Mini 905- Mafia in Sienna OVER


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Post Post #675 (ISO) » Wed Mar 10, 2010 1:45 pm

Post by Ythill »

In the QT, Sotty wrote:I also wouldn't be against a Ythill simply because he is a good player.
And LOLing @ Thesp thinking I was the JK. :)

The one place where this scum-win hinged on bad townie play was on the day after I died. It was quite obviously MYLO. Why the hell didn't someone suggest mass claim?
Record:
Town 10W/15L
Scum 4W/1L
Other 2W/2L
Newbie 1L


"So yeah, it is a sign from the angels." ~CooLDoG
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Post Post #676 (ISO) » Wed Mar 10, 2010 1:53 pm

Post by Fate »

6 Players? Hmmm. I suppose MyLo didn't cross my mind. Especially since I didn't think there would be 4 scum total.

That would be the only feedback I had, was that scum was pretty strong this game. If it were three goons and a SK it might be doable, but a RB'er may have tipped the balance.
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Post Post #677 (ISO) » Wed Mar 10, 2010 3:08 pm

Post by Sotty7 »

*High fives to Thesp and Pman*

I had fun in this game. Fate did kinda freak me out when he came in and basically nailed the scum team. Heh. Still I thought we played well and were pretty lucky to off the SK as quick as we did. The last night was filled with lots of second guessing but we rolled with the right choices in the end. As soon as the town was happy to settle on two scum members on that last day I was quite happy not to address that subject ever again :lol:

Thanks for Modding Darkstrike. I thought you did a good job, thumbs up from me.
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Post Post #678 (ISO) » Wed Mar 10, 2010 4:03 pm

Post by Ythill »

Sotty wrote:...and were pretty lucky to off the SK as quick as we did.
Hey. Finding the SK wasn't luck.
Record:
Town 10W/15L
Scum 4W/1L
Other 2W/2L
Newbie 1L


"So yeah, it is a sign from the angels." ~CooLDoG
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Post Post #679 (ISO) » Wed Mar 10, 2010 4:04 pm

Post by Sotty7 »

My bad ;)
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Post Post #680 (ISO) » Wed Mar 10, 2010 4:13 pm

Post by Ellibereth »

YAY, worst/second-worst game on sight. I apologzie to everybody for epicly failing/playing like an idiot. I have no idea what I was on D1...
Bleh, at least some of my reads were right, for all the wrong reasons...
GG scum.
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Post Post #681 (ISO) » Wed Mar 10, 2010 4:14 pm

Post by Ellibereth »

EBWOP: And I can't spell "site"...
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Post Post #682 (ISO) » Wed Mar 10, 2010 5:51 pm

Post by dramonic »

muh ;(
I'm a hoot
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Post Post #683 (ISO) » Wed Mar 10, 2010 7:21 pm

Post by Oman »

Damn you Thesp, last time I play with you, scumbag!
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Post Post #684 (ISO) » Wed Mar 10, 2010 9:03 pm

Post by CrashTextDummie »

Bah, grats, scum. Teaches me to go with my gut, I pretty much had the whole scumteam on my radar at the beginning of D2.

Props also for figuring out I had a powerrole on N1, which quite frankly baffles me, as I don't think I played this game differently than any other (I usually suck balls whenever I play a game from the beginning, I'm much stronger when I replace in). I thought I played a terrible nightgame, I investigated MME N1 (!) and Oman N2 (!!), but at least now I realized that the scum simply outplayed me at night as well.

Painful loss, good game again.
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Post Post #685 (ISO) » Wed Mar 10, 2010 9:27 pm

Post by CrashTextDummie »

Some more notes:
I sent in an investigation for Thesp on N2, only to change my mind at pretty much the last minute. I HATE playing cop, so I debated with myself far too much. I wonder how the game would have gone, had I stuck to Thesp.

I investigated Moriarty on N3, mostly because I was desperate for a result, and he seemed like the most likely person to survive the night. As I said, desperation. The person I actually wanted to investigate was Sotty, but I feared coming up empty-handed again.

If I had realized that we were dealing with a 3 person scum-group, I would have investigated Fate. It was clear to me that I would have to claim if he came up town, as there's no way I could have defended him otherwise, and my claim wouldn't have been really strong, considering the two non-results I got. I generally don't investigate my top-suspects for that reason. Maybe I should reconsider that stance.

Sorry for the crappy play, town.
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Post Post #686 (ISO) » Wed Mar 10, 2010 11:52 pm

Post by Leafsnail »

Damn. Didn't think of 4 scum. I found the cop, but it didn't help much...
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Post Post #687 (ISO) » Thu Mar 11, 2010 2:23 am

Post by Ythill »

Record:
Town 10W/15L
Scum 4W/1L
Other 2W/2L
Newbie 1L


"So yeah, it is a sign from the angels." ~CooLDoG
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Post Post #688 (ISO) » Thu Mar 11, 2010 2:47 am

Post by Thesp »

Can we get the nightchoices, pretty please, mod? Thanks for running this game!
Darkstrike_11 wrote:the one thing I will say about this game is that the scum played out of their minds. They nailed each power role, pretty much, and had all the control of where the game was going. It was like watching a townie train crash in slow motion.
Thanks, but I felt it was a bit of the opposite - it bothered me that all our nightkills were townies! And I swore there would be a jailkeeper in the game up until the end, which turned out to be quite wrong.
Ythill wrote:The one place where this scum-win hinged on bad townie play was on the day after I died. It was quite obviously MYLO. Why the hell didn't someone suggest mass claim?
Every time I'd check the thread that day, I would think, "I hope they don't suggest massclaim and no-lynch", which was probably the correct play.
Fate wrote:That would be the only feedback I had, was that scum was pretty strong this game. If it were three goons and a SK it might be doable, but a RB'er may have tipped the balance.
Doc/Cop is a pretty strong combo. If anything, I think another town role could have been added, but I don't think with Cop/Doc in the game you can take away the roleblocker.
Oman wrote:Damn you Thesp, last time I play with you, scumbag!
:cry:
CrashTextDummie wrote:Props also for figuring out I had a powerrole on N1, which quite frankly baffles me, as I don't think I played this game differently than any other (I usually suck balls whenever I play a game from the beginning, I'm much stronger when I replace in).
Perhaps it was a lucky guess - you looked like you were playing your cards very tightly to the chest, and I dunno, had a different feel about you than other players did. In any case, I'll just be happy that we managed to make it through!

Thanks to everyone for this game, I had a blast!
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Post Post #689 (ISO) » Thu Mar 11, 2010 3:48 am

Post by Darkstrike_11 »

I think that the scum team were a strong one, perhaps the inclusion of a roleblocker was a mistake. However I think it was the skill of the scum, not the set-up, which decided the match. Pretty much all the town power roles were neutralised early on. I don't think CTD got a meaningful cop investigation the entire game one way or another.

Here are the night decisions, as far as I recorded. Inform me if I got them wrong.

Leafsnail (Doc)

Night1: Protect Ythill
Night2: Protect Ythill
Night3: Protect CrashTextDummie
Night4: Protect CrashTextDummie

CrashTextDummie (Cop)

Night1: Investigate MyMilkedEek (unsuccessful)
Night2: Investigate Oman (successful)
Night3: Investigate Moriarty147 (successful)
Night4: Investigate Leafsnail (irrelevant!)

Wickedestjr (SK)

Night1: Kill Ythill

Sotty7 (Mafia Roleblocker)

Night1: Block CrashTextDummie
Night2: No block
Night3: Block Leafsnail
Night4: Block Leafsnail
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Post Post #690 (ISO) » Thu Mar 11, 2010 4:15 am

Post by Thesp »

Darkstrike_11 wrote:
Wickedestjr (SK)

Night1: Kill Ythill
what
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Post Post #691 (ISO) » Thu Mar 11, 2010 5:22 am

Post by Darkstrike_11 »

Thesp wrote:
Darkstrike_11 wrote:
Wickedestjr (SK)

Night1: Kill Ythill
what
what
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Post Post #692 (ISO) » Thu Mar 11, 2010 5:51 am

Post by Thesp »

Darkstrike_11 wrote:
Thesp wrote:
Darkstrike_11 wrote:
Wickedestjr (SK)

Night1: Kill Ythill
what
what
He claimed to kill pman5595.

That filthy scum. I can't believe he lied to us.
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Post Post #693 (ISO) » Thu Mar 11, 2010 5:55 am

Post by Leafsnail »

That's why I thought he wasn't a vig.

My guess is that my ripping into pman after his claim is what caused the scumteam to nail me as the doc. Is that why pman made such a horrible claim?

Also, this setup was pretty anti town. If the SK had stuck around, we could've lost on a single mislynch (we lost on 2 as it was). Then again, with the mafia playing this well, it would've barely mattered.
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Post Post #694 (ISO) » Thu Mar 11, 2010 10:05 am

Post by pman5595 »

privmsg.php?folder=sentbox&mode=read&p=947028

I felt Oman was significant enough to deserve a poem when killed.
Current Games: [url=http://www.mafiascum.net/forum/viewtopic.php?t=13952]Mini 957[/url]
Record: Town- 0W/0L, Mafia- 2W/2L, Other- 0W/0L
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Post Post #695 (ISO) » Thu Mar 11, 2010 11:06 am

Post by Leafsnail »

Best post in the game was:

http://www.mafiascum.net/forum/viewtopi ... 92#2116892

by the way.
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Post Post #696 (ISO) » Thu Mar 11, 2010 12:36 pm

Post by Ythill »

Leaf wrote: Best post in the game was:

http://www.mafiascum.net/forum/viewtopi ... 92#2116892

by the way.
:D Thanks. It made me grin when I thought of it. Bandwagon-driving is certainly my best townie skill, but my scumhunting isn't great so I normally try to find a good townie like Thesp (oops) to cooperate with.

I'm proud to have drawn two doc protects, the SK kill, and a mafia kill. Though absorbing the doc protect as a VT isn't good, it demonstrates that my meta is going in the direction I've been trying to take it: dynamic and obv-town. The only problem with it is when I get assigned a third-party role.

Is anybody going to 2nd the nomination I made?
Record:
Town 10W/15L
Scum 4W/1L
Other 2W/2L
Newbie 1L


"So yeah, it is a sign from the angels." ~CooLDoG
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Post Post #697 (ISO) » Thu Mar 11, 2010 12:57 pm

Post by pman5595 »

Ythill wrote:Is anybody going to 2nd the nomination I made?
I would second sotty and thesp... but I don't deserve to be on there.

and I haven't reached acceptance yet :)
Current Games: [url=http://www.mafiascum.net/forum/viewtopic.php?t=13952]Mini 957[/url]
Record: Town- 0W/0L, Mafia- 2W/2L, Other- 0W/0L
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Post Post #698 (ISO) » Thu Mar 11, 2010 1:03 pm

Post by Leafsnail »

Ythll wrote:Very Happy Thanks. It made me grin when I thought of it. Bandwagon-driving is certainly my best townie skill, but my scumhunting isn't great so I normally try to find a good townie like Thesp (oops) to cooperate with.
Mine would be "Not getting lynched", I guess. I somehow managed to avoid getting lynched after killing a vigilante with a Watcher seeing me (and only me) target him, and with the vig swearing I was the last scum player before he died (he'd already shot both my partners). I'm not sure how.
Ythll wrote:I'm proud to have drawn two doc protects, the SK kill, and a mafia kill. Though absorbing the doc protect as a VT isn't good, it demonstrates that my meta is going in the direction I've been trying to take it: dynamic and obv-town. The only problem with it is when I get assigned a third-party role.
Well, the only other PR I had to protect was CTD, and although I correctly identified him, the scum had already correctly identified me by that point :/.
Ythll wrote:Is anybody going to 2nd the nomination I made?
No, they deserve to rot in hell for making me lose


Yeah, sure.
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Post Post #699 (ISO) » Thu Mar 11, 2010 1:03 pm

Post by Leafsnail »

You reached acceptance only after you were hammered, pman :P.

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