Post by bv310 »

I realize that now. First time getting a recruiting role, what can I say.
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Post Post #764 (ISO) » Mon Mar 29, 2010 2:57 am

Post by Iecerint »

Great job @ Cobalt. I suppose it was pretty obvious that I was the doctor when I resisted the burn. I targeted Els with my doctor-jailkeep N1. I was surprised everyone didn't decide to lynch me when I pulled that. The idea was that I could stop Elscum's scumkill and prevent Eltown's being killed by scum. I guess someone-else-not-El made the kill. :(

I was so proud of finding page 1 scum, and then picking Cruciare. Bummer that I was manipulated. I did think Cobalt's "D1 SCUM MY FAVORITE" post was a little disproportionate, but I thought the replacement-rich slot was scummier, especially for the role in MG's lynch. :(

RC said I would have been Isara had this stayed Valkyria Chronicles mafia. That was what the dark hair crumb was about. Bonus points were that Isara isn't really a conventional doc (she drives a tank!), so I thought it might throw off scum inferences.
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Post Post #765 (ISO) » Mon Mar 29, 2010 3:02 am

Post by Iecerint »

EBWOP: PAGE 1 SCUM*
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Post Post #766 (ISO) » Mon Mar 29, 2010 4:03 am

Post by Iecerint »

O WAIT. FATE WAS JUST MAKING IT UP.

HOORAY.

I remain proud of myself.
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Post Post #767 (ISO) » Mon Mar 29, 2010 4:12 am

Post by Cobalt »

Fate wrote: Did you even know who your partners were Cobalt?
what do I need partners for, lolz
I'm so glad I pulled this off. This game was broken from the start. Remember when R_C added that "only 10 votes per day per person" rule? That was because I pointed out in pregame that uncapped burning made the game town-broken, and it was still a little town broken.
Not broken enough, though. Tee hee.
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Post Post #768 (ISO) » Mon Mar 29, 2010 4:20 am

Post by Iecerint »

Iecerint wrote:I still think any of the lower-activity targets would be good burn targets. Cruc looks particularly good.

From the perspective of fifiscum, I think Alma would be a good burn target. Namely, he was uncharacteristically enthusiastic to support my fifi perspective early on. Several people seem to think that his promise to behave D2 onward temporarily exonerates him, though. Whatever. My other fifiscum-derived burn target would be Cobalt, but for the opposite reason. It looked like he was trying to deflect my fifi view a little bit at first.
LOOK AT HOW SMART I AM. :P

(Anger @ poor vig use notwithstanding.)
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Post Post #769 (ISO) » Mon Mar 29, 2010 4:55 am

Post by RedCoyote »

CPDay 1
12 in mafia CP pool
31 in town CP pool

The1fifi votes fhqwhgads
Cobalt votes The1fifi
Cruciare votes popsofctown
Elscouta votes The1fifi (x8)
Cobalt shoots Iecerint
12 - 12 = 0


AlmasterGM votes The1fifi
Fate votes The1fifi
J.R votes The1fifi
McGriddle votes The1fifi
Seacore votes The1fifi
AlmasterGM shoots Seacore
popsofctown votes fhqwhgads
bv310 votes popsofctown
Iecerint votes The1fifi
Fate votes The1fifi
Iecerint protects Elscouta
bv310 converts fhqwhgads
McGriddle investigates fhqwhgads
fhqwhgads tracks AlmasterGM
31 - 14 = 17

Day 2
14 in mafia CP pool
20 in town CP pool

Cobalt votes Elscouta
Elscouta votes Elscouta
Cobalt shoots popsofctown
14 - 3 = 11

Fate votes Elscouta
bv310 votes Elscouta
Almaster votes popsofctown
Fate votes McGriddle (x6)
Fate votes Elscouta
McGriddle votes Elscouta
McGriddle investigates popsofctown
bv310 visits Cobalt
fhqwhgads visits Cobalt
20 - 14 = 6

Day 3
9 in mafia CP pool
12 in town CP pool


Cobalt votes McGriddle (x5)
Cobalt shoots Almaster
9 - 6 = 3

Fate votes Cobalt
Col.Cathart votes McGriddle
Fate votes McGriddle
12 - 3 = 9

Day 4
6 in mafia CP pool
6 in town CP pool

Cobalt votes Fate
6 - 1 = 5

Nikanor votes Fate
6 - 1 = 5


Roles:
Godfather (Cmdr)
Roleblocker (Back-up Cmdr)
Bus Driver
Tracker (Cmdr)
Recruiting Mason
Paranoid Doctor
Private
One-Shot Vigilante
Townie (Cmdr)
Townie
Townie
Townie

Role Assignments:
Townie – Seacore
One-Shot Vigil – AlmasterGM
Roleblocker (Back-up Cmdr) – Cobalt
Bus Driver – Cruciare
Tracker (Cmdr) – fhqwhgads
Townie (Cmdr) – popsofctown
Townie – CooLDoG
Private – McGriddle
Paranoid Doctor – Iecerint
Recuiting Mason – bv310
Godfather (Cmdr) – The1fifi
Townie – J.R


The1fifi Role PM wrote:Welcome to Precision Mafia.

You are a
Godfather
. You are sided with the mafia, and your partners are
Cobalt
and
Cruciare
.

During the night, you may contact your partners in the Backroom. Please do not talk while the game thread is unlocked. You may converse in the QuickTopic until the game begins. During the day, you are given one vote that you may use toward lynching a specific player, or choosing not to lynch.

As a Godfather, you are completely immune to Cop investigations. The mafia may decide to kill one person each night, one mafia member must submit the choice to me either through PM or in the QuickTopic.

Additionally, you have a Commander ability. As a Commander, you will be informed, by me, how many command points are left in your pool after every night phase. You have been assigned 3 bonus command points, in addition to your normal 3.

You win if your team eliminates all opposing factions while having at least one living mafia member.

Please send me a PM indicating you have received your role, understand it, and are ready to play!
---
Cobalt Role PM wrote:Welcome to Precision Mafia.

You are a
Roleblocker
. You are sided with the mafia, and your partners are
The1fifi
and
Cruciare
.

During the night, you may contact your partners in the Backroom. Please do not talk while the game thread is unlocked. You may converse in the QuickTopic until the game begins. During the day, you are given one vote that you may use toward lynching a specific player, or choosing not to lynch.

As a Roleblocker, you have the ability to block one player's night action during the night. The roleblock will be attempted as long as there are still enough command points in your party's pool. The mafia may decide to kill one person each night, one mafia member must submit the choice to me either through PM or in the QuickTopic.

You win if your team eliminates all opposing factions while having at least one living mafia member.

Please send me a PM indicating you have received your role, understand it, and are ready to play!
***
Cobalt Role PM wrote:You are a Backup Commander. Your Commander status will only come into effect if or when your Commander is lynched, killed, or removed from the game. As a Backup Commander, you will be informed, by me, how many command points are left in your pool after every night phase. You have been assigned 8 bonus command points, in addition to your normal 3.
---
Cruciare Role PM wrote:Welcome to Precision Mafia.

You are a
Bus Driver
. You are sided with the mafia, and your partners are
The1fifi
and
Cobalt
.

During the night, you may contact your partners in the Backroom. Please do not talk while the game thread is unlocked. You may converse in the QuickTopic until the game begins. During the day, you are given one vote that you may use toward lynching a specific player, or choosing not to lynch.

As a Bus Driver, you have the ability to drive two players during the night. All night actions targeted to the first player will happen instead to the second player, and all night actions targeted to the second player will happen instead to the first player. The drive will be attempted as long as there are still enough command points in your party's pool. The mafia may decide to kill one person each night, one mafia member must submit the choice to me either through PM or in the QuickTopic.

You win if your team eliminates all opposing factions while having at least one living mafia member.

Please send me a PM indicating you have received your role, understand it, and are ready to play!
---
bv310 Role PM wrote:Welcome to Precision Mafia.

You are a
Recruiting Mason
. You are sided with the town.

As a Recruiting Mason, you have the ability to convert one player during the night. If that player is sided with anything besides the mafia, they become a standard Mason role. If that player is sided with the mafia, all Masons, including you, will die at the end of the night. During the night, you may talk with all fellow Masons at The Lodge. Please do not talk during the day or while the game thread is unlocked. The conversion will be attempted as long as there are still enough command points in your party's pool. The amount of command points necessary for a conversion is equal to the amount of Masons in the Masonry. During the day, you are given one vote that you may use toward lynching a specific player, or choosing not to lynch.

You win if the town eliminates all opposing factions.

Please send me a PM indicating you have received your role, understand it, and are ready to play!
***

This is the PM that will go out to someone who is successfully converted:
You are now a Mason.
bv310
has recruited you to join his Masonry, and you have accepted willingly. Any and all night actions or abilities that you may have had are now gone. During the night, you may talk with all fellow Masons at The Lodge. Please do not talk during the day or while the game thread is unlocked.
---
fhqwhgads Role PM wrote:Welcome to Precision Mafia.

You are a
Tracker
. You are sided with the town.

As a Tracker, you may investigate one player each night. Your investigations will inform you who, if anyone, that player visited during the night. The investigation will be attempted as long as there are still enough command points in your party's pool. During the day, you are given one vote that you may use toward lynching a specific player, or choosing not to lynch.

Additionally, you have a Commander ability. As a Commander, you will be informed, by me, how many command points are left in your pool, if any, after every night phase. You have been assigned 2 bonus command points, in addition to your normal 3.

You win if the town eliminates all opposing factions.

Please send me a PM indicating you have received your role, understand it, and are ready to play!
---
Iecerint Role PM wrote:Welcome to Precision Mafia.

You are a
Paranoid Doctor
(a.k.a. Jailer). You are sided with the town.

As a Paranoid Doctor, you may protect one player each night. Your protection will both stop that player from taking any night actions, and will stop any night actions from successfully targeting them. The protection will be attempted as long as there are still enough command points in your party's pool. During the day, you are given one vote that you may use toward lynching a specific player, or choosing not to lynch.

You win if the town eliminates all opposing factions.

Please send me a PM indicating you have received your role, understand it, and are ready to play!
---
McGriddle Role PM wrote:Welcome to Precision Mafia.

You are a
Private
. You are sided with the town.

As a Private, you may visit one player each night. Your visit will inform you if that player has Commander status. If you successfully visit a Commander, you will also be told how many bonus command points they will receive. The visit will be attempted as long as there are still enough command points in your party's pool. During the day, you are given one vote that you may use toward lynching a specific player, or choosing not to lynch.

You win if the town eliminates all opposing factions.

Please send me a PM indicating you have received your role, understand it, and are ready to play!
---
AlMasterGM Role PM wrote:Welcome to Precision Mafia.

You are a
Vigilante
. You are sided with the town.

As a Vigilante, you may shoot one player. You have only one shot for this game, so use it wisely. Your shot may be used during the night
or
day, but if you shoot during the day you will be revealed as the shooter. The shot will be attempted as long as there are still enough command points in your party's pool. If there aren't enough command points, you may continue to attempt the shot until it goes through. During the day, you are given one vote that you may use toward lynching a specific player, or choosing not to lynch.

You win if the town eliminates all opposing factions.

Please send me a PM indicating you have received your role, understand it, and are ready to play!
---
Seacore CooLDoG J.R Role PM wrote:Welcome to Precision Mafia.

You are a
Townie
. You are sided with the town.

As a Townie, you have no specific abilities during the night. During the day, you are given one vote that you may use toward lynching a specific player, or choosing not to lynch.

You win if the town eliminates all opposing factions.

Please send me a PM indicating you have received your role, understand it, and are ready to play!
---
popsofctown Role PM wrote:Welcome to Precision Mafia.

You are a
Townie
. You are sided with the town.

As a Townie, you have no specific abilities during the night. During the day, you are given one vote that you may use toward lynching a specific player, or choosing not to lynch.

Additionally, you have a Commander ability. As a Commander, you will be informed, by me, how many command points are left in your pool, if any, after every night phase. You have been assigned 2 bonus command points, in addition to your normal 3.

You win if the town eliminates all opposing factions.

Please send me a PM indicating you have received your role, understand it, and are ready to play!


The main theme I was going for was a game where players would be cautious about voting and using their powers, lest they have keep one of their teammates from getting information, or, God forbid, stop a lynch. In a way, this worked... just too well.

The1fifi
didn't help matters. I think it goes without saying that I was completely heartbroken when he made such an obvious post outting his partner. I was tempted to intervene right then and there, but it wasn't the town's fault that The1fifi slipped up. Additionally, I truly thought the mafia still had a chance to talk their way out of it. Maybe I'm naive, but I still don't think The1fifi was purposefully trying to harm the game. I really think he just honestly thought that would throw people off. Needless to say, I will not be looking to join any future games with him, as a Moderator or a player.

When
Elscouta
replaced Cruciare, he did so with a lot of enthusiasm. I had thought that he would bring this to the game a little more than he did. I was very excited when he started planning out a strategy for talking his way out of a lynch, and I even PM'd Spyrex at one point saying that, at the very least, it would cause the town to hesitate from a "sure thing" lynch. When Elscouta went on V/LA, I got a bad feeling. When he essentially gave up without giving it a try, I was heartbroken again. In a way I can't blame him, I know it would've been tough on anyone to replace into that situation. I do wish, however, he would've came to me before throwing in the towel.

Cobalt
played very well, given the circumstances. I felt very bad for him, but the Backup Commander role wasn't really assigned out of pity. I had it typed up for the unlikely situation of the scum team losing its Commander early on. To be fair though, the night actions couldn't have gone worse for the town on Night 2. Cobalt gets props for taking it all the way, and for having the courage to shoot for the Commander on Night 2.

As for the town, far be it from me to act as though I have all the answers to the outcome to this game. Like most of you I image, I really didn't expect the town to lose it after The1fifi gave away his partner. In a way though, it kind of did a disservice to the town that the first two mafia were so easily found. Like
Nikanor
said towards the end of the game, having no vote patterns to look over must've been an extremely difficult hurdle. I can't really blame the town, Elscouta and The1fifi were both pretty reasonable lynches. There was nothing to argue about! The1fifi just continued to dig a deeper grave for himself and his team, so the scumhunting portion of the game just fell by the wayside. It got so bad, that
pops
started really railing hard against the balance of it mid-D2. That, Elscouta throwing his hands up, and
Almaster
putting his feet up really provoked me. Although I still saw the town winning the game at that point, I did see a possibility of the Masons hitting the scum team, and pops (the last town Commander at that point) being shot. I was glad
Fate
came in to defend me a little bit, because that really started getting me upset.

In any case, the CP never really played that big of a role in the game. Ideally what I wanted to happen was a scenario like this,

"Player A sounds kind of scummy for this. FoS for now."
"Player B, you are being hypocritical, I FoS you."
"I'm so sure that I'm right I'm going to
vote: Player A
!"
"Wow, you are burning a CP for that?!
Vote: Player B
."
"Player C, why did you just use a vote... BIG FOS: Player C."
"Player A is more scummy than Player B!"

...etc. But the entire town was so united during the first two days that that never seemed to get a chance to happen. And, like I said, there was a good reason why the town kind of stuck together and never really broke off from one another: The1fifi. I think the only big exception to this, and it wasn't even very big, was when
bv310
kept hinting that he needed some CP for his Masons, but it wasn't really necessary due to the fact that the votes were strictly controlled. It was just hard to think of a reason not to take out The1fifi or Elscouta. The
Seacore
shot in the beginning of the game took me by surprise, but I guess it ended up for the best. I wanted Almaster to have the opportunity to shoot during the Day so that town would have something else to discuss that was more "out in the open" than the CP stuff.

Anyways, it's hard for me to weigh the balance here. I really feel as though The1fifi and Elscouta put their hands on the scale, so to speak. I still like the idea of command points, although as the game progressed I kept thinking of all the different roles that could've been added to mess around with it more. I wanted there to be a few different power roles, but it was hard to come up with "useless" power roles.
McGriddle
's role was one meant to be kind of useless, as it was just sort of created on the spot.
Iecerint
's role was meant to be a little more involved, but after dying so quickly he didn't really get a chance to mix it up any. The most difficult thing though was trying to guess what an appropriate CP number would be. I spoke with Spyrex about many different ways to tackle it, but I settled on the base + bonus. The bonus was the factor meant to keep it from being too predictable, but the base was the factor meant to keep it within the frame of discussion. I didn't want the players too paranoid because of it, but I didn't want them to think it was trivial either. By D3 there was little point in using it any longer, but I of course continued to keep tally.
Cobalt wrote: This game was broken from the start. Remember when R_C added that "only 10 votes per day per person" rule? That was because I pointed out in pregame that uncapped burning made the game town-broken, and it was still a little town broken.
Yeah, that was something I hadn't realized until you brought it up, but I wanted to keep it high because the bonus CP was meant to counteract any "burning". As we saw though, it didn't really end up being a factor.
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Post Post #770 (ISO) » Mon Mar 29, 2010 6:14 am

Post by Elscouta »

RedCoyote wrote:When
Elscouta
replaced Cruciare, he did so with a lot of enthusiasm. I had thought that he would bring this to the game a little more than he did. I was very excited when he started planning out a strategy for talking his way out of a lynch, and I even PM'd Spyrex at one point saying that, at the very least, it would cause the town to hesitate from a "sure thing" lynch. When Elscouta went on V/LA, I got a bad feeling. When he essentially gave up without giving it a try, I was heartbroken again. In a way I can't blame him, I know it would've been tough on anyone to replace into that situation. I do wish, however, he would've came to me before throwing in the towel.
My V/LA wasn't a strategic move or a give-up thing. I really had an unexpected V/LA. Things might have played differently if I could fakeclaim from the day start. I only threw the towel because there was nothing I could do to avoid a lynch, and doing so could only help the town by creating discussion. It's a bit sad to say this, but throwing the towel was probably the optimal play for me.

The setup was insanely for the town. Two town commanders? Even in my worst dreams I didn't though of such a thing. Town didn't do it, but as I said in the QT, the best strategy for the town was : N1 determine the number of points of town. N2 perform a triple/quadruple investigation by making people burn (1,) 2, 4 and 8 CPs and ask all town power roles to perform no action. This would have just meant an instant win for the town.
I'm town. Please lynch someone else.
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Post Post #771 (ISO) » Tue Mar 30, 2010 10:02 am

Post by AlmasterGM »

gg mafia.
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Post Post #772 (ISO) » Tue Mar 30, 2010 4:47 pm

Post by popsofctown »

I'm so ticked at you guys. D3 McGriddletown was so obvious. And I dunno about the rest of what happened.

@Elscouta: I couldn't get people to have enough faith in breaking the setup to get power roles to stop shooting and such, which would be needed for mass investigation.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #773 (ISO) » Tue Mar 30, 2010 5:06 pm

Post by Iecerint »

Yeah, pops is right. I'm frankly surprised scum didn't have an ability that would have messed with the plan Els is indicating.

Agreed @ McGriddle.
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Post Post #774 (ISO) » Tue Mar 30, 2010 6:55 pm

Post by RedCoyote »

You're making quite a bit of assumptions there. The bonus CP were never intended to be static, and varied quite considerably with each passing day. pops/fhq/fifi didn't get much of a chance to see this, but Cobalt certainly did.

In retrospect though, I think I would want more CP manipulation by individual roles. Sometime early on in the game, and someone probably mentioned this at one point, a scum role (heck, even a town one too), was thought up that could alter the opposing team's CP. More variables like that I think would continually undercut the idea that CP could be used as an investigation device.

The difficulty was/is walking the line between it being trivial and it being unrealistically demanding on the town.

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