I am not sure if I am allowed to quote from the rules post, so I will avoid doing so for the time being, but:
Gaspar (115) wrote:That said, I see nothing to indicate that any individual player has any knowledge or preference for one choice over any other choice during Scene One
It explicitly states in the on camera rules that the advocate gets information to help make the decision. Ergo, the first scene is not random at all. Did you just miss this or is there another reason you think the scene is still entirely random?
Either way I don't understand your point about the second and onwards scenes being
not
random, or at least
less
random than the first. The difference is that the advocates are chosen by scum, rather than randomly. Just because it has a scum-WIFOM filter applied to it wouldn't somehow render it non-random if it was already random to begin with.
Note that the choice isn't "to follow one or another advocate", that's only for the first scene. It doesn't mean that one advocate is town and another is scum, it means that one is the right advocate to follow; presumably independently of their alignment. Note in subsequent scenes the choices aren't tied to specific advocates, and e.g. in Scene 2 there are 3 choices and only one advocate.
So basically, the setup is:
advocate has knowledge to help
advocates chosen randomly for first scene
advocate(s) chosen by scum for subsequent scenes. They will still get the useful information whether they be scum or town. They are kind of like a weird version of night-kill choices for the scum.
Gaspar (116) wrote:I haven't seen a single person actually make a case as to why On-Camera decisions would be more important than killing scumbags, yet I've had three people question or disagree with me on this point. I would LOVE to see some counterpoints if you folks have them.
Well for example the result of the worst outcome in a scene might mean the scum get 5 nightkills that night rather than 1, or 0. We just don't know what form they're going to take. I don't understand why you'd assume that the on-camera action would somehow be irrelevant when it looks like it's designed to be the centrepiece of the game. The players on-camera are a minority whose every move is going to be under particular scrutiny and who can't scrutinise most of the other players. Furthermore there are several devices to relay information to them, albeit subtly. Why would you think the players with limited communication, who everyone can see, would be less rather than of equal or greater importance than the flock of people off-stage?