The Dark Goma Mafia: Massacre of the Cloth (Game Over)


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Post Post #2100 (ISO) » Sat Oct 24, 2009 4:13 pm

Post by LlamaFluff »

Ok, im no longer sick, all caught up, time to take this game in a brand new direction

Vote Papa Zito


Most of what happened with him D1 actually was speculation about roles. We had the debates of "do town roles end in -xr", the "where was I when the giver died" and who can forget "what did I do when the giver died". All so useful.

When he does decide to make some attempts at scumhunting, we get things like this;
Papa Zito wrote:
Vaya wrote:
VP Baltar wrote:Vaya, why did you unvote in your most recent post?
I was unvoting stark because I'm probably going to switch my vote to kmd.

In fact,
Vote: Kmd
, especially because I agree with Spy's suggestion.
Oh wow this is terribad.

unvote: alvins95
vote: Vaya
Papa Zito wrote:
Kmd4390 wrote:I can see that I'm today's lynch. Fine by me considering there are probably roles much more powerful than mine.
Much more powerful than your JK/Vig combo? lolwut?

Okay then.

unvote: Vaya
vote: Kmd4390


This game is a target-rich environment.
The "target rich" quote is quite ironic, given how little PZ really has done in the department of trying to find targets. Even his speculation which has taken up a majority of the day so far is not used in his votes.

So we have speculation, which never is even used to push a case (speculation - check). We also have lots of odd votes (vote hopping - check).

There was an odd third part though, involving KK. On his flip, it feels a whole lot like a scum interaction to me.
Papa Zito wrote:
VP Baltar wrote:Do you think KK is scum PZ?
I'm leaning that direction. Too bandwagon-hoppy, too Snow_Bunny-tunnelly for my taste.

Who put the brakes on this game?
He mentions it early, and just moves on. KK is not mentioned again, I cant shake a feeling of a weak distancing attempt here.

----

D2 stuff later, but its worth noting an early attack of PZ on SB. Again with that quote of him regarding KK it strikes me as odd.
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Post Post #2101 (ISO) » Sat Oct 24, 2009 4:14 pm

Post by SocioPath »

Plum wrote:SP, who did you block last night?
I blocked Elmo last night.

Still don't like that player spot.

And if he really IS a pro-town double voter, as no one would know because he refuses to lift a finger to vote...

...then I wouldn't be worried about blocking him anyway since that kind of ability isn't a active night ability.

We also still have the phantom vote in the vote count.

I WOULD REALLY LIKE TO SEE ELMO VOTE SOMEONE. :evil:

Vote: Elmo

LlamaFluff wrote:Dear SC,

Please stop treestumping players I think are town

Love,

Llama
Ironically, it would seem that his ability only would benefit from those that are town.
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Post Post #2102 (ISO) » Sat Oct 24, 2009 4:18 pm

Post by LlamaFluff »

SocioPath wrote:
LlamaFluff wrote:Dear SC,

Please stop treestumping players I think are town

Love,

Llama
Ironically, it would seem that his ability only would benefit from those that are town.
No.....

He is effectively removing the player from the game. I would put good money on what is happening here is the followin

-SC steal the power of a player
-The player becomes a ghost
-As a ghost, they can talk and vote
-Given that they are not "alive" they dont count for a win condition

I would expect this would mean that in a situation with 2 scum, 2 town and 2 "dead" town, scum would win the game. I would prefer him to target players I think are scum with this power.
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Post Post #2103 (ISO) » Sat Oct 24, 2009 4:26 pm

Post by stark »

LlamaFluff wrote:
SocioPath wrote:
LlamaFluff wrote:Dear SC,

Please stop treestumping players I think are town

Love,

Llama
Ironically, it would seem that his ability only would benefit from those that are town.
No.....

He is effectively removing the player from the game. I would put good money on what is happening here is the followin

-SC steal the power of a player
-The player becomes a ghost
-As a ghost, they can talk and vote
-Given that they are not "alive" they dont count for a win condition

I would expect this would mean that in a situation with 2 scum, 2 town and 2 "dead" town, scum would win the game. I would prefer him to target players I think are scum with this power.
Sorry, I think I missed the boat a bit.

Spyrex, are you a ghost? Is there anything you are unable to do?
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Post Post #2104 (ISO) » Sat Oct 24, 2009 4:29 pm

Post by Plum »

SC - is your block a normal-type roleblock or does it have any additional features? Yes there's a reason I'm asking.
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Post Post #2105 (ISO) » Sat Oct 24, 2009 4:34 pm

Post by SpyreX »

I, as far as I know, am totally like I was. Unless I'm being messed with and sending in phatom night actions the only difference between me d1 and now is the block of flavor text.

Sociopath:

You blocked what you are assuming is a passive role?
Show
I always lynch scum... sometimes they're just not mafia. :P

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Post Post #2106 (ISO) » Sat Oct 24, 2009 4:34 pm

Post by curiouskarmadog »

Vote Count (Page 85, Day 3)


SerialClergyman -1 (Battle Mage)
Benmage -1 (SpyreX)
Papa Zito -1 (LlamaFluff)
Elmo -1 (SocioPath)

Not Voting:
Elmo, Benmage, Papa Zito, Kise, dramonic, Plum, Snow_Bunny, stark, VP Baltar, Vaya, SerialClergyman, Sajin, milkshake, tubby216, chamber

Note:
Deadline will be at the earliest 11/14 at 5:00 PM EST. With 20 whole votes available, it takes 11 to lynch.


Note:
fixed the page one death descriptions to match the intro for today
.

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Post Post #2107 (ISO) » Sat Oct 24, 2009 4:36 pm

Post by Snow_Bunny »

LlamaFluff wrote:
SocioPath wrote:
LlamaFluff wrote:Dear SC,

Please stop treestumping players I think are town

Love,

Llama
Ironically, it would seem that his ability only would benefit from those that are town.
No.....

He is effectively removing the player from the game. I would put good money on what is happening here is the followin

-SC steal the power of a player
-The player becomes a ghost
-As a ghost, they can talk and vote
-Given that they are not "alive" they dont count for a win condition

I would expect this would mean that in a situation with 2 scum, 2 town and 2 "dead" town, scum would win the game. I would prefer him to target players I think are scum with this power.
But this makes no sense. Why, they retain their voting capability, as we have seen so far. Why would they "lose" this vote in endgame? So far, the zombies are just like any other player, aren't they?
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Post Post #2108 (ISO) » Sat Oct 24, 2009 4:43 pm

Post by SerialClergyman »

The people that you think are scum, llama, are not the people I think are scum. I breadcrumbed that I was going to be looking to touch VP towards the end of D2 from memory.

I"m not convinced by your theory about the treestump, but it's possible. Remember also that there is NOTHING in my PM about this 'zombifying' people, and there was NO reason to think it was me who did that to Spyrex D2. This is as new to me as it is to anyone.

Also, treestumps generally lose their vote?

I don't know if there are any extra abilities with the role block part, the PM doesn't specifically talk about that much, more the whole grabbing role actions off of others. It only says that on the next night, the player I touched can't use their ability.
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Post Post #2109 (ISO) » Sat Oct 24, 2009 4:50 pm

Post by tubby216 »

sorry been havin puter issues,

i hid behind BM i lived ergo best to my knowledge BM= town aligned
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Post Post #2110 (ISO) » Sat Oct 24, 2009 4:51 pm

Post by LlamaFluff »

SerialClergyman wrote:I"m not convinced by your theory about the treestump, but it's possible. Remember also that there is NOTHING in my PM about this 'zombifying' people, and there was NO reason to think it was me who did that to Spyrex D2. This is as new to me as it is to anyone.

Also, treestumps generally lose their vote?
The fact that they are "dying" must be changing something. Its the most logical conclusion that they no longer can do anything for their numbers because they are dead, but are still respected members so they can be lynched/vote/talk. Odd yes, but what other reason can we come up with for the "deaths" of players that get touched.
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Post Post #2111 (ISO) » Sat Oct 24, 2009 4:58 pm

Post by Snow_Bunny »

Well, another think I thought its that the zombies can no longer be affected by certain abilities. Just a thought.
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Post Post #2112 (ISO) » Sat Oct 24, 2009 5:11 pm

Post by SocioPath »

LlamaFluff wrote:No.....

Yes.....


He has stated he only steals players with 'active' roles.
And pretty much that concludes anyone with an active ability.
Which would be the powers people have.
Which would be people with powers from the Goma.
Which would be the town.

SC only BENIFITS from those with active powers. And I have yet to see scum with 'active' powers.

So my statement fits.
SpyreX wrote:You blocked what you are assuming is a passive role?
No, I blocked what OTHERS are assuming to be a passive role.
I personally think that Elmo is scum.
OTHERS think that he is a pro-town double voter.
I think that such an assumption is ridiculous.
I still want to see Elmo vote someone.
So we can know ONE THING about him for certain.
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Post Post #2113 (ISO) » Sat Oct 24, 2009 5:14 pm

Post by LlamaFluff »

SocioPath wrote:
LlamaFluff wrote:No.....

Yes......
No.....

I am assuming that "dying" hurts the player in some way. Otherwise why would they die?

Either way, if he steals an active ability, the player loses the ability, so we have the same ammount of abilities in existance regardless.
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Post Post #2114 (ISO) » Sat Oct 24, 2009 5:18 pm

Post by dramonic »

So becoming "dead" would be a good thing? That sounds somewhat implausible. On a whole different matter, you are done serving any purpose.

@Milkshake: Your... sanity-fixing ability. Is it active or passive? Furthermore, did you heal Kise?
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Post Post #2115 (ISO) » Sat Oct 24, 2009 5:24 pm

Post by Plum »

SocioPath wrote:SC only BENIFITS from those with active powers. And I have yet to see scum with 'active' powers.
Dunno, KK's note-sending sounded pretty active to me. I'm pretty sure the Converters have Goma powers just the same as Town; they've just turned on the Council, the Giver &c.

You didn't answer my question:
Plum wrote:SC - is your block a normal-type roleblock or does it have any additional features? Yes there's a reason I'm asking.
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Post Post #2116 (ISO) » Sat Oct 24, 2009 6:13 pm

Post by SerialClergyman »

You didn't answer my question:
In my last post I gave you every single bit of information about the roleblock I have. I can't answer it any more thoroughly, I'm sorry.
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Post Post #2117 (ISO) » Sat Oct 24, 2009 6:17 pm

Post by Plum »

SerialClergyman wrote:
You didn't answer my question:
In my last post I gave you every single bit of information about the roleblock I have. I can't answer it any more thoroughly, I'm sorry.
Was talking to SocioPath. You both have the same initials.
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Post Post #2118 (ISO) » Sat Oct 24, 2009 6:19 pm

Post by SerialClergyman »

SP vs SC?

But that's cool, no worries.
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Post Post #2119 (ISO) » Sat Oct 24, 2009 6:21 pm

Post by dramonic »

Plum has gone cuckoo :lol:

@Kise, did you target Milkshake N1?
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Post Post #2120 (ISO) » Sat Oct 24, 2009 6:23 pm

Post by Plum »

SerialClergyman wrote:SP vs SC?

But that's cool, no worries.
Whoops. Mental block. It happens :oops:.


SC, I'm asking you. Sorry for the confusion.
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Post Post #2121 (ISO) » Sat Oct 24, 2009 6:26 pm

Post by SocioPath »

LlamaFluff wrote:
SocioPath wrote:
LlamaFluff wrote:No.....

Yes......
No.....

I am assuming that "dying" hurts the player in some way. Otherwise why would they die?

Either way, if he steals an active ability, the player loses the ability, so we have the same ammount of abilities in existance regardless.

Yes.....

Show me an instance where scum have Goma powers.

Until then, stop misunderstanding me. :P
I mean seriously. Did you even READ WHAT I SAID?
SocioPath wrote:Ironically, it would seem that his ability only would benefit from those that are town.
IT SEEMS HE WOULD ONLY STEAL POWERS FROM THOSE THAT ARE TOWN.
WHICH IS IRONIC.
BECAUSE THAT WOULDN'T HELP TOWN.
Plum wrote:
SocioPath wrote:SC only BENIFITS from those with active powers. And I have yet to see scum with 'active' powers.
Dunno, KK's note-sending sounded pretty active to me. I'm pretty sure the Converters have Goma powers just the same as Town; they've just turned on the Council, the Giver &c.
Notes aren't special powers. Just like Spy with his alchemy throwing. Those are physical things, not a part of someone as who they are. Anyone can write a note, anyone can throw a bottle. Not everyone has super powers.
Plum wrote:
SerialClergyman wrote:
You didn't answer my question:
In my last post I gave you every single bit of information about the roleblock I have. I can't answer it any more thoroughly, I'm sorry.
Was talking to SocioPath. You both have the same initials.
SerialClergyman wrote:SP vs SC?

But that's cool, no worries.
Plum wrote:
SerialClergyman wrote:SP vs SC?

But that's cool, no worries.
Whoops. Mental block. It happens :oops:.


SC, I'm asking you. Sorry for the confusion.
Make up your mind!

The worst part was I DID answer the question...then editted it out when I saw it said SC...WHICH ISN'T ME. Then I preview post again and NOW I SEE I HAVE TO ANSWER IT AGAIN! D:<

As far as I know, it blocks anything thats an active choice at night, as said before. :wink:
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Post Post #2122 (ISO) » Sat Oct 24, 2009 6:34 pm

Post by SerialClergyman »

Plum wrote:
SerialClergyman wrote:SP vs SC?

But that's cool, no worries.
Whoops. Mental block. It happens :oops:.


SC, I'm asking you. Sorry for the confusion.
LOL

Mental block continues...
I'm old now.
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Post Post #2123 (ISO) » Sat Oct 24, 2009 6:37 pm

Post by Plum »

SocioPath wrote:As far as I know, it blocks anything thats an active choice at night, as said before.
But this would affect only Elmo, yes?
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Post Post #2124 (ISO) » Sat Oct 24, 2009 6:37 pm

Post by chamber »

vote papa zito


I'd still prefer dramonic but I can compromise.
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