Pick Your Power - Game. Set. Match.


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Post Post #1475 (ISO) » Sun Jan 10, 2010 7:55 pm

Post by Cobalt »

not only did I target and lynch scum, I also called faraday as doc and chamber as bulletproof by N2.
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Post Post #1476 (ISO) » Sun Jan 10, 2010 8:06 pm

Post by chamber »

Someone remember this game when the 2010 scummy thread goes up, I likely wont.
Taking a break from the site.
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Post Post #1477 (ISO) » Sun Jan 10, 2010 8:34 pm

Post by Seacore »

That was a fantastic game,

And also, I rock with power roles. I've got to improve my scum hunting game as vanilla, but give me an ability and I'll get the most from it
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Post Post #1478 (ISO) » Sun Jan 10, 2010 8:43 pm

Post by TonyMontana »

This was a triumph.

Loved the draft setup, would love to play it again.
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Post Post #1479 (ISO) » Sun Jan 10, 2010 10:23 pm

Post by Devotress »

I thought the whole draft set up was a great idea.
I did a bad job boo me.

Point of interest I bus drived onto haylen because we thought haylen would be town, and not have a night power incase someone targetted me with track.
I think I said that in the graveyard quicktopic anyway, but.
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Post Post #1480 (ISO) » Mon Jan 11, 2010 12:00 am

Post by StrangerCoug »

Way to shoot myself in the foot.

Ah, well, there's next time.
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Post Post #1481 (ISO) » Mon Jan 11, 2010 1:58 am

Post by DrippingGoofball »

COBALT!!!!

*hugs*

You were, like, a frikkin' PSYCHIC VIG!!!

I'm very proud that the vote analysis netted Cruciare because he didn't stand out as scummy otherwise.

Note to self: play more games with Seacore.
Xylthixlm wrote:Both the people I started wagons on day 1 were scum. It was frustrating that the town was (rightly) refusing to lynch elvis, and the watcher made it impossible to night-kill her. If Devotress had managed to avoid the lynch for just one day she could have done the kill... but no. Frustrating.
You were scummy, and elvis as cop was not a good lynch from a town perspective.

Thank you Spyrex for running this game.
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Post Post #1482 (ISO) » Mon Jan 11, 2010 2:05 am

Post by DrippingGoofball »

I'm also amazed that I wasn't targeted at night... especially by the NKs.
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Post Post #1483 (ISO) » Mon Jan 11, 2010 4:33 am

Post by farside22 »

I think the only thing that surprised me was that no one picked RB or JK when picking roles. I thought for sure since I was so low on the pick that one scum would pick RB at least
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
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Post Post #1484 (ISO) » Mon Jan 11, 2010 8:26 am

Post by TonyMontana »

I was expecting the last scum to be someone more unlikely. Like DBG or Cobalt. I just felt we had too much luck, it couldnt keep up :p
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Post Post #1485 (ISO) » Mon Jan 11, 2010 8:39 am

Post by Vi »

HAHAHA

I saved Framer from falling into the evil clutches of... dramonic.

Oh well >.>
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Post Post #1486 (ISO) » Mon Jan 11, 2010 9:31 am

Post by dramonic »

my clutches arent evil, they're just misunderstood.
I'm a hoot
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Post Post #1487 (ISO) » Mon Jan 11, 2010 1:12 pm

Post by Plum »

I'm a bit disappointed that I had to replace out. It was frustrating even making my big catchup post because both of my buddies were somehow going down the tubes. Then stuff happened and I had to replace out.

My great glory was being second-lowest in the Draft order and netting Empowerer.
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Post Post #1488 (ISO) » Mon Jan 11, 2010 1:30 pm

Post by BloodCovenent »

Good game guys. I feel like i did rather poor this time around though. I look forward to the next game. Possible Pre-/in?
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Post Post #1489 (ISO) » Mon Jan 11, 2010 1:38 pm

Post by Pomegranate »

Yeah, it was really frustrating replacing out. I saw Plum's QT, and well, we obviously couldn't stay in the game from there.

Plum and I won't play together anymore, since it doesn't work. :(

Spyrex, I really liked the game. It was fast paced, and the town rocked. Though I wasn't part of the game in the end, I'm still proud of the town, and its voting record.

Pre-post edit: I just iso'ed DeathNote, as well as myself, and I made more posts than him, on my part of D1 alone. I feel like a part of the game after all.
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Post Post #1490 (ISO) » Mon Jan 11, 2010 1:40 pm

Post by Vi »

dramonic 1486 wrote:my clutches arent evil, they're just misunderstood.
That's what you WANT us to think.
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Post Post #1491 (ISO) » Mon Jan 11, 2010 1:43 pm

Post by SpyreX »

And no, no blacklists this game. But I might need a composition on "Why I shouldn't have the amazing amount of inactivity not be a factor in your mod-god ire" essays from SOME players should they want to play in more in the future. :P
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Post Post #1492 (ISO) » Tue Jan 12, 2010 2:13 am

Post by Fishythefish »

I really liked this idea, and I'd definitely be in for a similar game. Many thanks to Spyrex for modding, and for the town for being totally awesome.
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Post Post #1493 (ISO) » Thu Jan 14, 2010 10:25 am

Post by Benmage »

TonyMontana wrote:I was expecting the last scum to be someone more unlikely. Like DBG or Cobalt. I just felt we had too much luck, it couldnt keep up :p
Word. We did too well....
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Post Post #1494 (ISO) » Thu Jan 14, 2010 5:28 pm

Post by Faraday »

SpyreX wrote:



Future?

In the near future I am thinking about running this again (17 town - 5 mafia I think). That said:

- What roles would you like to see available?
- What roles should I nix?
- What overall should I change?
- What overall should I keep?

The next one I think I'm going to let the scum coordinate before the draft some. And, of course, I'm leaning on one big scumteam.

So, comments, concerns, questions, etc!
Man I loved the set-up as it was, there's not a whole lot needs changing really.

maybe change the roles up a bit, idk add in a regular bus driver? 1-shot dayvig? masonizer?
i liked most of the roles in it too, idk what you should leave out, I'll leave that up to you. :)
definitely one of my most enjoyable games on the site thus far though.
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Post Post #1495 (ISO) » Thu Jan 14, 2010 5:30 pm

Post by Seacore »

What would be the effect of not giving out roles before powers were chosen?
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Post Post #1496 (ISO) » Thu Jan 14, 2010 5:32 pm

Post by Cobalt »

Seacore wrote:What would be the effect of not giving out roles before powers were chosen?
everyone takes vig or jailer
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Post Post #1497 (ISO) » Thu Jan 14, 2010 5:33 pm

Post by Seacore »

except that they wouldn't


so you know, what effect apart from that effect that won't happen
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Post Post #1498 (ISO) » Thu Jan 14, 2010 5:47 pm

Post by Faraday »

Seacore wrote:What would be the effect of not giving out roles before powers were chosen?
Man I must be tired, but I can't make sense of this? Like don't make the set-up open @ the start?
I need to go to bed I think.
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Post Post #1499 (ISO) » Fri Jan 15, 2010 8:48 am

Post by SpyreX »

Seacore is saying do the draft before you know you're alignment.

Which I thought about - but there are some roles that are only helpful for scum and I'm not sure what it would do to balance if they got drafted HOPING they'd be scum.
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