"No sir, nothing like that."
"What, then? Psychologists?"
"No, sir. Mafia players."
KANSAS (
VIRGINIA (elvis_knits), Ordinary Active - Survived
HAWAII (TheButtonmen), Ordinary Active - Sent to the Attic Day Four
IOWA (
Phase: Game Over!
Deadline: -
- The other 4 will receive this one:You are [NAME], an ordinary active.
As such, you are completely clueless as to what is going on around you. I mean, youreallyhave no idea.
You win when all rogue actives have been eliminated.
- During the day, in addition to voting to lynch, players can also vote to imprint other players with a power, by posting in the formYou are [NAME], a rogue active.
Together with [NAME2], [NAME3] and [NAME4], you have broken free of the Dollhouse's brainwashing, and the four of you are determined to bring the Dollhouse down from the inside.
You may communicate in private at all times using the following link: MAFIA QUICKTOPIC
You win when the only survivors are rogue actives OR when it is inevitable that this will be the case OR if the number of rogue actives is equal to the number of ordinary actives at the start of a day, and no ordinary actives have any imprints.
We have to be careful about a player getting to a majority - just a simple imprint can be unvoted.So we have to be careful about handing out the imprints.
Are you trying to pull a fast one?I personally like the power root,at least for tonight,as scum hunting can become difficult for me with so many players I do not know. If we are to imprint tonight, we should imprint everyone as town would have twice as many night actions available to them compared to town. We can then claim some results, assuming they help us find scum or confirmed town, and imprint off that. For example, if we imprint everyone and I get a cop/investigative ability that I use on Elvis_knits that flips her town, then we can give her an imprint the next day.
They'll keep the first imprint and gain the second, though they'll only be able to perform one night action per night.SerialClergyman wrote:Iam, if scum gets a majority on two days, will they get 2 role actions? (keep the first imprint and get a second?) Or can they only ever have a max of one?
So if we go with this plan we have to do it on all subsequent days. And only if we are assured scum cannot retain more than one ability.SerialClergyman wrote: If scum EVER get a majority of imprints, they will forever keep those imprints - meaning if we give a role to everyone today, all the scum players will have a role for the rest of the game.
I think, given this information and the fact that there's 8 town and 4 scum, we should be as careful as possible about who we imprint.iamausername wrote:Rogue actives do not have the ability to night kill, unless they receive an imprint that grants this ability. Apologies for not making this clearer from the beginning.