Mini 857 Disney Movie Mafia 2 - The Classics (Roll Credits)


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Post Post #575 (ISO) » Sat Oct 17, 2009 10:07 pm

Post by Starbuck »

I think that this line of questioning could lead to possible game-breaking stuff going on, and before you do so, please stop this subject.
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Post Post #576 (ISO) » Sat Oct 17, 2009 10:29 pm

Post by chamber »

Starbuck wrote:I think that this line of questioning could lead to possible game-breaking stuff going on, and before you do so, please stop this subject.
Elaborate.

Scum should already know in what way they are connected(if at all) I think its good for the town to know that too if it can be gained without giving too much info away. Given the huge number of Disney movies, and the limited size of the player list I doubt we gain a huge advantage even if we do figure out how the scum are connected so I'm curious as to how you think this could possibly break the game? Unless you think it would break the game for the scum. Of course I don't know how you could possibly know that either.
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Post Post #577 (ISO) » Sat Oct 17, 2009 10:36 pm

Post by Starbuck »

You guys are trying to figure out what the mod was thinking. That's not along the lines of trying to break the game?
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Post Post #578 (ISO) » Sat Oct 17, 2009 10:38 pm

Post by Starbuck »

Games that become all about the flavor turn out rather badly, because then it's just a question of who's got what in their PM as it already is starting to.

Going this way will suck enjoyment out of the game for many people.
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Post Post #579 (ISO) » Sun Oct 18, 2009 1:04 am

Post by chamber »

Starbuck wrote:Games that become all about the flavor turn out rather badly, because then it's just a question of who's got what in their PM as it already is starting to.

Going this way will suck enjoyment out of the game for many people.
I do agree that there is a line but I don't think we are even close to crossing it. I guess the location of that line changes from person to person though. Basically given the vast size of the Disney universe I don't think its really possible for the scum to get screwed by this. Its not like we are talking about wordings, only trying potentially find a common tie between the townies and/or Mafioso.
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Post Post #580 (ISO) » Sun Oct 18, 2009 3:05 am

Post by StrangerCoug »

Jazzmyn wrote:StrangerCougar's post asking the mod if Kmd had been modkilled looks suspicious to me because it seems apparent that if LlamaFluff had modkilled a player, he would have said so explicitly, and StrangerCougar is an experienced enough player to know that. His post looks like he's trying to distance himself from the daykill by pretending he didn't know what it was. FoS: StrangerCougar
Most mods do do that, but there are a few here and there that do something different. If a modkill took place, then we do not need to look for the killer as we technically already know who it is. If we're dealing with a day SK, then that's someone that we should get rid of ASAP. If we're dealing with a day vig, then we don't need to know who it is. I don't see what's wrong with narrowing down the possibilities, even if the answer I'm likely to get for "did this happen?" is no.

The mod confirmed by editing my last post is that Kmd4390 did not get modkilled and I don't see him as enough of a bastard mod to include a day SK, so I think we have a day vig somewhere.
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Post Post #581 (ISO) » Sun Oct 18, 2009 3:15 am

Post by StrangerCoug »

I should add that I thought the kill could have happened because Kmd4390 was talking too much about his role. I'm not invalidating it as the reasoning behind it, but as I said above we know he was not modkilled for that.
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Post Post #582 (ISO) » Sun Oct 18, 2009 4:18 am

Post by Crazy »

SC wrote:I should add that I thought the kill could have happened because Kmd4390 was talking too much about his role. I'm not invalidating it as the reasoning behind it, but as I said above we know he was not modkilled for that.
I don't understand your logic here. It's like your saying:

A. Kmd talked about his role.
B. Kmd was killed.

Thus, A caused B? How? It sounds like you're making up some random reason just so people don't talk about their roles.
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Post Post #583 (ISO) » Sun Oct 18, 2009 4:48 am

Post by Neopi »

the mod kill thing seems suspicious.....


possibly the mod dosent like that?

ocrrection very likely
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Post Post #584 (ISO) » Sun Oct 18, 2009 4:57 am

Post by Starbuck »

Neopi wrote:the mod kill thing seems suspicious.....


possibly the mod dosent like that?

ocrrection very likely
What in the hell are you talking about?
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Post Post #585 (ISO) » Sun Oct 18, 2009 5:18 am

Post by Crazy »

Neopi wrote:the mod kill thing seems suspicious.....


possibly the mod dosent like that?

ocrrection very likely
It wasn't a modkill. The mod edited SC's post and said it wasn't.
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Post Post #586 (ISO) » Sun Oct 18, 2009 6:03 am

Post by Jazzmyn »

StrangerCoug wrote:I should add that I thought the kill could have happened because Kmd4390 was talking too much about his role.
Except that he really didn't say anything about his role. All he said was that his movie was post 1980 and had a classic feel to it. Hardly seems like a reason to be killed.

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Post Post #587 (ISO) » Sun Oct 18, 2009 6:58 am

Post by MonkeyMan576 »

Jazzmyn wrote:
StrangerCoug wrote:I should add that I thought the kill could have happened because Kmd4390 was talking too much about his role.
Except that he really didn't say anything about his role. All he said was that his movie was post 1980 and had a classic feel to it. Hardly seems like a reason to be killed.

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Yeah, I'm certain it was a day kill and not a mod kill.
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Post Post #588 (ISO) » Sun Oct 18, 2009 7:01 am

Post by Starbuck »

StrangerCoug wrote:
Mod: Did you just modkill Kmd4390?


kmd was not modkilled
Quoting this because you guys don't read back and argue about things that have already been settled.
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Post Post #589 (ISO) » Sun Oct 18, 2009 7:39 am

Post by StrangerCoug »

Crazy wrote:
SC wrote:I should add that I thought the kill could have happened because Kmd4390 was talking too much about his role. I'm not invalidating it as the reasoning behind it, but as I said above we know he was not modkilled for that.
I don't understand your logic here. It's like your saying:

A. Kmd talked about his role.
B. Kmd was killed.

Thus, A caused B? How? It sounds like you're making up some random reason just so people don't talk about their roles.
I'm not saying that A definitively caused B. I'm saying that A could have caused B, but we now know regardless that it can't have been because of the mod's doing.
Jazzmyn wrote:
StrangerCoug wrote:I should add that I thought the kill could have happened because Kmd4390 was talking too much about his role.
Except that he really didn't say anything about his role. All he said was that his movie was post 1980 and had a classic feel to it. Hardly seems like a reason to be killed.

Regards,
Jazz
This makes sense now.
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Post Post #590 (ISO) » Sun Oct 18, 2009 10:34 am

Post by Crazy »

SC wrote:I'm not saying that A definitively caused B. I'm saying that A could have caused B, but we now know regardless that it can't have been because of the mod's doing.
I still don't get what you're saying. How could someone saying their movie was post-1980 and classic-like possibly cause someone to kill them.
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Post Post #591 (ISO) » Sun Oct 18, 2009 11:32 am

Post by Jazzmyn »

Exactly. StrangerCougar is saying that a daykiller killed Kmd because Kmd mentioned that his movie was post-1980, and that makes no sense to me whatsoever.

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Post Post #592 (ISO) » Sun Oct 18, 2009 11:34 am

Post by MonkeyMan576 »

SC has been acting a little strange the whole game, to be honest.
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Post Post #593 (ISO) » Sun Oct 18, 2009 12:06 pm

Post by Jazzmyn »

MonkeyMan576 wrote:SC has been acting a little strange the whole game, to be honest.
How so? Can you please elaborate on what you mean by that?

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Post Post #594 (ISO) » Sun Oct 18, 2009 12:29 pm

Post by MonkeyMan576 »

His "village idiot" statement, his wagon hoping, his behavior here...
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Post Post #595 (ISO) » Sun Oct 18, 2009 1:25 pm

Post by StrangerCoug »

Jazzmyn wrote:Exactly. StrangerCougar is saying that a daykiller killed Kmd because Kmd mentioned that his movie was post-1980, and that makes no sense to me whatsoever.

Regards,
Jazz
I hate being generalized. I only said "this is possible". I never said "this is the only way this could have happened".
StrangerCoug wrote:
Jazzmyn wrote:
StrangerCoug wrote:I should add that I thought the kill could have happened because Kmd4390 was talking too much about his role.
Except that he really didn't say anything about his role. All he said was that his movie was post 1980 and had a classic feel to it. Hardly seems like a reason to be killed.

Regards,
Jazz
This makes sense now.
The "This makes sense now" is supposed to imply that I've decided to drop that line of pursuit.
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Post Post #596 (ISO) » Sun Oct 18, 2009 1:33 pm

Post by Kmd4390 »

Bah. Go town.
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Post Post #597 (ISO) » Sun Oct 18, 2009 1:34 pm

Post by Jazzmyn »

MonkeyMan576 wrote:His "village idiot" statement, his wagon hoping, his behavior here...
Good points, thanks. I hadn't really noted his wagon hopping so much until you mentioned it.

Also, I've re-read Kmd's posts in isolation and I think it's worth pointing out that Kmd seemed more suspicious of Gorrad than anyone else.

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Post Post #598 (ISO) » Sun Oct 18, 2009 1:46 pm

Post by Jazzmyn »

StrangerCoug wrote:I hate being generalized. I only said "this is possible". I never said "this is the only way this could have happened".
I probably should have used the word "suggesting" rather than "saying". I didn't mean to generalize you. (Wouldn't that involve pinning stars on your chest? (/humour) )
StrangerCoug wrote:The "This makes sense now" is supposed to imply that I've decided to drop that line of pursuit.
If that is what your post was "supposed to imply," why didn't you just come out and say what you meant?

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Post Post #599 (ISO) » Mon Oct 19, 2009 6:26 am

Post by semioldguy »

Back and catching up as quickly as I can since as our deadline is very near.
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