I think semioldguy talks sense here- the randomization of a minority kill is really heightened if we start stuffing majority in by the masses. If minority goes in, opportunity lost, but nothing terribly negative.
R-SURVIVAL -- Game Over
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yabbaguy (O)ptimized
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There's probably aWYanker or some similarly named powerrole who can force people out.
I think semioldguy talks sense here- the randomization of a minority kill is really heightened if we start stuffing majority in by the masses. If minority goes in, opportunity lost, but nothing terribly negative.yabbaguy ~ Winning without actually winning.
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HackerHuck Mafia Scum
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I was wondering the same thing. It seems pretty clear to me that a random scum target is better than a "cleared" townie. We only need to be sure that there isn't the random scum with a daykill power. Do we want to do any targeted vigging, like voting someone up to L-1 and then vigging them instead of lynching? We could do that once or twice before lynching someone.Parama wrote:
It implies that at the very least, mafia won't know who's inside the safezone. At least the way I read it... the mafia don't know if their target is in the safezone or not, else it would be pretty pointless to target someone in the safezone... or at the very least it would lower their chance of NKing their target. I'm not sure about it but it's just the way I see it.Albert B. Rampage wrote:If your target is inside the safezone, a random pro-town player will die inside the safezone instead.-
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Nachomamma8 Devil in the Details
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This. I pretty much assumed that Gatekeeping duties were done in thread since Daykilling was aswell . But that's just something we'll have to wait for the mod to confirm.Cobalt wrote: I'm pretty sure the gate actions are public. There's nothing to suggest they aren't. Parama, that line looks like it means if the scum target someone in the SZ, a random non-scum person in the SZ will die. So putting protown people in the SZ is actually a good idea, as long as there's more than 1-2, as it forces scum to target someone else or get a randomized kill.
yabba, majority/minority is more keystrokes than town/scum"Playing with Nacho is like playing with a religious conservative." ~UncertainKitten
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ortolan Mafia Scum
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I suspect if there are town power-roles, they may need to be outside the safe zone in order to function. Otherwise game would be breakable by putting the PRs in with a bunch of other people.Currently modding Mole Mafia: http://www.mafiascum.net/forum/viewtopic.php?f=23&t=20529
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dramonic Survivor
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Back from vla. Reading up.lI'm a hoot
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Bogre Mafia Scum
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Listen, guys, I don't know what is up with all this speculation. Is it only me who thought that this game would just be that everyone had a daykill, find the scum? Without crazy other roles like yankers or whatever?ShowMurder, Corruption, Betrayal.
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bird1111 HeMafia ScumHe
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I thought the game would turn into a daykilling with very little if any scumhunting, does that count?Bogre wrote:Listen, guys, I don't know what is up with all this speculation. Is it only me who thought that this game would just be that everyone had a daykill, find the scum? Without crazy other roles like yankers or whatever?-
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semioldguy Mafia Scum
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Prod on Chamber pleaseHe hasn't posted yet.
Regarding the speculation, I don't think it particularly useful to go into discussion as to what power roles might be/do. It isn't an open setup, it is possible there could be power roles and let's just leave it at that.
@bird1111
It could still become that, though I am a little surprised no one has been shot yet. Good that it hasn't though, gives town a lot more power when we can shoot more constructively or with more information rather than just going trigger happy on each other.I'm such a good lover because I practice a lot on my own.-
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Ellibereth Deus ex Machina
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bird1111 HeMafia ScumHe
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QFT'ing this entire post. Especially the lack of kills being a good thing (I've seen far more games that went kill happy with daykills be a town loss then a town win, it was something like a 5-10% winning percentage)semioldguy wrote:Prod on Chamber pleaseHe hasn't posted yet.
Regarding the speculation, I don't think it particularly useful to go into discussion as to what power roles might be/do. It isn't an open setup, it is possible there could be power roles and let's just leave it at that.
@bird1111
It could still become that, though I am a little surprised no one has been shot yet. Good that it hasn't though, gives town a lot more power when we can shoot more constructively or with more information rather than just going trigger happy on each other.-
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bird1111 HeMafia ScumHe
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Scum Wins:
Expolosiva
Bad Idea Mafia
Bad Idea Mafia 2
Russian Roulette 2
Yosarians Nuke Games (3 in total)
Unreal Tournament Mafia
Worse Idea Mafia - Guardian fails
Marathon Bad Idea Mafias 1 and 2
The 3 games in the The Battle of Heaven Series
Town Wins:
Really Bad Idea
Russian Roulette 1 & 3
UT Prototype (Worst Idea)
Technically a draw, declared scum victory:
ebohanhar
I was off by a fair amount, 20% (not counting ebohanhar due to the draw being due to a horrible ruleset, still low though (though Battle of Heaven Series did not have daykills; though the town did lose due to being far too kill from what I understand, which is why I left them in)-
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Cobalt trollface.jpg
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DragonsofSummer Mafia Scum
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ortolan wrote:I suspect if there are town power-roles, they may need to be outside the safe zone in order to function. Otherwise game would be breakable by putting the PRs in with a bunch of other people.
This seems likely.
On another tangent why do you feel there is no pro town reason to go in the safe zone ort?"I want you to hit me as hard as you can."
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dramonic Survivor
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My perception from the queue's stuff was that the only roles were those in the opI'm a hoot
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Cobalt trollface.jpg
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HackerHuck Mafia Scum
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chamber Cases are scummy
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Albert B. Rampage Survivor
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Albert B. Rampage Survivor
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ortolan Mafia Scum
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If Gatekeeper puts someone into the safezone without telling us, gatekeeper is scum.
I already explained my reasoning. What do you think is the pro-town reasonDragonsofSummer (137) wrote:
This seems likely.ortolan wrote:I suspect if there are town power-roles, they may need to be outside the safe zone in order to function. Otherwise game would be breakable by putting the PRs in with a bunch of other people.
On another tangent why do you feel there is no pro town reason to go in the safe zone ort?forusing the safe zone?Currently modding Mole Mafia: http://www.mafiascum.net/forum/viewtopic.php?f=23&t=20529
Feel free to PM me to be ready in case I need a replacement.-
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DragonsofSummer Mafia Scum
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I don't think its protown or proscum in a void. I can see it being helpful to both depending on which faction currently controls the gate.ortolan wrote:If Gatekeeper puts someone into the safezone without telling us, gatekeeper is scum.
I already explained my reasoning. What do you think is the pro-town reasonDragonsofSummer (137) wrote:
This seems likely.ortolan wrote:I suspect if there are town power-roles, they may need to be outside the safe zone in order to function. Otherwise game would be breakable by putting the PRs in with a bunch of other people.
On another tangent why do you feel there is no pro town reason to go in the safe zone ort?forusing the safe zone?"I want you to hit me as hard as you can."
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ortolan Mafia Scum
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Nachomamma8 Devil in the Details
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Well, not necessarily.orlotan wrote: If Gatekeeper puts someone into the safezone without telling us, gatekeeper is scum.
The way I see it, I'm a doctor that can randomize NKs instead of preventing them completely. So, at the end of each night, I could throw my top town read and 2 neutral reads into the safezone OR 2 Town submitted names and one town read of mine. Then, my first post of the next day could name the three players that I put into the safezone the previous night; they then come immediately out of the safezone. Power is kept in check by the following system:
If a daykill fails that day and it's NOT one of the people I named, I get vigged. If a daykill fails that day and it IS one of the people I named, the person gets lynched; if they flip town, I get shot. If someone claims they weren't in the safezone in the first place, they get shot. If they flip town, I get shot. If someone claims they were in the safezone and I didn't name them, they get shot. If the shot doesn't go through, I get shot.
If I get NKed, elect the next scummiest member (but not one you would rather shoot/lynch instead) as Gatekeeper. Ideally, the power of the Gatekeeper is kept to a minimum and having a scum as Gatekeeper shouldn't benefit them at all; after all, the Gatekeeper's powers would primarily be in use during the night, and you can get some good reads from just who the Gatekeeper decides to put inside the safety zone.
Criticisms, comments, questions?-
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ortolan Mafia Scum
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semioldguy Mafia Scum
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I have explained several pro-town reasons for using the safe zone, none of which you have shot down, have you just completely ignored or missed these posts intentionally?ortolan wrote:I already explained my reasoning. What do you think is the pro-town reasonforusing the safe zone?I'm such a good lover because I practice a lot on my own.
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