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Post Post #1025 (ISO) » Sat Aug 15, 2009 12:34 pm

Post by Goatrevolt »

Fuck Yeah! I found scum. My track caught the player who targeted TDC.

Here is the plan. Scot reassigns the teams. Me + Budja. MSH + Yosarian. He gives me and Budja Vigilante and Bus Driver. He gives Yosarian/MSH cop.

I take the vigilante role and shoot the scum I caught. MSH or Yosarian uses the cop role on a scummy target. I trust Budja the most out of the remaining creative team. I will give him a subset of players NOT to target with the bus driver role and he uses it to protect either myself or Scot. Coinflip.

This way, we eliminate scum, protect the two most pro-town players without screwing with the vigilante kill, and use a cop to hopefully catch another scum.

Anyway, gotta run. I'll elaborate more on this in a bit.
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Post Post #1026 (ISO) » Sat Aug 15, 2009 12:39 pm

Post by OhGodMyLife »

I heavily endorse the above plan and would like to high five Goatrevolt.
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Post Post #1027 (ISO) » Sat Aug 15, 2009 12:41 pm

Post by scotmany12 »

I have no problems with Goat's plan. Though alternately, could you do the busdrive goat and simply tell Budja who to kill?
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Post Post #1028 (ISO) » Sat Aug 15, 2009 12:41 pm

Post by Ren Hoek »

I'm on the edge of my seat.
[i]Hey Guido, it's all so clear to me now. I'm the keeper of the cheese and you're the lemon merchant, you get it? And he knows it. That's why he's gonna kill us. So we got to beat it, ya, before he lets loose the marmosets on us.[/i]
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Post Post #1029 (ISO) » Sat Aug 15, 2009 12:42 pm

Post by Ren Hoek »

scot is right. Budja may not be trustworthy with the busdrive. But he can't very well fool around with a vig power. We'll know right away.
[i]Hey Guido, it's all so clear to me now. I'm the keeper of the cheese and you're the lemon merchant, you get it? And he knows it. That's why he's gonna kill us. So we got to beat it, ya, before he lets loose the marmosets on us.[/i]
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Post Post #1030 (ISO) » Sat Aug 15, 2009 1:10 pm

Post by vollkan »

Vote: Busdriver


I agree with Scot; Budja shouldn't be trusted with the busdriver power. It makes much more sense to give him vig.
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Post Post #1031 (ISO) » Sat Aug 15, 2009 1:55 pm

Post by Budja »

Well done Goat!
I'll do what is asked of me here.
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Post Post #1032 (ISO) » Sat Aug 15, 2009 2:32 pm

Post by Ren Hoek »

Hey MSH

Did you hammer SensFan because I was starting to turn up the heat on Budja?

Or do you have another reason? I was waiting for contributions from these two lurkers to compare them and help decide who to lynch.

I can't totally blame you, but why the rush?
[i]Hey Guido, it's all so clear to me now. I'm the keeper of the cheese and you're the lemon merchant, you get it? And he knows it. That's why he's gonna kill us. So we got to beat it, ya, before he lets loose the marmosets on us.[/i]
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Post Post #1033 (ISO) » Sat Aug 15, 2009 2:39 pm

Post by Goatrevolt »

Wait to assign all the roles until Scot reassigns the teams. I would hate to screw this up by failing to do this in the right order.

I'd prefer to have the vigilante. If Budja is town, then it doesn't matter who gets what, as he'll make the correct play. If he's scum, he can do more damage with the vigilante role than he can do with the bus driver. Either way, we will know if he's scum and uses it incorrectly. However, at least with the bus driver, he has to take a guess as to who I'm shooting and could easily guess wrong. I think we minimize the risk this way.
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Post Post #1034 (ISO) » Sat Aug 15, 2009 2:56 pm

Post by Ren Hoek »

Yeah, but if Budja is scum, he'll know who his buddies are targeting.
[i]Hey Guido, it's all so clear to me now. I'm the keeper of the cheese and you're the lemon merchant, you get it? And he knows it. That's why he's gonna kill us. So we got to beat it, ya, before he lets loose the marmosets on us.[/i]
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Post Post #1035 (ISO) » Sat Aug 15, 2009 3:02 pm

Post by scotmany12 »

There are more than one ways scum can use the busdriver to there advantage Goat. Many of those ways evolve wifom. At least with the vigilante role if he doesn't kill who you tell him to kill then we know he is scum.
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Post Post #1036 (ISO) » Sat Aug 15, 2009 3:43 pm

Post by Goatrevolt »

scotmany12 wrote:There are more than one ways scum can use the busdriver to there advantage Goat. Many of those ways evolve wifom. At least with the vigilante role if he doesn't kill who you tell him to kill then we know he is scum.
True, but even in that scenario he still wastes a day and the scum get an extra kill.

I'll take the Bus Driver, though.
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Post Post #1037 (ISO) » Sat Aug 15, 2009 4:02 pm

Post by Goatrevolt »

Who got the Jailkeeper role yesterday and how was it used?
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Post Post #1038 (ISO) » Sat Aug 15, 2009 4:08 pm

Post by Budja »

TDC used it and targeted scot.
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Post Post #1039 (ISO) » Sat Aug 15, 2009 10:57 pm

Post by Korts »

(0) Vigilante-
(0) Cop-
(3) Bus Driver- Ren Hoek, vollkan, vollkan
(0) Hider-
(0) None-

not voting:
Ojanen, OhGodMylife, curiouskarmadog

3 to approve


Bus Driver Ability has been approved.
Last edited by Korts on Sat Aug 15, 2009 10:58 pm, edited 1 time in total.
scumchat never die
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Post Post #1040 (ISO) » Sat Aug 15, 2009 10:57 pm

Post by Korts »

(0) Vigilante-
(0) Cop-
(0) Hider-
(0) None-

not voting:
vollkan, Ojanen, Ren Hoek, OhGodMylife, curiouskarmadog

3 to approve


Approved
Bus Driver
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Post Post #1041 (ISO) » Sat Aug 15, 2009 11:10 pm

Post by vollkan »

Vote: Vigilante
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Post Post #1042 (ISO) » Sun Aug 16, 2009 1:58 am

Post by Ren Hoek »

Shouldn't Goatrevolt reveal the scumbag BEFORE we end today's vote and the scum becomes able to send the kill???????????????????
[i]Hey Guido, it's all so clear to me now. I'm the keeper of the cheese and you're the lemon merchant, you get it? And he knows it. That's why he's gonna kill us. So we got to beat it, ya, before he lets loose the marmosets on us.[/i]
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Post Post #1043 (ISO) » Sun Aug 16, 2009 5:23 am

Post by Korts »

For reference, the Creative Director's one-shot abilities must be used
before
Morning subphase of Working Hours for it to take effect the same day. The last opportunity is when the approved abilities are being distributed.
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Post Post #1044 (ISO) » Sun Aug 16, 2009 5:36 am

Post by Yosarian2 »

Ren Hoek wrote:Shouldn't Goatrevolt reveal the scumbag BEFORE we end today's vote and the scum becomes able to send the kill???????????????????
That's a really good point, actually. We don't want to risk that information being lost by a scum kill.

Also, whoever the vig is is (either goat or Budja, I guess, depending onj how this goes) going to want to get the kill in basically instantly as soon as we end the first part of the day, to prevent the vig from being killed before he gets his kill off. There's apparently a "0-24 hour" delay before the kill goes through, so, so long as the vig sends the kill in immedeatly after the morning session is over, there should be almost no risk of the kill being preempted that way.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #1045 (ISO) » Sun Aug 16, 2009 6:22 am

Post by scotmany12 »

I'm going to reassign the pairings right now. Goat, it's up to you really who out of you and budja should do the killing/busdriving.
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Post Post #1046 (ISO) » Sun Aug 16, 2009 6:27 am

Post by Korts »

The following are the new creative teams:

Budja-Goatrevolt
Yosarian2-MichelSableheart

New QT threads' links will be sent shortly.
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Post Post #1047 (ISO) » Sun Aug 16, 2009 6:27 am

Post by scotmany12 »

Yosarian2 wrote:Also, whoever the vig is is (either goat or Budja, I guess, depending onj how this goes) going to want to get the kill in basically instantly as soon as we end the first part of the day, to prevent the vig from being killed before he gets his kill off. There's apparently a "0-24 hour" delay before the kill goes through, so, so long as the vig sends the kill in immedeatly after the morning session is over, there should be almost no risk of the kill being preempted that way.
This won't be a problem Yos. Actions submitted during the morning phase of working hours are resolved simultaneously.
Korts wrote:(27b) Role actions submitted during Morning resolve simultaneously at the end of Morning, to avoid a race for being the first to send an action in.
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Post Post #1048 (ISO) » Sun Aug 16, 2009 6:27 am

Post by scotmany12 »

And wow, Korts is fast.
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Post Post #1049 (ISO) » Sun Aug 16, 2009 6:29 am

Post by Yosarian2 »

scotmany12 wrote:
Yosarian2 wrote:Also, whoever the vig is is (either goat or Budja, I guess, depending onj how this goes) going to want to get the kill in basically instantly as soon as we end the first part of the day, to prevent the vig from being killed before he gets his kill off. There's apparently a "0-24 hour" delay before the kill goes through, so, so long as the vig sends the kill in immedeatly after the morning session is over, there should be almost no risk of the kill being preempted that way.
This won't be a problem Yos. Actions submitted during the morning phase of working hours are resolved simultaneously.
Ah, good to know.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie

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