Legacy of the Ancients Mafia (That's All, Folks!)


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Legacy of the Ancients Mafia (That's All, Folks!)

Post Post #0 (isolation #0) » Fri Nov 06, 2009 6:47 pm

Post by Tarhalindur »

Legacy of the Ancients Mafia


Moderator:
Tarhalindur
Backup Moderator:
bird1111

Long ago, when the stars were young
from our ancient spires many-towered
we walked among the stars like giants,
seeking all that could be found.

Our heyday was glorious
but our fall was terrible.
In the course of our exploration
we uncovered a truly alien species.

Though each of us tried to communicate
neither could understand the other.
From our misunderstandings came fear, and hatred
and so began the War of Light and Shadow.

Long we strove, long we fought
and in the end we drove them off.
We thought the threat was ended...
but it was not so.

In silence, they regrouped.
In the darkness, they schemed.
And when we returned to our ancient homes,
in secrecy, they followed.

The dark ones came to our hidden worlds
and saw in them perfection.
So began
the War in Heaven.


Game State:
Over, scroll down for details
































































The Living:
2) Sajin, The Captain, Ancient Tracker (formerly Ancient Neighborhood Watchman), Survived
16) malthusis, The Grey Lady, Ancient Vigilante, Bombed Day 1, Revived Day 3, Survived


The Dead:


21) Slicey, The Intern, Outsider Mason, Struck Down Day 0

5) MafiaSSK, The Child, Innocent Ancient, Vaporized Day 1
1) Kairyuu, The Mortician, Ancient Janitor (Hypnotized), Committed Psychic-Assisted Suicide Day 1
14) Boxman, The Archon, Ancient Arcanist, Slain Day 1

22) Bogre, The Seeker, Shadow Mafia Redirector, Suffered a Heart Attack Day 2

No Lynch Occured Day 2 Due to Day-Ending Modkill
15) Maemuki, The Celebrity, Ancient Kidnapper, Died Gloriously Day 3
11) dramonic, The Senior, Ancient Investigator, Died Gloriously Day 3

3) Trumpet of Doom (rep. Seraphim), The Security Officer, Ancient Observer, Suffered a Heart Attack Day 4
4) zwetschenwasser, The Paranoid, Bulletproof Ancient, Lynched Day 5
9) UncertainKitten (rep. forbiddanlight), The Innocent, Ancient Mirror Guard, Suffered a Heart Attack Day 5


The Obliterated:

18) Amished. (rep. Cobalt), The Outcast, Ancient Miller, Assassinated Day 1, Removed From the Game Day 1

12) DeathNote, The Apprentice, Shadow Mafia Enforcer, Lynched Day 1, Removed Himself From the Game Day 1

20) DragonsofSummer, The Usurper, Neutral Hypnotist, Bombed Day 1, Removed Himself From the Game Day 1

13) Budja, The Bouncer, Ancient Elite Bodyguard, Torn Apart in Wrath AND Struck Down Day 1, Removed Himself From the Game Day 1

10) xRECKONERx, The Ambassador, Outsider Diplomat, Assassinated Day 0, Removed From the Game Day 0, Modkilled Day 2

25) Kise, The Monk, Ancient Ascendant, Slain Day 0 Removed From the Game Day 2
24) animorpherv1, The Enduring, Ancient Redirector, Lynched Day 3
19) SocioPath, The Hunter, Shadow Mafia Redirector, Assassinated Day 2, Removed From the Game Day 3

8) Xylthixlm, The Hunter-Killer, Serial Killer, Lynched Day 3, Removed From the Game Day 4

17) Starbuck, The Intruder, Shadow Mafia Godfather, Lynched Day 4, Removed From the Game Day 5

7) Vaya, The Attache, Outsider Mason, Lost at Endgame
23) Snow_Bunny, The Jester, Outsider Harlequin, Lost at Endgame


The Not Appearing In This Mafia:

-1) Non Player Character, The Redshirt, Ancient Doomed NPC Character, Locked In a Malfunctioning Airlock Pregame

0) Tarhalindur, The Ascended, ModGod, Is Not Playing In This Game

-2), Vi, Dimensional Traveler, Not Appearing In This Mafia, Forced Out of This Plane of Existence Day 1

6) Mufasa, The First Officer, Ancient Neighborhood Watchman, Retconned (Modkilled), Autolossed, and Blacklisted Day 2 for a Violation of Rule 0.
Last edited by Tarhalindur on Fri Dec 11, 2009 2:07 pm, edited 27 times in total.
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Post Post #1 (isolation #1) » Fri Nov 06, 2009 6:48 pm

Post by Tarhalindur »

Rules:


<0> I am the Mod thy God. If a dispute arises, my decision is final. That said, I am not infallible - if I make a mistake or you have a question, please inform me of the problem (preferably via PM or bold text) and I will correct it.
<0a> Refusal to accept the moderators decision once the moderator has made it clear that the decision is final will be punished by modkill (if applicable) and blacklisting.
<0b> I may, at my discretion, opt to use a greater punishment than usual on one or more players, provided that there is a clear pattern of more than one player violating the same rule and that the player(s) to be punished more severely broke that rule more severely or frequently than other players.
<1> This is a game. I hope that you have fun. In return, I ask that you not have your fun at the expense of the other players in this game (in other words, don't be a jackass). Repeated or extreme violations of this rule will result in replacement or modkill.
<1a> Attempting to use loopholes in the rules to gain an advantage in the game is considered jackassery, and will be treated as such. This applies to things like encrypted codes, invisible text, editing and deleting posts, etc. Please, use your common sense!
<1b> If there is any question about whether something might break the rules, it's probably best if you don't do it or at least ask first.
<1c> Rule 1 is a catchall rule; it is intended to preemptively outlaw any action I consider clearly unacceptable that I have not explicitly outlawed elsewhere, or for assigning a lesser punishment when I feel that the usual punishment for a rule violation would be too harsh. I will do my best not to use the first aspect of this rule, but if I decide that something qualifies as a Rule 1 violation then it is a Rule 1 violation. (See also Rule 0.)
<2> If there is a conflict between a role and the rules, the role wins.
<3> Claiming that another player is your scumbuddy will result in a modkill. I have zero tolerance for scumbuddy claims.
<4> For this game, I am experimenting with the strength of my role-based anti-PM quoting strategies. This game is going to PERMIT mod PM quoting. Quote whatever you want (with one exception - see below).
<4a> All members of nontown factions have the Falseclaim ability ("At any time, you may send me an ability (or set of abilities) and a role name. If you do, I will make a fake role PM for you using the given name and abilities at the earliest possible opportunity. This is a Rapid Action (it resolves immediately upon receipt). You may use this ability any number of times. ") unless explicitly stated otherwise.
<4b> All members of nontown factions will be given a full safeclaim PM (including ability templating and a town win condition) prior to the start of the game.
<4c> Do not quote QuickTopic links under any circumstances. Violation of this rule will lead to modkill AT MINIMUM.
<5> You may not talk with other people about this game outside of the thread (but see Rule 2).
<6> This game will have a vote count and a FoS count. Each player will begin with 1 vote (but see Rule 2).
<6a> In a Normal game, the FoS count will have no effect on the game. Theme games make no such guarantee.
<7> To help the game run smoothly, votes and FoS'es should be made in bold text, and use the format Vote: XXXX and FoS: XXXX, respectively. An unvote and/or unFoS is required to remove a vote or FoS; to unvote or unFoS, please use the format Unvote: XXXX or UnFoS: XXXX.
<8> If a player or No Lynch has a majority of votes (or 50% of votes in the case of No Lynch), that player is lynched and cannot be unvoted. You may talk during twilight unless I state otherwise.
<9> Each game day will begin with a negotiable deadline of 2 weeks in place. At the end of each week, if I find the activity level in the game acceptable and the week does not end with the deadline, then I will extend the deadline by one week, to a maximum of twice the original deadline (a maximum of 4 weeks); the maximum deadlines are not retractable.
<10> If no one has reached majority by deadline, one of the following three things will happen:
a) If a majority of voting players are voting for a player, that player will be lynched.
b) If more than half of voting players are voting for one of two players, each of those players will send me a haiku. Whichever one is more amusing will be spared the rope. (Example: If thirteen players are voting out of 21, and 4 of those are voting for Player A and 5 are voting for Player B, Player A and Player B will need to send me haikus.)
c) If neither a) nor b) are applicable, No Lynch will occur.
<11> You may vote to No Lynch any number of times during the game. When at least 50% of voting players are voting No Lynch, No Lynch will occur. (To vote No Lynch, please use the format Vote: No Lynch. FoS'es for No Lynch will not be counted.)
<12> Don't drink and post, lest ye receive Public Humilitation. (This rule is an injoke and doesn't actually do anything.)
<13> This is an Twilight setup. Actions are sent during day and will resolve at end of day. There will be a brief twilight (12-24 hours) after lynch count is reached for players who want to wait to send in actions to do so.
<13a> When a player is lynched, that player may send in an ability prior to being lynched.
<14> When you die, stop posting. You may make a single "Bah!"/"Frak you!"/etc. post in the thread. You may not include game content in this post. In addition, once you are dead, please do not discuss the game with anyone other than the Mod until the game is over, as this makes the mod's life easier.
<15> All players need to post at least once every 72 hours, or inform me if this is not possible. If you do not post for 72 hours, you will be prodded. If you are prodded, then you will need to post something (a simple "/prodded" will suffice if you're short on time) within 72 hours or you will be replaced. You will receive an Official Warning the second time you fail to post for more than 72 hours. The third time you fail to post for 72 hours, you will be replaced.
<15a> If you have limited access, you need to post to this effect, either in V/LA or in the thread. If I prod you despite you declaring V/LA status, call me on it and I will be duly embarrassed.
<15b> If you post before I get around to handing out the prod, you avoid the prod.
<15c> Players who have a history of being lurkers may be Officially Warned for a first prod and replaced for a second.
<16> Players may only use one special ability per day (but see Rule 2). Passive abilities and factional abilities are not counted as special abilities for purposes of this rule.
<17> This game will start on Day 1 after all players have confirmed (by the method specified in their role PM).
<18> Any player who is modkilled loses the game unless I specify otherwise. I will modkill in either the fashion that I deem least damaging to the game state or the fashion that I deem most damaging to the modkilled player's faction, at my discretion.
<19> I reserve the right to add rules if necessary (or if I really, really want to).
<20> Okay, that's enough formal-sounding stuff. Good luck, have fun!

Game-Specific Rules:

<21> Each player has an Ultimate - a powerful 1-shot activated or triggered ability, or a passive ability that is functionally a triggered ability.
<22> Ultimates, in exchange for their power, have an additional cost in addition to counting towards the action limit. This cost is known as the Renumeration. A Renumeration has no effect until a player uses his or her Ultimate; once the Ultimate is used, the Renumeration then applies for the rest of the game.
<22a> When a player uses an activated Ultimate, that player's Renumeration becomes active (regardless of whether the ability succeeds) and applies for the rest of the game.
<22b) When a triggered Ultimate triggers or a passive Ultimate becomes applicable for the first time in the game, that player's Renumeration becomes active and applies for the rest of the game.
Last edited by Tarhalindur on Fri Nov 06, 2009 8:51 pm, edited 3 times in total.
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Post Post #2 (isolation #2) » Fri Nov 06, 2009 7:54 pm

Post by Tarhalindur »

A Brief List of Races


Note: All races can be factions, but not all factions can be races.


The Ancestors
- The Ancestors are nearly as old as the Ancients, possibly older. They are a wise and benevolent people, but for the most part have become mired in their past; a subset of Ancestor society (with possible ties to many Ancestor officials) desires to enact radical change, by force if necessary. The Ancestors' greatest achievement is their uplifting of many species on worlds in their domain; over a thousand races can trace their sentience to the Ancestors' handiwork (hence the name Ancestors, bestowed by some of their grateful creations).
The Ancients
- The Ancients are one of the oldest known civilizations, with a history dating back millions if not billions of years. They are famed in multiple galaxies for their great cities and starships of shining spires. Ouranos, the setting of our game, is an Ancient diplomatic outpost, a place of deals where diplomats, traders, and criminals of many species meet to do business.
The Ancients are the primary town faction in this game.

The Ascended
- The Ascended are not a single race per se. Instead, "Ascended" is a catch phrase for members of any race who have, in fine cliched science fiction style, Ascended to a higher plane of existence. Those who Ascend must recognize a code of conduct placed by the main school of Ascended thought, which largely prohibits the Ascended from interfering in mortal affairs (though exceptions may be granted for favors to those with special connection to the Ascended).
The Ascended are not a faction in this game, and there are no players in this game whose race is Ascended. The Moderator's race is Ascended.

The Balifids
- The Balifids are a cheery race of rodents with a disarming appearance. This cheesy appearance is, in fact, their greatest advantage - the Balifids are never taken seriously, so races that attempt hostile action against the Balifids quickly sue for peace when the Balifids show their hidden aggressive side. Moreover, the Balifids' appearance allows their spies access to places they would ordinarily never be allowed in, on the ground that they are "harmless". The Balifids are skilled diplomats and can often be found on diplomatic stations such as Ouranos.
The Devoted
- The Devoted are marked by their near-fanatical devotion to their gods (known as the Forsaken Ones; based on this, some have theorized that the Devoted are, in fact, the creation of the Forsaken) and the teachings of their religion. This is perhaps unfortunate, as their gods appear to be intolerant at best and outright xenocidal at worst. The Devoted occasionally will send diplomatic missions to other species, but these tend to be unproductive due to the rigidity of the Devoted mindset.
The Forsaken
- The Forsaken were once a civilization nearly as old as the Ancients or Ancestors. However, unlike most of the older races, the Forsaken found interacting with other species nearly intolerable (due to ingrained xenophobia and the government's strong intolerance of dissent). The Ancients defeated the Forsaken in a great war some time before the War of Light and Shadow, but occasionally relics of the civilization pop up to wreak havoc on the civilized universe...
The Eluders
- The Eluders are a race of shapeshifters, and relative newcomers to intergalactic civilization. Their shapeshifting originally evolved in order to allow them to escape the unusually ferocious predators of their homeworld, but has since been turned to a new cause: espionage. Beware - the Eluders' espionage abilities make up for their lack of military power, and their motives are unclear. Trust them at your peril.
The Gasbags
- The Gasbags are one of the species uplifted by the Ancestors. They have a strong relationship with their creators, having come to believe (rightly or wrongly...) that their purpose is the protection of those who uplifted them. Their alien psychology means that little else is known about this species.
The Guardians
- The Guardians are not so much a race as an order. They developed from an old Ancient order that concluded that the only way to fight the Shadows was with the Shadows' own abilities. The Guardians later took in members of many other races. The defining feature of a Guardian is the aura of Shadow power around them... an aura that grants great ability at the price of gradual corruption...
The Humans
- There are no Humans in this reality. This isn't a TV space opera, after all!
The Humans are not a race or faction in this game.

The Lost
- The Lost are, quite fittingly, lost. They are, like the Ancients and Ancestors, an old race; unlike the former, they passed out of known space long ago, in search of something unknown. Could they have come back? And if so, what is their aim?
The Melody
- The Melody are song made real. Everything about them (their culture, their speech, their goals) is determined by a song only they can hear. This has gained them a reputation for being nearly incomprehensible. The Melody has so far been a melody of peace... nobody knows what would happen if that melody changed to one of war...
The Mediators
- The Mediators, like the Balifids, are consummate diplomats. They excel at finding compromises and convincing both sides of a dispute to agree to that compromise. This makes them well-liked by almost all the races of the civilized universe. But could they have a hidden agenda?
The Minions
- The Minions are a relatively new race, created by an unknown hand for an unknown purpose. For the most part, the Minions are a peaceful people (with a reputation for being great dinner companions). However, when their masters activate unknown pathways within their bodies, they become cold-blooded killing machines and unstoppable invaders... which side will you see today?
The Observers
- The Observers' name is fitting. They view themselves are scientists and historians, concerned more with understanding why things happen than in trying to determine what happens. Some have, in fact, theorized that the Observers are from a parallel universe, and are studying this universe for a unknown purpose. But behind the Observers is a question... if the Observers are scientists, are they making reality into a controlled experiment behind the scenes?
The Other
- The Other are perhaps the most mysterious race in the known universe. Their purpose is as unknown as the meaning of their actions; even the most basic attempts at analyzing their psychology have failed so far. Their alien nature led to a great war between the Other and the Ancients in the fairly recent past, in which the Other were destroyed... or were they?
The Other, if they are in the game, are NOT a town faction.)

The Outsiders
- The Outsiders are another one of the old races, albeit one younger than either the Ancients or Ancestors. Their biology is radically different, adapted for functioning on very cold worlds; this difference of biology leads to a difference in mindset that can be difficult to breach. The Outsiders, like the Observers, are watchers instead of actors, content to sit aside and allow all but the greatest of events to play out... right?...
The Silicoids
- The Silicoids are one of the strangest species encountered. They view time very differently from most races (only natural, as they move much more slowly than most races and have difficulty understanding the fluid). They are comprehensible enough to have their place in civilization, but only just.
The Shadows
- The Shadows were, for the most part, once Ancients. However, they grew disgusted with aspects of Ancient society, and in their effort to distance themselves from the Ancients they attempted to understand the Other in a way no beings before them ever had. This attempt drove them mad, turning them into something between Ancient and Other and more horrible than either could ever be. Now they seek to undo the Ancients and impose their vision upon reality.
The Shadows, if they are in the game, are not a town faction.

The Traders
- The Traders gained their name through a history of profit, investment, and a sound business sense. They are the main engine behind the economy of the known universe, and nearly every transaction made has their hand in it at some level. This, of course, makes them the ultimate wild cards, loyal only to themselves; they would gladly fund both sides of a war if it would make them profit later...
The Undying
- The Undying are old, nearly older than reckoning; some believe they are older than the Ancients themselves. They are a spent people, broken by too many years of watching wars and fighting themselves. Most Undying now focus on Ascension, in the hope that rising to another plane of existence will relieve them of their sorrows.
The Walkers
- The Walkers are relatively young for an old race. They are a remnant people; their worlds were destroyed by war long ago, and they have taken to wandering reality looking for a new home. Their journeys make them invaluable for diplomats, historians, and spies seeking information. However, they have a dark side; their history has led to an ingrained paranoia, and they will do anything to ensure that as few Walkers die as possible.
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Post Post #3 (isolation #3) » Fri Nov 06, 2009 8:54 pm

Post by Tarhalindur »

It is now the Confirmation Stage. Role PMs are going out. Day 0 will start once at least 95% of players have confirmed.

Note: Rule 4 has been amended to prevent an obvious issue. QuickTopic links may not be quoted under any circumstances. All other aspects of PMs may still be quoted. (Note that quoting private information from other ongoing games falls under Jackassery.)
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Post Post #4 (isolation #4) » Sat Nov 07, 2009 6:27 pm

Post by Tarhalindur »

Beginning of Day 0


Even if you didn't know the name of this place before coming to it, the signs everywhere would educate you in short order. "Welcome to Ouranos Station. Enjoy your stay!" they say. But such a pithy phrase does no justice to what this station really means.

Ouranos Station is a trading station, built years ago in a backwater area of the galaxy. Since civilization runs thin so close to the rim, it swiftly became a place where shady businessmen, fringers, and outright outlaws could meet to buy, sell, swap stories, have a good time, and even recruit new partners. On Ouranos station, anything and everything became permitted, with two exceptions: respect the authority of the military command in charge of the station (in other words, don't try to take over the station), and don't do business with Shadows.

Ironically, it was this "everything goes" attitude that led to major government interest in Ouranos. Diplomats have great use for a place where secret deliberations can be held outside the public spotlight. Likewise, spies can use such a place for information gathering... either from black sources, or from spying on the diplomacy meetings. In time, these attractive features led to the establishment of clandestine embassies and the de facto conversion of the station into a hub of diplomacy.

Thus was created the dual nature of Ouranos: unofficial yet connected to official channels at the highest levels, famous yet unknown, lawless yet kept strictly under control, under the table yet home to many of the most sensitive official negotiations.

That nature has served Ouranos - and the races that make use of it - well for many years. Until today.

For the last few days, there had been a variety of odd accidents that had led some to question whether a sinister hand might be at play. But they were all questionable... all explainable without resorting to assuming a conspiracy. This is Ouranos, after all... accidents happen, and nobody really wants them to be investigated.

But the latest accident cannot be ignored so easily. Today, at 0500 hours,
The Redshirt
, one of the station's crew, was found in a malfunctioning airlock. Attempts to save his life were unsuccessful, and he died of asphyxiation.

Usually, something like this would be ignored. But
The Redshirt
was one of the station's crew. Moreover, the malfunctioning airlock had been checked for problems a mere two days ago; if the "accident" was due to a mechanical or computer failure, it should have been caught.

Most chillingly, however, was an odd program found in the airlock during a preliminary investigation. You can't be sure what it is, but it looks like a computer virus. Perhaps even... a
Shadow
computer virus.

And so, you must confront a dark possibility: that a conspiracy of persons unknown, be they Shadow or otherwise, has infiltrated this station in order to subvert or destroy it... that this conspiracy may intend to destroy every last person on this station... and, most chillingly of all, that the conspirators may still be hiding in your midst...

Moreover, you can't ask for outside assistance... this is Ouranos, after all...

Find the conspiracy. Discover its goals. Then destroy it... before it destroys you.


-1) Non Player Character, The Redshirt, Ancient Doomed NPC Character, Locked In a Malfunctioning Airlock Pregame


All but three players (Bogre, Cobalt, and Maemuki) have confirmed. It is now Day 0. Bogre, Cobalt, and Maemuki have 72 hours to confirm via PM or be replaced.
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Post Post #5 (isolation #5) » Sat Nov 07, 2009 6:34 pm

Post by Tarhalindur »

"Ancients, n. - One of the dominant species in the civilized galaxy, and the oldest known starfaring species. The Ancients are known for their emphasis on learning and relatively peaceful nature. Despite this, the Ancients have fought over seven wars in the past ten thousand years, including the long War of Light and Shadow that so decimated their civilization."

- Encyclopedia Universalis entry


The Zeroth Vote Count (aka the "In The Beginning..." Vote Count)


1) Kairyuu (0)
2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
5) MafiaSSK (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
10) xRECKONERx (0)
11) dramonic (0)
12) DeathNote (0)
13) Budja (0)
14) Boxman (0)
15) Maemuki (0)
16) malthusis (0)
17) Starbuck (0)
18) Cobalt (0)
19) SocioPath (0)
20) DragonsofSummer (0)
21) Slicey (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)
25) Kise (0)

Not Voting (26): Kairyuu, Sajin, Seraphim, zwetschenwasser, MafiaSSK, Mufasa, Vaya, Xylthixlm, forbiddanlight, xRECKONERx, dramonic, DeathNote, Budja, Boxman, Maemuki, malthusis, Starbuck, Starbuck, Cobalt, SocioPath, DragonsofSummer, Slicey, Bogre, Snow_Bunny, animorpherv1, Kise

Votes required to lynch:
????

FoS Count:

1) Kairyuu (0)
2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
5) MafiaSSK (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
10) xRECKONERx (0)
11) dramonic (0)
12) DeathNote (0)
13) Budja (0)
14) Boxman (0)
15) Maemuki (0)
16) malthusis (0)
17) Starbuck (0)
18) Cobalt (0)
19) SocioPath (0)
20) DragonsofSummer (0)
21) Slicey (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)
25) Kise (0)

Not FoS'ing (25): Kairyuu, Sajin, Seraphim, zwetschenwasser, MafiaSSK, Mufasa, Vaya, Xylthixlm, forbiddanlight, xRECKONERx, dramonic, DeathNote, Budja, Boxman, Maemuki, malthusis, Starbuck, Cobalt, SocioPath, DragonsofSummer, Slicey, Bogre, Snow_Bunny, animorpherv1, Kise

Current Deadline:
November 21, 2009 at ~6:00 P.M. GMT -6
First Mod Deadline Review:
November 14, 2009 at ~6:00 P.M. GMT -6

Begin Day 0!
Last edited by Tarhalindur on Sat Nov 07, 2009 6:41 pm, edited 1 time in total.
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Post Post #91 (isolation #6) » Sun Nov 08, 2009 10:22 pm

Post by Tarhalindur »

"Shadows, n. - The Shadows were originally a group of Ancient society that rejected the greater Ancient culture. This subculture became viewed as heretical by the mainstream of Ancient culture, and eventually left Ancient society altogether after societal pressure prevented them from expressing their views. The specifics of what happened to the Shadows after that is unknown, but it is believed that the group came to completely reject their heritage and instead assumed the mantle of the long-dead Others through means unknown."

- Encyclopedia Universalis entry, abriged


Note the update to first post. Tarhalindur is NOT a player in this game. - Tar


The Zeroth Vote Count (aka the "In The Beginning..." Vote Count)


1) Kairyuu (2) - Maemuki, Kise
2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (4) - dramonic, xRECKONERx, Xylthixlm, Mufasa
5) MafiaSSK (0)
6) Mufasa (2) - Boxman, Kairyuu
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (3) - Vaya, SocioPath, malthusis
10) xRECKONERx (1) - zwetschenwasser
11) dramonic (0)
12) DeathNote (3) - DragonsofSummer, Slicey, Budja
13) Budja (0)
14) Boxman (0)
15) Maemuki (3) - Starbuck, Snow_Bunny, Sajin
16) malthusis (0)
17) Starbuck (0)
18) Cobalt (0)
19) SocioPath (0)
20) DragonsofSummer (0)
21) Slicey (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)
25) Kise (0)
0) Tarhalindur (1) - forbiddanlight

Not Voting (7): Seraphim, MafiaSSK, DeathNote, Starbuck, Cobalt, Bogre, animorpherv1

Votes required to lynch:
14

FoS Count:

1) Kairyuu (0)
2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
5) MafiaSSK (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
10) xRECKONERx (0)
11) dramonic (0)
12) DeathNote (0)
13) Budja (0)
14) Boxman (0)
15) Maemuki (0)
16) malthusis (0)
17) Starbuck (0)
18) Cobalt (0)
19) SocioPath (0)
20) DragonsofSummer (0)
21) Slicey (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)
25) Kise (0)

Not FoS'ing (25): Kairyuu, Sajin, Seraphim, zwetschenwasser, MafiaSSK, Mufasa, Vaya, Xylthixlm, forbiddanlight, xRECKONERx, dramonic, DeathNote, Budja, Boxman, Maemuki, malthusis, Starbuck, Cobalt, SocioPath, DragonsofSummer, Slicey, Bogre, Snow_Bunny, animorpherv1, Kise

Current Deadline:
November 21, 2009 at ~6:00 P.M. GMT -6
First Mod Deadline Review:
November 14, 2009 at ~6:00 P.M. GMT -6
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Post Post #248 (isolation #7) » Tue Nov 10, 2009 12:50 pm

Post by Tarhalindur »

"Outsider, n. - An alien species hailing from the Kalida galaxy. The Outsiders are physiologically adapted for living in extremely cold environments (less than 50 degrees Kelvin). This radically different physiology gives the Outsiders a very different viewpoint, to such a degree that the Outsiders are only barely incomprehensible to most races. In particular, their goals remain unknown to other races."

- Encyclopedia Universalis entry (taken from Ancient Intelligence sources)


For those unfamiliar with the Tarhalindur ruleset: Unvotes are required. - Tar


The Second Vote Count (aka the "And The Rock Cried Out, No Hiding Place" Vote Count)


1) Kairyuu (1) - Maemuki
2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (1) - dramonic
5) MafiaSSK (12) - Vaya, MafiaSSK, Xylthixlm, DragonsofSummer, Sajin, Mufasa, Snow_Bunny, forbiddanlight, Budja, Boxman, Kise, malthusis
6) Mufasa (1) - Kairyuu
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
10) xRECKONERx (2) - zwetschenwasser, Slicey
11) dramonic (0)
12) DeathNote (0)
13) Budja (0)
14) Boxman (0)
15) Maemuki (1) - Starbuck
16) malthusis (0)
17) Starbuck (0)
18) Cobalt (0)
19) SocioPath (0)
20) DragonsofSummer (0)
21) Slicey (2) - xRECKONERx, SocioPath
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)
25) Kise (0)

Not Voting (6): Seraphim, DeathNote, Starbuck, Cobalt, Bogre, animorpherv1

Votes required to lynch:
14

FoS Count:

1) Kairyuu (0)
2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
5) MafiaSSK (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (1) - Budja
10) xRECKONERx (0)
11) dramonic (0)
12) DeathNote (0)
13) Budja (0)
14) Boxman (0)
15) Maemuki (0)
16) malthusis (0)
17) Starbuck (0)
18) Cobalt (0)
19) SocioPath (0)
20) DragonsofSummer (0)
21) Slicey (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)
25) Kise (0)

Not FoS'ing (24): Kairyuu, Sajin, Seraphim, zwetschenwasser, MafiaSSK, Mufasa, Vaya, Xylthixlm, forbiddanlight, xRECKONERx, dramonic, DeathNote, Boxman, Maemuki, malthusis, Starbuck, Cobalt, SocioPath, DragonsofSummer, Slicey, Bogre, Snow_Bunny, animorpherv1, Kise

Current Deadline:
November 21, 2009 at ~6:00 P.M. GMT -6
First Mod Deadline Review:
November 14, 2009 at ~6:00 P.M. GMT -6

Mod Scene forthcoming.
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Post Post #249 (isolation #8) » Tue Nov 10, 2009 1:03 pm

Post by Tarhalindur »

First Blood


As you discuss possible reasons why
The Redshirt
was killed - if there is a conspiracy, who it might contain, what its motives might be -
xRECKONERx
steps into the diplomat quarters to pick up one of his favorite drinks. A liquid helium concoction, he calls it, but you think he's joking.

Ambassadors go to and from the diplomat quarters all the time on Ouranos, so you think nothing of it.

At least, you think nothing of it until one of you notices about thirty minutes later that
xRECKONERx
hasn't actually come back from his quarters. The intercom blaring to life a minute later (asking for personnel to clean up a nasty odor in the diplomacy sector) doesn't ease your concerns at all.

Could
xRECKONERx
have met an untimely demise? You send a squad of station security personnel to investigate.

Their report is not pretty.
xRECKONERx
was found dead in his quarters, emitting a rather nasty smell. Whoever killed him was an expert - he was killed by a single cut into a soft spot on his encounter suit (and a very small one at that - the security personnel missed the cut on their first inspection of the body).

More interesting, however, is the reason for the smell.
xRECKONERx
was not the Ancient that his encounter suit suggested. The smell of his decaying body, the cooling unit in the encounter suit, and the quarters
xRECKONERx
were found in lead to only one conclusion: he was, in fact, a member of the
Outsider
embassy to Ouranos station - and a highly ranked
Outsider
diplomat at that. What would such an important person be doing on Ouranos station?

Could the
Outsiders
BE the conspiracy? It's certainly possible - their motives are alien enough...

But if so... who killed
xRECKONERx
? Perhaps more importantly, why?

The situation may be more grave than it first appeared.


10) xRECKONERx, The Ambassador, Outsider Diplomat, Assassinated Day 1


Vote Count reset. Day 0 continues.
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Post Post #250 (isolation #9) » Tue Nov 10, 2009 1:10 pm

Post by Tarhalindur »

"War of Light and Shadow, n. - A devastating war fought between the
Ancients
and the
Other
in the moderately recent past. The specifics of how the war began are lost to time and classified information databases, but it is believed that this conflict began when the
Ancients
attempted to colonize a galaxy that had, unknown to them, already been colonized by the
Other
. According to this theory, attempts to resolve the territorial dispute diplomatically failed due to incompatible psychologies, and the two species resorted to warfare.

Regardless of the origin, the War of Light and Shadow was hideously destructive. The
Ancients
lost over 1.9x10^21 citizens in the war, and their military was reduced to a mere 11% of its original size by the fighting. The
Other
, however, suffered the brunt of the damage, and their civilization was uttely wiped out in the war. Only small remnants of that species survived.

See also:
Litany for a Dreaming God, The
."

- Encyclopedia Universalis entry


The Third Vote Count (aka the "In The Beginning..." Vote Count)


1) Kairyuu (0)
2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
5) MafiaSSK (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
11) dramonic (0)
12) DeathNote (0)
13) Budja (0)
14) Boxman (0)
15) Maemuki (0)
16) malthusis (0)
17) Starbuck (0)
18) Cobalt (0)
19) SocioPath (0)
20) DragonsofSummer (0)
21) Slicey (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)
25) Kise (0)

Not Voting (25): Kairyuu, Sajin, Seraphim, zwetschenwasser, MafiaSSK, Mufasa, Vaya, Xylthixlm, forbiddanlight, dramonic, DeathNote, Budja, Boxman, Maemuki, malthusis, Starbuck, Starbuck, Cobalt, SocioPath, DragonsofSummer, Slicey, Bogre, Snow_Bunny, animorpherv1, Kise

Votes required to lynch:
13

FoS Count:

1) Kairyuu (0)
2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
5) MafiaSSK (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
11) dramonic (0)
12) DeathNote (0)
13) Budja (0)
14) Boxman (0)
15) Maemuki (0)
16) malthusis (0)
17) Starbuck (0)
18) Cobalt (0)
19) SocioPath (0)
20) DragonsofSummer (0)
21) Slicey (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)
25) Kise (0)

Not FoS'ing (24): Kairyuu, Sajin, Seraphim, zwetschenwasser, MafiaSSK, Mufasa, Vaya, Xylthixlm, forbiddanlight, dramonic, DeathNote, Budja, Boxman, Maemuki, malthusis, Starbuck, Cobalt, SocioPath, DragonsofSummer, Slicey, Bogre, Snow_Bunny, animorpherv1, Kise

Current Deadline:
November 21, 2009 at ~6:00 P.M. GMT -6
First Mod Deadline Review:
November 14, 2009 at ~6:00 P.M. GMT -6
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Post Post #345 (isolation #10) » Thu Nov 12, 2009 2:14 am

Post by Tarhalindur »

"Error 6719: Level 9 clearance required."

- Encyclopedia Universalis error message


The Fourth Vote Count (aka the "Twilight Setup" Vote Count)


1) Kairyuu (0)
2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
5) MafiaSSK (13) - Vaya, forbiddanlight, Xylthixlm, SocioPath, Budja, Boxman, Kairyuu, MafiaSSK, Mufasa, malthusis, Snow_Bunny, Slicey, zwetschenwasser
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
11) dramonic (0)
12) DeathNote (0)
13) Budja (0)
14) Boxman (0)
15) Maemuki (0)
16) malthusis (0)
17) Starbuck (0)
18) Cobalt (0)
19) SocioPath (0)
20) DragonsofSummer (0)
21) Slicey (1) - Starbuck
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)
25) Kise (0)

Not Voting (11): Sajin, Seraphim, dramonic, DeathNote, Maemuki, Starbuck, Cobalt, DragonsofSummer, Bogre, animorpherv1, Kise

Votes required to lynch:
13

FoS Count:

1) Kairyuu (0)
2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
5) MafiaSSK (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
11) dramonic (0)
12) DeathNote (0)
13) Budja (0)
14) Boxman (0)
15) Maemuki (0)
16) malthusis (0)
17) Starbuck (0)
18) Cobalt (0)
19) SocioPath (0)
20) DragonsofSummer (0)
21) Slicey (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)
25) Kise (0)

Not FoS'ing (24): Kairyuu, Sajin, Seraphim, zwetschenwasser, MafiaSSK, Mufasa, Vaya, Xylthixlm, forbiddanlight, dramonic, DeathNote, SocioPath, Budja, Boxman, Maemuki, malthusis, Starbuck, Cobalt, DragonsofSummer, Slicey, Bogre, Snow_Bunny, animorpherv1, Kise

Current Deadline:
November 21, 2009 at ~6:00 P.M. GMT -6
First Mod Deadline Review:
November 14, 2009 at ~6:00 P.M. GMT -6

MafiaSSK reached lynch count as of post 314. It is now Twilight. You have 36 hours to send actions to me if you haven't already.

Lynch modification activated: The Day 0 lynch is an investigation lynch. Instead of being killed, the lynchee's alignment will be revealed (functions as a Sane Cop investigation) and the day ends in No Lynch (this is similar to, but not quite the same as, the Whack a Mole ability in my Mind Screw games). Please plan accordingly!
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Post Post #360 (isolation #11) » Fri Nov 13, 2009 9:23 pm

Post by Tarhalindur »

End of Day 0/Beginning of Day 1


You'd think that, in a time of crisis, everyone will pull together behind a leader and agree on a course of action. After all, this seems to be a hardwired response to crisis in most intelligent species.

But that doesn't seem to be happening. There's too many people who want to lead, and not enough followers to go around. So instead, everyone bickers... and debates... and talks...

Well, what did you expect? Ouranos IS a diplomatic station, after all.

Besides, this isn't necessarily a bad thing. With this many experts around, surely you can figure out a solution.

You decide to start by getting rid of MafiaSSK. He seems to be severely out of his depth, to such an extent that he wants to die... and there's no reason not to give him his wish...

However, as you move to string him up, one of your number stops you. He points to a poster recently posted on the wall of the impromptu lynching room:

Official Decree 1702903929


By order of the High Council of the Ancients, MafiaSSK is to be brought to Room 114a with all deliberate speed for interrogation and a background. Failure to comply will be considered a high crime against the state and/or a severe breach of diplomatic protocol, whichever is more appropriate.

Sincerely,
The Scribe
(Official Notary of the High Council)
Hmm. Apparently, you're not going to be stringing up MafiaSSK today after all. You send MafiaSSK in for questioning, then (having noticed the lateness of the hour) retire for the night.

-----

When you wake up in the morning and return to your meeting spot, you notice three papers pinned to the wall of the Great Hall. The first is another High Council Decree:

Official Decree 1702903929: Supplemental


After an extensive background search, genetic testing, and telepathic interrogation, the Council has concluded that MafiaSSK is of
Ancient
alignment. Please act accordingly.

Sincerely,
The Scribe
(Official Notary of the High Council)
The second piece of paper is a printout of the station's main news outlet's morning bulletin (the Ouranos Report), and is far more ominous:

Gruesome Murders Continue!


RED SECTOR - Ouranos Station has a reputation for permitting underhanded deals and some level of crime. But two brazen murders today paint the spectre of violence on a level never before seen on this station.

First, authorities found
Kise
dead in his quarters in the Seventh District of Yellow Sector. The exact cause of death is unknown, but authorities are saying that the damage to the body is only consistent with the use of an unknown psionic power. Foul play is suspected.

The second case is even more surprising, as
Slicey
was attacked in his quarters in Red Sector's Embassy Row. The method of death is consistent with the use of a psionic blade. Officials have refused comment on rumors that Slicey was a member of an official diplomatic delegation, citing section 1084.2 of the Classified Information Act.

With reports of two if not three important station dignitaries being killed in the day, rumors are rife that a conspiracy or alien commando team is responsible for the killings. Again, officials have refused to comment on these claims...(
Continue Reading
)
The third and final sheet of paper is very simple, being nothing more than a handwritten note from the security office:

Preliminary conclusions:

Slicey:
Outsider. Diplomatic intern associated with the Outsider Embassy. Intentions unknown.
Kise:
Ancient. Monk associated with the Lacoro School. Appears to have a reputation as having special connection to the Ascended. Intentions unclear given potential association with Ascended, but presumably nonhostile.
But that's not all! As you walk into the morgue to see the bodies for yourself, you notice one final surprise. The remains of the Outsider xRECKONERx have gone missing! What can account for this?

A bloody night. A mysterious disappearance. Is a bloodier and stranger day to follow?

The red dawn beckons. Let the slaughter begin anew.


MafiaSSK has been determined to be
Ancient
aligned by High Council investigation.

No Lynch Occurred Day 1
25) Kise, The Monk, Ancient Ascendant, Slain Day 1

21) Slicey, The Intern, Outsider Mason, Struck Down Day 1

10) xRECKONERx, The Ambassador, Outsider Diplomat (Assassinated Day 1) was Removed From the Game Day 1


Day 2 will begin momentarily.
Last edited by Tarhalindur on Fri Nov 13, 2009 9:36 pm, edited 1 time in total.
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Post Post #361 (isolation #12) » Fri Nov 13, 2009 9:29 pm

Post by Tarhalindur »

"
Vanguard
-Class Cruiser, n. - Entry Redacted Under Section 227.3 of the Classified Information Act."

- Encyclopedia Universalis entry


Cobalt has not picked up his role PM and is being replaced. Replacement should be coming shortly. - Tar


The Fourth Vote Count (aka the "Who, Me, Be Lazy With Flavor Text?" Vote Count)


1) Kairyuu (0)
2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
5) MafiaSSK (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
11) dramonic (0)
12) DeathNote (0)
13) Budja (0)
14) Boxman (0)
15) Maemuki (0)
16) malthusis (0)
17) Starbuck (0)
18) Cobalt (0)
19) SocioPath (0)
20) DragonsofSummer (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)

Not Voting (23): Kairyuu, Sajin, Seraphim, zwetschenwasser, MafiaSSK, Mufasa, Vaya, Xylthixlm, forbiddanlight, dramonic, DeathNote, Budja, Boxman, Maemuki, malthusis, Starbuck, Starbuck, Cobalt, SocioPath, DragonsofSummer, Bogre, Snow_Bunny, animorpherv1

Votes required to lynch:
12

FoS Count:

1) Kairyuu (0)
2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
5) MafiaSSK (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
11) dramonic (0)
12) DeathNote (0)
13) Budja (0)
14) Boxman (0)
15) Maemuki (0)
16) malthusis (0)
17) Starbuck (0)
18) Cobalt (0)
19) SocioPath (0)
20) DragonsofSummer (0)
21) Slicey (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)
25) Kise (0)

Not FoS'ing (24): Kairyuu, Sajin, Seraphim, zwetschenwasser, MafiaSSK, Mufasa, Vaya, Xylthixlm, forbiddanlight, dramonic, DeathNote, Budja, Boxman, Maemuki, malthusis, Starbuck, Cobalt, SocioPath, DragonsofSummer, Bogre, Snow_Bunny, animorpherv1

Current Deadline:
November 28, 2009 at ~6:00 P.M. GMT -6
First Mod Deadline Review:
November 21, 2009 at ~6:00 P.M. GMT -6

Begin Day 1!
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Post Post #411 (isolation #13) » Sat Nov 14, 2009 2:30 pm

Post by Tarhalindur »

"Ascended, n. - While the Ascended are often referred to as a monolithic race, they are in fact not technically a race at all. The term Ascended applies to any being that has undergone the lengthy process known as Ascension, in which a physical being imprints its mind onto spacetime itself, abandoning its physical form in the process. This process is a difficult one, requiring a state of mind usually attained through hundreds of years of study and meditation; successfully Ascending is one of the highest achievements any being can achieve.

The goals and motivations of the Ascended are poorly known at best. It is known that the Ascended have placed on themselves a law known as the Prime Directive, wherein they are forbidden from acting on corporeal affairs save in very special circumstances (such as when a mortal assists an Ascended being in such a way that deserves compensation). This restriction applies even to exchange of information, which is a major reason why the Ascended are so poorly understood.

When communication with corporeal races, Ascended usually appear as light forged into the shape of a body - a form that inspires both familiarity and awe."

- Encyclopedia Universalis entry


Amished replaces Cobalt. - Tar


The Fifth Vote Count (aka the "Warning, Inbound Airstrike" Vote Count)


1) Kairyuu (0)
2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
5) MafiaSSK (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
11) dramonic (0)
12) DeathNote (0)
13) Budja (0)
14) Boxman (0)
15) Maemuki (0)
16) malthusis (0)
17) Starbuck (0)
18) Cobalt (0)
19) SocioPath (0)
20) DragonsofSummer (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)

Not Voting (23): Kairyuu, Sajin, Seraphim, zwetschenwasser, MafiaSSK, Mufasa, Vaya, Xylthixlm, forbiddanlight, dramonic, DeathNote, Budja, Boxman, Maemuki, malthusis, Starbuck, Starbuck, Cobalt, SocioPath, DragonsofSummer, Bogre, Snow_Bunny, animorpherv1

Votes required to lynch:
12

FoS Count:

1) Kairyuu (0)
2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
5) MafiaSSK (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
11) dramonic (0)
12) DeathNote (0)
13) Budja (0)
14) Boxman (0)
15) Maemuki (0)
16) malthusis (0)
17) Starbuck (0)
18) Cobalt (0)
19) SocioPath (0)
20) DragonsofSummer (0)
21) Slicey (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)
25) Kise (0)

Not FoS'ing (24): Kairyuu, Sajin, Seraphim, zwetschenwasser, MafiaSSK, Mufasa, Vaya, Xylthixlm, forbiddanlight, dramonic, DeathNote, Budja, Boxman, Maemuki, malthusis, Starbuck, Cobalt, SocioPath, DragonsofSummer, Bogre, Snow_Bunny, animorpherv1

Current Deadline:
November 28, 2009 at ~6:00 P.M. GMT -6
First Mod Deadline Review:
November 21, 2009 at ~6:00 P.M. GMT -6

Mod Scene Forthcoming. The Vote Count was locked as of Post 362.
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Post Post #412 (isolation #14) » Sat Nov 14, 2009 2:38 pm

Post by Tarhalindur »

And a Child Shall Lead Them


As you begin to deliberate your course of action, you notice that one among your number - a small child, here for reasons you don't know - has picked up a small object.

Wait a minute, that's a... "TAKE COVER!"

One medium-sized explosion later, all that remains of
MafiaSSK
's body is small gibs on the ground ("Cleanup in Atrium 23!")...

Well, that and an astral form standing exactly where MafiaSSK was standing, and that looks exactly like him...

"But let us, the Ascended, explain. MafiaSSK was a child of pure heart, an incorruptible soul of goodness. When his corporeal form was destroyed, we took pity on his curiosity and innocence and allowed him to enter the realm of the Ascended.

MafiaSSK is permitted to guide you until these events are over, at which time he will enter the greater Ascended community. Until then, perhaps this information will ensure that you trust him:"

I'm just a child! I don't want to die!


Welcome to Legacy of the Ancients Mafia,
MafiaSSK
. You are
The Child
, a youngster who was exploring the station's catacombs and stumbled into this Shadow business by accident. You want to help your people defeat the Shadows... but you don't really know how, and you're just a kid... right?...

Race:
Ancient
Faction:
Ancient

You are an
Innocent Ancient
. You have the following special abilities.

Ultimate:

Ultimate: Requiem of Innocence (Passive - Triggered)
- When you die, your role PM will be posted in the thread and your alignment will be Mod confirmed.
Renumeration: Voice From Beyond
- You may post in the game so long as you are in the graveyard.
(You still can't vote.)


Please remember that you can use only one active ability per day.

Win Condition (Ancient):
You win when all other factions have left the game, or nothing can prevent the same. Your faction counts as a faction when calculating the standard factional win condition.
(The Ancients have the standard factional win condition.)
.

Please confirm via return PM.
5) MafiaSSK, The Child, Innocent Ancient, Vaporized Day 1


MafiaSSK is hereby MOD CONFIRMED to be a member of the
Ancient
faction. He is also permitted to talk in the thread so long as he is in the graveyard.

Vote Count reset. Day 1 continues.
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Post Post #413 (isolation #15) » Sat Nov 14, 2009 2:43 pm

Post by Tarhalindur »

"Requiem, n. (definition 14) - A psionic or scribing technique of particular power. Requiems are referred to as such for both descriptive reasons (Requiems often have a musical component in their casting) and symbolic ones (Requiems are so advanced that few individuals of any race can ever learn more than one, or indeed advance much at all from their level of expertise when they derived their Requiem).

Requiems are usually
Ultimates
, but not all
Ultimates
are Requiems."

- Encyclopedia Universalis entry


Amished replaces Cobalt. - Tar


The Fifth Vote Count (aka the "Another One Bites the Dust" Vote Count)


1) Kairyuu (0)
2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
11) dramonic (0)
12) DeathNote (0)
13) Budja (0)
14) Boxman (0)
15) Maemuki (0)
16) malthusis (0)
17) Starbuck (0)
18) Amished (rep. Cobalt) (0)
19) SocioPath (0)
20) DragonsofSummer (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)

Not Voting (22): Kairyuu, Sajin, Seraphim, zwetschenwasser, Mufasa, Vaya, Xylthixlm, forbiddanlight, dramonic, DeathNote, Budja, Boxman, Maemuki, malthusis, Starbuck, Starbuck, Cobalt, SocioPath, DragonsofSummer, Bogre, Snow_Bunny, animorpherv1

Votes required to lynch:
12

FoS Count:

1) Kairyuu (0)
2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
5) MafiaSSK (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
11) dramonic (0)
12) DeathNote (0)
13) Budja (0)
14) Boxman (0)
15) Maemuki (0)
16) malthusis (0)
17) Starbuck (0)
18) Cobalt (0)
19) SocioPath (0)
20) DragonsofSummer (0)
21) Slicey (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)
25) Kise (0)

Not FoS'ing (21): Kairyuu, Sajin, Seraphim, zwetschenwasser, Mufasa, Vaya, Xylthixlm, forbiddanlight, dramonic, DeathNote, Budja, Boxman, Maemuki, malthusis, Starbuck, Cobalt, SocioPath, DragonsofSummer, Bogre, Snow_Bunny, animorpherv1

Current Deadline:
November 28, 2009 at ~6:00 P.M. GMT -6
First Mod Deadline Review:
November 21, 2009 at ~6:00 P.M. GMT -6
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Post Post #426 (isolation #16) » Sat Nov 14, 2009 2:50 pm

Post by Tarhalindur »

A reminder to players: All abilities are submitted during day and resolve at END OF DAY unless they have the Rapid Action modifier.

Seriously, I've had multiple players not figure this out in the last 24 hours. READ THE RULES. Or else. - Tar
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Post Post #503 (isolation #17) » Sat Nov 14, 2009 8:00 pm

Post by Tarhalindur »

"Renumeration, n. - A cost inherent to certain strong abilities, such as
Ultimates
. A Renumeration is incurred when a being uses special catalysts to fuel an ability that they could not normally sustain given their psionic power and/or level of enlightenment; these catalysts allow the user to complete much grander abilities than normal, but at an immense physical cost (up to and including the complete disintegration of the body without
Ascension
).

- Encyclopedia Universalis entry


The Sixth Vote Count (aka the "Another One Bites the Dust" Vote Count)


1) Kairyuu (0)
2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
6) Mufasa (1) - Kairyuu
7) Vaya (0)
8) Xylthixlm (3) - forbiddanlight, Budja, Vaya
9) forbiddanlight (0)
11) dramonic (0)
12) DeathNote (6) - malthusis, Mufasa, dramonic, Boxman, Snow_Bunny, Xylthixlm
13) Budja (0)
14) Boxman (0)
15) Maemuki (0)
16) malthusis (0)
17) Starbuck (0)
18) Amished (rep. Cobalt) (0)
19) SocioPath (0)
20) DragonsofSummer (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)

Not Voting (11): Sajin, Seraphim, zwetschenwasser, DeathNote, Maemuki, Starbuck, Starbuck, Amished, SocioPath, DragonsofSummer, Bogre, animorpherv1

Votes required to lynch:
12

FoS Count:

1) Kairyuu (0)
2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
5) MafiaSSK (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (1) - Snow_Bunny
11) dramonic (0)
12) DeathNote (0)
13) Budja (0)
14) Boxman (0)
15) Maemuki (0)
16) malthusis (0)
17) Starbuck (0)
18) Amished (rep. Cobalt) (0)
19) SocioPath (0)
20) DragonsofSummer (0)
21) Slicey (0)
22) Bogre (0)
23) Snow_Bunny (1) - forbiddanlight
24) animorpherv1 (0)
25) Kise (0)

Not FoS'ing (19): Kairyuu, Sajin, Seraphim, zwetschenwasser, Mufasa, Vaya, Xylthixlm, dramonic, DeathNote, Budja, Boxman, Maemuki, malthusis, Starbuck, Amished, SocioPath, DragonsofSummer, Bogre, animorpherv1

Current Deadline:
November 28, 2009 at ~6:00 P.M. GMT -6
First Mod Deadline Review:
November 21, 2009 at ~6:00 P.M. GMT -6[/

Mod Scene forthcoming.
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Post Post #504 (isolation #18) » Sat Nov 14, 2009 8:10 pm

Post by Tarhalindur »

Slaughtering Spree


As morning passes on Ouranos Station, you find your deliberations inconclusive. Some among you claim that one among your number is Forsaken... but is that even possible? Others look at the strange theories of one of the beings gathered here and claim that he must be a conspirator. But is that so?

As the uncertainty progresses, one among your number (
Amished
) heads towards the food court adjoining Atrium 23. While you've been a bit suspicious of Amished for reasons you can't entirely put your finger on (or, perhaps, are unwilling to say in a public setting...), he's just going to grab a snack and use the restroom, and it's getting close to lunchtime anything. Nothing wrong with that, right?

It's when you notice thirty minutes later that Amished hasn't come back that you start to get worried.

One set of halted deliberations and a station security sweep later, you are the recipients of bad news. Amished went to the bathroom, all right... and never came out,

The coroner's office had wised up today - it only takes them a few minutes to spot the small, expertly made knife slash on Amished's body (as opposed to the amount of time it took them to spot the opening that killed xRECKONERx yesterday). By the look of things, it was the same kind of knife that killed the Outsider ambassador yesterday... and the same wielder.

And this time, the knife was poisoned...


18) Amished, The Outcast, Ancient Miller, Assassinated Day 1


Vote Count reset. Day 1 continues.
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Post Post #505 (isolation #19) » Sat Nov 14, 2009 8:17 pm

Post by Tarhalindur »

"Ancient High Council, n. - One of the three branches of
Ancient
government. The High Council was originally invested with primary control over
judicial
and
scientific
matters, but after a
series of crises
it was given control over diplomatic affairs as well.

The High Council's modern job is to update and enforce the
law
. To this end, the High Council may pass
decrees
. These decrees are usually used in gather information or quelling disturbances, but in extreme times the High Council may even condemn a suspect without trial (subject to approval from the
Ancient Senate
and
Office of the Arbiter
).

Continue reading...
"

- Encyclopedia Universalis entry


The Seventh Vote Count (aka the "Let None Survive" Vote Count)


1) Kairyuu (0)
2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
11) dramonic (0)
12) DeathNote (0)
13) Budja (0)
14) Boxman (0)
15) Maemuki (0)
16) malthusis (0)
17) Starbuck (0)
19) SocioPath (0)
20) DragonsofSummer (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)

Not Voting (21): Kairyuu, Sajin, Seraphim, zwetschenwasser, Mufasa, Vaya, Xylthixlm, forbiddanlight, dramonic, DeathNote, Budja, Boxman, Maemuki, malthusis, Starbuck, Starbuck, SocioPath, DragonsofSummer, Bogre, Snow_Bunny, animorpherv1

Votes required to lynch:
12

FoS Count:

1) Kairyuu (0)
2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
5) MafiaSSK (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
11) dramonic (0)
12) DeathNote (0)
13) Budja (0)
14) Boxman (0)
15) Maemuki (0)
16) malthusis (0)
17) Starbuck (0)
19) SocioPath (0)
20) DragonsofSummer (0)
21) Slicey (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)
25) Kise (0)

Not FoS'ing (20): Kairyuu, Sajin, Seraphim, zwetschenwasser, Mufasa, Vaya, Xylthixlm, forbiddanlight, dramonic, DeathNote, Budja, Boxman, Maemuki, malthusis, Starbuck, SocioPath, DragonsofSummer, Bogre, Snow_Bunny, animorpherv1

Current Deadline:
November 28, 2009 at ~6:00 P.M. GMT -6
First Mod Deadline Review:
November 21, 2009 at ~6:00 P.M. GMT -6
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Post Post #602 (isolation #20) » Mon Nov 16, 2009 4:07 pm

Post by Tarhalindur »

"Cast Ta'Alane, n. - A brand of drink produced by the
Lisante
corporation, very popular in civilized space. Cast Ta'Alane's ingredients are confidential, but it is known to contain the intoxicant
jugubu
(chosen because very few carbon-based species are biologically incompatible with it)."

- Encyclopedia Universalis entry


Budja's vote in 596 is invalid, as he failed to unvote beforehand. - Tar


The Eighth Vote Count (aka the "Tally Ho" Vote Count)


1) Kairyuu (0)
2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (1) - Budja
9) forbiddanlight (0)
11) dramonic (0)
12) DeathNote (11) - dramonic, malthusis, Boxman, Snow_Bunny, forbiddanlight, Starbuck, Mufasa, Maemuki, Xylthixlm, Kairyuu, Bogre
13) Budja (0)
14) Boxman (0)
15) Maemuki (0)
16) malthusis (0)
17) Starbuck (0)
19) SocioPath (0)
20) DragonsofSummer (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (3) - DragonsofSummer, Sajin, Starbuck

Not Voting (6): Seraphim, zwetschenwasser, Vaya, DeathNote, SocioPath, animorpherv1

Votes required to lynch:
12

FoS Count:

1) Kairyuu (0)
2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
5) MafiaSSK (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (1) - animorpherv1
11) dramonic (0)
12) DeathNote (0)
13) Budja (0)
14) Boxman (0)
15) Maemuki (0)
16) malthusis (0)
17) Starbuck (0)
19) SocioPath (0)
20) DragonsofSummer (0)
21) Slicey (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (4) - Starbuck, Snow_Bunnyi, malthusis, Boxman
25) Kise (0)

Not FoS'ing (15): Kairyuu, Sajin, Seraphim, zwetschenwasser, Mufasa, Vaya, Xylthixlm, forbiddanlight, dramonic, DeathNote, Budja, Maemuk, SocioPath, DragonsofSummer, Bogre

Current Deadline:
November 28, 2009 at ~6:00 P.M. GMT -6
First Mod Deadline Review:
November 21, 2009 at ~6:00 P.M. GMT -6[

DeathNote is at Lynch -1.
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Post Post #672 (isolation #21) » Tue Nov 17, 2009 11:26 am

Post by Tarhalindur »

"Saint, n. - A dead sinner, revised and edited."

-
Encyclopedia Universalis
Devil's Dictionary
entry


The Ninth Vote Count (aka the "Red Alert" Vote Count)


1) Kairyuu (0)
2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (1) - Budja
9) forbiddanlight (0)
11) dramonic (0)
12) DeathNote (12) - dramonic, malthusis, Boxman, Snow_Bunny, forbiddanlight, Starbuck, Mufasa, Maemuki, Kairyuu, Bogre, Vaya, DragonsofSummer
13) Budja (0)
14) Boxman (0)
15) Maemuki (0)
16) malthusis (0)
17) Starbuck (0)
19) SocioPath (0)
20) DragonsofSummer (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (2) - Sajin, Starbuck

Not Voting (6): Seraphim, zwetschenwasser, Xylthixlm, DeathNote, SocioPath, animorpherv1

Votes required to lynch:
12

FoS Count:

1) Kairyuu (0)
2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
5) MafiaSSK (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (1) - animorpherv1
11) dramonic (0)
12) DeathNote (0)
13) Budja (0)
14) Boxman (0)
15) Maemuki (0)
16) malthusis (0)
17) Starbuck (0)
19) SocioPath (0)
20) DragonsofSummer (0)
21) Slicey (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (4) - Starbuck, Snow_Bunnyi, malthusis, Boxman
25) Kise (0)

Not FoS'ing (15): Kairyuu, Sajin, Seraphim, zwetschenwasser, Mufasa, Vaya, Xylthixlm, forbiddanlight, dramonic, DeathNote, Budja, Maemuk, SocioPath, DragonsofSummer, Bogre

Current Deadline:
November 28, 2009 at ~6:00 P.M. GMT -6
First Mod Deadline Review:
November 21, 2009 at ~6:00 P.M. GMT -6[

Lynch Count has been reached. DeathNote has been lynched. You have 48 hours to send in outstanding actions.
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Post Post #689 (isolation #22) » Thu Nov 19, 2009 10:05 am

Post by Tarhalindur »

End of Day 1/Beginning of Day 2: Bombs Away!


Another day of deliberations. Another day of slaughter. And still you have come no closer to finding the infestation that threatens you all.

Killers appear to have a free reign over this station. Indeed, one appears to be brazen enough to attack in the brightness of "day"... not that day or night has much meaning on a space station where the lights are on in the corridors at all times.

It's time you put a stop to this. You drag
DeathNote
to the incinerator newly installed in Atrium 23.

On the surface, he looks just like an average citizen of Ouranos, one of the many apprentices and interns that work in various capacities - official and otherwise - throughout the station. But when you investigate him more closely, something feels... wrong. His story of why he's here changes. His claims of what he's able to do don't add up. Something is subtly wrong about his appearance...

Then it hits you. He's a Shadow, using an illusion to disguise himself and blend into the station's culture. He's probably inexperienced, given that his disguise was seen through so easily; some of you almost feel pity for him. But inexperienced or otherwise, there's only one thing to do with Shadows. DragonsofSummer steps up to pulls the lever and drops DeathNote into the flames of the pit...

"Do you have any last words, Shadow?"

"Heh. You may have caught me... but I will have my comeuppance. The Shadows WILL take this station! You will NEVER catch us all!"

DragonsofSummer ignores the doomed Shadow's final threats and ingloriously dumps DeathNote into the incinerator.

Only... his talk of comeuppance wasn't just an idle threat...

A chain reaction has started!

I shall not be forgotten, thou all-destroying but unconquering ones! To the last I grapple with thee! From hell's heart I stab at thee! For hate's sake I spit my last breath at thee! I am Vengeance! Vengeance shall be had!

Super Ability: Requiem of Vengeance!
DragonsofSummer
can only watch in horror as he suffers under the wrath of the fallen Shadow's fury...

But DragonsofSummer, too, has one last act to play...


A chain reaction has started!

Arise, my children. Though you may not have been able to serve me in life, to save me in life, I will have you obey my last command. All of you! DIE! Join me in the hidden realm eternal where all debts shall be paid!

Ultimate: Soul Nova!
Children? What did DragonsofSummer, the esteemed member of Ancient high society, mean by that? And what is this Ultimate? You've never heard of it before... does it do anything?

Apparently so, as you realize that while
Kairyuu
might still be standing before you, he isn't breathing. Or doing much else besides being dead, for that matter.

What the hell is going on here? This demands investigation.

Two hours later, the security detail dispatched to DragonsofSummer's quarters offer a possible and reasonably conclusive explanation. While most of the material in DragonsofSummer's room was normal for an Ancient, a small, concealed safe contained materials relating to a grand plan of subversion. Apparently, the skilled hypnotist DragonsofSummer had grown disgusted with what he perceived as passiveness in the upper echelons of Ancient government, and had resolved to take it over by force. Using his skills, he planned to recruit an unwilling army, launch a coup d'etat, and then lead the Ancients to destroy all opposition. Kairyuu, the head of the station's morgue, was simply an unwitting - and unwilling, and unfortunate - puppet in this scheme.

But then, why did DragonsofSummer think he could launch a coup d'etat from such a remote station? Is there some high-level negotiation going on that you hadn't heard about before now?

-----

In the meanwhile,
malthusis
walks along the station with an air of intense concentration. He - rather, she - has two tasks to deal with tonight, one personal and one official. It wouldn't do to be late...

However, as malthusis prepares to execute her first assignment, she is stopped by
Budja
...

"What are you doing here? This person is important."

"I'm here to notify the occupant of an official summons. We have intelligence indicating that he has ties to the Forsaken, and needs to come with us."

"What are you talking about? Do you have the wrong room or something? This person has never been accused of ties to the Forsaken..."

"Stand aside, citizen, or face the wrath of the Grey!"

"If you want to get to this person, you'll have to go through me!"

Two strokes later, and Budja lies dead on the floor. But he has one last trump card to play...


A chain reaction has started!

I shall not be forgotten, thou all-destroying but unconquering ones! To the last I grapple with thee! From hell's heart I stab at thee! For hate's sake I spit my last breath at thee! I am Vengeance! Vengeance shall be had!

Ultimate: Requiem of Vengeance!
malthusis cannot avoid the wrath of the fallen, and so falls the highest ranking of all Grey - defending the Ancients, one kill at a time. But... why was he found in the Ancient officials' quarters?


A chain reaction has started!


The mysterious multiversal traveler Vi, who otherwise has no part to play in our story, is struck down by the wrath of the Ascended in his ship just outside Ouranos Station. Beside him lies a note:

No, Vi's not playing in the game... but I'm currently obligated to make sure that Vi appears in the game as a doomed NPC, just like he's obligated to make sure that I'm Mafia in his.

Nothing personal, Vi. It's just business. And I'm totally not sorry for borrowing your chain reaction schtick from Touhou Mafia. - Tar
-----

As you gather for a new, less cheerful day, you notice one last tragedy.
Boxman
, one of the most esteemed Ancients, lies dead in the middle of Atrium 23.

You'll have to wait for the full autopsy report to come into to get the full picture, but you're quite sure that Boxman was Ancient... and that his loss is a terrible blow.

The Shadows suffered... but they have also had their vengeance. Can you stop those that remain before it's too late?


12) DeathNote, The Apprentice, Shadow Mafia Enforcer, Lynched Day 1, Removed Himself From the Game Day 1

20) DragonsofSummer, The Usurper, Neutral Hypnotist, Bombed Day 1, Removed Himself From the Game Day 1

1) Kairyuu, The Mortician, Ancient Janitor (Hypnotized), Committed Psychic-Assisted Suicide Day 1
13) Budja, The Bouncer, Ancient Elite Bodyguard, Torn Apart in Wrath AND Struck Down Day 1, Removed Himself From the Game Day 1
16) malthusis, The Grey Lady, Ancient Vigilante, Bombed Day 1
14) Boxman, The Archon, Ancient Arcanist, Slain Day 1

-2, Vi, Dimensional Traveler, Not Appearing In This Mafia, Forced Out of This Plane of Existence Day 1


Day 2 will begin momentarily.
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Post Post #690 (isolation #23) » Thu Nov 19, 2009 10:33 am

Post by Tarhalindur »

"Moby Dick, n. - Error 404: Entry Does Not Exist.

Refine Search
"

- Encyclopedia Universalis entry


The Tenth Vote Count (aka the "Somebody Set Us Up the Bomb" Vote Count)


2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
11) dramonic (0)
15) Maemuki (0)
17) Starbuck (0)
19) SocioPath (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)

Not Voting (15): Sajin, Seraphim, zwetschenwasser, Mufasa, Vaya, Xylthixlm, forbiddanlight, dramonic, Maemuki, Starbuck, Starbuck, SocioPath, Bogre, Snow_Bunny, animorpherv1

Votes required to lynch:
8

FoS Count:

2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
5) MafiaSSK (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
11) dramonic (0)
15) Maemuki (0)
17) Starbuck (0)
19) SocioPath (0)
21) Slicey (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)
25) Kise (0)

Not FoS'ing (14): Sajin, Seraphim, zwetschenwasser, Mufasa, Vaya, Xylthixlm, forbiddanlight, dramonic, Maemuki, Starbuck, SocioPath, Bogre, Snow_Bunny, animorpherv1

Current Deadline:
November 28, 2009 at ~6:00 P.M. GMT -6
First Mod Deadline Review:
November 21, 2009 at ~6:00 P.M. GMT -6

Begin Day 2!
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Post Post #698 (isolation #24) » Thu Nov 19, 2009 12:02 pm

Post by Tarhalindur »

Chain reaction indicates a Bomb-type ability. - Tar
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Post Post #710 (isolation #25) » Thu Nov 19, 2009 11:10 pm

Post by Tarhalindur »

Obligatory Tarhalindur Game Modkill


xRECKONERx just posted information purporting to be about this game in a Mafia Discussion thread. While I cannot confirm or deny that his claims are true, I *can* confirm that in doing so he committed a violation of Rule 5.

Violation of Rule 5 is modkillable.

Merely being dead isn't enough to prevent me from modkilling.


10) xRECKONERx, The Ambassador, Outsider Diplomat, was Mod-revived Day 2
10) xRECKONERx, The Ambassador, Outsider Diplomat, was modkilled and autolossed Day 2 for a violation of Rule 5


Due to xRECKONERx already being dead at the time of modkill, this modkill does not reset the votecount or end the day. Day 2 continues.
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Post Post #727 (isolation #26) » Fri Nov 20, 2009 11:31 am

Post by Tarhalindur »

"Guardians of Reality, n. - An organization with members from most of the civilized races, the
Guardians of Reality
work to ensure the survival of civilization in most of
civilized space
. The Guardians are well-known for their work in defeating many threats to various civilized races, but they are still moderately distrusted due to their
ethical code
, which justifies certain actions considered taboo by most civilized races as necessary for the defense of civilization."

- Encyclopedia Universalis entry, abridged


Screwed up the first vote count today due to forgetting about SSK now having a vote until the end of the day. Oops. Sorry about that. - Tar


The Eleventh Vote Count (aka the "Another One Bites the Dust" Vote Count)


2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
11) dramonic (0)
15) Maemuki (0)
17) Starbuck (0)
19) SocioPath (5) - Mufasa, Snow_Bunny, SocioPath, Vaya, Bogre
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)
No Lynch (1) - MafiaSSK

Not Voting (10): Sajin, Seraphim, zwetschenwasser, Xylthixlm, forbiddanlight, dramonic, Maemuki, Starbuck, Starbuck, animorpherv1

Votes required to lynch:
9

FoS Count:

2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
5) MafiaSSK (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
11) dramonic (0)
15) Maemuki (0)
17) Starbuck (0)
19) SocioPath (0)
21) Slicey (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)
25) Kise (0)

Not FoS'ing (14): Sajin, Seraphim, zwetschenwasser, Mufasa, Vaya, Xylthixlm, forbiddanlight, dramonic, Maemuki, Starbuck, SocioPath, Bogre, Snow_Bunny, animorpherv1

Current Deadline:
November 28, 2009 at ~6:00 P.M. GMT -6
First Mod Deadline Review:
November 21, 2009 at ~6:00 P.M. GMT -6

Mod Scene forthcoming.
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Post Post #728 (isolation #27) » Fri Nov 20, 2009 11:37 am

Post by Tarhalindur »

The Long, Twilight Struggle


As you begin the day, one among your number accuses the other of doing something... well, you're not entirely sure what, but you know it's supposed to be bad.

You immediately rush to bring
SocioPath
to the incinerator for questioning and possible disposal... only to realize that somebody beat you to the punch. SocioPath is... already dead.

One forensic investigation later, you receive some mixed news.

The bad news is, SocioPath was probably killed by the same person who killed Amished and xRECKONERx. Another subtle poisoned knife slash in the back.

The good news is, you don't need to set up a funeral for SocioPath, because nobody's going to be shedding tears over him (at least, nobody you want on this station will). The characteristic physical markings, revealed on death... the mental scan revealing the remains of desires for slaughter and manipulation...

SocioPath was a Shadow operative. Good riddance.


19) SocioPath, The Hunter, Shadow Mafia Redirector, Assassinated Day 2


Vote Count reset. Day 2 continues.
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Post Post #729 (isolation #28) » Fri Nov 20, 2009 11:41 am

Post by Tarhalindur »

"Markintian Skirmishes, n. - A series of border skirmishes fought between the Ancients and the Shadows in 2,391,442,097. In these battles [REDACTED: Section 229.4 of the Classified Information Act]."

- Encyclopedia Universalis entry


The Twelfth Vote Count (aka the "Proper Flavor Text Is Hard To Think Of" Vote Count)


2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
11) dramonic (0)
15) Maemuki (0)
17) Starbuck (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)

Not Voting (15): Sajin, Seraphim, zwetschenwasser, Mufasa, Vaya, Xylthixlm, forbiddanlight, dramonic, Maemuki, Starbuck, Starbuck, Bogre, Snow_Bunny, animorpherv1, MafiaSSK

Votes required to lynch:
8

FoS Count:

2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
5) MafiaSSK (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
11) dramonic (0)
15) Maemuki (0)
17) Starbuck (0)
21) Slicey (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)
25) Kise (0)

Not FoS'ing (14): Sajin, Seraphim, zwetschenwasser, Mufasa, Vaya, Xylthixlm, forbiddanlight, dramonic, Maemuki, Starbuck, Bogre, Snow_Bunny, animorpherv1, MafiaSSK

Current Deadline:
November 28, 2009 at ~6:00 P.M. GMT -6
First Mod Deadline Review:
November 21, 2009 at ~6:00 P.M. GMT -6
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Post Post #938 (isolation #29) » Thu Nov 26, 2009 1:49 pm

Post by Tarhalindur »

Regardless of the original offense, ban evasion is something I WON'T tolerate. That's a blacklist offense - at minimum, Mufasa WILL be force-replaced (at maximum, he will be modkilled AND an additional punishment will be assessed). I have also notified mith about the ban evasion.

I am pausing the game while I decide what punishment is most appropriate. You may continue to post while I make my decision; I welcome player input in this situation. - Tar
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Post Post #940 (isolation #30) » Thu Nov 26, 2009 2:01 pm

Post by Tarhalindur »

First review: Rule 0a requires a Mufasa modkill. This modkill will be day-ending.

Now assessing whether further measures are necessary to preserve game state. - Tar
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Post Post #947 (isolation #31) » Thu Nov 26, 2009 3:45 pm

Post by Tarhalindur »

"Wrath of the Ascended, n. (alternate name: Quantum Eraser) - A rare ability, occasionally exhibited by Ascended beings. It dilates its target's wave function, removing that person from existence and removing most memories that the removed being ever existed. It cannot be blocked and its effect cannot be reversed, and can even destroy Ascended beings. As such, use of this ability is nearly unforgivable for an Ascended, though it is believed to be used to punish certain unforgivable crimes against reality, including unauthorized use of this ability."

- Encyclopedia Universalis entry


Note: You passed the First Mod Deadline Review. Not that it matters anymore. - Tar


The Thirteenth Vote Count (aka the "No Rest. No Mercy. No Matter What." Vote Count)


2) Sajin (0)
3) Seraphim (1) - animorpherv1
4) zwetschenwasser (1) - MafiaSSK
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (3) - dramonic, forbiddanlight, Snow_Bunny
9) forbiddanlight (0)
11) dramonic (0)
15) Maemuki (3) - Xylthixlm, Mufasa, Starbuck
17) Starbuck (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)

Not Voting (7): Sajin, Seraphim, zwetschenwasser, Vaya, Maemuki, Starbuck, Bogre

Votes required to lynch:
8

FoS Count:

2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
5) MafiaSSK (0)
6) Mufasa (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
11) dramonic (0)
15) Maemuki (0)
17) Starbuck (1) - Mufasa
21) Slicey (0)
22) Bogre (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)
25) Kise (0)

Not FoS'ing (13): Sajin, Seraphim, zwetschenwasser, Vaya, Xylthixlm, forbiddanlight, dramonic, Maemuki, Starbuck, Bogre, Snow_Bunny, animorpherv1, MafiaSSK

Current Deadline:
November 28, 2009 at ~6:00 P.M. GMT -6
First Mod Deadline Review:
November 21, 2009 at ~6:00 P.M. GMT -6
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Post Post #948 (isolation #32) » Thu Nov 26, 2009 3:53 pm

Post by Tarhalindur »

The Reward a Cheater Deserves


"MUFASA!"

"Who's there?"

"I AM HERE. WHY HAVE YOU DEFILED THIS GAME SO?"

"What do you mean?"

"WHY DID YOU PLAY WITH AN ALT IN MTG: PARALLEL UNIVERSE MAFIA? WHY DID YOU MAKE A NEW ACCOUNT TO EVADE A BAN? THIS CANNOT BE ABIDED! FEEL THE WRATH OF THE ASCENDED!

It is not that you shall not be. It is that you shall have never been! All memory of your existence shall be wiped from reality! You will die, and no one will mourn!

Super Ability: Retcon!
And so it was written, that Mufasa never participated in these events at all.


6) Mufasa, The First Officer, Ancient Neighborhood Watchman, Retconned (Modkilled), Autolossed, and Blacklisted Day 2 for a Violation of Rule 0.


Two notes:
1) There was a minor mod error Day 1 involving Mufasa's results PM. This mod error did NOT pose a threat to the game state.
2) The setup has received a minor modification in light of the Mufasa situation. Players to whom this is applicable have been informed of this. - Tar


This modkill ends the day. Actions are due 48 hours from this post. I will begin day early if all actions are in by then.
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Post Post #954 (isolation #33) » Sat Nov 28, 2009 5:32 pm

Post by Tarhalindur »

Action deadline extended by ~18 hours, possibly longer.

EDIT: Make that about 2. Sorry for the confusion. - Tar
Last edited by Tarhalindur on Sat Nov 28, 2009 7:04 pm, edited 1 time in total.
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Post Post #955 (isolation #34) » Sat Nov 28, 2009 7:03 pm

Post by Tarhalindur »

End of Day 2/Beginning of Day 3: Mirror, Mirror


After witnessing the unimaginable wrath of the Ascended - and, unusually, being allowed to remember it - you retire to your rooms for the night, dreading the dawn that is to follow.

But as you assemble for the cold orange dawn, you notice that your worst fears were not realized. Only one of your number is missing this morning.

But where did Bogre go? He's not in any of the usual places; a station search indicates that he hadn't rented any of the usual quarters (diplomatic, personnel, businessman, or itenerant), and a security camera analysis indicates that he wasn't in any of the hospices and hostels set up by the station's various associations. So, where *did* this illegal immigrant live? And where did he die?

About thirty minutes later, one of the station's security personnel finds the answer. An officer patrolling the station's relatively seedy underside noticed the smell of blood in an undercorridor, found the hidden/disused door it came from, and succeeded in opening it. What he found was astonishing - a room with an array of equipment (in severe disarray - apparently, whoever was here left in a hurry) and, more importantly, Bogre's dead body.

Or perhaps not more importantly. A cursory analysis of Bogre's room indicates that the equipment here was of Shadow manufacture (sure to be a boon for the oxymoronically-named Military Intelligence Bureau when they arrive to pick it up). Perhaps this is a boon for you as well. Considering how much equipment was here... could you have found the secret base of the Shadow infiltration team? And if so, does that mean Bogre was a Shadow himself?

Apparently, yes. Preliminary autopsy scans indicate that Bogre was one of the Shadows. Which makes his apparent cause of death - heart attack - somewhat odd, since Shadows are known to have remarkably resilient physiologies. Was the murderer murdered?

As you return to the great Atrium to deliberate, you notice two other changes of note. First, the body of Kise (formerly lined up in a makeshift mortuary awaiting space burial) has gone missing. An accident? Second, there is a poster attached to the board where the vote tallies are done...

Official Decree 1702903931


By order of the High Council, a 2:1 Temporal Deceleration Shell will be used today, in order to extend the length of time available for discussion today.

Sincerely,
The Scribe
(Official Notary of the Council
So, a double day? Maybe you can make use of that.


22) Bogre, The Seeker, Shadow Mafia Redirector, Suffered a Heart Attack Day 2


25) Kise, The Monk, Ancient Ascendant, Slain Day 0, Removed From the Game Day 2


Day 3 will begin shortly.
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Post Post #956 (isolation #35) » Sat Nov 28, 2009 7:24 pm

Post by Tarhalindur »

"Military Intelligence Bureau, n. (redirected from "Men in Black") - The arm of the Ancient Ministry of War responsible for the acquisition of information about the activities and capabilities of current and potential military threats to the Ancients. They are noted for their unusual uniform (a black suit with tie and dark glasses) and their tendency to erase the memories of those who have seen their activites.

Refine Search
"

- Encyclopedia Universalis entry


The Fourteenth Vote Count (aka the "Quantum Mirror, On the Wall..." Vote Count)


2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
11) dramonic (0)
15) Maemuki (0)
17) Starbuck (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)

Not Voting (12): Sajin, Seraphim, zwetschenwasser, Vaya, Xylthixlm, forbiddanlight, dramonic, Maemuki, Starbuck, Starbuck, Snow_Bunny, animorpherv1

Votes required to lynch:
6

FoS Count:

2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
11) dramonic (0)
15) Maemuki (0)
17) Starbuck (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)

Not FoS'ing (10): Sajin, Seraphim, zwetschenwasser, Vaya, Xylthixlm, forbiddanlight, dramonic, Maemuki, Starbuck, Snow_Bunny, animorpherv1

Current Deadline:
December 21, 2009 at ~6:00 P.M. GMT -6
First Mod Deadline Review:
December 6, 2009 at ~6:00 P.M. GMT -6

Day 3 begins now! Please note that Day 3 is a Double Day. There will be two lynches today (instead of one), all players may submit two activated abilities today, and each faction may use two factional abilities today. The alignments of both lynchees will be revealed at the end of the day, and all normal abilities will resolve immediately afterward. Deadline has been extended by one week to account for the double lynch, and an additional deadline review has been added (for a maximum deadline of six weeks).
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Post Post #1010 (isolation #36) » Sun Nov 29, 2009 9:04 pm

Post by Tarhalindur »

"Swarm, n. - A mysterious insectoid pest native to the Alixa galaxy. The Swarm is a kind of nonsentient arthropod that has evolved physiological features (including facultative aerobic respiration, a nearly impermeable exoskeleton, and an extreme form of hibernation) allowing it to travel between star systems. The Swarm, while not sentient, has enough intelligence as a group to guide itself between star system; once the Swarm reaches a potentially habitable planet, it will proceed to consume all usable materials on that planet's surface; as such, the
expensive measures
needed to fight Swarm infestation are widely used among the civilized races."

- Encyclopedia Universalis entry


Prods not being sent out due to the fact that less than 72 hours have elapsed in the day. I will prod in 48 hours as needed. Also note that Seraphim has declared V/LA.

Also, MafiaSSK can't vote today (though he may post) as per his role PM. - Tar


The Fifteenth Vote Count (aka the "Oh Wait, It Is Seven To Lynch" Vote Count)


2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
7) Vaya (0)
8) Xylthixlm (7) - forbiddanlight, Vaya, Starbuck, Starbuck, Maemuki, dramonic, Snow_Bunny
9) forbiddanlight (0)
11) dramonic (0)
15) Maemuki (1) - Xylthixlm
17) Starbuck (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)

Not Voting (4): Sajin, Seraphim, zwetschenwasser, animorpherv1

Votes required to lynch:
7

FoS Count:

2) Sajin (0)
3) Seraphim (0)
4) zwetschenwasser (0)
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
11) dramonic (0)
15) Maemuki (0)
17) Starbuck (0)
23) Snow_Bunny (0)
24) animorpherv1 (0)

Not FoS'ing (11): Sajin, Seraphim, zwetschenwasser, Vaya, Xylthixlm, forbiddanlight, dramonic, Maemuki, Starbuck, Snow_Bunny, animorpherv1

Current Deadline:
December 21, 2009 at ~6:00 P.M. GMT -6
First Mod Deadline Review:
December 6, 2009 at ~6:00 P.M. GMT -6

Xylthixlm has been lynched. The lynch will resolve at the end of day. Vote count reset. Day 3 continues.
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Post Post #1054 (isolation #37) » Mon Nov 30, 2009 1:36 pm

Post by Tarhalindur »

A note on Tarhalindur roleblock policy: In TRADTiMM, roles that should be informed in some way whether their action resolved (investigative roles, recruiting roles, and roles with a second choice involved such as zwetschenwasser's) would be informed that they were roleblocked; other players would not. This game is likely to work similarly. - Tar
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Post Post #1070 (isolation #38) » Tue Dec 01, 2009 1:11 pm

Post by Tarhalindur »

UncertainKitten (aka forbiddanlight) replaces forbiddanlight. - Tar
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Post Post #1077 (isolation #39) » Tue Dec 01, 2009 11:38 pm

Post by Tarhalindur »

It has come to my attention (read: I remembered to check my PM outbox) that I sent a reminder to Seraphim about this game last Thursday. He still hasn't picked it up.

Searching for a Seraphim replacement now. - Tar
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Post Post #1081 (isolation #40) » Wed Dec 02, 2009 5:42 pm

Post by Tarhalindur »

Trumpet of Doom replaces Seraphim. Vote Count soonish. - Tar
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Post Post #1088 (isolation #41) » Wed Dec 02, 2009 6:43 pm

Post by Tarhalindur »

A reminder: Mod PM Quoting is ALLOWED in this game, with the exception of QuickTopic links. Trumpet of Doom's post is perfectly legal. - Tar
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Post Post #1177 (isolation #42) » Mon Dec 07, 2009 12:12 am

Post by Tarhalindur »

"Melding Plague, n. - A general term for a set of nanite malfunctions wherein a set of nanites begins to splice DNA or other features of living organisms together, forcibly creating unwanted hybrid organisms. Melding Plagues are a serious concern to civilized races, both due to the ease with which such plagues spread and the difficulty of prevention (due to the sheer number of nanites involved in nanotechnology processes)."

- Encyclopedia Universalis entry


No prods needed.

EDIT: Whoops, knew I was forgetting something. You PASS the First Mod Deadline Review... barely. - Tar


The Sixteenth Vote Count (aka the "Oh Wait, It Is Seven To Lynch" Vote Count)


2) Sajin (0)
3) Trumpet of Doom (rep. Seraphim) (0)
4) zwetschenwasser (1) - animorpherv1
7) Vaya (0)
9) forbiddanlight (0)
11) dramonic (0)
15) Maemuki (0)
17) Starbuck (0)
23) Snow_Bunny (0)
24) animorpherv1 (4) - Trumpet of Doom, Vaya, Snow_Bunny, dramonic

Not Voting (6): Sajin, zwetschenwasser, forbiddanlight, Maemuki, Starbuck, Starbuck

Votes required to lynch:
7

FoS Count:

2) Sajin (1) - animorpherv1
3) Trumpet of Doom (rep. Seraphim) (0)
4) zwetschenwasser (1) - Trumpet of Doom
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
11) dramonic (0)
15) Maemuki (1) - Trumpet of Doom
17) Starbuck (1) - Trumpet of Doom
23) Snow_Bunny (1) - Trumpet of Doom
24) animorpherv1 (0)

Not FoS'ing (9): Sajin, zwetschenwasser, Vaya, forbiddanlight, dramonic, Maemuki, Starbuck, Snow_Bunny

Current Deadline:
December 28, 2009 at ~6:00 P.M. GMT -6
Second Mod Deadline Review:
December 13, 2009 at ~6:00 P.M. GMT -6
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Post Post #1202 (isolation #43) » Mon Dec 07, 2009 10:01 pm

Post by Tarhalindur »

"Obsidian Errant, n. - A figure from Ancient popular mythology, akin to the
Bogey
in Ancestor tradition. The Obsidian Errant is said to travel from world to world, aiding the worthy and purging all others from reality. Obsidian Errant sightings are often reported in cryptoxenological circles, but no conclusive evidence of the existence of one or more Obsidian Errants has ever been produced."

- Encyclopedia Universalis entry


The Seventeenth Vote Count (aka the "Will You Walk A Little Faster?..." Vote Count)


2) Sajin (0)
3) Trumpet of Doom (rep. Seraphim) (0)
4) zwetschenwasser (0)
7) Vaya (0)
9) forbiddanlight (0)
11) dramonic (0)
15) Maemuki (0)
17) Starbuck (0)
23) Snow_Bunny (0)
24) animorpherv1 (6) - Trumpet of Doom, Vaya, Snow_Bunny, dramonic, Maemuki, animorpherv1

Not Voting (6): Sajin, zwetschenwasser, forbiddanlight, Starbuck, Starbuck

Votes required to lynch:
7

FoS Count:

2) Sajin (1) - animorpherv1
3) Trumpet of Doom (rep. Seraphim) (0)
4) zwetschenwasser (1) - Trumpet of Doom
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
11) dramonic (0)
15) Maemuki (1) - Trumpet of Doom
17) Starbuck (1) - Trumpet of Doom
23) Snow_Bunny (1) - Trumpet of Doom
24) animorpherv1 (0)

Not FoS'ing (9): Sajin, zwetschenwasser, Vaya, forbiddanlight, dramonic, Maemuki, Starbuck, Snow_Bunny

Current Deadline:
December 28, 2009 at ~6:00 P.M. GMT -6
Second Mod Deadline Review:
December 13, 2009 at ~6:00 P.M. GMT -6

animorpherv1 is at Lynch -1.
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Post Post #1221 (isolation #44) » Wed Dec 09, 2009 11:46 am

Post by Tarhalindur »

"Requiem of the Oldest Order, n. - A mysterious technique associated with the
Grey
and their allies. The specific mechanics are a secret, but the effects are widely known: it allows a person to survive their own death. However, the technique has a drawback: maintaining this technique requires immense concentration, and anything that causes this concentration to be lost will break the technique. While the technique is not truly an Ultimate, the difficulty in maintaining it has led to it being considered an Ultimate in all but name.
Continue Reading
"

- Encyclopedia Universalis entry


The Eighteenth Vote Count (aka the "Will You Walk A Little Faster?..." Vote Count)


2) Sajin (0)
3) Trumpet of Doom (rep. Seraphim) (0)
4) zwetschenwasser (0)
7) Vaya (0)
9) forbiddanlight (0)
11) dramonic (0)
15) Maemuki (0)
17) Starbuck (0)
23) Snow_Bunny (0)
24) animorpherv1 (7) - Trumpet of Doom, Vaya, Snow_Bunny, Maemuki, animorpherv1, Sajin, dramonic

Not Voting (5): zwetschenwasser, forbiddanlight, Starbuck, Starbuck

Votes required to lynch:
7

FoS Count:

2) Sajin (1) - animorpherv1
3) Trumpet of Doom (rep. Seraphim) (0)
4) zwetschenwasser (1) - Trumpet of Doom
7) Vaya (0)
8) Xylthixlm (0)
9) forbiddanlight (0)
11) dramonic (0)
15) Maemuki (1) - Trumpet of Doom
17) Starbuck (1) - Trumpet of Doom
23) Snow_Bunny (1) - Trumpet of Doom
24) animorpherv1 (0)

Not FoS'ing (9): Sajin, zwetschenwasser, Vaya, forbiddanlight, dramonic, Maemuki, Starbuck, Snow_Bunny

Current Deadline:
December 28, 2009 at ~6:00 P.M. GMT -6
Second Mod Deadline Review:
December 13, 2009 at ~6:00 P.M. GMT -6

Animorpherv1 has been lynched. It is now Twilight. You have 48 hours to send in outstanding actions. Due to real life time issues (impending finals week), I will begin Day 4 early if I receive all actions before the 48 hour deadline.
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Post Post #1222 (isolation #45) » Wed Dec 09, 2009 3:42 pm

Post by Tarhalindur »

End of Day 3/Beginning of Day 4


After a very long day of double-guessing, recriminations, and indecision, you surviving VIPs of Ouranos Station finally decide on two players who need to die.

The first is
Xylthixlm
, a member of the station personnel that has seemed very helpful... but has been accused by one of your number as being an impostor of the Forsaken. The second is
animorpherv1
, an elder of some renown who volunteered to be killed, claiming that "if you kill me I will become more powerful than you possibly imagined".

Two plasma battery shots later, you place the bodies in the morgue and retire for the night.

When you wake up in the morning, you are startled... not by the carnage, but by the lack of it. You can find only one dead body this morning.

That body is that of
Maemuki
, a holovision personality of some renown who was making a guest stop at the station. She was found in her changing quarters in her studio, beside two items of interest. The first: a letter of notification, informing Maemuki that her show was being temporarily cancelled due to a great tragedy. The second: A letter, above a mark clearly made by a sword, with a simple inscription ("Cast in the name of God, ye not guilty"). An executioner's inscription? What does this mean?

But the dawn has not yet fully risen, and as you pass by the morgue on the way back to the atria, you notice something far more interesting. Two bodies are missing, namely those of
SocioPath
(the vile Shadow) and
animorpherv1
(whose autopsy report and background check, left untouched by whoever or whatever removed his body, indicates that he was indeed an Ancient of some fame). This isn't the first time a body has vanished, either... perhaps someone is removing them?

Your pondering on this matter is stopped by an event of even greater magnitude. As you stand before the morgue, a strange light glows around
malthusis
's remains... and glows brighter... and brighter... and a strange chant hangs in the air...

Know this, oh exalted dead! Your purpose in this world is not yet over! There are battles yet to fight and powers to be defended against, and does not the path of ascension extend unto death itself?

Oh dead malthusis, I call to thee! Return to the land of the darkened living! Grace us with your dark light, and take up thy blade once more! Let the darkness fear thy visage, and the light rejoice in your returning!

Spirits of the dead, I call to thee! Ascended of the void, I beseech thee! Reality, heed my wish! Let life turn to death and death to life... for who lives, IS!
As you watch in awe, malthusis's corpse begins to stand as if on its own power...

And then the light fades, and before you stands a living being... a little forlorn, a little lost...

"What did I miss?" asks malthusis.

"Me forgetting that dramonic also got killed overnight, due to spending a little too long on set last night... he was Ancient, by the way," says an Ascended being, who then disappears without a trace.


8) Xylthixlm, The Hunter-Killer, Serial Killer, Lynched Day 3

24) animorpherv1, The Enduring, Ancient Redirector, Lynched Day 3
15) Maemuki, The Celebrity, Ancient Kidnapper, Died Gloriously Day 3
11) dramonic, The Senior, Ancient Investigator, Died Gloriously Day 3

24) animorpherv1, The Enduring, Ancient Redirector, Lynched Day 3, Removed From the Game Day 3

19) SocioPath, The Seeker, Shadow Mafia Redirector, Assassinated Day 2, Removed From the Game Day 3


16) malthusis, The Grey Lady, was revived Day 3.

Day 4 will begin shortly.
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Post Post #1223 (isolation #46) » Wed Dec 09, 2009 4:12 pm

Post by Tarhalindur »

"Hunter-Killer, n. - A resilient combat drone created by the Forsaken species. These drones were widely used in the war between the Ancients and the Forsaken, and succeeded in depopulating many planets, but were not enough to prevent the Ancients from winning the war. In moderrn times, some Hunter-Killers are said to survive in dark corners of civilized space, waiting to reawaken and finish their mission. As such, Hunter-Killers are one of the preferred bogeymen used by mothers in civilized space who wish to frighten their children into submission (see also the
Obsidian Errant
and the
Bogey
)"

- Encyclopedia Universalis entry


The Nineteenth Vote Count (aka the "Will You Walk A Little Faster?..." Vote Count)


2) Sajin (0)
3) Trumpet of Doom (rep. Seraphim) (0)
4) zwetschenwasser (0)
7) Vaya (0)
9) UncertainKitten (rep. forbiddanlight) (0)
16) malthusis (0)
17) Starbuck (0)
23) Snow_Bunny (0)

Not Voting (10): Sajin, Trumpet of Doom, zwetschenwasser, Vaya, UncertainKitten, malthusis, Starbuck, Starbuck, Snow_Bunny

Votes required to lynch:
6

FoS Count:

2) Sajin (0)
3) Trumpet of Doom (rep. Seraphim) (0)
4) zwetschenwasser (0)
7) Vaya (0)
9) UncertainKitten (rep. forbiddanlight) (0)
16) malthusis (0)
17) Starbuck (0)
23) Snow_Bunny (0)

Not FoS'ing (9): Sajin, Trumpet of Doom, zwetschenwasser, Vaya, UncertainKitten, malthusis, Maemuki, Starbuck, Snow_Bunny

Current Deadline:
December 28, 2009 at ~6:00 P.M. GMT -6
Second Mod Deadline Review:
December 13, 2009 at ~6:00 P.M. GMT -6

Mod Scene forthcoming.
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Post Post #1224 (isolation #47) » Wed Dec 09, 2009 4:25 pm

Post by Tarhalindur »

The Death of Xylthixlm


As soon as you return to the Atrium, one among your number submerges into thought, pondering over...

"Wait! Xylthixlm still lives!"

What? Impossible... But that person has broken into a chant of power incomprehensible:

I am the bone of my sword.
Steel is my body, and fire is my blood.
I have created over a thousand blades,
Unknown to death,
Nor known to life.
Have withstood pain to create many weapons.
Yet those hands will never hold anything.
So, as I pray...
The rest of the strange chant is drowned out... by the screech of a storm of metal cutting through one of the station's floors. The morgue?

As you rush into the room to investigate, you see... Xylthixlm's metal body, run through by about fifty swords.

And yet, it speaks... "... damn... you..."

What? That person was RIGHT? Perhaps animorpherv1 was not the only person who could survive his or her own death...


8) Xylthixlm, The Hunter-Killer, Serial Killer, Lynched Day 3, Removed From the Game Day 4


Vote Count reset. Day 4 continues.


Why yes, that IS the chant for Unlimited Blade Works from Fate/Stay Night. Couldn't resist the reference. - Tar
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Post Post #1225 (isolation #48) » Wed Dec 09, 2009 4:29 pm

Post by Tarhalindur »

"Bogey, n. - A mythological creature, said to be invulnerable and to be able and willing to eat anything (from insects to large planets). It is reputed to have a special preference for eating disobedient children. While some claim that the Bogey exists in real life, the evidence is so scarce that even cryptoxenological societies doubt its existence. The most plausible theories for the origins of the legend of the Bogey are that it was either a generalized version of the
Bogeyman phenomenon
seen in most sapient species or a degraded memetic memory of the
Other
in general and their actions in the
War of Light and Shadow
in particular."

- Encyclopedia Universalis entry


The Twentieth Vote Count (aka the "Slaughter Them All" Vote Count)


2) Sajin (0)
3) Trumpet of Doom (rep. Seraphim) (0)
4) zwetschenwasser (0)
7) Vaya (0)
9) UncertainKitten (rep. forbiddanlight) (0)
16) malthusis (0)
17) Starbuck (0)
23) Snow_Bunny (0)

Not Voting (9): Sajin, Trumpet of Doom, zwetschenwasser, Vaya, UncertainKitten, malthusis, Starbuck, Starbuck, Snow_Bunny

Votes required to lynch:
5

FoS Count:

2) Sajin (0)
3) Trumpet of Doom (rep. Seraphim) (0)
4) zwetschenwasser (0)
7) Vaya (0)
8) Xylthixlm (0)
9) UncertainKitten (rep. forbiddanlight) (0)
16) malthusis
17) Starbuck (0)
23) Snow_Bunny (0)

Not FoS'ing (8): Sajin, Trumpet of Doom, zwetschenwasser, Vaya, UncertainKitten, malthusis, Starbuck, Snow_Bunny

Current Deadline:
December 28, 2009 at ~6:00 P.M. GMT -6
Second Mod Deadline Review:
December 13, 2009 at ~6:00 P.M. GMT -6

Begin Day 4!
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Post Post #1235 (isolation #49) » Wed Dec 09, 2009 5:04 pm

Post by Tarhalindur »

DAMMIT, missed the fourth kill for a bit (doh!). Dramonic was also killed Day 3. - Tar
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Post Post #1249 (isolation #50) » Wed Dec 09, 2009 5:58 pm

Post by Tarhalindur »

"War in Heaven, n. - A currently ongoing war between the
Ancients
and the
Shadows
. This war has been ongoing for the last ten thousand years and shows no signs of abating.

For information about current events in this War go
here
"

- Encyclopedia Universalis entry


The Twenty-First Vote Count (aka the "Let None Survive!" Vote Count)


2) Sajin (0)
3) Trumpet of Doom (rep. Seraphim) (0)
4) zwetschenwasser (0)
7) Vaya (0)
9) UncertainKitten (rep. forbiddanlight) (0)
16) malthusis (0)
17) Starbuck (5) - Trumpet of Doom, UncertainKitten, malthusis, Snow_Bunny, Vaya
23) Snow_Bunny (0)

Not Voting (4): Sajin, zwetschenwasser, Starbuck, Starbuck

Votes required to lynch:
5

FoS Count:

2) Sajin (0)
3) Trumpet of Doom (rep. Seraphim) (0)
4) zwetschenwasser (0)
7) Vaya (0)
8) Xylthixlm (0)
9) UncertainKitten (rep. forbiddanlight) (0)
16) malthusis
17) Starbuck (0)
23) Snow_Bunny (0)

Not FoS'ing (8): Sajin, Trumpet of Doom, zwetschenwasser, Vaya, UncertainKitten, malthusis, Starbuck, Snow_Bunny

Current Deadline:
December 28, 2009 at ~6:00 P.M. GMT -6
Second Mod Deadline Review:
December 13, 2009 at ~6:00 P.M. GMT -6

Well, that was fast. Starbuck has been lynched. It is now Twilight. Actions, please! (But please wait about 5 minutes before sending them so I can actually clear out my inbox.)
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Post Post #1251 (isolation #51) » Wed Dec 09, 2009 6:06 pm

Post by Tarhalindur »

Inbox has been cleared out, it's safe for actions now. - Tar
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Post Post #1273 (isolation #52) » Thu Dec 10, 2009 8:03 am

Post by Tarhalindur »

End of Day 4/Beginning of Day 5


No sooner has Xylthixlm died than Trumpet of Doom stands to ask Starbuck a question. "Why did I just see you using a Shadow kill method?" he asks.

Before Starbuck can even respond, you grab a plasma cannon and blast the hell out of him (and an innocent bystander - slippery bugger, that Starbuck). As he turns into a corpse, you see his once-noble visage fade into something much, much darker... so he was a Shadow that had killed and assumed the form of your nigh-unkillable old friend?...

You retire for the night, hoping that the threat is ended. But it is not so.

Seven of you retired for the night. Six of you woke up in the morning.

Trumpet of Doom is missing. Or rather, was missing, since a quick check of his quarters revealed his dead body. It doesn't take a formal autopsy to tell that he was killed by a heart attack. Likewise, a trivial search of station personnel records indicates that he was, in fact, one of the station's security staff, working to help you defeat the Shadow menace.

How can this be?...


17) Starbuck, The Intruder, Shadow Mafia Godfather, Lynched Day 4

3) Trumpet of Doom, The Security Officer, Ancient Observer, Suffered a Heart Attack Day 4


Day 5 will begin momentarily.
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Post Post #1274 (isolation #53) » Thu Dec 10, 2009 8:08 am

Post by Tarhalindur »

"Encyclopedia Universalis, n. - The premier source of information about any topic in the known universe, which you happen to be reading on your computer readout."

- Encyclopedia Universalis entry


The Twenty-Second Vote Count (aka the "The Conclusion is Obvious" Vote Count)


2) Sajin (0)
4) zwetschenwasser (0)
7) Vaya (0)
9) UncertainKitten (rep. forbiddanlight) (0)
16) malthusis (0)
23) Snow_Bunny (0)

Not Voting (8): Sajin, zwetschenwasser, Vaya, UncertainKitten, malthusis, Snow_Bunny

Votes required to lynch:
5

FoS Count:

2) Sajin (0)
4) zwetschenwasser (0)
7) Vaya (0)
9) UncertainKitten (rep. forbiddanlight) (0)
16) malthusis
23) Snow_Bunny (0)

Not FoS'ing (7): Sajin, zwetschenwasser, Vaya, UncertainKitten, malthusis, Snow_Bunny

Current Deadline:
December 24, 2009 at ~6:00 P.M. GMT -6
Second Mod Deadline Review:
December 17, 2009 at ~6:00 P.M. GMT -6

Begin Day 5!
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Post Post #1292 (isolation #54) » Thu Dec 10, 2009 8:55 am

Post by Tarhalindur »

UncertainKitten wrote:
Not Voting (8)
What's this Tar?
The start of day vote count is correct. I checked. - Tar
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Post Post #1324 (isolation #55) » Thu Dec 10, 2009 4:43 pm

Post by Tarhalindur »

"Galactic Standard Time, n. - A timeline kept universally throughout known space (adjustments for relativity are built in to GST calculations). One GST day is equal to seventy-two
Anquietas
hours.."

- Encyclopedia Universalis entry (Chronicler's note: Anquietas is the Ancient homeworld)


The Twenty-Third Vote Count (aka the "Hammertime" Vote Count)


2) Sajin (0)
4) zwetschenwasser (5) - Sajin, malthusis, Vaya
7) Vaya (0)
9) UncertainKitten (rep. forbiddanlight) (0)
16) malthusis (0)
23) Snow_Bunny (0)

Not Voting (3): zwetschenwasser, UncertainKitten, Snow_Bunny

Votes required to lynch:
5

FoS Count:

2) Sajin (0)
4) zwetschenwasser (0)
7) Vaya (0)
9) UncertainKitten (rep. forbiddanlight) (0)
16) malthusis
23) Snow_Bunny (0)

Not FoS'ing (7): Sajin, zwetschenwasser, Vaya, UncertainKitten, malthusis, Snow_Bunny

Current Deadline:
December 24, 2009 at ~6:00 P.M. GMT -6
Second Mod Deadline Review:
December 17, 2009 at ~6:00 P.M. GMT -6

Zwetschenwasser has been lynched. It is now Twilight. Actions, please!
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Post Post #1332 (isolation #56) » Fri Dec 11, 2009 2:03 pm

Post by Tarhalindur »

Endgame


"Okay, it's either you or something we can't see is going on. I think we should finish you," says
The Captain (Sajin)
to
The Paranoid (zwetschenwasser)
.

"I concur," adds
The Grey Lady (malthusis)
, whose recent revival had taken you by surprise. "There is no other solution to this problem."

"But wait a minute. This vote board has... eight votes. I count only six living people... and if the only double voter we knew about was that last dead Shadow... wait a minute, did he have Requiem of the Oldest Order as well? We need to get rid of him!" cries
The Innocent (UncertainKitten)
in a vain attempt to save The Paranoid.

Vain, because at that moment one of the Outsiders
(The Attache, Outsider Mason)
casts one of her votes for The Paranoid... and then two mysterious votes appear on zwetschenwasser, and an automated plasma cannon opens fire. It takes a while for the cannon to kill him - really prepared person, that zwetschenwasser - but in the end even he cannot stand against the barrage.

But the situation grows even worse! As the barrage finishes, you realize that The Innocent has fallen onto the ground, dead... of a heart attack?!

"STARBUCK!" yells The Grey Lady, launching her trusty High Councilor's sword at the shadowy figure in the background of the scene...

... But it's not quite that simple. The sword rebounds, forced by an unknown power towards
The Jester (Snow_Bunny)
... or is it? Apparently this Jester was only an illusionary copy! The sword does nothing!

Starbuck begins to laugh. "Hahahahahahahaha! You fools! You thought it would be that easy to kill me? No! And now all I have to do is hammer that Grey Lady with a guilty conscience - well within my power, as she only needs two votes to be lynched - then kill Sajin, and... then..."

But the last words sound startled instead of triumphant.

Before your eyes, the laughing figure of Starbuck begins to dissolve... fading into dust, while The Intruder's eyes betray a horror you had not thought Shadows could show...

.
.
.

It takes you a minute to realize what happened. The Requiem of the Oldest Order technique allows one to survive his or her own death... but requires immense concentration to be sustained, so that even the slightest action on that player will kill that player. When Starbuck redirected the kill to Snow_Bunny, the action took so much concentration that he disrupted the Requiem... so he was dead from the second The Grey Lady fired.

As you sigh in relief, the figure of one of
The Ascended (Tarhalindur)
appears before you.

"Well done. I actually wasn't entirely sure how the endgame would play, but surprises are welcome.

I had a personal request by Kise, xRECKONERx, and dramonic to help you out, so I think I can help you out a bit. There's a bomb placed by the station's power core, set to go off as soon as the slaughter of the Ancient VIPs on the station is complete. The normal security staff should be able to deal with it, now that the station is won.

On the other hand, I have some bad news. The Outsiders were trying to accumulate points... but didn't manage to gain enough. I guess that's what happens when two of them die Day 1 and three Shadows are killed by abilities rather than lynch. They came damn close, though. Best performance in a losing cause, perhaps?

Well, that should about wrap it up here. I'll be going now. Bye!"

As the figure disappears into the sky, you are finally able to rest... for Ouranos Station is safe once more.

Well, mostly able to rest. There's still the minor matter of finishing that alliance between the Ancients and the Outsiders, after all.


4) zwetschenwasser, The Paranoid, Bulletproof Ancient, Lynched Day 5
9) Uncertain Kitten (rep. forbiddanlight), The Innocent, Ancient Mirror Guard, Suffered a Heart Attack Day 5

17) Starbuck, The Intruder, Shadow Mafia Godfather, Lynched Day 4, Removed From the Game Day 5


The Ancient faction has fulfilled its win condition!

2) Sajin, The Captain, Ancient Tracker (formerly Ancient Neighborhood Watchman), Survived
16) malthusis, The Grey Lady, Ancient Vigilante, Survived

7) Vaya, The Attache, Outsider Mason, Lost at Endgame
23) Snow_Bunny, The Jester, Outsider Harlequin, Lost at Endgame


The
Outsider
faction ended the game with 10 points (2 points from the SocioPath lynch, 2 points from the Starbuck lynch, 5 points from kills blocked by Snow_Bunny, 1 point from survival without claiming [Vaya lost her survival point due to an implicit Outsider claim]). They required 13 points to win, and as such do not win the game.

The
Ancient
faction (consisting of 1) Kairyuu, 2) Sajin, 3) Trumpet of Doom, 4) zwetschenwasser, 5) MafiaSSK, 9) UncertainKitten, 11) dramonic, 13) Budja, 14) Boxman, 15) Maemuki, 16) malthusis, 18) Amished, and 24) animorpherv1) and the
Ascendant
subfaction (consisting of 25) Kise) have fulfilled their win conditions and won Legacy of the Ancients Mafia!

Roles, etc. forthcoming.
User out of ambit.

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Tarhalindur
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Tarhalindur
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Post Post #1334 (isolation #57) » Fri Dec 11, 2009 2:11 pm

Post by Tarhalindur »

Roles:


The Intruder - Shadow Godfather

Race: Shadow
Faction: Shadow

High Councilor
Normal Ability: Double Vote
Ultimate: Requiem of the Oldest Order (Lain ability)
1-Shot: Grant Godfather Immunity (Rapid Action)
1-Shot: Wipe from Reality
They think themselves so high, so righteous. Can they not see that they are hidebound? Can they not see the folly in demanding obedience to their outmoded system of honor?

Perhaps most importantly, do they not see the change coming even when it stares them in the face?


Welcome to Legacy of the Ancients Mafia,
Starbuck
. You are
The Intruder
. You have been assigned by your people to lead the attack on this diplomatic station - with any luck, you'll sabotage the diplomatic meeting and destroy the Ancients' High Council at the same time.

Race:
Ancient
Faction:
Shadow (Mafia)

You are the
Shadow Mafia Godfather
. You have the following special abilities:

Factional Abilities:

Shadow Mafioso
- You are a member of the Shadow infiltration team on this diplomatic station (the "Shadow Mafia"). Your teammates (fellow Mafiosos) are
Bogre
(
The Seeker, Shadow Mafia Redirector
),
SocioPath
(
The Hunter, Shadow Mafia Redirector
), and
DeathNote
(
The Apprentice, Shadow Mafia Enforcer
). You may communicate with your teammates using this QuickTopic at any time. Each day, the Shadow Mafia may decide to send one of its own to kill another player (this is a factional ability and does not count as that player's active ability for the day). As the Shadow Godfather, you have the final say over the Mafia kill and the responsibility to send me the kill (be sure to name the player making the kill); this responsibility will fall to The Seeker, The Hunter, and The Apprentice (in that order) should you be killed.
Shadow Godfather Safeclaim
- As you boarded the station, you killed
The Untouchable
, the
Ancient Double Voter
, and assumed his abilities. Your race is Ancient instead of Shadow, and you know that the rolename
The Untouchable, Ancient Double Voter
is a safeclaim for you.
Shadow Mafia Falseclaim:
- At any time, you may send me an ability (or set of abilities) and a role name. If you do, I will make a fake role PM for you using the given name and abilities at the earliest possible opportunity. This is a Rapid Action - Special
(it resolves immediately upon receipt)
. You may use this ability any number of times.
Heart Stop
- You have learned the Heart Stop ability, a powerful Shadow battle technique. This allows you to make the Mafia kill. Your kill method is "Suffered a Heart Attack".

Passive Abilities:

High Councilor
- You are a member of the High Council, along with
DragonsofSummer
,
xRECKONERx
,
dramonic
,
forbiddanlight
,
malthusis
, and
Boxman
. You may talk to other High Councilors outside the thread at any time using this QuickTopic. Each day, the High Council may, by majority vote, send one of their own to implement a special decree.
(The High Council is NOT a faction.)

Double Voter
- You have an additional vote at your disposal, for a total of two votes. These votes are independent and can be used at your disposal.
(This applies in High Council votes as well.)

Evasive
- If a killing ability would target you, it targets the player directly below you on the player list instead.
(Lynches aren't targeted.)


Active Abilities:

Blade of Glory
- You have in your possession the Blade of Glory. This allows you to implement High Council decrees. Should you make a kill in this way, your kill method will be "Died Gloriously". Implementing a High Council decree does NOT count as your activated ability for the day.
Grant Godfather Immunity
- Once during the game, you may target another player. That player will gain the Godfather Immunity ability
("You appear innocent (or the closest equivalent) to all investigations")
. This is a Rapid Action - Special
(it resolves immediately upon receipt)
.
Super Ability: Requiem of Time
- Once during the game, you may phase yourself out of the game for one (1) game period (day + twilight), removing yourself from the game and returning to the game when this effect ends. Any game action other than lynching that would affect you during that period is negated
(lynches resolve as normal)
, and you do not count towards factional win conditions for that game period. You cannot post, vote, or use abilities while phased out. This is a Rapid Action - Special
(it resolves immediately upon receipt)
.

Ultimate:

Ultimate: Requiem of the Oldest Order
(passive)
- You are a player while in the graveyard
(you may post in the thread, talk outside the thread with scum partners, use activated abilities, and perform the Mafia kill)
. As long as you are in the graveyard, you may vote and FoS privately via PM
(you retain your double vote upon "death")
. Please note that you do NOT retain your membership in the High Council after "death".
Renumeration: Wipe from Reality
(passive - triggered)
- If you are lynched or targeted by an ability while in the graveyard, you will be removed from the game.

Please remember that you can use only one active ability per day.

Win Condition (Shadows):
You win when all other factions have left the game, or nothing can prevent the same. Your faction counts as a faction when calculating the standard factional win condition.
(The Shadows have the standard factional win condition.)


Please confirm via return PM.
The Seeker - Shadow Redirector

Race: Shadow
Faction: Shadow

Normal Ability: Redirect
Ultimate: Requiem of the Changed Guard
1-Shot: Voice of the Ascended
Who knows what evil lurks in the hearts of men? The Shadows know.

And if there's anyone alive who gives the proof to that saying, it's you.


Welcome to Legacy of the Ancients Mafia,
Bogre
. You are
The Seeker
. You've been assigned to the infiltration team tasked with sabotaging this diplomatic meeting, under the command of
The Intruder
.

Race:
Shadow
Faction:
Shadow

You are a
Shadow Mafia Redirector
. You have the following special abilities:

Factional Abilities:

Shadow Mafioso
- You are a member of the Shadow infiltration team on this diplomatic station (the "Shadow Mafia"). Your teammates (fellow Mafiosos) are
Starbuck
(
The Intruder, Shadow Mafia Godfather
),
SocioPath
(
The Hunter, Shadow Mafia Redirector
), and
DeathNote
(
The Apprentice, Shadow Mafia Enforcer
). You may communicate with your teammates using this QuickTopic at any time. Each day, the Shadow Mafia may decide to send one of its own to kill another player (this is a factional ability and does not count as that player's active ability for the day). The Shadow Godfather (
PLAYERNAME 1
) has the final say over the Mafia kill and the responsibility to send me the kill (be sure to name the player making the kill); this responsibility will fall to The Seeker (you), The Hunter, and The Apprentice (in that order) should
PLAYERNAME 1
be killed.
Shadow Mafia Falseclaim:
- At any time, you may send me an ability (or set of abilities) and a role name. If you do, I will make a fake role PM for you using the given name and abilities at the earliest possible opportunity. This is a Rapid Action - Special
(it resolves immediately upon receipt)
. You may use this ability any number of times.
Devour in Shadow
- You have learned the Devour in Shadow ability, a technique used by the most adept Shadow assassins. This allows you to make the Mafia kill. Your kill method is "Vanished Into Darkness".
Shadow Safeclaim
- When you entered this diplomatic station, you killed
The Sentry
to cover your tracks. You are uncertain of what his role was, but you know he hasn't been discovered and is a safeclaim for you.

Passive Abilities:

Espionage
- You have, with the help of your leader
The Intruder
, managed to place a spybot in the chamber where the High Council meets. As such, you may view the High Council's QuickTopic (located here) at any time. Note that since you're not actually a member of the High Council, you cannot post in the High Council QuickTopic (besides, doing so would blow your cover); this simply allows you to know what they are up to.

Active Abilities:

Redirect
- Each day, you may target a player and a second player. If the first player uses a targeted protective, killing, investigative, or special ability, it will target the second player instead of any other target.
Super Ability: Voice of the Ascended
- Once during the game, you may choose to write a message in place of the Mod. Send me a PM with your message (and, if you wish, a date) if you wish to use this ability, and if that message meets certain restrictions then I will post your message in the thread in my name at that time; if you do not specify a time to post your message, then I will post the message at the earliest opportunity. The restrictions on this ability are 1) This message must contain no more than 200 words, 2) you cannot use this post to make a personal insult, 3) this message will have no lasting effect on the game state, and 4) you cannot use the Voice of Mod. This is a Rapid Action - Special.
(This ability resolves immediately upon receipt. You cannot use this ability to have the Mod tell players what to do.)


Ultimate:

Ultimate: Requiem of the Changed Guard
(Active)
- Once during the game, you may target a player in the graveyard or the exiled zone. You will gain that player's normal abilities.
Renumeration: The Ties that Bind
(Passive - Triggered)
- You lose your Redirect and Voice of the Ascended abilities.

Please remember that you can use only one active ability per day.

Win Condition (Shadows):
You win when all other factions have left the game, or nothing can prevent the same. Your faction counts as a faction when calculating the standard factional win condition.
(The Shadows have the standard factional win condition.)


Please confirm via return PM.
The Hunter - Shadow Redirector

Race: Shadow
Faction: Shadow

Normal Ability: Redirect
Ultimate: Requiem of Watchful Eyes (learn each player who used a targeted ability that day)
1-Shot: Meddle (create role PM for player, that PM revealed on death instead of true PM, true PM revealed on Hunter's death)
The thrill of the hunt. The feel of the chase. The joy of the kill. Beast, sentient, rogue of your own kind... you care not, you'll hunt them all.

And that's why you were sent here.


Welcome to Legacy of the Ancients Mafia,
SocioPath
. You are
The Hunter
. You've been assigned to the infiltration team tasked with sabotaging this diplomatic meeting, under the command of
The Intruder
.

Race:
Shadow
Faction:
Shadow

You are a
Shadow Mafia Redirector
. You have the following special abilities:

Factional Abilities:

Shadow Mafioso
- You are a member of the Shadow infiltration team on this diplomatic station (the "Shadow Mafia"). Your teammates (fellow Mafiosos) are
Starbuck
(
The Intruder, Shadow Mafia Godfather
),
Bogre
(
The Seeker, Shadow Mafia Redirector
), and
DeathNote
(
The Apprentice, Shadow Mafia Enforcer
). You may communicate with your teammates using this QuickTopic at any time. Each day, the Shadow Mafia may decide to send one of its own to kill another player (this is a factional ability and does not count as that player's active ability for the day). The Shadow Godfather (
PLAYERNAME 1
) has the final say over the Mafia kill and the responsibility to send me the kill (be sure to name the player making the kill); this responsibility will fall to The Seeker, The Hunter (you), and The Apprentice (in that order) should
PLAYERNAME 1
be killed.
Shadow Mafia Falseclaim:
- At any time, you may send me an ability (or set of abilities) and a role name. If you do, I will make a fake role PM for you using the given name and abilities at the earliest possible opportunity. This is a Rapid Action - Special
(it resolves immediately upon receipt)
. You may use this ability any number of times.
Terminate
- You have learned the Terminate ability, a psionic ability that has served you well in finishing your hunts. This allows you to make the Mafia kill. Your kill method will be "Slain".
Enemy Mine
- Whenever you would make the Shadow Mafia kill, instead you may name target player and a second target player. The first player will then kill the second player. The kill method will be "Slain". This ability can't be blocked or redirected.
(The kill can still be blocked, redirected, or protected against. This replaces the Mafia kill.)


Active Abilities:

Redirect
- Each day, you may target a player and a second player. If the first player uses a targeted protective, killing, investigative, or special ability, it will target the second player instead of any other target.
Super Ability: Requiem of Watchful Eyes
- Once during the game, you can use this ability to learn the identity of each player who used a targeted ability on the day that you used this ability. NOTE: On any Ancient, a Requiem such as this would be an Ultimate ability and would trigger a Renumeration.

Ultimate:

Ultimate: Meddle
(Active)
- Once during the game, you may target a player and name a role. That player will appear to be the chosen role name instead of any other role as long as you are alive. This ability is a normal ability but resolves as a protective role.
(This action resolves before normal kills resolve. Investigations on that player will resolve as though that player were the chosen role. If that player dies, he or she will be revealed as the chosen role instead of any other role. Should you die, any investigative role which investigated the Meddled player while he or she was Meddled will receive new, correct results, and that player's revealed alignment will be corrected if necessary. For reference, your full role is
The Hunter, Shadow Mafia Redirector
.)

Renumeration: Exhaustion
- You lose your Terminate ability
(and thus lose the ability to make the Mafia kill or use your Enemy Mine ability)
.

Please note that you may only use one active ability per day.

Win Condition (Shadows):
You win when all other factions have left the game, or nothing can prevent the same. Your faction counts as a faction when calculating the standard factional win condition.
(The Shadows have the standard factional win condition.)


Please confirm via return PM.
The Apprentice - Shadow Enforcer

Race: Shadow
Faction: Shadow

Normal Ability: Untrackable
1-Shot: Requiem of Awakening (choose Watcher, Tracker, Cop, or Doctor, then gain that ability)
Ultimate: Requiem of Vengeance (Bomb)
It's the real deal. The big break. If you can pull this off, you'll be a made man.

Time to show the world what you're made of.


Welcome to Legacy of the Ancients Mafia,
DeathNote
. You are
The Apprentice
. You've been assigned to the infiltration team tasked with sabotaging this diplomatic meeting, under the command of
The Intruder
.

Race:
Shadow
Faction:
Shadow

You are the
Shadow Mafia Enforcer
. You have the following special abilities:

Factional abilities:


Shadow Mafioso
- You are a member of the Shadow infiltration team on this diplomatic station (the "Shadow Mafia"). Your teammates (fellow Mafiosos) are
Starbuck
(
The Intruder, Shadow Mafia Godfather
),
Bogre
(
The Seeker, Shadow Mafia Redirector
), and
SocioPath
(
The Hunter, Shadow Mafia Redirector
). You may communicate with your teammates using this QuickTopic at any time. Each day, the Shadow Mafia may decide to send one of its own to kill another player (this is a factional ability and does not count as that player's active ability for the day). The Shadow Godfather (
PLAYERNAME 1
) has the final say over the Mafia kill and the responsibility to send me the kill (be sure to name the player making the kill); this responsibility will fall to The Seeker (you), The Hunter, and The Apprentice (in that order) should
PLAYERNAME 1
be killed.
Shadow Mafia Falseclaim:
- At any time, you may send me an ability (or set of abilities) and a role name. If you do, I will make a fake role PM for you using the given name and abilities at the earliest possible opportunity. This is a Rapid Action - Special
(it resolves immediately upon receipt)
. You may use this ability any number of times.
Plasma Blast
- As part of your equipment for this mission, you brought an easily concealable plasma pistol (you're not experienced enough to use psionic killing techniques reliably). This allows you to make the Mafia kill. Your kill method is "Shot With a Shadow Plasma Weapon".

Passive Abilities:

Invisible Hand
- Abilities you use have no source while they are on the stack.
(Your abilities can't be seen by trackers, watchers or similar roles, nor can they be redirected. In addition, you can't be affected by abilities that do something to the source of the ability; for example, targeting a Paranoid Gun Owner does not cause you to die. You can still be successfully roleblocked. You receive results PMs from your abilities as normal.


Passive (Triggered) Abilities:

Super Ability: Requiem of Vengeance
- If you would be lynched, instead the hammering player will be killed and you will be removed from the game. If you would be killed by an ability, instead you will be removed from the game and the source of that killing ability will be killed.
(In other words, you're a Bomb.)


Ultimate:

Ultimate: Requiem of Awakening (Active)
- Choose Investigate (Sane Cop investigation), Track (Sane Tracker investigation), Watch (Sane Watcher investigation), or Aegis (Sane Doctor protection). You will gain the chosen ability permanently at the beginning of the next game day.
Renumeration: Respectability
- You lose your Pariah ability.

Please note that you can only use one active ability per day.

Win Condition (Shadows):
You win when all other factions have left the game, or nothing can prevent the same. Your faction counts as a faction when calculating the standard factional win condition.
(The Shadows have the standard factional win condition.)


Please confirm via return PM.
The Usurper - Ancient Hypnotist

Race: Ancient
Faction: Rebel

High Councilor
Normal Ability: Hypnotize (semi-recruit, non-HC, non-Usurper Ancients only)
Normal Ability: Soul Nova (kills all hypnotized players, Rapid Action, does not count towards action limit, activates automatically upon death)
Ultimate 1: Requiem of Souls (Revives dead player as an Usurper; that player gains the Hypnotize and Soul Nova abilities in addition to their original non-factional abilities. (Can't replenish depleted abilities)
You've had enough of the Council's arrogance. Enough of their closed-mindedness. Enough of their refusals to grant you more power.

So you're going to get your power the old-fashioned way.


Welcome to Legacy of the Ancients Mafia,
DragonsofSummer
. You are
The Usurper
. Your desire for power has put you at odds with the rest of the High Council. Now you're going to use this little incident to put your plans in motion.

Race:
Ancient
Faction:
Hypnotist

You are the
Neutral Hypnotist
. You have the following special abilities:

Factional Abilities:

Hypnotize
- Each day, you may target a player. If that player's race is Ancient and that player is not a High Councilor, you will hypnotize that player at the end of that day; that player will be informed that they were hypnotized but will not be told what this does.
(A hypnotized player gains the
Hypnotized
ability "You count as a hypnotized player for the purposes of the Hypnotist win condition and Hypnotist abilities". A Hypnotized player retains their original win condition unless activated by your Coup D'Etat Ultimate.)

Hypnotist Falseclaim:
- At any time, you may send me an ability (or set of abilities) and a role name. If you do, I will make a fake role PM for you using the given name and abilities at the earliest possible opportunity. This is a Rapid Action - Special
(it resolves immediately upon receipt)
. You may use this ability any number of times.

Passive Abilities:

High Councilor
- You are a member of the High Council, along with
Starbuck
,
xRECKONERx
,
dramonic
,
forbiddanlight
,
malthusis
, and
Boxman
. You may talk to other High Councilors outside the thread at any time using this QuickTopic. Each day, the High Council may, by majority vote, send one of their own to implement a special decree.
(The High Council is NOT a faction.)


Active Abilities:

Blade of Justice
- You have in your possession the Blade of Glory. This allows you to implement High Council decrees. Should you make a kill in this way, your kill method will be "Brought to Justice". Implementing a High Council decree does NOT count as your activated ability for the day.
Super Ability: Ritual of Resurrection
- Once during the game, you may target a dead player. That player will be revived as a member of the Hypnotist faction instead of any other alignment, and you will gain the ability to talk to that player outside the thread at any time using a QuickTopic. For the rest of the game, if you would be killed and the player revived with Ritual of Resurrection is alive, the player revived with Ritual of Resurrection will die in your stead.
(The revived player gains all Hypnotist factional abilities upon revival.)


Ultimate:

Ultimate 1: Coup D'Etat (Passive - Triggered)
- If at any time the number of living Hypnotized and Hypnotist-aligned players exceeds the number of surviving members of the High Council, then you will immediately activate all Hypnotized players
(their alignment will become Hypnotist instead of any previous alignment and they will gain the
Hypnotist Safeclaim
ability)
. Then you will remove the High Councilor ability from every other member of the High Council and grant the High Councilor ability and the ability to make the High Councilor kill to every other member of the Hypnotist faction.
(the High Council will receive a new QuickTopic should this happen)
.
Renumeration 1: Nation Building
- All members of the Hypnotist faction lose the Hypnotize ability and you lose your Soul Nova ability.
Ultimate 2: Soul Nova (Passive - Triggered)
- When you die, every Hypnotized player will commit suicide.
(Obviously, this won't happen if you've paid the Renumeration for your Coup D'Etat Ultimate.)

Renumeration 2: Out of Time, Out of Mind
- You remove yourself from the game.

Please note that you can only use one active ability per day.
(Again, the High Councilor kill does not count towards this limit.)


Win Condition (Hypnotist):
You win when all other factions have left the game, or nothing can prevent the same. Your faction counts as a faction when calculating the standard factional win condition.
(The Hypnotist faction has the standard factional win condition.)


Please confirm via return PM.
The Hunter-Killer - Forsaken Drone

Race: Forsaken
Faction: Serial Killer

Normal Ability: Erase (passive, gravedigs any player he kills)
Ultimate: Requiem of the Oldest Order (technically Reconstruct - counts as player in graveyard)
1-Shot: Wipe From Reality (RFG'ed if targeted in graveyard)
TARGET SCAN: COMPLETE. TARGET SPECIES: ANCIENT. PROTOCOL 1 ACTIVATED: DESTROY ALL NON-FORSAKEN SPECIES.


Welcome to Legacy of the Ancients Mafia,
Xylthixlm
. You are
The Hunter-Killer
, a stray combat drone left over from a war between the Ancients and the Forsaken several millenia ago. You were designed as an infiltrator, but now that you are here you will follow the mandate of your programming: destroy all sentient non-Forsaken species.

Race:
Forsaken
Faction:
Serial Killer

You are a
Serial Killer
. You have the following special abilities:

Factional Abilities:

Assassinate
- As a Hunter-Killer drone, you are designed to be perfect for assassination. Each day, you may target another player. That player will be killed. Your kill method will be "Assassinated". This is a Rapid Action - Kill
(It resolves immediately upon receipt.)

Serial Killer Falseclaim:
- At any time, you may send me an ability (or set of abilities) and a role name. If you do, I will make a fake role PM for you using the given name and abilities at the earliest possible opportunity. This is a Rapid Action - Special
(it resolves immediately upon receipt)
. You may use this ability any number of times.

Active Abilities:

Erase
- Each day, you may target a player in the graveyard. You will remove that player from the game.

Ultimate:

Ultimate: Requiem of the Oldest Order
- You are a player while in the graveyard
(you may post in the thread, use activated abilities, and perform your Serial Killer kill)
. As long as you are in the graveyard, you may vote and FoS privately via PM.
Renumeration: Wipe from Reality
(passive - triggered)
- If you are lynched or targeted by an ability while in the graveyard, you will be removed from the game.

Please remember that you can use only one active ability per day.

Win Condition (Serial Killer/Forsaken):
You win when all other factions have left the game, or nothing can prevent the same. Your faction counts as a faction when calculating the standard factional win condition.
(You have the standard factional win condition.)


Please confirm via return PM.
The Ambassador - Outsider Diplomat

Race: Outsider
Faction: Outsider

Normal Ability: Invent (MS3-style, cannot target self)
1-shot: Ascended's Favor (name an ability, use a balanced version, cannot multi-target)
Ultimate: Requiem of Harmony (Masonify)

Adds points for: Survival, lynching Shadows, each ability successfully used
Diplomacy is
now a mass duel to the death.
How interesting.


Welcome to Legacy of the Ancients Mafia,
xRECKONERx
. You are
The Ambassador
. You lead a delegation of Outsider diplomats that was negotiating an important treaty when the first evidence of infiltration was discovered. Your government has made it clear that it will not officially act in this war, and that your survival is a priority, but you'd like to help out...

Race:
Outsider
Faction:
Outsider

You are the
Outsider Diplomat
. You have the following special abilities:

Factional Abilities:

Outsider Falseclaim:
- At any time, you may send me an ability (or set of abilities) and a role name. If you do, I will make a fake role PM for you using the given name and abilities at the earliest possible opportunity. This is a Rapid Action - Special
(it resolves immediately upon receipt)
. You may use this ability any number of times.
Self-Preservation Mandate
- At the end of the game, if you survived to the end of the game and you did not claim that you were a member of the Outsider faction during the game, the Outsider faction will gain a point.
(Being outed as an Outsider by another player or by death reveal will not break this condition so long as you do not personally confirm via post that you are an Outsider.)

Outsider's Disdain
- Whenever you are on the lynch wagon of a player of the Shadow Faction, the Outsider faction will gain a point.
Inventor's Pride
- Whenever you use an ability for the first time in the game, the Outsider faction will gain a point.

Passive Abilities:

High Councilor
- During the chaos of the original Shadow attack, one of the High Councilors (
The Martyr
) died. Given your status as head of the Outsider diplomatic mission, it was decided to give you a provisional spot on the High Council while the current situation is resolved and a new, permanent Councilor chosen. As such, you are a member of the High Council, along with
PLAYERNAME 2
,
PLAYERNAME 3
,
PLAYERNAME 4
,
PLAYERNAME 5
,
PLAYERNAME 6
, and
PLAYERNAME 7
. You may talk to other High Councilors outside the thread at any time using this QuickTopic. Each day, the High Council may, by majority vote, send one of their own to implement a High Councilor decree.
(The High Council is NOT a faction.)


Active Abilities:

Blade of Otherness
- You have in your possession the Blade of Otherness. This allows you to implement High Council decrees. Should you make a kill in this way, your kill method will be "Folded Into Unreality". Implementing a High Council decree does NOT count as your activated ability for the day.
Invent
- Each day, you may target a player other than yourself and name an ability. You will grant that player a balanced 1-shot version of that ability at the end of that day.
(The operative word here is balanced.)

Super Ability: Ascended's Favor
- Once during the game, you may target up to one player and name an ability. You will use a balanced one-shot version of that ability. If the named ability targets, it will target the chosen player.

Ultimate:

Ultimate: Requiem of Harmony (Active)
- Once during the game, during any day, you may target another player. You will gain the ability to talk with that player outside the thread at any time at the end of that day. In addition, that player's vote will count as two votes so long as you are alive.
(I will send a QuickTopic link for you to use when this ability successfully resolves.)

Renumeration: Equivalent Exchange
- Your vote counts as zero votes.

Please remember that you can use only one active ability per day.

Win Condition (Outsider):
You win if the Outsider faction has thirteen points or more at the end of the game. Your faction may or may not count as a faction when calculating the standard factional win condition.
(Your faction does not have the standard factional win condition.)


Please confirm via return PM.
Mod Note: Outsiders do not count as a faction for the purposes of the factional win condition.


The Attache - Outsider Servant

Race: Outsider
Faction: Outsider

Normal Ability: Mason with The Intern
Ultimate: Requiem of Endurance (hides both Servants)

Gains points for: Survival, lynching Shadows, survival of both Servants
Being the assistant of a diplomat is hard work even without aliens trying to kill you.

Luckily, she's here. She'll help you out.


Welcome to Legacy of the Ancients Mafia,
Vaya
. You are
The Attache
, a personal assistant to the the head of the Outsider diplomatic delegation; in the course of your duties, you've become close friends (lovers?) with a girl who's interning with the diplomatic services. Your government has made it clear that it will not officially act in this war, and that your survival is a priority, but you'd like to help out...

Race:
Outsider
Faction:
Outsider

You are an
Outsider Mason
. You have the following special abilities:

Factional Abilities:

Outsider Falseclaim:
- At any time, you may send me an ability (or set of abilities) and a role name. If you do, I will make a fake role PM for you using the given name and abilities at the earliest possible opportunity. This is a Rapid Action - Special
(it resolves immediately upon receipt)
. You may use this ability any number of times.
Self-Preservation Mandate
- At the end of the game, if you survived to the end of the game and you did not claim that you were a member of the Outsider faction during the game, the Outsider faction will gain a point.
(Being outed as an Outsider by another player or by death reveal will not break this condition so long as you do not personally confirm via post that you are an Outsider.)

Outsider's Disdain
- Whenever you are on the lynch wagon of a player of the Shadow Faction, the Outsider faction will gain a point.
Lover's Unity
- At the end of the game, if both you and your Mason partner survived to the end of the game, the Outsider faction will gain a point.

Passive Abilities:

Mason
- You are a Mason with
Slicey
(
The Intern, Outsider Mason
). You may communicate with your mason partner at any time using this QuickTopic.

Ultimate:

Ultimate: Requiem of Endurance (Active)
- Once during the game, you may cause every killing action that targets yourself or your mason partner that day to have no effect.
Renumeration: The Ties that Bind
- If your Mason partner dies, you will commit suicide in grief.

Please remember that you can use only one active ability per day.

Win Condition (Outsider):
You win if the Outsider faction has thirteen points or more at the end of the game. Your faction does NOT count as a faction when calculating the standard factional win condition. Your faction may or may not count as a faction when calculating the standard factional win condition.
(Your faction does not have the standard factional win condition.)


Please confirm via return PM.
Mod Note: Outsiders do not count as a faction for the purposes of the factional win condition.


The Intern - Outsider Servant

Race: Outsider
Faction: Outsider

Normal Ability: Mason with The Attache
Ultimate: Requiem of Endurance (hides both Servants)

Gains points for: Survival, lynching Shadows, survival of both Servants
Interning for the diplomatic services is hard work even without aliens trying to kill you.

Luckily, he's here. He'll help you out.


Welcome to Legacy of the Ancients Mafia,
Slicey
. You are
The Intern
, a young woman interning with the Outsider's Diplomacy Service in order to get a head start on your career; in the course of your duties, you've become close friends (lovers?) with the young man who serves as the head diplomat's attache. Your government has made it clear that it will not officially act in this war, and that your survival is a priority, but you'd like to help out...

Race:
Outsider
Faction:
Outsider

You are an
Outsider Mason
. You have the following special abilities:

Factional Abilities:

Outsider Falseclaim:
- At any time, you may send me an ability (or set of abilities) and a role name. If you do, I will make a fake role PM for you using the given name and abilities at the earliest possible opportunity. This is a Rapid Action - Special
(it resolves immediately upon receipt)
. You may use this ability any number of times.
Self-Preservation Mandate
- At the end of the game, if you survived to the end of the game and you did not claim that you were a member of the Outsider faction during the game, the Outsider faction will gain a point.
(Being outed as an Outsider by another player or by death reveal will not break this condition so long as you do not personally confirm via post that you are an Outsider.)

Outsider's Disdain
- Whenever you are on the lynch wagon of a player of the Shadow Faction, the Outsider faction will gain a point.
Lover's Unity
- At the end of the game, if both you and your Mason partner survived to the end of the game, the Outsider faction will gain a point.

Passive Abilities:

Mason
- You are a Mason with
Vaya
(
The Attache, Outsider Mason
). You may communicate with your mason partner at any time using this QuickTopic.

Ultimate:

Ultimate: Requiem of Endurance (Active)
- Once during the game, you may cause every killing action that targets yourself or your mason partner that day to have no effect.
Renumeration: The Ties that Bind
- If your Mason partner dies, you will commit suicide in grief.

Please remember that you can use only one active ability per day.

Win Condition (Outsider):
You win if the Outsider faction has thirteen points or more at the end of the game. Your faction may or may not count as a faction when calculating the standard factional win condition.
(Your faction does not have the standard factional win condition.)


Please confirm via return PM.
Mod Note: Outsiders do not count as a faction for the purposes of the factional win condition.


The Jester - Outsider Harlequin

Race: Outsider
Faction: Outsider

Normal Ability: Protection from Killing Roles
Ultimate: Requiem of Focus (global redirect)

Gains points for: Survival, lynching Shadows, each kill prevented by kill-shield
Ha ha ha. Life's such a joke. And killing is funnier when the joke's on them!

Now, let's find a rubber chicken, three vanilla sodas, a Kloxovolley, a...


Welcome to Legacy of the Ancients Mafia,
Snow_Bunny
. You are
The Jester
, a practical joker and trained clown who works for the Outsider Diplomatic Services. (They don't really like you, but they appreciate your ability to entertain foreign dignitaries... and your ability to get into places you shouldn't be and cause havoc... and your ability to distract people...) Your government has made it clear that it will not officially act in this war, and that your survival is a priority, but you'd like to help out...

Race:
Outsider
Faction:
Outsider

You are an
Outsider Harlequin
. You have the following special abilities:

Factional Abilities:

Outsider Falseclaim:
- At any time, you may send me an ability (or set of abilities) and a role name. If you do, I will make a fake role PM for you using the given name and abilities at the earliest possible opportunity. This is a Rapid Action - Special
(it resolves immediately upon receipt)
. You may use this ability any number of times.
Self-Preservation Mandate
- At the end of the game, if you survived to the end of the game and you did not claim that you were a member of the Outsider faction during the game, the Outsider faction will gain a point.
(Being outed as an Outsider by another player or by death reveal will not break this condition so long as you do not personally confirm via post that you are an Outsider.)

Outsider's Disdain
- Whenever you are on the lynch wagon of a player of the Shadow Faction, the Outsider faction will gain a point.
Harlequin's Meddling
- Whenever a killing role targets you but does not kill you, the Outsider faction will gain a point.

Passive Abilities:

The Joke's on You
- Any killing ability that targets you will have no effect.

Active Abilities:

Monkey's Paw
- Up to three times during the game, during the day, you may target a player in the graveyard. That player may use an active ability of his or her role on a player of his or her choice today. If that player uses an investigative ability in this way, you receive the results of that investigation.
(That player can't use an Ultimate in this way.)


Ultimate:

Ultimate: Requiem of Focus (Active)
- Once during the game, you may redirect every action that would resolve that day to yourself. This is a Rapid Action - Global Redirect
(it resolves immediately upon receipt)
.
Renumeration: Need More Tricks
- You lose your The Joke's On You ability at the end of the day, and nothing can prevent this.
(Your The Joke's On You ability will continue to function until the start of the day after you use your Ultimate.)


Please remember that you can use only one active ability per day.

Win Condition (Outsider):
You win if the Outsider faction has thirteen points or more at the end of the game. Your faction may or may not count as a faction when calculating the standard factional win condition.
(Your faction does not have the standard factional win condition.)


Please confirm via return PM.
Mod Note: Outsiders do not count as a faction for the purposes of the factional win condition.


The Senior - Ancient Investigator

Race: Ancient
Faction: Ancient

High Councilor
Normal Ability: Investigate (learns Race)
Ultimate: Requiem of Enduring Honor (grants target player results + Investigate ability)
In all your years, this may be the most serious crisis you have ever faced. When the infiltration seems to run this deep, who can you trust?


Welcome to Legacy of the Ancients Mafia,
dramonic
. You are
The Senior
, the longest-serving member of the High Council of the Ancient outpost Ouronos. Your experience has prepared you for many things over the years... but has it prepared you for this?

Race:
Ancient
Faction:
Ancient

You are an
Ancient Investigator
. You have the following special abilities:

Passive Abilities:

High Councilor
- You are a member of the High Council, along with
Starbuck
,
DragonsofSummer
,
xRECKONERx
,
forbiddanlight
,
malthusis
, and
Boxman
. You may talk to other High Councilors outside the thread at any time using this QuickTopic. Each day, the High Council may, by majority vote, send one of their own to implement a special decree.
(The High Council is NOT a faction.)


Active Abilities:

Blade of Honor
- You have in your possession the Blade of Honor. This allows you to implement High Council decrees. Your kill method will be "Dishonored". Implementing a High Council decree does NOT count as your activated ability for the day.
Investigate
- Each day, you may target a player. You will learn that player's race.

Ultimate:

Ultimate: Requiem of Enduring Honor (Passive - Triggered)
- When you die, you may target a player. That player will gain your Investigate ability and a list of all results you have received with your Investigate ability.
Renumeration: Rise to Ascension
- For the rest of the game, you cannot use abilities.

Please remember that you can use only one active ability per day.

Win Condition (Ancient):
You win when all other factions have left the game, or nothing can prevent the same. Your faction counts as a faction when calculating the standard factional win condition.
(The Ancients have the standard factional win condition.)


Please confirm via return PM.
The Innocent - Ancient Mirror Guard

Race: Ancient
Faction: Ancient

High Councilor
Normal Ability: Reflect (each action that targets target is redirected to origin)
Ultimate: Requiem of Hope (special action - archangel - grants permanent protection to target player)
For so long, you have only practiced your healing scribes. Now, you need them more than any other person in the domain.

How could Ancient intelligence fail this badly?


Welcome to Legacy of the Ancients Mafia,
forbiddanlight
. You are
The Innocent
, a renowned healer, and your legendary skills got you nominated to the High Council. But will they help you defeat the Shadow menace?

Race:
Ancient
Faction:
Ancient

You are an
Ancient Mirror Guard
. You have the following special abilities:

Passive Abilities:

High Councilor
- You are a member of the High Council, along with
Starbuck
,
DragonsofSummer
,
xRECKONERx
,
dramonic
,
malthusis
, and
Boxman
. You may talk to other High Councilors outside the thread at any time using this QuickTopic. Each day, the High Council may, by majority vote, send one of their own to implement a special decree.
(The High Council is NOT a faction.)


Active Abilities:

Blade of Mercy
- You have in your possession the Blade of Mercy. This allows you to implement High Council decrees. Should you make a kill this way, your kill method will be "Given the Mercy of Death". Implementing a High Council decree does NOT count as your activated ability for the day.
Reflect
- Each day, you may target a player other than yourself. Each
(normal)
protective ability, killing ability, investigative ability, and special action that targets that player will be redirected to its origin.

Ultimate:

Ultimate: Requiem of Hope (Active)
- Once during the game, during the day, you may target another player. That player will become immune to all kills other than lynching and will require an additional 2 votes to lynch at the beginning of the next day.
Renumeration: Linked Fates
- If you are killed, all players protected by Requiem of Hope will die as well.

Please remember that you can use only one active ability per day.

Win Condition (Ancient):
You win when all other factions have left the game, or nothing can prevent the same. Your faction counts as a faction when calculating the standard factional win condition.
(The Ancients have the standard factional win condition.)


Please confirm via return PM.
The Grey Lady - Ancient Vigilante

Race: Guardian
Faction: Ancient

High Councilor
Normal Ability: Vig
Ultimate: Requiem of Blades (Rapid Action RFG)
You are grey. You stand between the shadows and the light. And the shadows will not stop the light so long as you still stand.


Welcome to Legacy of the Ancients Mafia,
malthusis
. You are
The Grey Lady
, a High Councilor known for your choice to walk on the razor's edge between light and dark in order to protect the light from the darkness. You will need those skills now - the Shadow infiltration is the gravest threat to the light you have ever known.

Race:
Guardian
Faction:
Ancient

You are an
Ancient Vigilante
. You have the following special abilities:

Passive Abilities:

High Councilor
- You are a member of the High Council, along with
Starbuck
,
DragonsofSummer
,
xRECKONERx
,
dramonic
,
forbiddanlight
, and
Boxman
. You may talk to other High Councilors outside the thread at any time using this QuickTopic. Each day, the High Council may, by majority vote, send one of their own to implement a special decree.
(The High Council is NOT a faction.)

Relic of Vengeance
- You begin the game with one charge counter.

Passive - Triggered Abilities:

Avatar of Vengeance
- Whenever a member of the Ancient faction is killed by a member of a faction other than the Ancient faction, you gain a charge counter.
(You can't gain charge counters from lynches or from kills used by Ancient players.)


Active Abilities:

Blade of Wrath
- You have in your possession the Blade of Wrath. This allows you to implement High Council decrees. Should you make a kill this way, your kill method will be "Torn Apart in Wrath". Implementing a High Council decree does NOT count as your activated ability for the day.
Avenge
- Each day, you may spend a charge counter and target a player. If you do, you will kill that player.
(This ability costs charge counters and cannot be used if you have no charge counters.)


Ultimate:

Ultimate: Requiem of Blades (Active)
- Once during the game, during the day, you may target another player. That player will be removed from the game. This is a Rapid Action - Kill
(it resolves immediately upon receipt)
.
(This action is functionally a kill and can be prevented by triggered or Rapid Action protective abilities.)

Renumeration: Penitence
- You require 2 fewer votes to lynch.

Please remember that you can use only one active ability per day.

Win Condition (Ancient):
You win when all other factions have left the game, or nothing can prevent the same. Your faction counts as a faction when calculating the standard factional win condition.
(The Ancients have the standard factional win condition.)


Please confirm via return PM.
The Archon - Ancient Arcanist

Race: Ancient
Faction: Ancient

High Councilor
Normal Ability: Imitate (copy target player's activated ability and use that ability on a second target player).
Ultimate: Requiem of Rebirth (revive)
You've always loved the arcane, the unusual, the impractical.

Ironic, really, that in this situation the impractical may be the most practical of all.


Welcome to Legacy of the Ancients Mafia,
Boxman
. You are
The Archon
, a member of the High Council, and you've become famous for your eccentricity and experiments in more unusual aspects of scribing. Which might just come in handy in the face of a possible Shadow infiltration...

Race:
Ancient
Faction:
Ancient

You are an
Ancient Arcanist
. You have the following special abilities:

Passive Abilities:

High Councilor
- You are a member of the High Council, along with
Starbuck
,
DragonsofSummer
,
xRECKONERx
,
dramonic
,
forbiddanlight
, and
malthusis
. You may talk to other High Councilors outside the thread at any time using this QuickTopic. Each day, the High Council may, by majority vote, send one of their own to implement a special decree.
(The High Council is NOT a faction.)


Active Abilities:

Blade of Insight
- You have in your possession the Blade of Wrath. This allows you to implement High Council decrees. Should you kill in this way, your kill method will be "Peered Too Deep Into the Well of Knowledge". Implementing a High Council decree does NOT count as your activated ability for the day.
Imitate
- Each day, you may target a player and a second player. If the first player uses an activated ability, you will copy that ability and use it on the second player. You cannot copy actions of a High Councilor in this way.
(You can't copy Rapid Actions or Ultimates this way. If your first target is a High Councilor, this ability is ineffective. If you copy an investigation, you receive the results of the investigation.)


Ultimate:

Ultimate: Requiem of Rebirth (Active)
- Once during the game, you may target a player in the graveyard. You will return that player to the game.
Renumeration: I Am Falling, I Am Fading
- You no longer count as a player for the purposes of the factional win condition so long as you are alive.
(You retain your vote and the ability to talk in the thread.)


Please remember that you can use only one active ability per day.

Win Condition (Ancient):
You win when all other factions have left the game, or nothing can prevent the same. Your faction counts as a faction when calculating the standard factional win condition.
(The Ancients have the standard factional win condition.)


Please confirm via return PM.
User out of ambit.

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Tarhalindur
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Tarhalindur
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Post Post #1335 (isolation #58) » Fri Dec 11, 2009 2:13 pm

Post by Tarhalindur »

Roles, Part 2




The Captain - Townie Neighborhood Watchman

Race: Ancient
Faction: Ancient

Normal Ability - Track (learns how many targeted, learns names if First Officer also targets)
Normal Ability - Mason (with First Officer)
Ultimate: Requiem of Love (revive each dead Neighborhood Watch)
If I do nothing else, I WILL protect my people.


Welcome to Legacy of the Ancients Mafia,
Sajin
. You are
The Captain
, the military officer in command of this outpost. The Shadow infiltration, should it exist, is a military matter of the top priority, and with the help of your subordinate and close friend (and lover?)
The First Officer
you're going to drive them out.

Race:
Ancient
Faction:
Ancient

You are an
Ancient Neighborhood Watchman
. You have the following special abilities:

Passive Abilities:

Mason
- You are a Mason with
Mufasa
(
The First Officer, Townie Neighborhood Watchman
). You may communicate with your mason partner at any time using this QuickTopic. You know that
The First Officer
is Ancient aligned; however, you can't be sure that your partner is, in fact,
The First Officer
(the Shadows have been known to murder and impersonate Ancient officials before).

Active Abilities:

Track
- Each day, you may use the outpost's security network target a player. You will learn how many living players and dead players that player targeted that day
(these figures will be provided separately)
. If
The First Officer
also targeted that player, you will also learn the names of each player (living and dead) that player targeted.

Ultimate:

Requiem of Love (Active)
- Once during the game, you may use this ability. At the end of that day, each dead member of the Neighborhood Watch will be revived.
(This ability resolves after kills and can revive you if you are dead on the day you use it.)

Renumeration: Equivalent Exchange
- You lose your Track ability.

Please remember that you can use only one active ability per day.

Win Condition (Ancient):
You win when all other factions have left the game, or nothing can prevent the same. Your faction counts as a faction when calculating the standard factional win condition.
(The Ancients have the standard factional win condition.)


Please confirm via return PM.
The First Officer - Townie Neighborhood Watchman

Race: Ancient
Faction: Ancient

Normal Ability - Watch (learns how many targeted, learns names if Captain also targets)
Normal Ability - Mason (with Captain)
Ultimate: Requiem of Apocalypse (kill all players who killed a Neighborhood Watch)
Here I stand. I can do no other.


Welcome to Legacy of the Ancients Mafia,
Mufasa
. You are
The First Officer
, the second in command of this outpost. The Shadow infiltration, should it exist, is a military matter of the top priority, and with the help of your superior officer and close friend (and lover?)
The Captain
you're going to drive them out.

Race:
Ancient
Faction:
Ancient

You are an
Ancient Neighborhood Watchman
. You have the following special abilities:

Passive Abilities:

Mason
- You are a Mason with
Sajin
(
The Captain
). You may communicate with your mason partner at any time using this QuickTopic. You know that
The Captain
is Ancient aligned; however, you can't be sure that your partner is, in fact,
The Captain
(the Shadows have been known to murder and impersonate Ancient officials before).

Active Abilities:

Watch
- Each day, you may use the outpost's security network target a player. You will learn how many living players and dead players targeted that player that day
(these figures will be provided separately)
. If
The Captain
also targeted that player, you will also learn the names of each player (living and dead) that targeted that player.

Ultimate:

Requiem of Apocalypse (Active)
- Once during the game, you may use this ability. At the end of that day, each player who killed a member of the Neighborhood Watch with an ability will commit suicide. These kills cannot be prevented by protective roles.
(Note that this ability has no effect on players who voted to lynch a member of the Neighborhood Watch.)

Renumeration: Equivalent Exchange
- You lose your Watch ability.

Please remember that you can use only one active ability per day.

Win Condition (Ancient):
You win when all other factions have left the game, or nothing can prevent the same. Your faction counts as a faction when calculating the standard factional win condition.
(The Ancients have the standard factional win condition.)


Please confirm via return PM.
The Enduring - Townie Redirector

Race: Ancient
Faction: Ancient

Normal Ability: Redirect
Ultimate: Requiem of the Oldest Order (player while in graveyard)
I was the first, and I shall be the last. Stand aside, young one, and let my wisdom handle this.


Welcome to Legacy of the Ancients Mafia,
animorpherv1
. You are
The Enduring
, the oldest of the Ancients on this station. You were once a member of the High Council, but retired to pursue a more leisurely existence; unfortunately, it doesn't look like you'll be having leisure for the next few days, so you'll need to put your old abilities to work.

Race:
Ancient
Faction:
Ancient

You are an
Ancient Redirector
. You have the following special abilities:

Active Abilities:

Redirect
- Each day, you may target a player and a second player. Any action that the first player uses will target the second player instead of its original target.

Ultimate:

Ultimate: Requiem of the Oldest Order
- You are a player while in the graveyard
(you may post in the thread and use activated abilities)
. As long as you are in the graveyard, you may vote and FoS privately via PM.
Renumeration: Wipe from Reality
- If you are lynched or targeted by an ability while in the graveyard, you will be removed from the game.

Please remember that you can use only one active ability per day.

Win Condition (Ancient):
You win when all other factions have left the game, or nothing can prevent the same. Your faction counts as a faction when calculating the standard factional win condition.
(The Ancients have the standard factional win condition.)


Please confirm via return PM.
The Mortician - Townie Janitor
Race: Ancient
Faction: Ancient

Normal Ability: Gravedig (if successful, learns normal and Ultimate abilities of gravedug target)
Passive Ability: Macabre (Tracker-Miller)
Ultimate: Requiem of Passage (gains RFG'ed player's normal ability)
It's dirty work, and everybody mistrusts the guy that's willing to take the job, but SOMEBODY'S got to do it.

Especially what with all these dead bodies appearing lately. Which you have nothing to do with, even if they all think otherwise.


Welcome to Legacy of the Ancients Mafia,
Kairyuu
. You are
The Mortician
, one of the few people on the station willing to run a mortuary service. The good news is, business is looking up after the recent incidents. The bad news is, your reputation doesn't have such a bright future.

Race:
Ancient
Faction:
Ancient

You are an
Ancient Janitor
. You have the following special abilities:

Passive Abilities:

Macabre
- If a Tracker targets you, they will see you as targeting a player that was killed by an ability on that day instead of your real target. If no players were killed by an ability that day, instead the Tracker will see you target a randomly chosen living player.
(In other words, you're a Tracker miller.)


Active Abilities:

Gravedig
- Each day, you may target a player in the graveyard. You will remove that player from the game and learn all Normal and Ultimate (but not factional) abilities that player had.

Ultimate:

Requiem of Passage
- Once during the game, you may target a player in the graveyard or the exiled zone. You will gain that player's normal abilities.
Renumeration: Mid-Life Crisis
- You lose your Gravedig ability.

Please remember that you can use only one active ability per day.

Win Condition (Ancient):
You win when all other factions have left the game, or nothing can prevent the same. Your faction counts as a faction when calculating the standard factional win condition.
(The Ancients have the standard factional win condition.)


Please confirm via return PM.
Mod Notes:

- Observer will see this player using "Drag Down".
- While an Ancient, the Janitor is not considered upstanding (miller to High Council investigation).


The Monk - Townie Ascendant

Race: Ancient
Faction: Ancient/Ascendant

Normal Ability: None
Ultimate: Requiem of Ascension (Grant dead player Lain ability + Wipe from Reality, can target self)
(Must die + town must win)
Death is only the beginning.


Welcome to Legacy of the Ancients Mafia,
Kise
. You are
The Monk
, a devoted acolyte to a school of Ancient thought that believes that people can ascend unto a higher existence through an ascetic life. That promise may be your most powerful weapon in the current conflagration...

Race:
Ancient
Faction:
Ancient

You are the
Ancient Ascendant
. You have the following special abilities.

Ultimate:

Ultimate: Requiem of Ascension (Active)
- Once during the game, on Day 3 or afterwards, you may target a player. That player gains the passive ability
Requiem of the Oldest Order
("You are a player while in the graveyard
(you may post in the thread and use activated abilities)
. As long as you are in the graveyard, you may vote and FoS privately via PM.")
and the triggered ability
Wipe From Reality
("If you are lynched or targeted by an ability while in the graveyard, you will be removed from the game.").
(You may target yourself with this ability.)

Renumeration: Forgiveness
- This Renumeration, due to your connection to the Ascended, does nothing.

Please remember that you can use only one active ability per day.

Win Condition (Ascendant):
You win when the Ancients are the only faction remaining in the game and you are not
(if you are in the graveyard and have been given the Requiem of the Oldest Order ability, you still win)
. You count as a member of the Ancients faction for the purposes of calculating the factional win condition
("You win when all other factions have left the game, or nothing can prevent the same. Your faction counts as a faction when calculating the standard factional win condition.")
.

Please confirm via return PM.
The Celebrity - Townie Jailkeeper

Race: Ancient
Faction: Ancient

Normal Ability: Roleblock
Ultimate: Guards, Guards! (see Ripper, MS3)
They call you a dumb blonde, a stupid talk show host, a pointless celebrity.

But even a celebrity can do her part when the chips are down.


Welcome to Legacy of the Ancients Mafia,
Maemuki
. You are
The Celebrity
, moderator of a popular talk holoprogram filmed on this station. You're not that good with scribing or magitechnology, but being a celebrity has its advantages...

Race:
Ancient
Faction:
Ancient

You are an
Ancient Kidnapper
. You have the following special abilities:

Active Abilities:

Special Guest
- Each day, you may invite a player onto your show (since you're so popular, they won't be able to refuse). You will roleblock that player and stop all killing abilities that target that player; however, any killing ability that targets you will be copied to that player.

Ultimate:

Ultimate: Guards, Guards! (Passive - Triggered)
- The first time a player targets you for a kill, you will roleblock that player until the beginning of the next game day.
(You will be informed when this happens. This prevents klls from being copied onto your guest.)

Renumeration: Emergency Cancellation
- You lose your Special Guest ability at the beginning of the next game day, and nothing can prevent this.

Please remember that you can use only one active ability per day.

Win Condition (Ancient):
You win when all other factions have left the game, or nothing can prevent the same. Your faction counts as a faction when calculating the standard factional win condition.
(The Ancients have the standard factional win condition.)
.

Please confirm via return PM.
The Security Officer - Townie Observer

Race: Ancient
Faction: Ancient

Normal Ability: Observe (learn name of any active ability used by target player that day)
Ultimate: Requiem of Nullification (blocks target's normal abilities as long as Security Officer is alive)
The higher-ups may be officially in charge of this station, but you're the guy that keeps it safe. You're the guy that knows how the security measures really work.

Of course, that means your head is DEFINITELY on the line should you fail here...


Welcome to Legacy of the Ancients Mafia,
Seraphim
. You are
The Security Officer
, the Ancient in charge of day-to-day security operations on this diplomatic station. Unfortunately, the sensitive nature of this situation means that you don't have your security staff to help you. Hopefully, your knowledge of the security systems and personal abilities will be enough to let this station survive.

Race:
Ancient
Faction:
Ancient

You are an
Ancient Observer
. You have the following special abilities:

Active Abilities:

Observe
- Each day, you may target a player. You will learn the name of any ability that player uses that day.

Ultimate:

Requiem of Nullification (Active)
- Once during the game, you may target a player. That player will be permanently roleblocked so long as you are alive. This ability is a Rapid Action - Roleblock
(it resolves immediately upon receipt)
.
Renumeration: Concentration
- You may make at most 20 posts each game day. Should you break the post restriction set in this Renumeration, you will be modkilled. This is your only warning.

Please remember that you can use only one active ability per day.

Win Condition (Ancient):
You win when all other factions have left the game, or nothing can prevent the same. Your faction counts as a faction when calculating the standard factional win condition.
(The Ancients have the standard factional win condition.)
.

Please confirm via return PM.
The Bouncer - Townie Bodyguard

Race: Ancient
Faction: Ancient

Normal Ability: Bodyguard
Ultimate: Requiem of Vengeance (Bomb)
It's not easy, being the bouncer for a bar that caters to the powerful. You can't really rough a really drunk rich guy up, no matter how well trained you are for it and how much he or she deserves it.

Well, today's your lucky day... because these Shadows? You're allowed to beat them up. And you're going to enjoy it.


Welcome to Legacy of the Ancients Mafia,
Budja
. You are
The Bouncer
, the man responsible for keeping order at the main bar on this diplomatic outpost. You're a trained martial artist and well-prepared for bodyguard duties, but you've always been stuck in work where you couldn't use any of that... until today.

Race:
Ancient
Faction:
Ancient

You are an
Ancient Elite Bodyguard
. You have the following special abilities:

Active Abilities:

Bodyguard
- Each day, you may target a player. Any killing ability that targets that player will be redirected to you.

Ultimate:

Ultimate: Requiem of Vengeance (Passive - Triggered)
- When you are killed, the player that killed you will also die.
(If you are killed by lynching, the player that hammered you will also die.)

Renumeration: Lost and Gone
- You remove yourself from the game.

Please remember that you can use only one active ability per day.

Win Condition (Ancient):
You win when all other factions have left the game, or nothing can prevent the same. Your faction counts as a faction when calculating the standard factional win condition.
(The Ancients have the standard factional win condition.)
.

Please confirm via return PM.
The Outcast - Townie Miller

Race: Shadow
Faction: Ancient

Passive Ability: Macabre (tracker-miller)
Ultimate: Requiem of Redemption (mod confirmation)
You're the success story. You're the guy they convinced to come back from the Shadows. Come back to the light.

Why do they still all fear you, then?


Welcome to Legacy of the Ancients Mafia,
Cobalt
. You are
The Outcast
, a former Shadow who left his people to join the Ancient way of life. Unfortunately, you're still mistrusted, and you're sure you'll be more mistrusted if the current attack on the station is proven to come from the Shadows (which you're pretty sure it is). If only you could prove your good name...

Race:
Shadow
Faction:
Ancient

You are a
Townie Miller
. You have the following special abilities:

Passive Abilities:

Macabre
- If a Tracker targets you, they will see you as targeting a player that was killed by an ability on that day instead of your real target. If no players were killed by an ability that day, instead the Tracker will see you target a randomly chosen living player.
(In other words, you're a Tracker miller.)


Active Abilities:

Soul's Recall
- Each day, you may target a player in the graveyard. That player may vote and FoS via PM for the duration of the next game day.
(This ability takes effect on the day after you use it. That player still can't post in thread and does not count towards factional win conditions.)


Ultimate:

Ultimate: Requiem of Redemption (Passive - Triggered)
- When you are the first, second, third, or last vote on the lynch wagon of a member of the Shadow faction, your role PM will be posted in the thread and you will be mod-confirmed as a member of the Ancient faction.
Renumeration: Respectability
- You lose your Macabre ability.

Please remember that you can use only one active ability per day.

Win Condition (Ancient):
You win when all other factions have left the game, or nothing can prevent the same. Your faction counts as a faction when calculating the standard factional win condition.
(The Ancients have the standard factional win condition.)
.

Please confirm via return PM.
Mod Note: Observer will see this player using "Soul Purge".


The Paranoid - Bulletproof Townie

Race: Ancient
Faction: Ancient

Passive Ability: Shield
Ultimate: Bomb
They're coming for you. They're coming for you. They're coming for you.

Hey, just because you're paranoid doesn't mean they're not out to get you...


Welcome to Legacy of the Ancients Mafia,
zwetschenwasser
. You are
The Paranoid
, an Ancient with a reputation for living in fear of and taking precautions against Shadow attack. Well, you're the one laughing now... or you would be, if you weren't too busy saving your vulnerable hide from the Shadows...

Race:
Ancient
Faction:
Ancient

You are a
Bulletproof Ancient
. You have the following special abilities:

Passive Abilities:

Soul's Grace
- You begin the game with a charge counter. Whenever a member of the Ancient faction is killed by an ability, you gain an additional charge counter.
Soul Shield
- If you would be killed by an ability, instead that kill will remove a charge counter from you.
(If you have no charge counters left, you die as normal. This doesn't stop lynches.)


Ultimate:

Ultimate: Suicide Bomb (Active)
- Once during the game, you may target a player. That player will die at the end of that day, provided that you are not lynched first.[/i].
Renumeration: Time to Die
- You die at the end of the day, and nothing can prevent this.

Please remember that you can use only one active ability per day.

Win Condition (Ancient):
You win when all other factions have left the game, or nothing can prevent the same. Your faction counts as a faction when calculating the standard factional win condition.
(The Ancients have the standard factional win condition.)
.

Please confirm via return PM.
The Child - Innocent Townie

Race: Ancient
Faction: Ancient

Passive Ability (hidden): Role Reveal (role PM revealed on death)
Ultimate: Requiem of Innocence (can talk after death)
I'm just a child! I don't want to die!


Welcome to Legacy of the Ancients Mafia,
MafiaSSK
. You are
The Child
, a youngster who was exploring the station's catacombs and stumbled into this Shadow business by accident. You want to help your people defeat the Shadows... but you don't really know how, and you're just a kid... right?...

Race:
Ancient
Faction:
Ancient

You are an
Innocent Ancient
. You have the following special abilities.

Ultimate:

Ultimate: Requiem of Innocence (Passive - Triggered)
- You know that this ability triggers upon your death, but you don't know what it does.
Renumeration: Voice From Beyond
- You don't know what this Renumeration does.

Please remember that you can use only one active ability per day.

Win Condition (Ancient):
You win when all other factions have left the game, or nothing can prevent the same. Your faction counts as a faction when calculating the standard factional win condition.
(The Ancients have the standard factional win condition.)
.

Please confirm via return PM.
Mod Note: Full role PM, revealed upon death:

I'm just a child! I don't want to die!


Welcome to Legacy of the Ancients Mafia,
MafiaSSK
. You are
The Child
, a youngster who was exploring the station's catacombs and stumbled into this Shadow business by accident. You want to help your people defeat the Shadows... but you don't really know how, and you're just a kid... right?...

Race:
Ancient
Faction:
Ancient

You are an
Innocent Ancient
. You have the following special abilities.

Ultimate:

Ultimate: Requiem of Innocence (Passive - Triggered)
- When you die, your role PM will be posted in the thread and your alignment will be Mod confirmed.
Renumeration: Voice From Beyond
- You may post in the game so long as you are in the graveyard.
(You still can't vote.)


Please remember that you can use only one active ability per day.

Win Condition (Ancient):
You win when all other factions have left the game, or nothing can prevent the same. Your faction counts as a faction when calculating the standard factional win condition.
(The Ancients have the standard factional win condition.)
.

Please confirm via return PM.
Welcome to the
High Council
! This esteemed organization sets policy for many matters of Ancient society. In this darkest of hours, you seven may be more important than ever before...

Abilities:

Council Chamber (passive)
- All members of the High Council may talk outside the game using <url>this QuickTopic</url>.
Inside Information
- You know the Council used the decree
Search for Clues
("On the next game day, if a player would be lynched, instead that player's alignment will be revealed via official Mod message (functions as a Sane Cop investigation) and the day ends in No Lynch.") immediately before the start of the game. You also know that this was a 1-shot decree; the Council can't use it again.
Council's Decree
- On each day other than Day 0, the Council may assign one of its members to implement a decree. The decree must be passed by a majority vote of the Council; decrees that are targeted must also have their target decided by majority vote. Should the Council fail to reach majority for any decree, it will use no decree.

The available decrees are as follows:
Dictator for a Day (1 use)
- On the next game day, instead of lynching a player, players cast votes to elect a Dictator (King) by majority vote. The King will then decide which player should be lynched today.
Double Day (1 use)
- On the next game day, there will be two lynches before actions resolve and each player may use two actions today if possible.
(Both lynchees' death reveals will occur at end of day.)

Council's Prerogative (1 use)
- Target a player. That player will be forcelynched. This is a Rapid Action - Special
(it resolves immediately upon receipt)
.
Reversal (1 use)
- On the next game day, the sanity of all non-Ultimate actions is reversed.
Lockdown (1 use)
- On the next game day, any non-lynch action that would resolve instead fails to resolve. This ability cannot be blocked and has priority over every other action in the game.
Investigate (2 uses)
- Target a player. You will learn whether that player is a respectable member of the Ancient community.
Sanctum (3 uses)
- Target a player. Any killing action that targets that player today has no effect.
Condemn (3 uses)
- Target a player. That player dies.
Legal Action (3 uses)
- Target a player. Any action that player uses today fails to resolve.
Mod Notes:
- If the Council is taken over by the Hypnotists, it gains unlimited use of the Condemn decree.
- Sanity effects are as follows:
- Global roleblocks (not in the game) become global motivates
- Global redirects switch order of redirection (i.e, if an ability normally redirects from Player 1 to Player 2, instead it redirects from Player 2 to Player)
- Roleblocks instead motivate their target.
- Redirects switch order of redirection, with two exceptions: bus drivers (not in the game) become entanglers (see Mind Screw 3 for example of entangler), and reflectors instead redirect any action that targets a player that targets the reflector's target to the player the reflector targeted (i.e, Reflector targets Player 1 during Reversal, Player 2 targets the Reflector, then Player 2 targets Player 1 instead).
- Motivates instead roleblock (currently irrelevant)
- Protective abilities instead kill their target. (Bulletproofs instead protect against one protective role; a protection blocked this way does not deplete any charges on the bulletproof ability).
- Killing abilities instead protect their target.
- Normal investigations give Insane results.
- Trackers are modified as follows: If tracked player targeted a player who died overnight or if no players died overnight, Insane Tracker receives "No Result". Otherwise, Tracker sees the tracked player target a random player who died overnight.
- Watchers are modified as follows: Insane Watcher sees every player who didn't target the watched player target the watched player.
- Observers are modified as follows: If observed player used a killing ability, Observer sees No Result. Otherwise, Observer sees observed player using the killing ability of a random player who successfully killed overnight (if no player died overnight, Observer sees observed player use a random killing ability from among all factional kills).
- Special actions are modified on a case-by-case basis (Hypnotist recruit definitely instead functions as recruit protection; Invent, Ascended's Favor, and Monkey's Paw should give "opposite" ability of the one that would ordinarily be named (case by case basis, but generally the ability that would be given based on the above list); Voice of the Ascended does nothing unless Sane; not sure what else needs to be defined yet).
User out of ambit.

Error 404: Sanity Not Found
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Tarhalindur
Tarhalindur
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Tarhalindur
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Post Post #1341 (isolation #59) » Fri Dec 11, 2009 2:28 pm

Post by Tarhalindur »

Green Zone:


There actually was a Green Zone for this game... but it was only for RFG'd players (too many revives and whatnot in the setup to allow any dead player to join). It can be found here. The other game QuickTopics should be in the thread.

Actions:


Note: ??? is equivalent to no action submitted

Day 0:


Shadow Mafia sends SocioPath to make the Mafia kill (modified by Enemy Mine)

17) Starbuck - The Intruder (Shadow Godfather) is a High Councilor
17) Starbuck - The Intruder (Shadow Godfather) is a double voter
17) Starbuck - The Intruder (Shadow Godfather) redirects kills targeting him to the next player on the player list
17) Starbuck - The Intruder (Shadow Godfather) has not triggered (Ultimate) Requiem of the Oldest Order
17)17) Starbuck - The Intruder (Shadow Godfather) renumeration Wipe From Reality is not active
17) Starbuck - The Intruder (Shadow Godfather) does not use Grant Godfather Immunity
17) Starbuck - The Intruder (Shadow Godfather) does not use Requiem of Time
22) Bogre - The Seeker (Shadow Redirector) can see the High Council thread
22) Bogre - The Seeker (Shadow Redirector) uses Redirect targeting ??? redirecting to ???
22) Bogre - The Seeker (Shadow Redirector) does not use Voice of the Ascended
22) Bogre - The Seeker (Shadow Redirector) does not use (Ultimate) Requiem of the Changed Guard
22) Bogre - The Seeker (Shadow Redirector) renumeration The Ties That Bind is not active
19) SocioPath - The Hunter (Shadow Redirector) uses Enemy Mine forcing Maemuki to Shadow kill Kise
19) SocioPath - The Hunter (Shadow Redirector) uses Redirect targeting forbiddanlight redirecting to Snow_Bunny (fails, FL uses a redirect)
19) SocioPath - The Hunter (Shadow Redirector) does not use Requiem of Watchful Eyes
19) SocioPath - The Hunter (Shadow Redirector) does not use (Ultimate) Meddle
19) SocioPath - The Hunter (Shadow Redirector) renumeration Exhaustion is not active
12) DeathNote - The Apprentice (Shadow Enforcer) has Invisible Hand
12) DeathNote - The Apprentice (Shadow Enforcer) has Requiem of Vengeance
12) DeathNote - The Apprentice (Shadow Enforcer) USES (Ultimate) Requiem of Awakening
12) DeathNote - The Apprentice (Shadow Enforcer) renumeration Respectability IS active (loses Invisible Hand)

Hypnotists send DragonsofSummer to Hypnotize Xylthixlm (fails, Xyl is Forsaken)

20) DragonsofSummer - The Usurper (Neutral Hypnotist) is a High Councilor
20) DragonsofSummer - The Usurper (Neutral Hypnotist) does not use Ritual of Resurrection
20) DragonsofSummer - The Usurper (Neutral Hypnotist) has (Ultimate 1) Coup d'Etat
20) DragonsofSummer - The Usurper (Neutral Hypnotist) renumeration 1 Nation Building is not active
20) DragonsofSummer - The Usurper (Neutral Hypnotist) has (Ultimate 2) Soul Nova
20) DragonsofSummer - The Usurper (Neutral Hypnotist) renumeration 2 Out of Time, Out of Mind is not active

Serial Killer sends Xylthixlm to rapidkill xRECKONERx (succeeds)
8) Xylthixlm - The Hunter-Killer (Serial Killer) uses Serial Killer Falseclaim naming
The Doctor, Ancient Doctor

8) Xylthixlm - The Hunter-Killer (Serial Killer) uses Erase targeting ???
8) Xylthixlm - The Hunter-Killer (Serial Killer) has (Ultimate) Requiem of the Oldest Order
8) Xylthixlm - The Hunter-Killer (Serial Killer) renumeration Wipe From Reality is not active

Outsiders have one (1) points

10) xRECKONERx - The Ambassador (Outsider Diplomat) is a High Councilor
10) xRECKONERx - The Ambassador (Outsider Diplomat) uses Invent targeting forbiddanlight naming "daykill" (succeeds)
10) xRECKONERx - The Ambassador (Outsider Diplomat) does not use Ascended's Favor
10) xRECKONERx - The Ambassador (Outsider Diplomat) does not use (Ultimate) Requiem of Harmony
10) xRECKONERx - The Ambassador (Outsider Diplomat) renumeration Equivalent Exchange is not active
7) Vaya - The Attache (Outsider Mason) is a Mason with Slicey
7) Vaya - The Attache (Outsider Mason) does not use (Ultimate) Requiem of Endurance
7) Vaya - The Attache (Outsider Mason) renumeration The Ties That Bind is not active
21) Slicey - The Intern (Outsider Mason) is a Mason with Vaya
21) Slicey - The Intern (Outsider Mason) does not use (Ultimate) Requiem of Endurance
21) Slicey - The Intern (Outsider Mason) renumeration The Ties That Bind is not active
23) Snow_Bunny - The Jester (Outsider Harlequin) is kill immune
23) Snow_Bunny - The Jester (Outsider Harlequin) uses Monkey's Paw targeting ???
23) Snow_Bunny - The Jester (Outsider Harlequin) does not use (Ultimate) Requiem of Focus
23) Snow_Bunny - The Jester (Outsider Harlequin) renumeration Need More Tricks is not active

High Council cannot implement a decree Day 0

11) dramonic - The Senior (Ancient Investigator) is a High Councilor
11) dramonic - The Senior (Ancient Investigator) uses Investigate targeting Xylthixlm (result: Xylthixlm is Forsaken)
11) dramonic - The Senior (Ancient Investigator) has (Ultimate) Requiem of Enduring Honor
11) dramonic - The Senior (Ancient Investigator) renumeration Rise to Ascension is not active
9) forbiddanlight - The Innocent (Ancient Mirror Guard) is a High Councilor
9) forbiddanlight - The Innocent (Ancient Mirror Guard) uses Reflect targeting Kairyuu
9) forbiddanlight - The Innocent (Ancient Mirror Guard) does not use (Ultimate) Requiem of Hope
9) forbiddanlight - The Innocent (Ancient Mirror Guard) renumeration Linked Fates is not active
16) malthusis - The Grey Lady (Ancient Vigilante) is a High Councilor
16) malthusis - The Grey Lady (Ancient Vigilante) has one (1) charge counter
16) malthusis - The Grey Lady (Ancient Vigilante) gains zero (0) charge counters from kills of Ancient players
16) malthusis - The Grey Lady (Ancient Vigilante) uses Avenge targeting Slicey (-1 charge counter)
16) malthusis - The Grey Lady (Ancient Vigilante) does not use (Ultimate) Requiem of Blades
16) malthusis - The Grey Lady (Ancient Vigilante) renumeration Penitence is not active
14) Boxman - The Archon (Ancient Arcanist) is a High Councilor
14) Boxman - The Archon (Ancient Arcanist) uses Imitate targeting Xylthixlm copying to Mufasa (fails, can't copy Rapid Actions or factional)
14) Boxman - The Archon (Ancient Arcanist) does not use (Ultimate) Requiem of Rebirth
14) Boxman - The Archon (Ancient Arcanist) renumeration I Am Falling, I Am Fading is not active
2) Sajin - The Captain (Ancient Neighborhood Watchman) is a Mason with Mufasa
2) Sajin - The Captain (Ancient Neighborhood Watchman) uses Track targeting forbiddanlight (receives full results)
2) Sajin - The Captain (Ancient Neighborhood Watchman) does not use Requiem of Love
2) Sajin - The Captain (Ancient Neighborhood Watchman) renumeration Equivalent Exchange is not active
6) Mufasa - The First Officer (Ancient Neighborhood Watchman) is a Mason with Sajin
6) Mufasa - The First Officer (Ancient Neighborhood Watchman) uses Watch targeting forbiddanlight (receives full results)
6) Mufasa - The First Officer (Ancient Neighborhood Watchman) does not use Requiem of Apocalypse
6) Mufasa - The First Officer (Ancient Neighborhood Watchman) renumeration Equivalent Exchange is not active
24) animorpherv1 - The Enduring (Ancient Redirector) uses Redirect targeting Xylthixlm redirecting to animorpherv1 (fails, can't redirect Rapid Actions)
24) animorpherv1 - The Enduring (Ancient Redirector) has (Ultimate) Requiem of the Oldest Order
24) animorpherv1 - The Enduring (Ancient Redirector) renumeration Wipe From Reality is not active
1) Kairyuu - The Mortician (Ancient Janitor) is a Tracker miller
1) Kairyuu - The Mortician (Ancient Janitor) uses Gravedig targeting xRECKONERx
1) Kairyuu - The Mortician (Ancient Janitor) does not use (Ultimate) Requiem of Passage
1) Kairyuu - The Mortician (Ancient Janitor) renumeration Mid-Life Crisis is not active
25) Kise - The Monk (Ancient Ascendant) cannot use (Ultimate) Requiem of Ascension
15) Maemuki - The Celebrity (Ancient Kidnapper) uses Special Guest targeting Starbuck
15) Maemuki - The Celebrity (Ancient Kidnapper) has (Ultimate) Guards, Guards!
15) Maemuki - The Celebrity (Ancient Kidnapper) renumeration Emergency Cancellation is not active
3) Seraphim - The Security Officer (Ancient Observer) uses Observe targeting forbiddanlight (succeeds)
3) Seraphim - The Security Officer (Ancient Observer) does not use (Ultimate) Requiem of Nullification
3) Seraphim - The Security Officer (Ancient Observer) renumeration Concentration is not active
13) Budja - The Bouncer (Ancient Elite Bodyguard) uses Bodyguard targeting ???
13) Budja - The Bouncer (Ancient Elite Bodyguard) has (Ultimate) Requiem of Vengeance
13) Budja - The Bouncer (Ancient Elite Bodyguard) renumeration Lost and Gone is not active
18) Cobalt - The Outcast (Ancient Miller) is a Tracker miller
18) Cobalt - The Outcast (Ancient Miller)'s race is Shadow
18) Cobalt - The Outcast (Ancient Miller) uses Soul's Recall targeting ???
18) Cobalt - The Outcast (Ancient Miller) has (Ultimate) Requiem of Redemption
18) Cobalt - The Outcast (Ancient Miller) renumeration Respectability is not active
4) zwetschenwasser - The Paranoid (Bulletproof Ancient) has one (1) charge counter
4) zwetschenwasser - The Paranoid (Bulletproof Ancient) has X kill shields, where X is the number of counters
4) zwetschenwasser - The Paranoid (Bulletproof Ancient) does not use Suicide Bomb
4) zwetschenwasser - The Paranoid (Bulletproof Ancient) renumeration Time to Die is not active
5) MafiaSSK - The Child (Innocent Ancient) has Requiem of Innocence
5) MafiaSSK - The Child (Innocent Ancient) renumeration Voice From Beyond is not active

Results: xRECKONERx dies, Slicey dies, Kise dies, Xyl outed as Forsaken, forbiddanlight gains daykill

Falseclaim PM (Xylthixlm, The Doctor):
Time passes. Technology advances. But war... war never changes.

As long as entropy has its way, there will be disease and injury. As long as beings get unwell, there will be doctors to care for them.

You may not really like having to clean up the mess... but it's your job, and somebody's got to do it.


Welcome to Legacy of the Ancients Mafia,
Xylthixlm
. You are
The Doctor
, the medical officer in charge of Ouranos's infirmary. You've never really liked conflict - it just means more mess that you'll have to clean up. As such, you'd really like the current situation to end soon... and if you can keep everybody patched together so that you don't have to deal with the cleanup later, so much the better...

Race:
Ancient
Faction:
Ancient

You are an
Ancient Doctor
. You have the following special abilities:

Active Abilities:

Regeneration
- Each day, you may target a player other than yourself. You will prevent the first killing action that targets that player that day.

Ultimate:

Ultimate: Requiem of the Last Day (passive - triggered)
- The first time you would be killed by a targeted ability this game, instead you aren't. (Lynches aren't targeted.)
Renumeration: Wipe from Reality
- You die at the end of the day after this Renumeration activates, and nothing can prevent this. (You don't die on the day that you were targeted by a triggered ability, but rather at the end of the day after that.)

Please remember that you can use only one active ability per day.

Win Condition (Ancient):
You win when all other factions have left the game, or nothing can prevent the same. Your faction counts as a faction when calculating the standard factional win condition.
(The Ancients have the standard factional win condition.)


Please confirm via return PM.
Day 1:


Shadow Mafia sends SocioPath to make the Mafia kill (uses Enemy Mine)

17) Starbuck - The Intruder (Shadow Godfather) is a High Councilor
17) Starbuck - The Intruder (Shadow Godfather) is a double voter
17) Starbuck - The Intruder (Shadow Godfather) redirects kills targeting him to the next player on the player list
17) Starbuck - The Intruder (Shadow Godfather) has not triggered (Ultimate) Requiem of the Oldest Order
17)17) Starbuck - The Intruder (Shadow Godfather) renumeration Wipe From Reality is not active
17) Starbuck - The Intruder (Shadow Godfather) does not use Grant Godfather Immunity
17) Starbuck - The Intruder (Shadow Godfather) does not use Requiem of Time
22) Bogre - The Seeker (Shadow Redirector) can see the High Council thread
22) Bogre - The Seeker (Shadow Redirector) uses Redirect targeting malthusis redirecting to dramonic
22) Bogre - The Seeker (Shadow Redirector) does not use Voice of the Ascended
22) Bogre - The Seeker (Shadow Redirector) does not use (Ultimate) Requiem of the Changed Guard
22) Bogre - The Seeker (Shadow Redirector) renumeration The Ties That Bind is not active
19) SocioPath - The Hunter (Shadow Redirector) uses Enemy Mine forcing DragonsofSummer to Shadow kill Boxman
19) SocioPath - The Hunter (Shadow Redirector) uses Redirect targeting forbiddanlight redirecting to DragonsofSummer (fails, FL uses a Rapid Action)
19) SocioPath - The Hunter (Shadow Redirector) does not use Requiem of Watchful Eyes
19) SocioPath - The Hunter (Shadow Redirector) does not use (Ultimate) Meddle
19) SocioPath - The Hunter (Shadow Redirector) renumeration Exhaustion is not active
12) DeathNote - The Apprentice (Shadow Enforcer) does not have Invisible Hand
12) DeathNote - The Apprentice (Shadow Enforcer) has Requiem of Vengeance (triggers nuking DragonsofSummer)
12) DeathNote - The Apprentice (Shadow Enforcer) does not use Aegis
12) DeathNote - The Apprentice (Shadow Enforcer) has depleted (Ultimate) Requiem of Awakening
12) DeathNote - The Apprentice (Shadow Enforcer) renumeration Respectability IS active (loses Invisible Hand)

Hypnotists send DragonsofSummer to Hypnotize Kairyuu (succeeds, then Hypnotists suicide from Soul Nova)

20) DragonsofSummer - The Usurper (Neutral Hypnotist) is a High Councilor
20) DragonsofSummer - The Usurper (Neutral Hypnotist) does not use Ritual of Resurrection
20) DragonsofSummer - The Usurper (Neutral Hypnotist) has (Ultimate 1) Coup d'Etat
20) DragonsofSummer - The Usurper (Neutral Hypnotist) renumeration 1 Nation Building is not active
20) DragonsofSummer - The Usurper (Neutral Hypnotist) has (Ultimate 2) Soul Nova
20) DragonsofSummer - The Usurper (Neutral Hypnotist) renumeration 2 Out of Time, Out of Mind is not active

Serial Killer sends Xylthixlm to rapidkill Amished (succeeds)
8) Xylthixlm - The Hunter-Killer (Serial Killer) uses Erase targeting Amished
8) Xylthixlm - The Hunter-Killer (Serial Killer) has (Ultimate) Requiem of the Oldest Order
8) Xylthixlm - The Hunter-Killer (Serial Killer) renumeration Wipe From Reality is not active

Outsiders have three (3) points

10) xRECKONERx - The Ambassador (Outsider Diplomat) has been removed from the game
7) Vaya - The Attache (Outsider Mason) is a Mason with Slicey (irrelevant)
7) Vaya - The Attache (Outsider Mason) does not use (Ultimate) Requiem of Endurance
7) Vaya - The Attache (Outsider Mason) renumeration The Ties That Bind is not active
21) Slicey - The Intern (Outsider Mason) is dead
23) Snow_Bunny - The Jester (Outsider Harlequin) is kill immune
23) Snow_Bunny - The Jester (Outsider Harlequin) uses Monkey's Paw targeting Kise (no effect, 2 shots left)
23) Snow_Bunny - The Jester (Outsider Harlequin) does not use (Ultimate) Requiem of Focus
23) Snow_Bunny - The Jester (Outsider Harlequin) renumeration Need More Tricks is not active

High Council sends malthusis to implement Condemn targeting Xylthixlm (redirected to dramonic by Bogre, redirected to Budja by Budja)

11) dramonic - The Senior (Ancient Investigator) is a High Councilor
11) dramonic - The Senior (Ancient Investigator) uses Investigate targeting Sajin
11) dramonic - The Senior (Ancient Investigator) has (Ultimate) Requiem of Enduring Honor
11) dramonic - The Senior (Ancient Investigator) renumeration Rise to Ascension is not active
9) forbiddanlight - The Innocent (Ancient Mirror Guard) is a High Councilor
9) forbiddanlight - The Innocent (Ancient Mirror Guard) does not use Reflect
9) forbiddanlight - The Innocent (Ancient Mirror Guard) uses Invented ability Thermal Detonator targeting MafiaSSK (succeeds)
9) forbiddanlight - The Innocent (Ancient Mirror Guard) does not use (Ultimate) Requiem of Hope
9) forbiddanlight - The Innocent (Ancient Mirror Guard) renumeration Linked Fates is not active
16) malthusis - The Grey Lady (Ancient Vigilante) is a High Councilor
16) malthusis - The Grey Lady (Ancient Vigilante) has zero (0) charge counter
16) malthusis - The Grey Lady (Ancient Vigilante) gains three (3) charge counters from kills of Ancient players (gains 1 midday, then gains 2 more immediately before dying)
16) malthusis - The Grey Lady (Ancient Vigilante) uses Avenge targeting animorpherv1 (-1 charge counter)
16) malthusis - The Grey Lady (Ancient Vigilante) does not use (Ultimate) Requiem of Blades
16) malthusis - The Grey Lady (Ancient Vigilante) renumeration Penitence is not active
14) Boxman - The Archon (Ancient Arcanist) is a High Councilor
14) Boxman - The Archon (Ancient Arcanist) uses Imitate targeting zwetschenwasser copying to Mufasa (fails, no non-Ultimate activated abilities to copy)
14) Boxman - The Archon (Ancient Arcanist) does not use (Ultimate) Requiem of Rebirth
14) Boxman - The Archon (Ancient Arcanist) renumeration I Am Falling, I Am Fading is not active
2) Sajin - The Captain (Ancient Neighborhood Watchman) is a Mason with Mufasa
2) Sajin - The Captain (Ancient Neighborhood Watchman) uses Track targeting SocioPath (receives full results)
2) Sajin - The Captain (Ancient Neighborhood Watchman) does not use Requiem of Love
2) Sajin - The Captain (Ancient Neighborhood Watchman) renumeration Equivalent Exchange is not active
6) Mufasa - The First Officer (Ancient Neighborhood Watchman) is a Mason with Sajin
6) Mufasa - The First Officer (Ancient Neighborhood Watchman) uses Watch targeting SocioPath (receives full results)
6) Mufasa - The First Officer (Ancient Neighborhood Watchman) does not use Requiem of Apocalypse
6) Mufasa - The First Officer (Ancient Neighborhood Watchman) renumeration Equivalent Exchange is not active
24) animorpherv1 - The Enduring (Ancient Redirector) uses Redirect targeting ??? redirecting to ???
24) animorpherv1 - The Enduring (Ancient Redirector) has (Ultimate) Requiem of the Oldest Order
24) animorpherv1 - The Enduring (Ancient Redirector) renumeration Wipe From Reality is not active
1) Kairyuu - The Mortician (Ancient Janitor) is a Tracker miller
1) Kairyuu - The Mortician (Ancient Janitor) does not use Gravedig
1) Kairyuu - The Mortician (Ancient Janitor) USES (Ultimate) Requiem of Passage targeting xRECKONERx (succeeds immediately before dying due to Soul Nova timing)
1) Kairyuu - The Mortician (Ancient Janitor) renumeration Mid-Life Crisis IS active
25) Kise - The Monk (Ancient Ascendant) is dead
15) Maemuki - The Celebrity (Ancient Kidnapper) uses Special Guest targeting ???
15) Maemuki - The Celebrity (Ancient Kidnapper) has (Ultimate) Guards, Guards!
15) Maemuki - The Celebrity (Ancient Kidnapper) renumeration Emergency Cancellation is not active
3) Seraphim - The Security Officer (Ancient Observer) uses Observe targeting Kairyuu
3) Seraphim - The Security Officer (Ancient Observer) does not use (Ultimate) Requiem of Nullification
3) Seraphim - The Security Officer (Ancient Observer) renumeration Concentration is not active
13) Budja - The Bouncer (Ancient Elite Bodyguard) uses Bodyguard targeting dramonic
13) Budja - The Bouncer (Ancient Elite Bodyguard) has (Ultimate) Requiem of Vengeance
13) Budja - The Bouncer (Ancient Elite Bodyguard) renumeration Lost and Gone is not active
18) Amished (rep. Cobalt) - The Outcast (Ancient Miller) is a Tracker miller
18) Amished (rep. Cobalt) - The Outcast (Ancient Miller)'s race is Shadow
18) Amished (rep. Cobalt) - The Outcast (Ancient Miller) uses Soul's Recall targeting MafiaSSK
18) Amished (rep. Cobalt) - The Outcast (Ancient Miller) has (Ultimate) Requiem of Redemption
18) Amished (rep. Cobalt) - The Outcast (Ancient Miller) renumeration Respectability is not active
4) zwetschenwasser - The Paranoid (Bulletproof Ancient) has three (3) charge counters (gains 4 at end of day)
4) zwetschenwasser - The Paranoid (Bulletproof Ancient) has X kill shields, where X is the number of counters
4) zwetschenwasser - The Paranoid (Bulletproof Ancient) does not use Suicide Bomb
4) zwetschenwasser - The Paranoid (Bulletproof Ancient) renumeration Time to Die is not active
5) MafiaSSK - The Child (Innocent Ancient) has depleted Requiem of Innocence
5) MafiaSSK - The Child (Innocent Ancient) renumeration Voice From Beyond IS active
It's dirty work, and everybody mistrusts the guy that's willing to take the job, but SOMEBODY'S got to do it.

Especially what with all these dead bodies appearing lately. Which you have nothing to do with, even if they all think otherwise.


Welcome to Legacy of the Ancients Mafia,
Kairyuu
. You are
The Mortician
, one of the few people on the station willing to run a mortuary service. The good news is, business is looking up after the recent incidents. The bad news is, your reputation doesn't have such a bright future.

Race:
Ancient
Faction:
Ancient

You are an
Ancient Janitor
. You have the following special abilities:

Passive Abilities:

Macabre
- If a Tracker targets you, they will see you as targeting a player that was killed by an ability on that day instead of your real target. If no players were killed by an ability that day, instead the Tracker will see you target a randomly chosen living player.
(In other words, you're a Tracker miller.)


Active Abilities:

Invent
- Each day, you may target a player other than yourself and name an ability. You will grant that player a balanced 1-shot version of that ability at the end of that day.
(The operative word here is balanced.)

Super Ability: Ascended's Favor
- Once during the game, you may target up to one player and name an ability. You will use a balanced one-shot version of that ability. If the named ability targets, it will target the chosen player.

Ultimate:

Requiem of Passage (Active)
- Once during the game, you may target a player in the graveyard or the exiled zone. You will gain that player's normal abilities.
(Depleted: Used Day 1.)

Renumeration: Mid-Life Crisis
- You lose your Gravedig ability.
(Active.)


Please remember that you can use only one active ability per day.

Win Condition (Ancient):
You win when all other factions have left the game, or nothing can prevent the same. Your faction counts as a faction when calculating the standard factional win condition.
(The Ancients have the standard factional win condition.)


Please confirm via return PM.
Day 2:


Shadow Mafia sends Starbuck to make the Mafia kill targeting dramonic (reflected to Starbuck, redirected by Evasive to Bogre)

17) Starbuck - The Intruder (Shadow Godfather) is a High Councilor
17) Starbuck - The Intruder (Shadow Godfather) is a double voter
17) Starbuck - The Intruder (Shadow Godfather) redirects kills targeting him to the next player on the player list
17) Starbuck - The Intruder (Shadow Godfather) has not triggered (Ultimate) Requiem of the Oldest Order
17)17) Starbuck - The Intruder (Shadow Godfather) renumeration Wipe From Reality is not active
17) Starbuck - The Intruder (Shadow Godfather) uses Grant Godfather Immunity targeting Bogre
17) Starbuck - The Intruder (Shadow Godfather) does not use Requiem of Time
22) Bogre - The Seeker (Shadow Redirector) can see the High Council thread
22) Bogre - The Seeker (Shadow Redirector) uses Redirect targeting dramonic redirecting to Xylthixlm (resolves, but ineffective due to Maemuki roleblock component)
22) Bogre - The Seeker (Shadow Redirector) does not use Voice of the Ascended
22) Bogre - The Seeker (Shadow Redirector) does not use (Ultimate) Requiem of the Changed Guard
22) Bogre - The Seeker (Shadow Redirector) renumeration The Ties That Bind is not active
19) SocioPath - The Hunter (Shadow Redirector) does not use Enemy Mine (targeted before he can send it in)
19) SocioPath - The Hunter (Shadow Redirector) uses Redirect targeting ??? redirecting to ??? (no action submitted before rapidkill)
19) SocioPath - The Hunter (Shadow Redirector) does not use Requiem of Watchful Eyes
19) SocioPath - The Hunter (Shadow Redirector) does not use (Ultimate) Meddle
19) SocioPath - The Hunter (Shadow Redirector) renumeration Exhaustion is not active
12) DeathNote - The Apprentice (Shadow Enforcer) has been removed from the game

Hypnotists are no longer in the game

20) DragonsofSummer - The Usurper (Neutral Hypnotist) has been removed from the game (Renumeration 2 is active)

Serial Killer sends Xylthixlm to rapidkill SocioPath (succeeds)

8) Xylthixlm - The Hunter-Killer (Serial Killer) uses Erase targeting Kise (succeeds)
8) Xylthixlm - The Hunter-Killer (Serial Killer) has (Ultimate) Requiem of the Oldest Order
8) Xylthixlm - The Hunter-Killer (Serial Killer) renumeration Wipe From Reality is not active

Outsiders have three (3) points

10) xRECKONERx - The Ambassador (Outsider Diplomat) has been removed from the game
7) Vaya - The Attache (Outsider Mason) is a Mason with Slicey (irrelevant)
7) Vaya - The Attache (Outsider Mason) does not use (Ultimate) Requiem of Endurance
7) Vaya - The Attache (Outsider Mason) renumeration The Ties That Bind is not active
21) Slicey - The Intern (Outsider Mason) is dead
23) Snow_Bunny - The Jester (Outsider Harlequin) is kill immune
23) Snow_Bunny - The Jester (Outsider Harlequin) uses Monkey's Paw targeting Boxman (succeeds, 1 shot left)
23) Snow_Bunny - The Jester (Outsider Harlequin) does not use (Ultimate) Requiem of Focus
23) Snow_Bunny - The Jester (Outsider Harlequin) renumeration Need More Tricks is not active

High Council sends Starbuck to implement Double Day (succeeds, does not target)

11) dramonic - The Senior (Ancient Investigator) is a High Councilor
11) dramonic - The Senior (Ancient Investigator) uses Investigate targeting Starbuck (fails, roleblocked)
11) dramonic - The Senior (Ancient Investigator) has (Ultimate) Requiem of Enduring Honor
11) dramonic - The Senior (Ancient Investigator) renumeration Rise to Ascension is not active
9) forbiddanlight - The Innocent (Ancient Mirror Guard) is a High Councilor
9) forbiddanlight - The Innocent (Ancient Mirror Guard) uses Reflect targeting dramonic (succeeds)
9) forbiddanlight - The Innocent (Ancient Mirror Guard) has depleted Invented ability Thermal Detonator
9) forbiddanlight - The Innocent (Ancient Mirror Guard) does not use (Ultimate) Requiem of Hope
9) forbiddanlight - The Innocent (Ancient Mirror Guard) renumeration Linked Fates is not active
16) malthusis - The Grey Lady (Ancient Vigilante) is dead
14) Boxman - The Archon (Ancient Arcanist) is dead
14) Boxman - The Archon (Ancient Arcanist) uses Imitate (from Monkey's Paw) targeting Seraphim copying to Maemuki (fails, Seraphim fails to submit an action and has no usefuly abilities for dead-Maemuki regardless)
2) Sajin - The Captain (Ancient Neighborhood Watchman) has his role retconned at day end
2) Sajin - The Captain (Ancient Neighborhood Watchman) uses Track targeting Starbuck (tracks Starbuck to Bogre)
2) Sajin - The Captain (Ancient Neighborhood Watchman) does not use Requiem of Rebirth
2) Sajin - The Captain (Ancient Neighborhood Watchman) renumeration Equivalent Exchange is not active
6) Mufasa - The First Officer (Ancient Neighborhood Watchman) is modkilled
24) animorpherv1 - The Enduring (Ancient Redirector) uses Redirect targeting ??? redirecting to ???
24) animorpherv1 - The Enduring (Ancient Redirector) has (Ultimate) Requiem of the Oldest Order
24) animorpherv1 - The Enduring (Ancient Redirector) renumeration Wipe From Reality is not active
1) Kairyuu - The Mortician (Ancient Janitor) is dead
1) Kairyuu - The Mortician (Ancient Janitor) renumeration Mid-Life Crisis IS active
25) Kise - The Monk (Ancient Ascendant) is dead
15) Maemuki - The Celebrity (Ancient Kidnapper) uses Special Guest targeting dramonic (roleblock succeeds, protect reflected to Maemuki)
15) Maemuki - The Celebrity (Ancient Kidnapper) has (Ultimate) Guards, Guards!
15) Maemuki - The Celebrity (Ancient Kidnapper) renumeration Emergency Cancellation is not active
3) Seraphim - The Security Officer (Ancient Observer) uses Observe targeting ???
3) Seraphim - The Security Officer (Ancient Observer) does not use (Ultimate) Requiem of Nullification
3) Seraphim - The Security Officer (Ancient Observer) renumeration Concentration is not active
13) Budja - The Bouncer (Ancient Elite Bodyguard) has been removed from the game (Renumeration Lost and Gone is active)
18) Amished (rep. Cobalt) - The Outcast (Ancient Miller) has been removed from the game
4) zwetschenwasser - The Paranoid (Bulletproof Ancient) has seven (3) charge counters (gains 0 at end of day)
4) zwetschenwasser - The Paranoid (Bulletproof Ancient) has X kill shields, where X is the number of counters
4) zwetschenwasser - The Paranoid (Bulletproof Ancient) does not use Suicide Bomb
4) zwetschenwasser - The Paranoid (Bulletproof Ancient) renumeration Time to Die is not active
5) MafiaSSK - The Child (Innocent Ancient) has depleted Requiem of Innocence
5) MafiaSSK - The Child (Innocent Ancient) renumeration Voice From Beyond IS active

Sajin's retconned role PM:
If I do nothing else, I WILL protect my people.


Welcome to Legacy of the Ancients Mafia,
Sajin
. You are
The Captain
, the military officer in command of this outpost. The Shadow infiltration, should it exist, is a military matter of the top priority,
and with the help of your subordinate and close friend (and lover?) The First Officer
you're going to drive them out.

Race: Ancient
Faction: Ancient

You are an
Ancient Tracker (formerly Ancient Neighborhood Watchman)
. You have the following special abilities:

Passive Abilities:

Mason
- You are a Mason with
Mufasa (The First Officer, Townie Neighborhood Watchman)
. You may communicate with your mason partner at any time using this QuickTopic. You know that
The First Officer
is Ancient aligned; however, you can't be sure that your partner is, in fact,
The First Officer
(the Shadows have been known to murder and impersonate Ancient officials before).


Active Abilities:

Track
- Each day, you may use the outpost's security network target a player. You will learn each player, living or dead, that your targeted targeted that day.

[1]Ultimate:[/1]
Requiem of Rebirth (Active)
- Once during the game, you may target a player in the graveyard. You will return that player to the game.
Renumeration: Equivalent Exchange
- You lose your Track ability.

Please remember that you can use only one active ability per day.

Win Condition (Ancient):
You win when all other factions have left the game, or nothing can prevent the same. Your faction counts as a faction when calculating the standard factional win condition.
(The Ancients have the standard factional win condition.)


Please confirm via return PM.
Day 3:


Note: Double Day is in effect

Shadow Mafia sends Starbuck to make the Mafia kill targeting dramonic (fails, jailkeep)
Shadow Mafia sends Starbuck to make the Mafia kill targeting Sajin (reflected to Starbuck, Evaded to Snow_Bunny, blocked by The Joke's On You)

17) Starbuck - The Intruder (Shadow Godfather) is a High Councilor
17) Starbuck - The Intruder (Shadow Godfather) is a double voter
17) Starbuck - The Intruder (Shadow Godfather) redirects kills targeting him to the next player on the player list
17) Starbuck - The Intruder (Shadow Godfather) has not triggered (Ultimate) Requiem of the Oldest Order
17) Starbuck - The Intruder (Shadow Godfather) renumeration Wipe From Reality is not active
17) Starbuck - The Intruder (Shadow Godfather) has depleted Grant Godfather Immunity
17) Starbuck - The Intruder (Shadow Godfather) does not use Requiem of Time
22) Bogre - The Seeker (Shadow Redirector) is dead
19) SocioPath - The Hunter (Shadow Redirector) is dead
12) DeathNote - The Apprentice (Shadow Enforcer) has been removed from the game

Hypnotists are no longer in the game

20) DragonsofSummer - The Usurper (Neutral Hypnotist) has been removed from the game (Renumeration 2 is active)

Serial Killer sends Xylthixlm to rapidkill zwetschenwasser (fails, bulletproof)
Serial Killer sends Xylthixlm to rapidkill Maemuki (fails, Ultimate)

8) Xylthixlm - The Hunter-Killer (Serial Killer) uses Erase targeting animorpherv1 (succeeds)
8) Xylthixlm - The Hunter Killer (Serial Killer) uses Erase targeting SocioPath (succeeds)
8) Xylthixlm - The Hunter-Killer (Serial Killer) has (Ultimate) Requiem of the Oldest Order (activates after lynch 1)
8) Xylthixlm - The Hunter-Killer (Serial Killer) renumeration Wipe From Reality is not active

Outsiders have three (3) points (gain one at end of day from Shadow kill #2, gain one at end of day from copied Council kill)

10) xRECKONERx - The Ambassador (Outsider Diplomat) has been removed from the game
7) Vaya - The Attache (Outsider Mason) is a Mason with Slicey (irrelevant)
7) Vaya - The Attache (Outsider Mason) USES (Ultimate) Requiem of Endurance
7) Vaya - The Attache (Outsider Mason) renumeration The Ties That Bind is not active
21) Slicey - The Intern (Outsider Mason) is dead
23) Snow_Bunny - The Jester (Outsider Harlequin) is kill immune
23) Snow_Bunny - The Jester (Outsider Harlequin) does not use Monkey's Paw (1 shot left)
23) Snow_Bunny - The Jester (Outsider Harlequin) cannot use Monkey's Paw twice
23) Snow_Bunny - The Jester (Outsider Harlequin) does not use (Ultimate) Requiem of Focus
23) Snow_Bunny - The Jester (Outsider Harlequin) renumeration Need More Tricks is not active

High Council sends Starbuck to implement Investigate targeting forbiddanlight (succeeds, 2 Investigate remaining)
High Council sends Starbuck to implement Condemn targeting Maemuki (succeeds, copied to dramonic, 1 Condemn remaining)

11) dramonic - The Senior (Ancient Investigator) is a High Councilor
11) dramonic - The Senior (Ancient Investigator) uses Investigate targeting Starbuck (fails, jailkeep)
11) dramonic - The Senior (Ancient Investigator) uses Investigate targeting Vaya (fails, jailkeep)
11) dramonic - The Senior (Ancient Investigator) has (Ultimate) Requiem of Enduring Honor (uses to give Investigate to Snow_Bunny)
11) dramonic - The Senior (Ancient Investigator) renumeration Rise to Ascension IS active
9) UncertainKitten (rep. forbiddanlight) - The Innocent (Ancient Mirror Guard) is a High Councilor
9) UncertainKitten (rep. forbiddanlight) - The Innocent (Ancient Mirror Guard) uses Reflect targeting Sajin (succeeds)
9) UncertainKitten (rep. forbiddanlight) - The Innocent (Ancient Mirror Guard) does not use second Reflect
9) UncertainKitten (rep. forbiddanlight) - The Innocent (Ancient Mirror Guard) has depleted Invented ability Thermal Detonator
9) UncertainKitten (rep. forbiddanlight) - The Innocent (Ancient Mirror Guard) USES (Ultimate) Requiem of Hope targeting dramonic
9) forbiddanlight - The Innocent (Ancient Mirror Guard) renumeration Linked Fates IS active
16) malthusis - The Grey Lady (Ancient Vigilante) is dead
14) Boxman - The Archon (Ancient Arcanist) is dead

2) Sajin - The Captain (Ancient Neighborhood Watchman) uses Track targeting Snow_Bunny
2) Sajin - The Captain (Ancient Neighborhood Watchman) USES Requiem of Rebirth targeting malthusis
2) Sajin - The Captain (Ancient Neighborhood Watchman) renumeration Equivalent Exchange IS active (loses Track, though the Day 3 Track resolves)
6) Mufasa - The First Officer (Ancient Neighborhood Watchman) is modkilled
24) animorpherv1 - The Enduring (Ancient Redirector) uses Redirect targeting zwetschenwasser redirecting to dramonic
24) animorpherv1 - The Enduring (Ancient Redirector) uses Redirect targeting Vaya redirecting to zwetschenwasser
24) animorpherv1 - The Enduring (Ancient Redirector) has (Ultimate) Requiem of the Oldest Order
24) animorpherv1 - The Enduring (Ancient Redirector) renumeration Wipe From Reality IS active
1) Kairyuu - The Mortician (Ancient Janitor) is dead
25) Kise - The Monk (Ancient Ascendant) is dead
15) Maemuki - The Celebrity (Ancient Kidnapper) uses Special Guest targeting dramonic
15) Maemuki - The Celebrity (Ancient Kidnapper) uses Special Guest targeting Snow_Bunny
15) Maemuki - The Celebrity (Ancient Kidnapper) has (Ultimate) Guards, Guards! (activates midday, blocking Serial Killer kill)
15) Maemuki - The Celebrity (Ancient Kidnapper) renumeration Emergency Cancellation IS active (loses Special Guest at the beginning of Day 4)
3) Trumpet of Doom - The Security Officer (Ancient Observer) uses Observe targeting Starbuck
3) Trumpet of Doom - The Security Officer (Ancient Observer) uses Observe targeting zwetschenwasser
3) Seraphim - The Security Officer (Ancient Observer) does not use (Ultimate) Requiem of Nullification
3) Seraphim - The Security Officer (Ancient Observer) renumeration Concentration is not active
13) Budja - The Bouncer (Ancient Elite Bodyguard) has been removed from the game (Renumeration Lost and Gone is active)
18) Amished (rep. Cobalt) - The Outcast (Ancient Miller) has been removed from the game
4) zwetschenwasser - The Paranoid (Bulletproof Ancient) has seven (7) charge counters (loses one blocking Serial Killer kill, gains 1 at end of day)
4) zwetschenwasser - The Paranoid (Bulletproof Ancient) has X kill shields, where X is the number of counters (uses one counter to block Serial Killer kill)
4) zwetschenwasser - The Paranoid (Bulletproof Ancient) does not use Suicide Bomb
4) zwetschenwasser - The Paranoid (Bulletproof Ancient) renumeration Time to Die is not active
5) MafiaSSK - The Child (Innocent Ancient) has depleted Requiem of Innocence
5) MafiaSSK - The Child (Innocent Ancient) renumeration Voice From Beyond IS active

Day 4:


Shadow Mafia sends Starbuck to kill Trumpet of Doom (succeeds)

17) Starbuck - The Intruder (Shadow Godfather) is a High Councilor
17) Starbuck - The Intruder (Shadow Godfather) is a double voter
17) Starbuck - The Intruder (Shadow Godfather) redirects kills targeting him to the next player on the player list
17) Starbuck - The Intruder (Shadow Godfather) has not triggered (Ultimate) Requiem of the Oldest Order
17) Starbuck - The Intruder (Shadow Godfather) renumeration Wipe From Reality is not active
17) Starbuck - The Intruder (Shadow Godfather) uses Grant Godfather Immunity targeting Bogre
17) Starbuck - The Intruder (Shadow Godfather) does not use Requiem of Time
22) Bogre - The Seeker (Shadow Redirector) is dead
19) SocioPath - The Hunter (Shadow Redirector) has been removed from the game
12) DeathNote - The Apprentice (Shadow Enforcer) has been removed from the game

Hypnotists are no longer in the game

20) DragonsofSummer - The Usurper (Neutral Hypnotist) has been removed from the game (Renumeration 2 is active)

Serial Killer is no longer in the game

8) Xylthixlm - The Hunter-Killer (Serial Killer) has been removed from the game (Renumeration Wipe From Reality is active)

Outsiders have eight (8) points

10) xRECKONERx - The Ambassador (Outsider Diplomat) has been removed from the game
7) Vaya - The Attache (Outsider Mason) is a Mason with Slicey (irrelevant)
7) Vaya - The Attache (Outsider Mason) has depleted (Ultimate) Requiem of Endurance
7) Vaya - The Attache (Outsider Mason) renumeration The Ties That Bind is not active
21) Slicey - The Intern (Outsider Mason) is dead
23) Snow_Bunny - The Jester (Outsider Harlequin) is kill immune
23) Snow_Bunny - The Jester (Outsider Harlequin) does not use Monkey's Paw (1 shot left)
23) Snow_Bunny - The Jester (Outsider Harlequin) uses Investigate targeting Trumpet of Doom (fails, Shadow kill)
23) Snow_Bunny - The Jester (Outsider Harlequin) does not use (Ultimate) Requiem of Focus
23) Snow_Bunny - The Jester (Outsider Harlequin) renumeration Need More Tricks is not active

High Council implements no action

11) dramonic - The Senior (Ancient Investigator) is dead
9) forbiddanlight - The Innocent (Ancient Mirror Guard) is a High Councilor
9) forbiddanlight - The Innocent (Ancient Mirror Guard) uses Reflect targeting malthusis
9) forbiddanlight - The Innocent (Ancient Mirror Guard) has depleted Invented ability Thermal Detonator
9) forbiddanlight - The Innocent (Ancient Mirror Guard) has depleted (Ultimate) Requiem of Hope
9) forbiddanlight - The Innocent (Ancient Mirror Guard) renumeration Linked Fates IS active, but will have no effect
16) malthusis - The Grey Lady (Ancient Vigilante) is a High Councilor
16) malthusis - The Grey Lady (Ancient Vigilante) has two (2) charge counters
16) malthusis - The Grey Lady (Ancient Vigilante) gains one (1) charge counters from kills of Ancient players
16) malthusis - The Grey Lady (Ancient Vigilante) does not use Avenge
16) malthusis - The Grey Lady (Ancient Vigilante) uses (Ultimate) Requiem of Blades targeting Xylthixlm (succeeds)
16) malthusis - The Grey Lady (Ancient Vigilante) renumeration Penitence IS active
14) Boxman - The Archon (Ancient Arcanist) is dead
2) Sajin - The Captain (Ancient Neighborhood Watchman) cannot use Track
2) Sajin - The Captain (Ancient Neighborhood Watchman) has depleted Requiem of Rebirth
2) Sajin - The Captain (Ancient Neighborhood Watchman) renumeration Equivalent Exchange IS active
6) Mufasa - The First Officer (Ancient Neighborhood Watchman) is modkilled
24) animorpherv1 - The Enduring (Ancient Redirector) has been removed from the game
1) Kairyuu - The Mortician (Ancient Janitor) is dead
1) Kairyuu - The Mortician (Ancient Janitor) renumeration Mid-Life Crisis IS active
25) Kise - The Monk (Ancient Ascendant) has been removed from the game
15) Maemuki - The Celebrity (Ancient Kidnapper) is dead
3) Trumpet of Doom (rep. Seraphim) - The Security Officer (Ancient Observer) does not use Observe
3) Seraphim - The Security Officer (Ancient Observer) uses (Ultimate) Requiem of Nullification targeting zwetschenwasser (fails, Shadow kill)
3) Seraphim - The Security Officer (Ancient Observer) renumeration Concentration IS active
13) Budja - The Bouncer (Ancient Elite Bodyguard) has been removed from the game (Renumeration Lost and Gone is active)
18) Amished (rep. Cobalt) - The Outcast (Ancient Miller) has been removed from the game
4) zwetschenwasser - The Paranoid (Bulletproof Ancient) has seven (7) charge counters (gains 1 at end of day)
4) zwetschenwasser - The Paranoid (Bulletproof Ancient) has X kill shields, where X is the number of counters
4) zwetschenwasser - The Paranoid (Bulletproof Ancient) does not use Suicide Bomb
4) zwetschenwasser - The Paranoid (Bulletproof Ancient) renumeration Time to Die is not active
5) MafiaSSK - The Child (Innocent Ancient) has depleted Requiem of Innocence
5) MafiaSSK - The Child (Innocent Ancient) renumeration Voice From Beyond IS active

Day 5:


Shadow Mafia sends Starbuck to kill UncertainKitten

17) Starbuck - The Intruder (Shadow Godfather) is a High Councilor
17) Starbuck - The Intruder (Shadow Godfather) is a double voter
17) Starbuck - The Intruder (Shadow Godfather) redirects kills targeting him to the next player on the player list
17) Starbuck - The Intruder (Shadow Godfather) has not triggered (Ultimate) Requiem of the Oldest Order (triggers on malthusis kill)
17) Starbuck - The Intruder (Shadow Godfather) renumeration Wipe From Reality is not active
17) Starbuck - The Intruder (Shadow Godfather) uses Grant Godfather Immunity targeting Bogre
17) Starbuck - The Intruder (Shadow Godfather) does not use Requiem of Time
22) Bogre - The Seeker (Shadow Redirector) is dead
19) SocioPath - The Hunter (Shadow Redirector) has been removed from the game
12) DeathNote - The Apprentice (Shadow Enforcer) has been removed from the game

Hypnotists are no longer in the game

20) DragonsofSummer - The Usurper (Neutral Hypnotist) has been removed from the game (Renumeration 2 is active)

Serial Killer is no longer in the game

8) Xylthixlm - The Hunter-Killer (Serial Killer) has been removed from the game (Renumeration Wipe From Reality is active)

Outsiders have seven (7) points (gain 2 from kills, gain 1 from S_B survival)

10) xRECKONERx - The Ambassador (Outsider Diplomat) has been removed from the game
7) Vaya - The Attache (Outsider Mason) is a Mason with Slicey (irrelevant)
7) Vaya - The Attache (Outsider Mason) has depleted (Ultimate) Requiem of Endurance
7) Vaya - The Attache (Outsider Mason) renumeration The Ties That Bind is not active
21) Slicey - The Intern (Outsider Mason) is dead
23) Snow_Bunny - The Jester (Outsider Harlequin) is kill immune
23) Snow_Bunny - The Jester (Outsider Harlequin) does not use Monkey's Paw (1 shot left)
23) Snow_Bunny - The Jester (Outsider Harlequin) uses Investigate targeting UncertainKitten (fails, Shadow kill)
23) Snow_Bunny - The Jester (Outsider Harlequin) does not use (Ultimate) Requiem of Focus
23) Snow_Bunny - The Jester (Outsider Harlequin) renumeration Need More Tricks is not active

High Council sends UncertainKitten to implement Condemn targeting Snow_Bunny (fails, The Joke's On You)

11) dramonic - The Senior (Ancient Investigator) is dead
9) forbiddanlight - The Innocent (Ancient Mirror Guard) is a High Councilor
9) forbiddanlight - The Innocent (Ancient Mirror Guard) uses Reflect targeting malthusis
9) forbiddanlight - The Innocent (Ancient Mirror Guard) has depleted Invented ability Thermal Detonator
9) forbiddanlight - The Innocent (Ancient Mirror Guard) has depleted (Ultimate) Requiem of Hope
9) forbiddanlight - The Innocent (Ancient Mirror Guard) renumeration Linked Fates IS active, but will have no effect
16) malthusis - The Grey Lady (Ancient Vigilante) is a High Councilor
16) malthusis - The Grey Lady (Ancient Vigilante) has three (3) charge counters
16) malthusis - The Grey Lady (Ancient Vigilante) gains one (1) charge counters from kills of Ancient players
16) malthusis - The Grey Lady (Ancient Vigilante) uses Avenge targeting Starbuck (-1 charge counter, triggers Wipe From Reality then redirected to Snow_Bunny, blocked by The Joke's On You)
16) malthusis - The Grey Lady (Ancient Vigilante) has depleted (Ultimate) Requiem of Blades
16) malthusis - The Grey Lady (Ancient Vigilante) renumeration Penitence IS active
14) Boxman - The Archon (Ancient Arcanist) is dead
2) Sajin - The Captain (Ancient Neighborhood Watchman) cannot use Track
2) Sajin - The Captain (Ancient Neighborhood Watchman) has depleted Requiem of Rebirth
2) Sajin - The Captain (Ancient Neighborhood Watchman) renumeration Equivalent Exchange IS active
6) Mufasa - The First Officer (Ancient Neighborhood Watchman) is modkilled
24) animorpherv1 - The Enduring (Ancient Redirector) has been removed from the game
1) Kairyuu - The Mortician (Ancient Janitor) is dead
1) Kairyuu - The Mortician (Ancient Janitor) renumeration Mid-Life Crisis IS active
25) Kise - The Monk (Ancient Ascendant) has been removed from the game
15) Maemuki - The Celebrity (Ancient Kidnapper) is dead
3) Trumpet of Doom (rep. Seraphim) - The Security Officer (Ancient Observer) is dead
13) Budja - The Bouncer (Ancient Elite Bodyguard) has been removed from the game (Renumeration Lost and Gone is active)
18) Amished (rep. Cobalt) - The Outcast (Ancient Miller) has been removed from the game
4) zwetschenwasser - The Paranoid (Bulletproof Ancient) has eight (8) charge counters (gains 0 at end of day)
4) zwetschenwasser - The Paranoid (Bulletproof Ancient) has X kill shields, where X is the number of counters (irrelevant, lynched)
4) zwetschenwasser - The Paranoid (Bulletproof Ancient) does not use Suicide Bomb
4) zwetschenwasser - The Paranoid (Bulletproof Ancient) renumeration Time to Die is not active
5) MafiaSSK - The Child (Innocent Ancient) has depleted Requiem of Innocence
5) MafiaSSK - The Child (Innocent Ancient) renumeration Voice From Beyond IS active
User out of ambit.

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Tarhalindur
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Post Post #1377 (isolation #60) » Fri Dec 11, 2009 10:41 pm

Post by Tarhalindur »

Mod Notes


Play:


Town (Ancients/Ascendant):
Town played fairly well here, especially a few players. Two of the players with investigative roles (dramonic and especially Sajin) made very good day choices; the latter in particular was instrumental to the town victory, both with his D2 SocioPath track and D3 malthusis revive. On the other hand... most of the rest of the town didn't play particularly well, IMO (especially animorpherv1 and zwetschenwasser... well, and Mufasa, but he wasn't exactly in the game now was he?). The High Council took FAR too long to realize what the flip of a Mafia Redirector meant, and the town never really picked up on the fact that the graveyard was one of the major themes of this game (something that would have cost town the game had they figured it out any later).

Shadow Mafia:
The Mafia, on the other hand, played very, very poorly IMO, effectively sealing their own demise. The biggest problem for the Mafia was that its two most important members - SocioPath and DeathNote - played very poorly and wound up getting killed early, exposing them to a LOT of town power roles that those two players were designed as countermeasures to. (In particular, I consider having DeathNote use his Ultimate Day 1 to be the most stupid move the Mafia could possibly make in this setup.) To make matters worse, the one Mafioso who stayed mostly under the radar - Bogre - then promptly got nuked by a doubly-redirected Mafia kill! The only reason Mafia was in this at all was because Starbuck was fairly powerful and Town took a little too long to figure out that players might still be alive in the graveyard.

Serial Killer
- Xyl played fairly well (would have stood a decent shot without malthusis sending in a trigger for Ultimate use) - IMO, he had a good shot to win it all until malthusis got revived. I'm somewhat unsure about his choice to play completely like a dayvig (the second shot D3 might have gone well on dramonic or especially UncertainKitten instead of zwet).

Ironically, what Xyl did best was completely screw over the anti-town factions, both with the SocioPath kill (preventing Mafia from using its best tool a little longer D3 AND preventing Outsiders from getting on a SocioPath lynch) and the xRECKONERx kill (the biggest reason, bar none, that the Outsiders lost).

(Note to Xyl: I assigned a couple of roles specifically - I do reserve mod's prerogative for 2-3 roles in a large them - but IIRC you (unlike, say, zwetschenwasser) weren't one of them. The RNG just hates you.

I say IIRC because you *did* ask for daykills in the signup thread... if I did assign this to you specifically, that's why.)

Outsiders
- After review, the Outsiders were close to winning more because of circumstance (read: Starbuck randoming into the Godfather role) than outstanding play. They did well at getting lynches on Shadows, but Snow_Bunny didn't so much draw kills to her as she just soaked up kills originally headed for Starbuck. (I thought that best play for Outsiders was for Snow_Bunny to Ultimate Day 3, but I may have been wrong there.)

On the other hand, considering that the Outsiders got royally screwed over D1 (xRECKONERx dayvig and Slicey kill), it's a wonder they came as close as they did.

Hypnotists
- The one thing the Mafia *did* do in this game was remove the Hypnotists before the town would ever have to worry about them. If not for the DoS hammer D1 (or if DoS had used his super ability to revive, say, MafiaSSK D1) Hypnotists would actually have stood a decent shot here - Mafia targeting the hell out of the High Council would have worked in the Hypnotists' favor.

Flavor:


There aren't many references here. The flavor text for all vote counts and mod scenes was of my own creation (and the flavor was a pain to write towards the end - I delayed posting several vote counts due to difficulty thinking up appropriate flavor articles).

For those curious, the various bold and underlined (and eventually blue) links on the flavor text are because the Encyclopedia Universalis is, in fact, based on Wikipedia.

There are a few references, but they're all hiding in the race names. With the exception of the Hypnotists, all factions in the game are references (Ancients are a reference to the Stargate verse, Ascendant is a double reference to Stargate and Babylon 5, Outsiders are a reference to Larry Niven's Known Space, Shadows are a reference to Babylon 5, Forsaken are a reference to Warcraft III). There's also a few other references hidden in the race list at the beginning: Balifids and Minions come from the ancient (and rather infamous, courtesy of really bad AI) 4X game Ascendancy, Silicoids and Gasbags are Master of Orion references (the latter in particular referencing the again rather infamous MoOIII), the Other take their name from Girl Genius, and the Ancestors are yet another Stargate Atlantis shoutout.

Game Design:


This setup has been in the making for a LONG time (about three years - it predates my registration on MafiaScum) The original version of this setup was the first setup I ever designed (I never used the original, in no small part because I lost the exact design).

Several features of previous Tar games actually originate in this setup. Babylon 5's semi-town factions (Anti-Shadow/Anti-Vorlon) were based on the original version of the Outsiders in the proto-setup. Ryoko in Suzumiya Haruhi was based on the original version of the Hunter-Killer. The Whack A Mole ability in the various Mind Screw games was derived from the Day 0 info-lynch in the protosetup. Mind Screw Mafia 3 borrowed a LOT from this setup (it's closer to the original setup, in fact) - the Ultimate mechanic originated in the LotA proto-setup (in fact, it's the original version - the concept of Renumerations came later), the High Council mechanic in MS3 was basically the original version of the High Council here (though in that game I made the High Council less plot-important), the Tweedledee/Tweedledum roles were modified from the original Neighborhood Watch in the proto-setup, and several of the roles in Mind Screw 3 were all-but-reused in this setup.

Certain aspects were changed late - most I'll point out in the roles section, but the Outsiders gained their "don't talk about Outsiders" late (when Kinetic pointed out "won't they all just claim D1?").

There are a few flaws in the setup, IMO. It predates my Mind Screw 3 experience, and like that game it runs VERY close to the limit on the amount of complexity I can really keep together as a Mod (hell, I screwed up twice here - IIRC, I forgot to give the High Council their High Council PM... which told them that Day 0 was an infolynch day, oops; likewise, I nearly missed that dramonic died D3). In addition, it has about 1-2 too many confirmable townies (the Neighborhood Watch + 2 investigative roles, not to mention a few longshot roles); I actually noticed this problem about a day before I started the game and tried to fix it (hence why the Neighborhood Watch had a hamfisted attempt at deconfirmation), but since I noticed it so late I didn't really fix the problem before the game started.

Core themes: Ultimates, the graveyard (in many ways, this setup was BUILT around Requiem of the Oldest Order and the sheer numer of graveyard-targeting roles needed to give town a chance of figuring it out), redirecting roles. The High Council is the largest subtheme.

Note on Ultimates: The original Ultimates were designed as 1-shot abilities that became active on a certain day (drawn from Warcraft III Mafia 2 on MTGS, I believe). This was modified to "become active when meeting a certain condition" before Mind Screw 3 was designed, and would have remained the same if not for me noticing Amistarian Mafia on MTGS (whose burnout mechanic gave me the inspiration for Renumerations). The choice of term for the Ultimate cost is a reference (to Darker Than Black).

Note when looking at roles: Every nontown role has a 1-shot ability (either Super Ability or Ultimate, usually the former) that would make sense on a town player, to facilitate falseclaiming.

Specific roles:
The Intruder
- This is one of the MS3 legacy roles (directly analogous to Rei Ayanami in MS3). The original role in the protosetup was unnightkillable double-voting Mafia Godfather with a global redirect as an Ultimate; since this got used on Rei, I swapped the Ultimate for the Lain mechanic (player while in graveyard), removed the NK immunity, and nearly called it a day.

Then I realized, very late, how screwed this role was if forced to try to falseclaim and added Requiem of Time (remember, all the nontown roles have either a Super Ability or an Ultimate that imitates a town ability). Then I decided that the Mafia was too vulnerable to crosskills and added Evasive (also for flavor reasons). I still agree with the former change but have grown to dislike the latter, mainly because it nerf's malthusis's Ultimate too greatly (it might still have done well on a Mafioso, but it shouldn't have been on The Intruder).

The Seeker
- I can't remember whether this role was in the protosetup or modified (probably yes, since I remember the original setup having redirector + roleblocker and it has the Voice of the Ascended ability); it's also similar enough to MS3 Kaname Chidori that I feel comfortable calling it a MS3 legacy role.

The Ultimate on this role changed during initial design - it was originally a 1-shot recruit, but then I remembered how damn broken Brand was in Mind Screw 3 and how strong a few other Shadow abilities were and changed it for a copy of Kairyuu's Ultimate. The ability to view the High Council thread also came late, when I decided I wanted an additional failsafe against Starbuck dying early and the High Council then taking over the game.

The Hunter
- Probably the most heavily modified Mafioso from the protosetup, and the only Mafioso who doesn't really have an equivalent in MS3 (closest in that game was Tessa). This was probably the most valuable Mafioso bar none, with both a redirect (a fun yet underused ability) and the setup's version of MS3's Brand (weakened for balance reasons), plus Requiem of Watchful Eyes for falseclaim purposes (was in the game from the beginning, but buffed right before sending the setup for review).

The Enemy Mine ability was a late addition, thought up in a"hey, I just thought of a cool ability... time to put it in something" moment. Originally it was slated for Mind Screw 4, but I moved it into this game when I decided the Mafia was still too vulnerable to the town's redirecting and bomb roles. It was intended to be vulnerable to trackers but not watchers and to prevent Mafia kills from blowing up in the Mafia's face.

The Apprentice
- A MS3 legacy role through the oddest possible path. To quote Mind Screw Mafia 3's mod notes:
Mind Screw 3 mod notes wrote:Marvin - Marvin's history is interesting. This role began as a role in the original Legacy of the Ancients setup. It was then removed from the setup during adaptation and added BACK into the setup (when added back it had the tracker immunity and an Ultimate that would permablock a player and remove said player from win condition calculations so long as Marvin was alive; when Natirasha protested, I reverted the role back to its original version - tracker immunity + bulletproof - and added the Wiretap ability to force the Mafia to make choices) when I thought the Mafia was underpowered with 4 individuals. This was probably a mistake; the Mafia might very well have been balanced without this role.
In order to differentiate this role from its predecessor and the MS3 mod notes, I removed the bulletproof Ultimate and added the bomb ability. The Ultimate was actually an afterthought here, meant entirely for falseclaim purposes - I thought this role was so necessary for the Mafia, even if only as a backup, that it should never use the Ultimate unless necessary.

The Usurper
- This is a role I've been waiting to use for a LONG time. IIRC, the original version was effectively a modified Cult leader (players would be hypnotized but wouldn't know it) that could also play as an Arsonist (force a hypnotized player to kill themself). When I changed the High Council, I changed this role to tie into that change (hence the "become a second Mafia"), added the 1-shot for falseclaim purposes (and to serve as the role's bulletproof shield), and changed the "force target hypnotized player to commit suicide" ability into Soul Nova.

The Hunter-Killer
- Another role from the protosetup. IIRC, it was originally a daykilling SK (the protosetup was a normal day/night design, as it predated my introduction to the concept of Deep South) with a 1-shot bulletproof shield as Ultimate. The bulletproof became double-life when adapting, and then became Requiem of the Oldest Order once I hit upon the idea of using the Lain mechanic as an Ultimate (and central theme) here.

Exile was added shortly before sending the setup for review, for the sole purpose of giving the SK a way to wreak havoc with the graveyard theme.

The Ambassador
- Probably the only Outsider that did change significantly during design, as the original design predated my development of the Invent ability. I've forgotten exactly what the original did (protective ability of some kind, I think?), but the idea was a role that would shepherd the rest of the Outsiders (especially the masons) through the game (Masonify definitely comes from the original design - the unstated intent was for the Ambassador to find the Outsider Masons and use it on one of them).

When I decided to add a powerful ability to one of the Outsiders (to encourage the Ancients to let at least one live), I grabbed Invent from MS3 and put it on the role. In light of that, the freeform became obvious as a 1-shot for the role.

The final choices for this role were a) putting it on the High Council (done very late, in order to ensure that the Outsiders had some presence here) and b) deciding on the point condition.

Note that this role was designed as one of two main ways for the Outsiders to get points, with The Harlequin being the other. For good or ill, xRECKONERx missed one really obvious way to get a point - he would have gotten a point for submitting Outsider Falseclaim, which he could have done at the start of the game!

The Intern/The Attache
- These roles can be mentioned simultaneously, since the basic concept (Outsider masons with the ability to hide both masons) and abilities are drawn in almost unmodified form from the protosetup. The only changes were adding a Renumeration (an obvious Renumeration given flavor) when Renumerations were added to the setup and adapting the roles to use the points win con (IIRC, the original Outsider win condition in the protosetup was "have X Outsiders survive", where I have forgotten the value of X).

The Harlequin
- In the protosetup, this role was different in only one major respect (it had a global roleblock instead of a global redirect - IIRC, it still lost kill immunity when it fired the roleblock, except that the roleblock templating directly removed the kill immunity instead of using a Renumeration). It got the Godfather's global redirect when I modified the Godfather, and gained the points-gaining abilities when I finalized the Outsider win condition.

This was the second main way for the Outsiders to gain points, and in that it succeeded beyond my expectations.

The Senior
- This role dates back to the protosetup, but changed in two significant aspects (other than those related to the High Council). First, its original Ultimate (Supercop, ala the Ivanova ability in Babylon 5 - not surprisingly, since that ability was stolen from the protosetup) was swapped for passing on its ability upon death. Second, the role was swapped from investigating faction to race (so Starbuck WAS a Godfather to it - dramonic was lucky both his Starbuck investigations were blocked).

The Renumeration changed during balancing from "RFG The Senior" to the more interesting "for the rest of the game, you can't use abilities".

The Innocent
- The original role from the protosetup was a Doctor (named The Healer; when I changed the role I renamed this role The Innocent and renamed the role originally named The Innocent to The Child) with Archangel (permanent protection, but the protected player dies when you do; the ability was the inspiration for Sheridan/Delenn in Babylon 5) as an Ultimate (note that I consider Archangel a Special Action instead of a protection, so it can't block kills on the day/night it is submitted unless it's a Rapid Action). The first ability changed to a "target two players, if the first would die today the second dies instead" when redesigning the setup, then changed again to Reflect when I decided the setup had one protective role too many during balancing (see The Archon, below). The only other change to this role was templating (moving the "when you die, the Archangeled player dies as well" part of the Ultimate from the Ultimate itself to the Renumeration).

The Grey Lady
- The protosetup version of this role was a normal vig with a dayvig as an Ultimate. The change to the "gets 1 kill per Ancient killed by an ability" version of the role was the result of one of my "hey, this would be a cool ability..." moments. The Ultimate, on the other hand, was changed to an RFG kill specifically as a hoser to graveyard shenanigans. Well, it certainly did that job right...

The Archon
- Direct cognate to MSIII's HAL9000 (the original version of this role, which inspired HAL and then nearly made it to this game intact, had Reflect as its activated ability and the revive as its Ultimate). This role gained its current form when I decided that one protective role too many was floating around and moved Reflect to The Innocent; I tried to think of something unique and eventually thought "hey, let's have this role be able to copy activated abilities other players use"!

A few weeks later, Xyl posts his list of XylBot roles and I was saddened to see that he had used it first... [REDACTED]...

The Captain/The First Officer
- MS3 legacy role (the protosetup version of this role became Tweedledee/Tweedledum from that game). When I decided to use it again, the primary change I made was in Ultimates (the original version of the role had the forcelynch/Whack A Mole ultimates from MS3 but were confirmed Masons instead of a player and her alt).

Then, about four hours before I start the game, I realize that it's a little too easy to confirm players and try to deconfirm the Neighborhood Watch. The fact that they considered themselves confirmed so quickly can be attributed to the jury-rigging I did to the roles (which really didn't get across the point I wanted to get across).

Oh well, there's always next time.

The Enduring
- A late
delivery from Avalon
addition to the setup, intended to support the redirecting and graveyard themes. Its biggest function was as Inside Information (it would warn the town that players could be players in the graveyard)... and while animorphver1 may have totally misplayed this game otherwise, he succeeded in performing that primary function... completely on accident. (But the town didn't listen until it was almost too late.)

The Mortician
- Legacy role (modified from Georgia Lass in MS3); it lost the multivoting and speak-with-dead aspects of the role early, instead gaining the gravedig ability.

This role hitting xRECKONERx D1 was one of the worst things that could happen for game balance - it was intended to serve as a primary defense against scum with Requiem of the Oldest Order, but hit a role worth copying (and thus lost its gravedig ability) almost immediately.

Then it died. :lol:

The Ascendant
- MS3 legacy role (whoever said above that The Ascendant sounded like MS3 Daniel Jackson was exactly right), just with the supercop Ultimate traded for a "give Requiem of the Oldest Order to target player" Ultimate.

Then it died D0. Doh!

The Celebrity
- Blatantly obvious MS3 legacy role, as it's the least modified legacy role of all (General Ripper, anyone? I even commented in Mind Screw 3 how I took Ripper's role almost intact from the protosetup). The ONLY changes in this role from its protosetup version were the Renumeration and changing the activated ability slightly (from Jailkeep to a modified Kidnap).

In retrospect, the Ultimate should probably have ONLY protected The Celebrity when it triggered... which didn't matter, because the kill copy wound up doing its job anyways.

The Security Officer
- This role did NOT exist in the protosetup, IIRC, but was added later after a session of trying to brainstorm new kinds of investigative roles (the equivalent protosetup role was probably the one that became Freud in MS3, given the permablock Ultimate). As best as I know, the ability is unique (feel free to use it - I think it has potential as a Normal role). The Ultimate isn't really new, but this time it actually made it to the game (my reviewers didn't fuss about it this time).

The Bouncer
- This role, IIRC, was not in the protosetup but instead stolen almost directly from Mind Screw 3 (either that or it was the inspiration for Asuka in MS3, since it's pretty much the same role).

The Outcast
- *cough*MS3 Number Six*cough*. Yeah, it's pretty much the same role, except that the secondary function wasn't so useful this time. (One of these days, I'll run "vote position matters" as a main theme.) Next question?
Mind Screw 3 mod notes wrote:It's a Miller who can clear itself under certain conditions. Really, it's an obvious use of the Ultimate mechanic. It was also the last role added to the setup. (It had a useful second function - the role was intended to encourage heavy bandwagoning, which was good for the town since it would shut down Lain's point gain.)
The Paranoid
- This role is unique in that it was not originally in the setup. It was added late in the design process, both to add another townie to the game (antitown looked overpowered at the time) and to subvert my "bulletproof = scum" mod meta. As for the Ultimate... why not?

(This role is one I used mod prerogative on... giving daykill magnet zwet the bulletproof role keeps him away from the important roles and is liable to block vig shots...

Okay, who am I kidding, it was really for shits and giggles.)

The Child
- MS3 legacy role (the original became Obi-Wan in that game). Not much else to say here.

On Mind Screw 4:


Yay, pre-/ins!

However, I must apologize. While I usually have a setup ready immediately after the last setup ends... I only managed to decide on a theme for MS4 that satisfied me about a week ago. It will take a while to finish (I still haven't finished the role PMs). I've more than learned my lesson about rushing a setup.

Those who want to talk me into letting them co-mod or backup mod... PM me.
Last edited by Tarhalindur on Fri Dec 11, 2009 11:40 pm, edited 1 time in total.
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Post Post #1378 (isolation #61) » Fri Dec 11, 2009 10:54 pm

Post by Tarhalindur »

Public service announcement: For those of you who are unaware, the Scummies structure has been updated. Head over to Mafia Discussion and check it out!
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