Mini 936 - BANG! - Game Over


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Post Post #275 (ISO) » Thu Mar 11, 2010 1:59 am

Post by DocPotter »

This is a hard game to figgure out. It's harder than I suspected to sort out the scummy from the rest of the stuff. Time for iso reads.

I'm thinking that the mystery shots must be from both the renegade and the outlaws. I suspect that both groups will have different requirements on when the Sherif dies which could explain the different targets, and both could have hidden shots as a scum ability. Not sure how that works with the beat down though. Could there be a seperate scum card deck or something?
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Post Post #276 (ISO) » Thu Mar 11, 2010 2:04 am

Post by easjo682 »

seems unlikely, the card games isn't set up like that and it would be kind of unfair if there were separate decks.
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Post Post #277 (ISO) » Thu Mar 11, 2010 2:49 am

Post by DocPotter »

Mod, is it possible to get a 'bullet status'. ie: what shots are heading where and if they've been countered?

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Post Post #278 (ISO) » Thu Mar 11, 2010 4:08 am

Post by farside22 »

Bullets heading to people

morph (2)
Crazy (1)
kmd (1)
Dedicated scribe (1)


Life points lost:


McG (1)
DocPotter (3)
Kast (0)
morph (3)
eas (0)
kmd (0)
yawetag (0)
EB (0)
Dedicated Scribe (0)
crazy (0)
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Post Post #279 (ISO) » Thu Mar 11, 2010 9:06 am

Post by Crazy »

Play: Dodge


I'll make a point to read/post later; I just noticed I had a shot coming towards me.
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Post Post #280 (ISO) » Thu Mar 11, 2010 10:01 am

Post by animorpherv1 »

what? I lost 3 LP already?

AND there are 2 bullets coming toward me?

This is stupid. And I know you won't belive me, but I'll claim and pull up my breadcrumb.

claim: deputy
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Post Post #281 (ISO) » Thu Mar 11, 2010 10:02 am

Post by animorpherv1 »

animorpherv1 wrote:So, they deputy will semi-randomly use ALL his bullets in an attempt to out last the Sherriff?
This was my seriously bad attempt at crumbing.
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Post Post #282 (ISO) » Thu Mar 11, 2010 10:03 am

Post by ElectricBadger »

*facepalms*

Bye.
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Post Post #283 (ISO) » Thu Mar 11, 2010 10:17 am

Post by animorpherv1 »

ElectricBadger wrote:*facepalms*

Bye.
good bye.
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Post Post #284 (ISO) » Thu Mar 11, 2010 11:03 am

Post by farside22 »

animorpherv1 wrote:
claim: deputy
Red alert
Red alert

Rule 1 has been broken this game is now on pause
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Post Post #285 (ISO) » Thu Mar 11, 2010 11:25 am

Post by farside22 »

morph - deputy -Tequila Joe


Was found dead as a sound bolt of lighting from the sky struck him where he sat.

He twitched a bit and the mod declared another lighting bolt to strike him dead to ensure his death.

The next person to claim anything but what rule 1 stated will be banned from any game I mod.
Last edited by farside22 on Thu Mar 11, 2010 11:48 am, edited 1 time in total.
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Post Post #286 (ISO) » Thu Mar 11, 2010 11:31 am

Post by farside22 »

Day 3 now begins.

Life points lost:


McG (1)
DocPotter (3)
Kast (0)
eas (0)
kmd (0)
yawetag (0)
EB (0)
Dedicated Scribe (0)
crazy (0)
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Post Post #287 (ISO) » Thu Mar 11, 2010 11:45 am

Post by McGriddle »

Play Beer: On myself
lol.
Wins/Losses - 99/15

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Post Post #288 (ISO) » Thu Mar 11, 2010 1:23 pm

Post by DocPotter »

Play Carbine
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Post Post #289 (ISO) » Thu Mar 11, 2010 1:58 pm

Post by McGriddle »

what is carbine doc?
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Post Post #290 (ISO) » Thu Mar 11, 2010 2:13 pm

Post by McGriddle »

@ mod: I will be V/LA until at least saturday night.


I am going to
Play: Beer on myself
and
Play: Missed on myself
if the carbine was a shot. If not, disregard the miss play please.
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Post Post #291 (ISO) » Thu Mar 11, 2010 2:36 pm

Post by Kast »

@Mod-

Could you share the reason why claiming is a modkill offense in this game? Seems unnecessary at the moment...

@All-
-2 dead deputies is not good. If anyone else has the brilliant idea to claim deputy, stifle it and claim town instead.

-I'm not thrilled about players, especially questionable ones, playing guns that let them shoot the sheriff.

-Let's kill the person who actually has an informational tie with another player. I'm also going to burn a card on Crazy since he is probably the next most suspicious (after the McGriddle/DocPotter pair) in my eyes atm.
Shoot: DocPotter
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Post Post #292 (ISO) » Thu Mar 11, 2010 3:00 pm

Post by farside22 »

Kast wrote:
@Mod-

Could you share the reason why claiming is a modkill offense in this game? Seems unnecessary at the moment...
It was my choice to have that in the game.
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Post Post #293 (ISO) » Thu Mar 11, 2010 3:26 pm

Post by easjo682 »

Man I go to bed and that's when things happen!
well,
Play: jail on yawetag

Play: Dynamite

Jail card: This card can not be played on the sheriff. This will lock a person up so they can not shot till they roll a 1 on a d6. He can still play miss and try and hid behind a barrel if he get’s shot at
Dynamite: Place this card in front of you. Role 2 d6. If you role a 1 and 5 the dynamite will explode and take 3 life points from you.
If it does not explode place the card to the person on your right. The dynaminte goes around the table till it explodes.
Original Roll String: 2d6
2 6-Sided Dice: (1, 3) = 4
[/dice]
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Post Post #294 (ISO) » Thu Mar 11, 2010 3:41 pm

Post by farside22 »

The sheriff shoots at doc potter 3 times.
The deems Crazy unworthy of playing any cards in front of him.

In the mean time Eas locks up yawetag and brings out some dynamite.
He passes onto Kast (the sheriff)
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Post Post #295 (ISO) » Thu Mar 11, 2010 3:58 pm

Post by DocPotter »


Play Derringer target Eas
Shoot Eas
shoot Eas
shoot Eas
Shoot Eas


Derringer: Shot at any player in the game and take one of their actions (actions will be randomly selected by the mod)
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Post Post #296 (ISO) » Thu Mar 11, 2010 4:05 pm

Post by farside22 »

Doc potter shoot at Eas
Before Eas can react he choose a random card from here

I will send both players the card taken and received via PM
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Post Post #297 (ISO) » Thu Mar 11, 2010 4:08 pm

Post by DocPotter »

Play Bang, target Eas
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Post Post #298 (ISO) » Thu Mar 11, 2010 4:11 pm

Post by farside22 »

Bullets going towards a player


DocPotter (3)
Eas (6)


Life points lost:


McG (0)
DocPotter (3)
Kast (0)
eas (0)
kmd (0)
yawetag (0)
EB (0)
Dedicated Scribe (0)
crazy (0)
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Post Post #299 (ISO) » Thu Mar 11, 2010 4:19 pm

Post by Kast »

@DocPotter-
Is there a reason you shot Eas so much?
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M: 8/2/1
O: 0/3.5/0

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