Masons
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rolandofthewhite F. the White!
- F. the White!
- F. the White!
- Posts: 1721
- Joined: August 28, 2004
- Location: hither and thither
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rolandofthewhite F. the White!
- F. the White!
- F. the White!
- Posts: 1721
- Joined: August 28, 2004
- Location: hither and thither
I disagree on this. In one of my favorite games (Sangreal Mafia by Phoebus, methinks), It came down to 3 Masons (DP, someone else, and I) and BlueSin, who was the Sangreal. We knew there was only one more scum left, but we thought it out and even though DP was in our Mason group, all signs pointed to him and we lynched him, and he was the last scum who was hiding in our group.
Basically, it makes it a lot more challenging and fun. You just have to remember not to take things for granted, and unless your role PM officially says "You are all pro-town", then always be cautious.Quiero hacer contigo lo que la primavera hace con los cerezos.-
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rolandofthewhite F. the White!
- F. the White!
- F. the White!
- Posts: 1721
- Joined: August 28, 2004
- Location: hither and thither
I knew the Illuminati and Freemasons were connected, but I didn't know if they would be THAT closely connected.Cadmium wrote:One of the scum groups were the Illuminati. Anyone who'd taken the time to read up a little on the theme would have found a connection with the Illuminati and the Freemasons. Because of this, at one point during designing, Phoebus and I almost removed the Illuminati member from the Freemasons in the hope the masons would go after their own.
I do admit it would have been funny if we had all turned on each other at the end because we thought too hard.Quiero hacer contigo lo que la primavera hace con los cerezos.
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