Replacing Chamber. Will read this game now.
But I must say that the flavour written and the person killed as NPC are fun and very creative
Manzcar wrote:Kirby any particular reason you want others to do the heavy lifting for you?
semioldguy wrote:Unvote; Vote: ZazieR
Has a tendency to excessively lurk in every game we've played together as the game goes on (with the exception of one in which he was killed night one) and always to the detriment of the town. The lurking into oblivion after early spells of activity has not been enjoyable in any of those games and I don't want it to happen for a fourth time. I'd much rather just get rid of ZazieR now.
semioldguy wrote:Unvote; Vote: ZazieR
Has a tendency to excessively lurk in every game we've played together as the game goes on (with the exception of one in which he was killed night one) and always to the detriment of the town. The lurking into oblivion after early spells of activity has not been enjoyable in any of those games and I don't want it to happen for a fourth time. I'd much rather just get rid of ZazieR now.
semioldguy wrote:You guys are basically calling for a policy lynch on chamber, which is just as anti-town as the claims you have of him. Even players who play in anti-town ways will have tells that will out them when they are scum as opposed to town. Policy lynching avoids and ignores actual scumhunting.
Kirbyoshi wrote:Manzcar wrote:Kirby any particular reason you want others to do the heavy lifting for you?That's not what I wanted at all, and saying I did is a strawman, and therefore an invalid argument. I wanted someone who was voting Budja to remind me why they were, since I didn't see anything he did that was scummy, and still don't, so I'm going to sit on "Not Voting" for awhile, until someone does something to make my scummy-sense tingle.
Kirbyoshi wrote:Unvote chamber. Not sure who to vote for now...can I get a summary of the case on Budja please?
GreenDude wrote:That is like unfair lynching me cause of my color!I've been begging the mod to do somethingbut there's no other color's beside white. Do you want white?? Huh, would you like that better than yellow?
vote:ChiboSempaifor racist against yellow crayons. And that goes for the rest of the crayons who are racist too!!
Glork wrote:Did you know that unexplained votes are the best things ever?
A few underlying principles:
1) Players -- especially when scum -- like to be comfortable. Bringing pressure that is difficult to respond to pulls them out of their comfort zones, making them react in a way they normally wouldn't react. This makes it significantly more likely that they will say or do something particularly telling of their alignments.
2) In the long-term, players often reveal the most about themselves when acting on limited information. While this maxim generally applies to the notion that D1 and D2 are the most revealing parts of a mafia game, it also applies when dealing with "unexplained votes."
2a) Let's look at the general case of an unexplained vote from a player of unknown alignment. The motivation for a protown player is to discern the intent of the voter, generally in order to obtain their alignment. The motivation of an anti-town player is to discern the intent of the voter (which sometimes involves seeking alignment) and to best utilize the situation to their advantage. There is an important, if subtle, difference. By cultivating our exploration of these differences, we can find new tools to seek and destroy the scumbaggoes amongst us.
2b) Now consider the case where I am a confirmed protown player making an unexplainded vote. In this case, my motivation is very clear. In some way, I am seeking to find scum. Here, I'm actually going to dip into one of my trade secrets and note that protown players tend to have a broader picture of our voter's intent, whereas scums tend to focus more on themselves (or, sometimes, their allies). If the person I'm voting is more concerened with how everyone else reacts than with deflecting my attack, they are usually more likely to be protown. If they immediately seek to bury someone else in accusations, wildly reject my vote/claims outright, or blame-shift, they're more likely to be scum.
3) Taking an alternate approach to scumhunting allows one to take advantage of "weak points" in other players' gameplay. Most mafia is played in the public arena. Players openly debate and discuss who is scum and why. Thus, most people tend to focus most of their attention on growing and evolving as players in this realm of open banter. A couple years ago, I learned that the vast majority of players didn't know how to react to certain circumstances. One such circumtsance was a completely irrational, yet intensely focused onslaught from an established player. This was a very noticeable chink in the mafia community's collective armor, and while you had your Internet Strangers and your Baby Jesuses (the paragons of this style of play), people who effectively played without explanation were very few and far between. Thus, very few players put the necessary time, thought, and effort into ensuring that they new how to interact with these playstyles. Over time, parts of the community evolve, and playing such playstyles shifts and changes just as the overall game meta does. Not only do they not know how to react, and not only do they give more information about themselves, but their weaknesses are actually exploitable, allowing the attacker as an individual to crack other players' shells and expose their soft, fleshy interiors, thus opening the game up for everybody.