Mini 912 - Little Golden Mafia (OVER)


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Mini 912 - Little Golden Mafia (OVER)

Post Post #0 (isolation #0) » Mon Jan 18, 2010 9:27 am

Post by Riceballtail »

Little Golden Mafia


This is the story of twelve books that couldn't decide who was the favorite, and thus a fight began to erupt between them.

This is the story of those stories.

Still Being Read: (2/12)

MacavityLock -
Tootle (Untrackable Scum)
- Wins
peanutman -
Scruffy (Bulletproof Scum)
- Wins

Back On The Shelf:

Panzerjager -
Pokey Little Puppy (Vanilla Townie)
- Lynched D1
Limerickx
BridgesandBaloons -
Curious Little Kitten (Town Tracker)
- Ran Over N1
kunkstar7 -
Shy Little Kitten (Town Hider)
- Put to Sleep N1
Phlight -
Little Duck (Vanilla Townie)
- Lynched D2
chamber
wolframnhart -
Saggy Baggy Elephant (Vanilla Townie)
- Ran Over N2
dramonic -
City Mouse (Mason)
- Put to Sleep N2
lobstermania
DocPotter -
Tawny Scrawny Lion (Vanilla Townie)
- Lynched D3
DedicatedScribe
StrangerCoug -
Country Mouse (Mason)
- Ran Over N3
Trumpet of Doom -
Little Red Hen (Vanilla Townie)
- Put to Sleep N3
totallynotmafia -
Little Girl (from A Sleepy Story) (Serial Killer)
- Endgamed
Last edited by Riceballtail on Fri Mar 12, 2010 5:07 am, edited 19 times in total.
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Post Post #1 (isolation #1) » Mon Jan 18, 2010 9:28 am

Post by Riceballtail »

Rules:
Have fun! This is a game, and should be enjoyed as such.
Be active! It is expected that you post at least once every 72 hours. If you do not, you will be prodded. If you do not pick up this prod, and post within 48 hours of receiving the prod, you will be replaced. If you are prodded thrice in one day, you will be replaced regardless.
Do not talk about the game with anyone outside of this thread unless your PM states that you can, and if so, only when it is permitted.
Purple is the color for Mod communication in the thread. Please do not use it, or it will be changed.
To place your vote on somebody, place it in bold (ex:
Vote:RBT
). Unvoting is NOT required, but if you choose to do so, is done in the same fashion.
When you die, you're dead. You may have one "bah" post, which may contain no game-related content. After that, do not post again until the game has ended.
Vote counts will be mod-edited onto the top post of each page.
Deadlines will be enacted, should players request one, or I feel the game is not being active enough. They can be removed by mod decision only.

These rules are not final, and can be changed should I decide. If I change the rules, you will be notified in thread.

TOWN WIN CONDITION: "You win when all anti-town factions have been put back on the shelf"

Last edited by Riceballtail on Tue Jan 19, 2010 12:33 pm, edited 1 time in total.
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Post Post #2 (isolation #2) » Mon Jan 18, 2010 9:31 am

Post by Riceballtail »

All PMs are out, confirm in thread. Game will start when 11/12 have confirmed.
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Post Post #27 (isolation #3) » Tue Jan 19, 2010 12:36 pm

Post by Riceballtail »

Day one begins as of this post. All votes made previous are not counted.

With 12 players alive, it will take 7 votes to lynch.
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Post Post #98 (isolation #4) » Tue Jan 26, 2010 3:31 pm

Post by Riceballtail »

Chamber has not posted, and will be replaced by Wolframnhart.
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Post Post #130 (isolation #5) » Fri Jan 29, 2010 10:36 pm

Post by Riceballtail »

Yes, I can confirm that prods have been sent out. Watch for notifications in votecounts.
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Post Post #140 (isolation #6) » Mon Feb 01, 2010 5:12 am

Post by Riceballtail »

Mass prod and deadline coming soon.
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Post Post #147 (isolation #7) » Mon Feb 01, 2010 4:23 pm

Post by Riceballtail »

DS has now had enough time to return from his prod, and will be replaced.
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Post Post #152 (isolation #8) » Tue Feb 02, 2010 4:02 pm

Post by Riceballtail »

StrangerCoug replaces DedicatedScribe.

DEADLINE:2/20
Last edited by Riceballtail on Tue Feb 02, 2010 4:05 pm, edited 1 time in total.
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Post Post #186 (isolation #9) » Fri Feb 05, 2010 10:01 pm

Post by Riceballtail »

Panzerjager (7) - peanutman, totallynotmafia, StrangerCoug, MacavityLock, dramonic, Trumpet of Doom, Panzerjager


With an angry scowl, and a sudden pile-up of angry stares, Panzer decides to quickly and efficiently end the day and throws himself back upon the bookshelf. Upon doing so, it is seen that he was
Pokey Little Puppy (Vanilla Townie)
.

It is now N1, all night actions are due within 72 hours.

Thanks to BridgesandBaloons for replacing Limerickx.
Last edited by Riceballtail on Thu Feb 18, 2010 4:24 pm, edited 1 time in total.
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Post Post #187 (isolation #10) » Tue Feb 09, 2010 4:26 pm

Post by Riceballtail »

As morning dawns, you find two of your number to have been returned to the book shelf. Checking the numbers, you first find Kunkstar to be missing. After a search, you find that he had been moved to the shelf in his sleep. The other missing amongst you was one you'd barely noticed at all. BridgesandBaloons had very clearly been ran over however, and that scared everyone a little bit more.

Kunkstar7 -
Shy Little Kitten (Town Hider)
- Put to sleep N1
BridgesandBaloons -
Curious Little Kitten (Town Tracker)
- Ran over N1.

With 9 alive, it takes 5 to lynch.
Last edited by Riceballtail on Thu Feb 18, 2010 4:24 pm, edited 3 times in total.
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Post Post #198 (isolation #11) » Wed Feb 10, 2010 5:16 am

Post by Riceballtail »

Post 187 is updated with accurate role information and kill scene. Apologies for not being able to complete that on post. Also to Bridges for being replaced only to be NK'd.
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Post Post #238 (isolation #12) » Mon Feb 15, 2010 6:36 am

Post by Riceballtail »

Phlight (5) - Trumpet of Doom, dramonic, StrangerCoug, totallynotmafia, wolframnhart

After a quick day of discussion, you find that Phlight seems to be suspicious. "He came out of nowhere with all this information" you hear from the crowd. Quickly an angry mob forms, and they are put back on the shelf, while wishing the best for the rest of you.

Phlight -
Little Duck (Vanilla Townie)
- Lynched D2


N2 deadline: 2/18/10 - 17:30 GMT
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Post Post #239 (isolation #13) » Thu Feb 18, 2010 4:29 pm

Post by Riceballtail »

After another grueling night, you find that your numbers have dwindled down to six. Looking around for who was missing, you find that both dramonic and wolframnhart are missing. You find the shreds of wolf's cover strewn about, and attempt to piece them together. Upon a further search, you find dramonic sleeping in the corner.

dramonic -
City Mouse (Mason)
- Put to Sleep N2
wolframnhart
Saggy Baggy Elephant (Vanilla Townie)
- Ran Over N2

Day 3 begins.

With 6 alive, 4 to lynch.


Also, I apologize for not putting the spoiler tags in previously. I've been a bit overstressed the last few weeks, and forgot them for having to rush the day/night scenes.
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Post Post #290 (isolation #14) » Sun Feb 28, 2010 5:42 am

Post by Riceballtail »

Prodding MacavityLock and Lobstermania.
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Post Post #309 (isolation #15) » Thu Mar 04, 2010 8:12 am

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Replacing Lobstermania, prodding Peanutman.
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Post Post #311 (isolation #16) » Thu Mar 04, 2010 7:30 pm

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DocPotter replaces Lobstermania.
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Post Post #313 (isolation #17) » Thu Mar 04, 2010 9:06 pm

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All votecounts are placed at the top of each page.
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Post Post #342 (isolation #18) » Sun Mar 07, 2010 9:27 pm

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After arguing over what book the remaining ones claimed to be, it was decided that clearly one of the most commonly known ones must be the best to put back to the shelf today. Surely the entire argument of hunting specifically by names must be wrong. So, with much fuss and little time for remorse, DocPotter is sent back to the shelf.

DocPotter -
Tawny Scrawny Lion (Vanilla Townie)
- lynched D3


72 hours for all N3 actions.
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Post Post #343 (isolation #19) » Fri Mar 12, 2010 5:03 am

Post by Riceballtail »

After another grueling night, you find two more of your number missing.

StrangerCoug -
Country Mouse (Mason)
- Ran Over N3
Trumpet of Doom -
Little Red Hen (Vanilla Townie)
- Put to Sleep N3


Then there were three... and none of them wanted to share, but at that point, it was too late for totallynotmafia, as it turns out he wasn't actually mafia.

totallynotmafia -
Little Girl (from A Sleepy Story) (Serial Killer)
- Endgamed


Game Over!
Mafia Win!

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Post Post #352 (isolation #20) » Fri Mar 12, 2010 3:20 pm

Post by Riceballtail »

DocPotter wrote:RBT dropped the ball there then, which is sad.
I ran out of books at that point. That said, the fakeclaims provided were actually characters from the LGB series as I actually had picked these out from the books I have in my library from when I was a child. That said, I'm putting my more official mod notes up in a bit.
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Post Post #357 (isolation #21) » Sat Mar 13, 2010 5:12 am

Post by Riceballtail »

DocPotter wrote:RBT, did anyone review the game? Just asking as sometimes a second set of eyes can spot things that might stand out.
...
A fun game, thanks RBT. Have you considered running it as a large? There are over 500 titles from memory.
Yes, it was reviewed by Max. He thought I had significantly underpowered the town, and a lot of potentially negative roles became VTs. I remember having a voteless townie, a hated townie, and a politician all in this game at some point.

Poky little puppy - VT
(Beloved Princess)

Shy little kitten - Hider
Saggy Baggy Elephant - VT
(Immobilizer (Player cannot vote))

Tawny Scrawny Lion - VT
(Voteless Townie)

Little Duck - VT
(Hated Townie)

Curious Little Kitten - Tracker
Country Mouse - Mason
City Mouse - Mason
Little Red Hen - VT
(Politician)

Tootle - Scum - Untrackable
Scuffy - Scum - Bulletproof
Little Girl (Sleepy Story) - SK (NK Immune only)

The struck-through roles were the original setup, as I was trying to make this a vanilla-free game at the start.


As for question 2, perhaps, but my next modded game will probably be inventor mafia 2, and hopefully with enough interest that a large will be feasible.
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Post Post #358 (isolation #22) » Sat Mar 13, 2010 5:14 am

Post by Riceballtail »

Night Actions:

N1:
Kunkstar - No Action (dies)
TNM - Kill Kunkstar
Bridges - Track Kunkstar (dies)
ML - Kill Bridges

N2:
TNM - Kill Dramonic
Mac - Kill Wolframnhart

N3:
TNM - Kill Trumpet of Doom
Mac - Kill StrangerCoug
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Post Post #359 (isolation #23) » Sat Mar 13, 2010 5:25 am

Post by Riceballtail »

Overall, I was disappointed in the town's play. With a self-hammer and the amount of tunneling that happened, the town managed to secure themselves into bad lynches. I would have hoped that you would check that two NK's means you have to make your lynches important. D3 was the crucial lynch because you were in MyLo, depending on the NK situation. It wasn't based on liklihood of scum, and moreso a bad idea, watching it be perpetuated to scum levels.

TNM's claim surprised me, because I would have figured that he was obviously an SK for his N1 kill. Lynching him D2 would have bought the town another day. Same would be true of killing scum N3.

Overall the game was fun to read along with, and I hope you all enjoyed yourselves while playing. Scum did a great job of blending in, regardless of their disadvantaged two members. Thanks for playing, and look out for Inventor Mafia 2, coming to a large theme queue near you soon! :D

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