Worst role ideas?

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Post Post #1900 (ISO) » Sat Sep 12, 2009 3:43 pm

Post by Rashiminos »

dramonic wrote:thing is, if you defend said player through a chainsaw defense, you'll have to defend the player you're defending the player agaisnt, since you'll have attacked him.
Yep. You'll also have to defend any player you attack.
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Post Post #1901 (ISO) » Sat Sep 12, 2009 3:48 pm

Post by Vi »

Rashiminos wrote:You are
Tarhalindur's Chainsaw
. Anytime a player is attacked, you must defend that player.
I resemble that remark :(
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #1902 (ISO) » Sat Sep 12, 2009 4:39 pm

Post by Yosarian2 »

Mafiaplayer wrote:You are a
glass vase
. If anyone targets you, you die.
I've actually had this role before.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #1903 (ISO) » Sat Sep 12, 2009 4:41 pm

Post by Yosarian2 »

Netopalis wrote:You are
Lassie
. Here are the alignments of all of the players. However, you can only communicate to the town through posting "Bark!" Additionally, groupings of barkings are not allowed - all barks must have the same number of spaces between them. Double posting is also not allowed.
"Ok, Lassie, here is what you do. If PJ is scum, make your next post at a time that ends with 1, like "3:21" or "5:01". If Pooky is scum, make your next post at a time that ends with a 2..."
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #1904 (ISO) » Sat Sep 12, 2009 10:28 pm

Post by Raskol »

That could work if it's an open setup, but even if it isn't, Lassie could do something like quoting everyone and barking a certain number of times at scum, and another number of times at town, and people would probably be able to figure it out.
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Post Post #1905 (ISO) » Sun Sep 13, 2009 2:34 am

Post by Netopalis »

Quoting would be grounds for a modkill.
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Post Post #1906 (ISO) » Sun Sep 13, 2009 2:39 am

Post by Hyl »

In a closed set-up with no quoting, I don't think anyone would figure it out.
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Post Post #1907 (ISO) » Sun Sep 13, 2009 5:48 am

Post by Cobalt »

If you give a player information and tell them not to reveal it, they're going to find a way to do it anyway.
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Post Post #1908 (ISO) » Sun Sep 13, 2009 6:08 am

Post by Netopalis »

Hyl wrote:In a closed set-up with no quoting, I don't think anyone would figure it out.
That's what makes it a terrible role. Hence the thread.
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Post Post #1909 (ISO) » Sun Sep 13, 2009 9:38 am

Post by Raskol »

Netopalis wrote:Quoting would be grounds for a modkill.
Then lassie could post one bark after town posts, and two barks after scum posts.

Or even if you restricted lassie to one bark per post, she could just post only directly after scum. Eventually people would catch on.
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Post Post #1910 (ISO) » Sun Sep 13, 2009 12:28 pm

Post by Yosarian2 »

Hyl wrote:In a closed set-up with no quoting, I don't think anyone would figure it out.
(shrug) There are ways to communicate any kind of information at all with any kind of post restruction, so long as the rest of the town is willing to take the time to figure something out.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #1911 (ISO) » Sun Sep 13, 2009 12:37 pm

Post by animorpherv1 »

Yosarian2 wrote:
Hyl wrote:In a closed set-up with no quoting, I don't think anyone would figure it out.
(shrug) There are ways to communicate any kind of information at all with any kind of post restruction, so long as the rest of the town is willing to take the time to figure something out.
How about a post restriction of not being able to type in the game?
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Post Post #1912 (ISO) » Sun Sep 13, 2009 1:13 pm

Post by Rashiminos »

You are a
Super Miller.
Any investigatory action that targets you will give an anti-town result (if possible).

Examples: Cop: Guilty
Role Cop: Mafioso
Tracker: targeted a dead/threatened body

Mod note: In a bastard setup, a super miller is also a death miller.
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Post Post #1913 (ISO) » Mon Oct 05, 2009 8:37 pm

Post by Alduskkel »

More of a bastard setup, but...
2 Jester Lovers
4 Townies
Nightless
Jesters lose if they make up 50% of the population.
Puts an 'interesting' spin on the regular Lovers 6P game.
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Post Post #1914 (ISO) » Tue Oct 06, 2009 7:47 am

Post by Pomegranate »

Alduskkel wrote:More of a bastard setup, but...
2 Jester Lovers
4 Townies
Nightless
Jesters lose if they make up 50% of the population.
Puts an 'interesting' spin on the regular Lovers 6P game.
I assume town must rid themselves of the jesters, even though town can win when they're alive in a normal game.

Also, wouldn't everyone most likely win pretty quickly?
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Post Post #1915 (ISO) » Tue Oct 06, 2009 7:52 am

Post by Cobalt »

Alduskkel wrote:More of a bastard setup, but...
2 Jester Lovers
4 Townies
Nightless
Jesters lose if they make up 50% of the population.
Puts an 'interesting' spin on the regular Lovers 6P game.
jesters claim
town lynches jesters
GG EVERYONE WINS
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Post Post #1916 (ISO) » Tue Oct 06, 2009 7:59 am

Post by Sanjay »

Make them "town loses if jesters win" jesters and you probably have a pretty fun game.
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Post Post #1917 (ISO) » Tue Oct 06, 2009 8:01 am

Post by Maemuki »

Closed setup works. I guess. Closed or not, it's bastardly.
Last edited by Maemuki on Tue Oct 06, 2009 8:08 am, edited 1 time in total.
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Post Post #1918 (ISO) » Tue Oct 06, 2009 8:02 am

Post by Sanjay »

Yuck.
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Post Post #1919 (ISO) » Tue Oct 06, 2009 8:09 am

Post by Pomegranate »

Sanjay wrote:Make them "town loses if jesters win" jesters and you probably have a pretty fun game.
Yeah, everyone would be acting scummy and try to get lynched.
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Post Post #1920 (ISO) » Tue Oct 06, 2009 8:10 am

Post by Sanjay »

I have no problems with setups that have breaking solutions in which everyone wins.

Good feelings to be had by all!
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Post Post #1921 (ISO) » Tue Oct 06, 2009 8:11 am

Post by Sanjay »

Pomegranate wrote:
Sanjay wrote:Make them "town loses if jesters win" jesters and you probably have a pretty fun game.
Yeah, everyone would be acting scummy and try to get lynched.
No one would be acting scummy since the town would be trying to get rid of the most pro-town seeming player.
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Post Post #1922 (ISO) » Tue Oct 06, 2009 8:22 am

Post by Pomegranate »

Sanjay wrote:
Pomegranate wrote:
Sanjay wrote:Make them "town loses if jesters win" jesters and you probably have a pretty fun game.
Yeah, everyone would be acting scummy and try to get lynched.
No one would be acting scummy since the town would be trying to get rid of the most pro-town seeming player.
Only if it's an open setup.
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Post Post #1923 (ISO) » Tue Oct 06, 2009 8:32 am

Post by Sanjay »

Good point.

Sounds like the game would be kind of fun either way.
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Post Post #1924 (ISO) » Tue Oct 06, 2009 11:01 am

Post by Elmo »

For what it's worth,
Loser Mafia wrote:
The Setup

2 Mafia Goons
11 Townies

The Town wins when the mafia goons outnumber the town, or when nothing can prevent this.
The Mafia wins if both of them are lynched.
I like the idea, though.
Succinctness is pro-town.

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