Legacy of the Ancients Mafia (That's All, Folks!)


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Post Post #200 (ISO) » Mon Nov 09, 2009 1:11 pm

Post by xRECKONERx »

No. Because zwet will continue to be impossible to read the entire game.
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Post Post #201 (ISO) » Mon Nov 09, 2009 1:19 pm

Post by forbiddanlight »


Suggesting a vig of SSK is more likely scummy than townie. (you still get the kill, possibly without the special ability activation. Win/win for scum)
So, you assume the special ability is automatically going to help town? Can you tell me why?

Further, if I'm scum, I'm presumably giving up a free lynch of someone not on my team and risking one of my own getting lynched.

I disagree with your logic, but I don't see it as scum motivated.
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TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #202 (ISO) » Mon Nov 09, 2009 1:19 pm

Post by Xylthixlm »

Bogre wrote:
xRECKONERx wrote: Town-zwet is bad for town because he's a distraction/mislynch target.
And so lynching him if he's townie wouldn't be wasting the lynch?
Does seem like circular logic there, doesn't it. On the other hand, "zwet is actually useful if you don't try to policy lynch him" is pretty circular too - given present evidence it looks like he plans to
not
be useful as long as anyone is suggesting a policy lynch, which doesn't inspire me to want him alive.
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Post Post #203 (ISO) » Mon Nov 09, 2009 1:23 pm

Post by Xylthixlm »

forbiddanlight wrote:

Suggesting a vig of SSK is more likely scummy than townie. (you still get the kill, possibly without the special ability activation. Win/win for scum)
So, you assume the special ability is automatically going to help town? Can you tell me why?

Further, if I'm scum, I'm presumably giving up a free lynch of someone not on my team and risking one of my own getting lynched.

I disagree with your logic, but I don't see it as scum motivated.
If he's lynched, then the vig is free to possibly kill scum; if he's vigged then the lynch is free to possibly kill scum. I don't see how lynching him is any sort of advantage to scum.
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Post Post #204 (ISO) » Mon Nov 09, 2009 1:25 pm

Post by forbiddanlight »


If he's lynched, then the vig is free to possibly kill scum; if he's vigged then the lynch is free to possibly kill scum. I don't see how lynching him is any sort of advantage to scum.
Well, I'm assuming SSK isn't town, to be honest. Which isn't all that charitable but I don't wanna get jester screwed like what could have potentially happened in MS 3. Maybe I'm relying on past games too much but I think it's better to err on the side of caution. I do want SSK's answer though.
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TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #205 (ISO) » Mon Nov 09, 2009 1:28 pm

Post by Budja »

forbiddanlight wrote:

Suggesting a vig of SSK is more likely scummy than townie. (you still get the kill, possibly without the special ability activation. Win/win for scum)
So, you assume the special ability is automatically going to help town? Can you tell me why?

Further, if I'm scum, I'm presumably giving up a free lynch of someone not on my team and risking one of my own getting lynched.

I disagree with your logic, but I don't see it as scum motivated.
If SSK is town, it would help town assuming SSK knows what he is doing.
If he is not-town, we get a good lynch, which IMO trumps the risk of a bad scum ability.

I don't want to stop his special ability. Mafia might think it worth the risk to do so, assuming SSK town.
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Post Post #206 (ISO) » Mon Nov 09, 2009 1:30 pm

Post by Slicey »

xRECKONERx wrote:No. Because zwet will continue to be impossible to read the entire game.
Just because you can't read him doesn't mean nobody can read him.
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Post Post #207 (ISO) » Mon Nov 09, 2009 1:30 pm

Post by Budja »

Preview Edit:

Xyl's 203 is spot-on.
Fl's 204 explains our difference of position. I am more believing SSK town (probably also from previous games).
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Post Post #208 (ISO) » Mon Nov 09, 2009 1:31 pm

Post by forbiddanlight »

I see your point but...well, basically, I'm assuming he's not mafia, but that he's not town. That he's a third party that will benefit from dying. Which leaves Jester. And that his death will leave us with a very bad gift.

I suppose I'm bothered by the "Hay guys, lynch me, it's good" attitude from both zwet and SSK.
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TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #209 (ISO) » Mon Nov 09, 2009 1:39 pm

Post by Xylthixlm »

You're overthinking this.
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Post Post #210 (ISO) » Mon Nov 09, 2009 1:51 pm

Post by forbiddanlight »

You're overthinking this.
Am I? Well, odds are I can't stop the SSK lynch if we decide to do it. I just hope it doesn't end badly.

I did say I'd support it since we probably aren't avoiding it and the vig might be better used on say...zwet.

If my advice is taken of course.
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TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #211 (ISO) » Mon Nov 09, 2009 2:06 pm

Post by MafiaSSK »

Maemuki wrote:
dramonic wrote:Meh, I don't consider Mufasa as much of a metahell as Zwet.
Don't know bout Maemuki.
?
In any case, let's GTFO SSK. Especially when their could be a Jester.
? [2]

Well, there are three possibilities for SSK's attitude.

a. He's a jester.
b. He has a trigger-on-death ability. (could happen.)
c. His ability helps more scum than town

Which one is it, SSK?

Vote: MafiaSSK

How should lurkers be dealt with then?
Forceful replacement?
B. and possibly C too
Call me "SSK, or "ssk". Mafia is my father.
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Post Post #212 (ISO) » Mon Nov 09, 2009 2:08 pm

Post by MafiaSSK »

Slicey wrote:SSK, does it matter if we lynch you or NK you?
It's Day 0 and this wouldn't out any power roles.
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Post Post #213 (ISO) » Mon Nov 09, 2009 2:08 pm

Post by MafiaSSK »

Xylthixlm wrote:MafiaSSK, which of the following would be be best for the town (select one or more)?
  • Lynching you today
  • Vigging you today
  • Lynching you tomorrow
  • Vigging you tomorrow
  • None of the above
Lynch TODAY. Could be later but today's best as its D0.
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Post Post #214 (ISO) » Mon Nov 09, 2009 2:11 pm

Post by forbiddanlight »

Hmmm...I still don't like it.

Namely this:
B. and possibly C too
Do you mean your death triggered ability here?
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TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #215 (ISO) » Mon Nov 09, 2009 2:12 pm

Post by MafiaSSK »

My Ultimate activates on death which is Requiem of Innocence and my renumeration is not a kill, but I don't feel like saying what it is.
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Post Post #216 (ISO) » Mon Nov 09, 2009 2:14 pm

Post by forbiddanlight »

My Ultimate activates on death which is Requiem of Innocence and my renumeration is not a kill, but I don't feel like saying what it is.
Ok...

Hmm...I don't like it, but I'll accept it

Unvote, Vote SSK
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TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #217 (ISO) » Mon Nov 09, 2009 2:14 pm

Post by Mufasa »

mmm... you probably are like a vampire....
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Post Post #218 (ISO) » Mon Nov 09, 2009 2:23 pm

Post by Budja »

unvote, vote SSK
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Post Post #219 (ISO) » Mon Nov 09, 2009 2:25 pm

Post by Boxman »

Ehh, why not.

unvote, Vote: MafiaSSK
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Post Post #220 (ISO) » Mon Nov 09, 2009 2:49 pm

Post by Kise »

Kairyuu wrote:Don't bring grudges into this game, especially ones I can't properly defend againse because the game is still ongoing.
No grudge at all. At least... I don't remember any kind of beef. Sure, you make a catch-up post when raped into submission, but even in Death Note mafia you were in-and-out often.

Unvote; HOS: Kairyuu


FIRST HAND OF SUSPICION

Regarding SSK, I don't think he's a Jester. He does need to die though. Lynching or vigging, either will suffice. However... SSK, do you not have an Ultimate that you find useful to use, or can we assume it is death-triggered?

FOS
towards anyone who says I'm fishing. SSK wants to be a dead man, so fishing against that kind of player is null.
whoot1234 wrote:perhaps if SSK sacrifices himself day 0, tar comes back in the game :p

No, but I feel we get information from the lynch either way, but it still shouldn't be an automatic lynch.
Maemuki wrote:Wait, are you even
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?
whoot1234 wrote:my bad guys.
Image

Vote: whoot1234
, who comes from The Shadows.

On a more serious note, if SSK is to perish, it should be due to lynch, and zwet should hammer.

(^_^)

Unvote; Vote: MafiaSSK
They have escaped into the mansion where they thought it was safe.

Yet…
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Post Post #221 (ISO) » Mon Nov 09, 2009 2:49 pm

Post by SocioPath »

forbiddanlight wrote:Hmmm...I still don't like it.

Namely this:
B. and possibly C too
Do you mean your death triggered ability here?
It sounds like its a swingy ability.
Possibly either helping, or hurting town on its use.

If thats the case, then that wouldn't be a good reason not to use it.
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Post Post #222 (ISO) » Mon Nov 09, 2009 2:50 pm

Post by Kise »

Kise wrote:SSK, do you not have an Ultimate that you find useful to use, or can we assume it is death-triggered?
Don't re-answer this. Forgot to edit it out before posting.
They have escaped into the mansion where they thought it was safe.

Yet…
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Post Post #223 (ISO) » Mon Nov 09, 2009 2:53 pm

Post by forbiddanlight »


It sounds like its a swingy ability.
Possibly either helping, or hurting town on its use.

If thats the case, then that wouldn't be a good reason not to use it.
I suppose.
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Post Post #224 (ISO) » Mon Nov 09, 2009 2:55 pm

Post by Budja »

@Kise, your attack on Kaiyruu is quite odd. Of all the players I have known to lurk, I have never thought Kaiyruu was one of them.

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