Mini 922 - Mafia in Mo Town [Game Over]


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Post Post #775 (ISO) » Thu Mar 11, 2010 3:55 am

Post by Zachrulez »

EBWOP
Zachrulez wrote:The only problem with no lynching is that we go from 2 misplaced town votes leading to a quick hammer to only one misvote leading to such. It takes away any room for error.

It's a matter of deciding whether the next NK is going to really help the town that much or not.

Personally, I think we should lynch Nikanor and see where we're at after that. (And maybe
mislynch
no lynch then.)

Yeah, I'm pretty confident that Nikanor will flip scum. (Moreso than the other reads I mentioned yesterday)
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Post Post #776 (ISO) » Thu Mar 11, 2010 4:22 am

Post by xRECKONERx »

@Everyone:

In your opinion, was the Neto wagon scum driven?
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Post Post #777 (ISO) » Thu Mar 11, 2010 7:24 am

Post by Nikanor »

Well considering
I
drove it for the most part, I'm going to say no.
@Zach: Your case is still crap. Please think of something better if you're just going to piggyback kthx.
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Post Post #778 (ISO) » Thu Mar 11, 2010 7:31 am

Post by Zachrulez »

Nikanor wrote:Well considering
I
drove it for the most part, I'm going to say no.
@Zach: Your case is still crap. Please think of something better if you're just going to piggyback kthx.
I disagree. I think a clear pattern is emerging regarding your play.

http://www.mafiascum.net/forum/viewtopic.php?t=12859

http://www.mafiascum.net/forum/viewtopic.php?t=13337

I'm still reeling from letting you get away with your lurking in Sotty's game... not this time...
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Post Post #779 (ISO) » Thu Mar 11, 2010 7:45 am

Post by Zachrulez »

I am also going to point out that I inquired yesterday as to why Neto and Lowell were being run up, and no one bothered to respond/answer it.

Nikanor in particular chose to attack my lack of understanding rather than explain it to me.

If possible, I'd like the Lowell portion of that question answered this time around.

To me his play looks very much like tweed mafia and if the reasons for for wanting his lynch are the same as they are in that game... then I don't think it's a particularly great lynch.
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Post Post #780 (ISO) » Thu Mar 11, 2010 7:45 am

Post by Nikanor »

Lol. You still insist that I was lurking in this game, eh?
If you want to see a game where I was town and lurked, and even said something equivalent to 'I need to catch up on these walls of text,' look no further than a game you should already be fairly familiar with: Mini 847. Here is the post where I said I needed to catch up.
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Post Post #781 (ISO) » Thu Mar 11, 2010 7:52 am

Post by Zachrulez »

You're distorting a bit with that link.

For example in my game it didn't take you over 17 pages to actually bother to post any content or do any kind of scumhunting whatsoever. (And actually checking my game, my game reached 17 pages QUICKER than this game did.)

Also, you actively complained about the rate of posting in this game, something you didn't do there.

So why exactly did it take you 17 pages to actually start playing the game Nikanor?
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Post Post #782 (ISO) » Thu Mar 11, 2010 8:02 am

Post by Nikanor »

Zach wrote:(And actually checking my game, my game reached 17 pages QUICKER than this game did.)
No it didn't. Your game took eleven days to reach page 17. This game took seven days to reach page 17. I'd like to know how you'd make this mistake.

Also, I have a job now. I didn't have a job then.
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Post Post #783 (ISO) » Thu Mar 11, 2010 8:06 am

Post by Zachrulez »

Nikanor wrote:
Zach wrote:(And actually checking my game, my game reached 17 pages QUICKER than this game did.)
No it didn't. Your game took eleven days to reach page 17. This game took seven days to reach page 17. I'd like to know how you'd make this mistake.

Also, I have a job now. I didn't have a job then.
Okay, the game started on Feburary 9th. For whatever reason I thought it started on the first.

Still... similarly paced game, and you had no trouble posting content in mine.
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Post Post #784 (ISO) » Thu Mar 11, 2010 8:10 am

Post by Zachrulez »

Zachrulez wrote:
Nikanor wrote:
Zach wrote:(And actually checking my game, my game reached 17 pages QUICKER than this game did.)
No it didn't. Your game took eleven days to reach page 17. This game took seven days to reach page 17. I'd like to know how you'd make this mistake.

Also, I have a job now. I didn't have a job then.
Okay, the game started on
Feburary 9th
February 10th. For whatever reason I thought it started on the first.

Still... similarly paced game, and you had no trouble posting content in mine.
Went by the mod's first post. Being a replacement sucks.

If you want to get all semantical on that, I could compare your first 7 days of posting in this game to the first 7 of mine.
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Post Post #785 (ISO) » Thu Mar 11, 2010 8:15 am

Post by Zachrulez »

You made 15 posts in this game in the first 7 days.

Not a single one did any scumhunting.

In comparison, in my game, you posted 23 times in the first 7 days, and were scumhunting from iso post 1.

Get the idea?
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Post Post #786 (ISO) » Thu Mar 11, 2010 8:20 am

Post by Nikanor »

Zach wrote:I have a job now. I didn't have a job then.
This.
If you really want to lynch me on meta, go for it. I'm telling you it's a bad idea, though.
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Post Post #787 (ISO) » Thu Mar 11, 2010 8:22 am

Post by Zachrulez »

Whether or not you have a job doesn't really have anything to do with anything.

You can read the first few pages of both games and the difference in your approach is strikingly obvious.
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Post Post #788 (ISO) » Thu Mar 11, 2010 8:26 am

Post by Nikanor »

Zach, I work nights. And when I work nights I'm gone for 12 hours at a time. So yes, it does have to do with everything.
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Post Post #789 (ISO) » Thu Mar 11, 2010 8:27 am

Post by Nikanor »

I didn't really want to link to this game, but here's an example of something that is probably a lot closer to my play in this game.
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Post Post #790 (ISO) » Thu Mar 11, 2010 8:27 am

Post by Zachrulez »

Something I would say if I was scum wrote:Zach, I work nights. And when I work nights I'm gone for 12 hours at a time. So yes, it does have to do with everything.
Seriously, I have the exact same excuse.
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Post Post #791 (ISO) » Thu Mar 11, 2010 8:31 am

Post by Zachrulez »

And none of it has stopped you from responding to my attacks.
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Post Post #792 (ISO) » Thu Mar 11, 2010 8:33 am

Post by Nikanor »

That's because it's morning, obviously.
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Post Post #793 (ISO) » Thu Mar 11, 2010 8:34 am

Post by Zachrulez »

Nikanor wrote:Well considering
I
drove it for the most part, I'm going to say no.
@Zach: Your case is still crap. Please think of something better if you're just going to piggyback kthx.
Saaaaay... why don't you tell us who you think is scum?

Wow me with some impressive analysis that you've been lacking all game.
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Post Post #794 (ISO) » Thu Mar 11, 2010 12:25 pm

Post by Lowell »

Wait, are people really no lynching? Why are we (a) assuming 3 scum, and (b) assuming town doesnt have something like a doc to fight back? Also, do we think scum are goint to knock out one of our leading suspects overnight? Won't scum just get a free offing of someone generally agreed to be town? You really think scum are kicking themselves right now that we've discovered this awesome strategy?

No lynch is pointless at best, terrible at worst.
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Post Post #795 (ISO) » Thu Mar 11, 2010 1:10 pm

Post by KittyMo »

Image

[2] No Lynch - (xRECKONERx, hitogoroshi)

[0] AlmasterGM - ()
[0] almightybob - ()
[0] Espeonage - ()
[0] hitogoroshi - ()
[0] Lowell - ()
[0] Nikanor - ()
[0] xRECKONERx - ()
[0] Zachrulez - ()
[6]
Not Voting
- (AlmasterGM, almightybob, Espeonage, Lowell, Nikanor, Zachrulez)

With
8
alive, it's
5
to lynch!

Last edited by KittyMo on Thu Mar 11, 2010 1:33 pm, edited 1 time in total.
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Post Post #796 (ISO) » Thu Mar 11, 2010 1:12 pm

Post by Espeonage »

a) It is the most logical number of scum.
b) More information is always useful and noone is clear in this game, yet. All of us have suspicion on us. therefore less potential mislynches is better.

No Lynch
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Post Post #797 (ISO) » Thu Mar 11, 2010 1:18 pm

Post by hitogoroshi »

Lowell wrote:Wait, are people really no lynching? Why are we (a) assuming 3 scum
3 scum is the case in the majority of these set-ups. Even if it wasn't, the precautionary principle seems to be prudent here.

and (b) assuming town doesnt have something like a doc to fight back? Also, do we think scum are goint to knock out one of our leading suspects overnight? Won't scum just get a free offing of someone generally agreed to be town? You really think scum are kicking themselves right now that we've discovered this awesome strategy?
I alluded to this in my last post - it'd be different if we had a single player virtually everyone had a town read on, but from what I see we have no 'confirmed townie'-esque players and the scum really won't have a choice but to shoot someone that at least a couple of people find suspicious. This will also give us another confirmed townie's worth of reads.

And it's not about the scum kicking themselves - it's just that a no lynch is
less bad
than the alternative.

I don't know about the rest of you, but I don't have an 100% scum read on anyone. Not Nik, and (despite your shenanigans at the end of D2) not even you, Lowell. If someone else has a read that they're willing to pin everything on (since we're probably in MYLO) vote and give me a case why, but as it stands I think no lynch is the best move here.
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Post Post #798 (ISO) » Thu Mar 11, 2010 5:05 pm

Post by xRECKONERx »

Lowell wrote:Wait, are people really no lynching? Why are we (a) assuming 3 scum, and (b) assuming town doesnt have something like a doc to fight back? Also, do we think scum are goint to knock out one of our leading suspects overnight? Won't scum just get a free offing of someone generally agreed to be town? You really think scum are kicking themselves right now that we've discovered this awesome strategy?

No lynch is pointless at best, terrible at worst.
I'm sorry, this logic is awful.

a) Please point me to a 12 player game with one NK every night and anything other than 3 scum. It's pretty much standard at this point - for every exception to the rule, I can find twenty that follows is.

b) If town has doctor, then they'd only have a 1/7 chance to select the right target (assuming no self-protects)... and what if THEY get targeted?

Now, let's be smart and start using non-scum-motivated logic: a no lynch guarantees that we won't lose overnight AND any protective roles could still stop the kill. If we lynch today (which, if we did, I'd be coming at you with a vengeance at this point) then we're risking killing a townie and given scum the win overnight.
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Post Post #799 (ISO) » Thu Mar 11, 2010 5:14 pm

Post by Lowell »

Aight whatever. I'm not sure I buy this, but let's just get this done then and get to tomorrow before everyone quits.

vote no lynch

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