Pick Your Power II - Looks like the wine is gone (SCUM WIN)


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Pick Your Power II - Looks like the wine is gone (SCUM WIN)

Post Post #0 (isolation #0) » Thu Feb 04, 2010 2:20 pm

Post by SpyreX »

http://www.mafiascum.net/forum/viewtopi ... 38&start=0

Draft List

Socrates (12,1)
Fate (13,4)
bouncy.bouncy (2,1)
Cobalt (2,10)
RayFrost (4,6)
Redcoyote (4,9)
Jack (7,2)
FeFiFoFum (7,11)
StrangerCoug (3,1)
The1fifi (3,7)
wolframnhart (3,7)
Devotress (8,3)
Porkens (8,9)
DocPotter (8,10)
Ellibereth (1,2)
Dramonic (1,1)
Hoopla (1,1)
TonyMontana (1,1)
Farside (6,3)
curiouskarmadog (6,12)
Pomegranate (6,4)
Faraday (6,4)

The Dead:

FeFiFoFum,
Town Universal Backup
, has been lynched D1
Cobalt,
Town Watcher
, has been shot N1
Dramonic,
Vanilla Townie
, has been shot N1
bouncy.bouncy,
Town Role Cop
, has been lynched D2
RedCoyote,
Vanilla Townie
, has been shot D2
RayFrost,
Town Tracker
, has been shot D2
Pomegranate,
Vanilla Townie
, has been lynched D3.
Porkens,
Vanilla Townie
, has been shot D3.
Farside,
Vanilla Townie
, has been shot D3.
Socrates,
Scum Cop,
was lynched D4.
DocPotter,
Vanilla Townie
, was shot D4.
Curiouskarmadog,
Vanilla Townie
, was shot D4.
Last edited by SpyreX on Wed Feb 24, 2010 6:00 pm, edited 8 times in total.
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Post Post #1 (isolation #1) » Thu Feb 04, 2010 2:20 pm

Post by SpyreX »

The island is in a reprieve. The Colonel is dead, but Verdot has taken up his mantle and all of its trappings.

So, once again, the festive atmosphere returns and one and all drink merrily.

Until, one night Verdot fills his cup and finds that it is...

BEER


"The wine is under attack again! It is time for us to go forth!"



-----

Deadline: February 15th, 10:30 PM PST

Reminder: ALL ACTIONS MUST BE IN BEFORE LYNCH
Last edited by SpyreX on Thu Feb 04, 2010 2:55 pm, edited 1 time in total.
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Post Post #65 (isolation #2) » Fri Feb 05, 2010 3:06 am

Post by SpyreX »

Yes, alignments were done by slot.

Just a friendly reminder:

You can send in conditional actions such as "If SpyreX flips scum, investigate Vi. Else, shoot myself"

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Post Post #69 (isolation #3) » Fri Feb 05, 2010 4:58 am

Post by SpyreX »

Queue Thread wrote:
If you /in I will PM you town or scum. AT THAT POINT if you may choose to give me draft numbers. Or, you can wait until they must be in.
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Post Post #133 (isolation #4) » Fri Feb 05, 2010 4:50 pm

Post by SpyreX »

If you /in I will PM you town or scum. AT THAT POINT if you may choose to give me draft numbers.
Or, you can wait until they must be in.
Note: The mafia will be able to talk
before the draft begin
s for a period of approximately 24 hours.
Hmmph
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Post Post #466 (isolation #5) » Sat Feb 13, 2010 6:50 pm

Post by SpyreX »

A Friendly Mod Request:

When you unvote, please say who you are unvoting (it helps me with my VC's yea I'm lazy wanna fight about it)
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Post Post #490 (isolation #6) » Sun Feb 14, 2010 9:36 am

Post by SpyreX »

TWO Friendly Reminders:

Deadline: February 15th, 10:30 PM PST

Reminder: ALL ACTIONS MUST BE IN BEFORE LYNCH


Prod has went out.
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Post Post #520 (isolation #7) » Mon Feb 15, 2010 9:01 am

Post by SpyreX »

Official Vote Count

Players needed to lynch: 12


Bouncy.Bouncy
- 2 - StrangerCoug, Porkens - (L-10)
Fate
- 1 - FeFiFoFum - (L-11)
FeFiFoFum
- 12 - Rayfrost, wolframnhart, Faraday, Hoopla, The1fifi, Ellibereth, Jack, Fate, TonyMontana, RedCoyote, Cobalt, Dramonic - (L-0)
Jack
- 1 - DocPotter - (L-11)
Pomegranate
- 2 - Socrates, Farside - (L-10)
The1fifi
- 2 - Devotress, Bouncy.Bouncy - (L-10)

Players not voting: curiouskarmadog, Pomegranate


FeFiFoFum,
Town Universal Backup
, has been lynched.


---

Dramonic,
Vanilla Town
, has been shot.

Cobalt,
Town Watcher
, has been shot.
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Post Post #521 (isolation #8) » Mon Feb 15, 2010 9:02 am

Post by SpyreX »

Official Vote Count


Players needed to lynch: 10


Players not voting: Bouncy.Bouncy, curiouskarmadog, Devotress, DocPotter, Ellibereth, Faraday, Farside, Fate, Hoopla, Jack, Pomegranate, Porkens, Rayfrost, RedCoyote, Socrates, StrangerCoug, The1fifi, TonyMontana, wolframnhart


New Deadline: February 25th, 10:30 PM PST
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Post Post #848 (isolation #9) » Thu Feb 18, 2010 11:51 am

Post by SpyreX »

Official Vote Count

Players needed to lynch: 10


Bouncy.Bouncy
- 10 - wolframnhart, RedCoyote, StrangerCoug, Faraday, Rayfrost, The1fifi, Porkens, Hoopla, Farside, Jack - (L-0)
Pomegranate
- 1 - Socrates - (L-9)
The1fifi
- 1 - Bouncy.Bouncy - (L-9)
wolframnhart
- 1 - Ellibereth - (L-9)

Players not voting: curiouskarmadog, Devotress, DocPotter, Fate, Pomegranate, TonyMontana


bouncy.bouncy,
Town Role Cop
, has been lynched.
RedCoyote,
Vanilla Town
, has been shot.
RayFrost,
Town Tracker
, has been shot.


It takes 9 to lynch


New Deadline: February 28th, 10:30 PM PST
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Post Post #988 (isolation #10) » Sat Feb 20, 2010 11:24 am

Post by SpyreX »

Official Vote Count

Players needed to lynch: 9


Pomegranate
- 9 - Porkens, Faraday, Socrates, Devotress, Jack, Farside, DocPotter, The1fifi, Fate - (L-0)
Socrates
- 1 - Hoopla - (L-8)

Players not voting: curiouskarmadog, Ellibereth, Pomegranate, StrangerCoug, TonyMontana, wolframnhart


Pomegranate,
Vanilla Townie
, has been lynched.
Porkens,
Vanilla Townie
, has been shot.
Farside,
Vanilla Townie
, has been shot.


Official Vote Count

Players needed to lynch: 7



Players not voting: curiouskarmadog, Devotress, DocPotter, Ellibereth, Faraday, Fate, Hoopla, Jack, Socrates, StrangerCoug, The1fifi, TonyMontana, wolframnhart


Deadline: March 2nd, 10:30 PM PST
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Post Post #1114 (isolation #11) » Mon Feb 22, 2010 7:29 am

Post by SpyreX »

Official Vote Count

Players needed to lynch: 7


Socrates
- 7 - Jack, The1fifi, Fate, DocPotter, StrangerCoug, Socrates, Ellibereth - (L-0)

Players not voting: curiouskarmadog, Devotress, Faraday, Hoopla, TonyMontana, wolframnhart


Socrates,
Scum Cop,
was lynched.
DocPotter,
Vanilla Townie
, was shot.
Curiouskarmadog,
Vanilla Townie
, was shot.


New Deadline: March 4, 10:30 PM PST
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Post Post #1304 (isolation #12) » Wed Feb 24, 2010 5:52 pm

Post by SpyreX »

Official Vote Count

Players needed to lynch: 6


Devotress
- 1 - The1fifi - (L-5)
StrangerCoug
- 6 - Fate, Jack, Faraday, wolframnhart, TonyMontana, Ellibereth - (L-0)
The1fifi
- 1 - StrangerCoug - (L-5)

Players not voting: Devotress, Hoopla


StrangerCoug,
Vanilla Townie
, has been lynched.
Wolframnhart,
Town Neighborizer
, has been shot.
Ellibereth,
Town One-Shot Governor
, has been shot.


Fate,
Town Bomb
, has been end-gamed.
Devotress,
Vanilla Townie
, has been end-gamed.
TonyMontana,
Vanilla Townie
has been end-gamed.


Socrates,
Scum Cop
, drinks the victory beer posthumously.
Jack,
Scum Vigilante
, cheers his fallen comrade with a mug of ale.
The1fifi,
Scum Vengeful Lynchee
, gets hammered on the cheap booze.
Hoopla,
Scum Vanilla
, does a fabulous keg stand.
Faraday,
Scum Empowerer
, is wearing a beer hat.


The wine is destroyed! The scum win!
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Post Post #1308 (isolation #13) » Wed Feb 24, 2010 5:55 pm

Post by SpyreX »

Socrates 12,1 Cop Cop
Fate 13,4 Bomb Bomb
bouncy.bouncy 2,1 Role Cop Role Cop
Cobalt 2,10 Watcher Watcher
RayFrost 4,6 Tracker Tracker
Redcoyote 4,9 Bomb Vanilla
Jack 7,2 Vig Vig
FeFiFoFum 7,11 Universal Backup Universal Backup
StrangerCoug 3,1 Bomb Vanilla
The1fifi 3,7 Vengeful Lynchee Vengeful Lynchee
wolframnhart 3,7 Neighborizer Neighborizer
Devotress 8,3 Role Cop Vanilla
Porkens 8,9 Bomb Vanilla
DocPotter 8,10 Vengeful Lynchee Vanilla
Ellibereth 1,2 One-Shot Governor One-Shot Governor
Dramonic 1,1 Universal Backup Vanilla
Hoopla 1,1 One-Shot Governor Vanilla
TonyMontana 1,1 Bomb Vanilla
Farside 6,3 Vengeful Lynchee Vanilla
curiouskarmadog 6,12 Watcher Vanilla
Pomegranate 6,4 Universal Backup Vanilla
Faraday 6,4 Empowerer Empowerer

-----

NIGHT 1
Jack VIG Dramonic Successful
bouncy. ROLE COP Rayfrost Successful - Tracker
Soc COP Hoopla Successful - SCUM
Farday EMPOWER Faraday Successful
Faraday KILL Cobalt Successful
Cobalt WATCH Socrates Failed, Dead
Rayfrost TRACKS Porkens Nowhere
Wolf NEIGHBOR Faraday / Fate Successful

NIGHT 2
bouncy ROLE COP Hoopla Failed, Dead
Jack VIG RayFrost Successful
Farday EMPOWERS Jack Successful
Hoopla KILLS RedCoyote Successful
Wolf NEIGHBOR RF/Wolf Failed, RF Dead
Rayfrost TRACKS Ellibereth Failed, Dead

NIGHT 3
Faraday EMPOWERS Jack Sucessful
Jack KILLS Porkens, Farside Succesful
Wolf NEIGHBOR Wolf / Soc Succesful

Night 4
Faraday EMPOWERS Jack Successful
Jack KILLS DocPotter, CKD Successful

Night 5

faraday EMPOWERS Jack Successful
Jack kills Wolf and Ellibereth Successful
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Post Post #1309 (isolation #14) » Wed Feb 24, 2010 5:59 pm

Post by SpyreX »

Well, after the draft needless to say I thought town was going to have an uphill struggle.

And, god, I was right.

The only one that really surprised me this whole game was no one piping up D4 and going "wait, the chances of him being vig at this point aren't that great and the vig is obviously scum so YES we need to leave him alive and find that damn vig."

The draft was a hoot. Apparently no one wants to take the Hippocratic Oath these days. I think that hurt.

---

THAT SAID:

Overall thoughts?
What would you change?
What would you keep?

I know the impact of scum being able to talk before the draft really helped. A lot. Even more than I thought it would - with that said, although the scumteam played well Hoopla by far gets my MVP of this game. He, really, ran this show and ran it well. Kudos.
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Post Post #1315 (isolation #15) » Wed Feb 24, 2010 6:39 pm

Post by SpyreX »

For the next one I was thinking of going back to two scumgroups. Thoughts on that?

Additionally, I was half tempted (like I mentioned in the dead thread) http://www.quicktopic.com/43/H/iDRnGRqFYPcT to do a setup where there are two scum leaders that through ???? pick their teammates. Thoughts?
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Post Post #1317 (isolation #16) » Wed Feb 24, 2010 7:21 pm

Post by SpyreX »

I toyed with the backup and I've decided against it for my PYP. ;) It spoils a lot of the fun of the draft.
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Post Post #1322 (isolation #17) » Wed Feb 24, 2010 7:38 pm

Post by SpyreX »

Ohh yea and Fate pretending to be Porkens is the best thing I've ever seen ever, btw.
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Post Post #1364 (isolation #18) » Thu Feb 25, 2010 9:32 pm

Post by SpyreX »

I probably, after seeing how this went, will limit the discussion beforehand.

However, 17-5 means if the vig isn't scum there is a lot of room for a scripted plan to implode - that was the key swing.

I don't think the town played badly but I do think the scum played well on top of having an arsenal.
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Post Post #1365 (isolation #19) » Thu Feb 25, 2010 9:35 pm

Post by SpyreX »

"Oh"

I just read this. I mean, obviously my first reaction is anger. Then I feel as if, 'well people are human.'

Then I just feel sad. Like we lost the game on a fluke
Mistakes do happen and that is definitely the biggest I've made modding. That said - the net result was the town coming out fast and hard on Soc which was good. But, then you got caught up in the cop scenario which (especially in this setup) really shouldn't have taken as much weight as it did.

It's a bit of a stretch to say the game was lost on a fluke - the biggest threat would have been them nailing the bomb with the vig but they had you pretty solidly pegged early.
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Post Post #1366 (isolation #20) » Thu Feb 25, 2010 9:39 pm

Post by SpyreX »

Note: I do need to find the right balance to limit because watching the scum strategize pre-game was one of the better parts in my opinion.

I'm just not sure what the right balance is - part of it still that gets me is vig slipping that low; I consider that a first tier ability that should have been double-picked (like cop in a setup with no counters) before 7. Definitely over role cop and probably over tracker as well.
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Post Post #1369 (isolation #21) » Fri Feb 26, 2010 2:18 pm

Post by SpyreX »

I'd prefer adding an extra townie or two to keep the scum-talk draft if people really think it was unbalanced. But seriously, it can be fixed with a bit more care towards what roles are allowed in the game. When is the next one SpyreX? Are you doing one for the 08 scummers?
MORE townies? 17-5 I thought was scary enough. I'd need more input.

I could totally do one late march (I'm on vacation 13-21st) for the 08'ers if thats what we've decided on.

I love input on what roles work and dont.

I'd love to find a good way to keep the pre-chat. Maybe give the town a pair of masons?
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Post Post #1375 (isolation #22) » Fri Feb 26, 2010 9:26 pm

Post by SpyreX »

Its an open setup. He could hand me that list and I could turn around and use it and he could play. ;)

That said, I'll definitely think about it. While I love JOATS (and I love me some JOATS and even watned a PYP based around JOATS) I'm not sure I like them in this setup. 2-shot vig works, I'm not sure what I think about weak doctor though.
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Post Post #1377 (isolation #23) » Sat Feb 27, 2010 8:16 am

Post by SpyreX »

Its more a personal taste than any balance issues - just something about multiple one-shots in this setup just seems off.
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Post Post #1381 (isolation #24) » Sat Feb 27, 2010 7:25 pm

Post by SpyreX »

I think, really, for the empowerer to work (and I do love that role) there needs to be more scum-sided roles (framer, driver, etc) so that there is a legitimate reason for town to utilize it.
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Post Post #1385 (isolation #25) » Sat Feb 27, 2010 10:10 pm

Post by SpyreX »

Ehh, no hidden.

I guess I meant more "town reasons to have an empowerer aside from stopping the scum from having it"

Which, I think, was part of why I liked 2 scumgroups - at that point most abilities benefit scum and town versus just stopping the other from having them.
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Post Post #1388 (isolation #26) » Sat Feb 27, 2010 10:18 pm

Post by SpyreX »

PYP 1 was multiple, thank you very much. :P

I'm still toying with ideas for it, overall.
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Post Post #1393 (isolation #27) » Sun Feb 28, 2010 7:18 am

Post by SpyreX »

I'm curious hoop - what is it about 2 scumteams you dont like?
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Post Post #1395 (isolation #28) » Sun Feb 28, 2010 8:43 am

Post by SpyreX »

Hell you could go all the way live and have odd AND even night vigs ;)

Hoopla makes a pretty convincing case, fo sho.
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Post Post #1412 (isolation #29) » Sun Feb 28, 2010 8:12 pm

Post by SpyreX »

I think I sorely need to bring back the bus-driver. That was one that was missing that would have been nice to have.

I've thought SOME about a massclaim like that - that almost ends up being an entire new discussion though for us to have. Looking at it like that I do kinda worry that it'd break the setup - and if thats the case, what would be the counterbalance?
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Post Post #1415 (isolation #30) » Mon Mar 01, 2010 5:43 pm

Post by SpyreX »

I just want to say thank you a lot for all the input. I really do appreciate it.

Hoopster I'll probably pick your brain a bit for the next one (and there will be more of these)
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