MtG: Parallel Universe Mafia (Tar's subgame): Game Over


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Post Post #125 (ISO) » Fri Aug 07, 2009 11:23 am

Post by Seraphim »

Pyromaniac wrote:That is the impression I get is that you believe he is clean.
I believe that if we can get rid of him without wasting a vig kill/lynch, we are much better off.
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Post Post #126 (ISO) » Fri Aug 07, 2009 11:24 am

Post by Pyromaniac »

Kairyuu wrote:@Pyro: Why would we have to No Lynch to get rid of Benmage? We can lynch scum (you) and then if it's the town's will, we can switch Benmage to fl's subgame tonight.
What? I never suggested no lynching. That was someone else.
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Post Post #127 (ISO) » Fri Aug 07, 2009 11:25 am

Post by Seraphim »

Pyromaniac wrote:
Kairyuu wrote:@Pyro: Why would we have to No Lynch to get rid of Benmage? We can lynch scum (you) and then if it's the town's will, we can switch Benmage to fl's subgame tonight.
What? I never suggested no lynching. That was someone else.
No one suggested no-lynching. Kairyuu misread one of your posts. Read, please.
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Post Post #128 (ISO) » Fri Aug 07, 2009 11:27 am

Post by Pyromaniac »

Seraphim wrote:
Pyromaniac wrote:
Kairyuu wrote:@Pyro: Why would we have to No Lynch to get rid of Benmage? We can lynch scum (you) and then if it's the town's will, we can switch Benmage to fl's subgame tonight.
What? I never suggested no lynching. That was someone else.
No one suggested no-lynching. Kairyuu misread one of your posts. Read, please.
I am.
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Post Post #129 (ISO) » Fri Aug 07, 2009 11:28 am

Post by Seraphim »

Pyromaniac wrote:
Seraphim wrote:
Pyromaniac wrote:
Kairyuu wrote:@Pyro: Why would we have to No Lynch to get rid of Benmage? We can lynch scum (you) and then if it's the town's will, we can switch Benmage to fl's subgame tonight.
What? I never suggested no lynching. That was someone else.
No one suggested no-lynching. Kairyuu misread one of your posts. Read, please.
I am.
Lies. If you were reading, you would know that no one has suggested no-lynch yet.
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Post Post #130 (ISO) » Fri Aug 07, 2009 11:31 am

Post by Pyromaniac »

Seraphim wrote:
Pyromaniac wrote:
Seraphim wrote:
Pyromaniac wrote:
Kairyuu wrote:@Pyro: Why would we have to No Lynch to get rid of Benmage? We can lynch scum (you) and then if it's the town's will, we can switch Benmage to fl's subgame tonight.
What? I never suggested no lynching. That was someone else.
No one suggested no-lynching. Kairyuu misread one of your posts. Read, please.
I am.
Lies. If you were reading, you would know that no one has suggested no-lynch yet.
No. Someone suggested it as an endgame plan.
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Post Post #131 (ISO) » Fri Aug 07, 2009 11:34 am

Post by Seraphim »

Kinetic wrote:Thus, if we remove all the scum, we can effectively No-Lynch until Benmage can be removed and win himself.
This is in reference to something completely different. It's an endgame plan only if nothing has happened to Benmage in the meantime.
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Post Post #132 (ISO) » Fri Aug 07, 2009 11:37 am

Post by Seraphim »

HEY! MUFASA! OVER THERE IN THE OTHER GAME!

If we did decide to send DDD/Benmage to another game to try and fulfill their win condition, it would be done in an organized way to ensure that they would end up in the same game rather than just switching places.
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Post Post #133 (ISO) » Fri Aug 07, 2009 11:43 am

Post by Pyromaniac »

Obviously if we had the choice to send/not send we would send. But if we only have one send person then we shouldn't send them. And I don't trust their claim. That is my stance.
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Post Post #134 (ISO) » Fri Aug 07, 2009 11:47 am

Post by Seraphim »

Pyromaniac wrote:Obviously if we had the choice to send/not send we would send.
But if we only have one send person then we shouldn't send them.
And I don't trust their claim. That is my stance.
...

...

...

Bolded part is the part I have a problem with. How do we know whether or not there is more than send person? Also, your "stance" is highly irregular. Basically, you are saying "We should send them" while also saying that if we have only one of a certain, unconfirmable role, we should not send them.

What should we do with them then?
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Post Post #135 (ISO) » Fri Aug 07, 2009 11:53 am

Post by Pyromaniac »

Lets say there is 1-5 left in our game. And we are offered a chance to exchange with a game in lylo. We should exchange the most protown player in our game with the scummiest in theirs. But if we can just add a player to their game and both of these are 1-5.
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Post Post #136 (ISO) » Fri Aug 07, 2009 12:12 pm

Post by Seraphim »

Pyromaniac wrote:Lets say there is 1-5 left in our game. And we are offered a chance to exchange with a game in lylo. We should exchange the most protown player in our game with the scummiest in theirs. But if we can just add a player to their game and both of these are 1-5.
...what?
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Post Post #137 (ISO) » Fri Aug 07, 2009 12:20 pm

Post by Benmage »

Incoming Mod confirmed Booyah Post One Second Everyone Get Ready
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Post Post #138 (ISO) » Fri Aug 07, 2009 12:23 pm

Post by malthusis »

I come back after 1/2 a day and there's 4 pages? Wow :)
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Post Post #139 (ISO) » Fri Aug 07, 2009 12:24 pm

Post by Seraphim »

malthusis wrote:I come back after 1/2 a day and there's 4 pages? Wow :)
USELESS POST! CONTENT OR DIE!

Just kidding, you know I love you malt.
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Post Post #140 (ISO) » Fri Aug 07, 2009 12:30 pm

Post by Benmage »

Before I answer any recent questions or posts lets just get on with the show:

First:
I am Factionless.
--In addition when another faction wins their win condition. I don’t lose. I don’t know what that entails but I surmise I’m moved to a different sub game.
2. Where the “townie” thing is in the sample role pm. Mine says Star-Crossed Lover.
3. I am colorless. (for what its worth)

Theory for 1:
If town kill all scum, i.e. fulfilling their WC, they win. But I don’t lose.(not sure what happens to me)
If scum is majority or 50% during day or whatever their WC is. They win. But again i don't lose. Also they don’t need to add me into the 50% equation. So don’t count me when you’re doing math for lylo.
I don’t exist in your win condition.
(for town too) Because I am not a faction.

So lylo with 1 scum alive is 4 players assuming I’m one of them…not 3.
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Post Post #141 (ISO) » Fri Aug 07, 2009 12:30 pm

Post by Sajin »

Tarhalindur wrote:Abilities may cause a player to change subgames (this can cause subgames to have more players than they started in), though players cannot be changed into a subgame that has ended. Factions with factional kills may kill one player each {period} in any subgame one of their members is in, but factions with factional communication (i.e, Mafia) may communicate with all other members of their faction outside the thread regardless of alignment.
This is from the signups. Mafia can talk across the subgames.

Pyro wanting to simply remove scum from our thread does not facilitate a win overall. Especially as it is hinted that some factions may not get removed from the totality of the game when 1 subgame ends ( I would have to find that quote, I know its there somewhere). In fact I suspect that the mafia winning one subgame would have adverse if not catastrophic effects on other subgames.

Also- In to trade-Malthusis is lurking! *Snicker*
"Against logic there is no armor like ignorance."
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Post Post #142 (ISO) » Fri Aug 07, 2009 12:30 pm

Post by Benmage »

sajin simulspot.
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Post Post #143 (ISO) » Fri Aug 07, 2009 12:31 pm

Post by Sajin »

Wow and I simulposted that. Sheesh.
"Against logic there is no armor like ignorance."
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Post Post #144 (ISO) » Fri Aug 07, 2009 12:33 pm

Post by Pyromaniac »

Seraphim wrote:
Pyromaniac wrote:Lets say there is 1-5 left in our game. And we are offered a chance to exchange with a game in lylo. We should exchange the most protown player in our game with the scummiest in theirs. But if we can just add a player to their game and both of these are 1-5.
...what?
1 scum 5 town.
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Post Post #145 (ISO) » Fri Aug 07, 2009 12:38 pm

Post by Sajin »

So.....whats the artifact that represents your win condition? Crucible of worlds?
"Against logic there is no armor like ignorance."
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Post Post #146 (ISO) » Fri Aug 07, 2009 12:50 pm

Post by Kinetic »

Pyromaniac wrote:Lets say there is 1-5 left in our game. And we are offered a chance to exchange with a game in lylo. We should exchange the most protown player in our game with the scummiest in theirs. But if we can just add a player to their game and both of these are 1-5.
Did you read my post?

I addressed this quite succinctly.
Benmage wrote:Before I answer any recent questions or posts lets just get on with the show:

First:
I am Factionless.
--In addition when another faction wins their win condition. I don’t lose. I don’t know what that entails but I surmise I’m moved to a different sub game.
2. Where the “townie” thing is in the sample role pm. Mine says Star-Crossed Lover.
3. I am colorless. (for what its worth)

Theory for 1:
If town kill all scum, i.e. fulfilling their WC, they win. But I don’t lose.(not sure what happens to me)
If scum is majority or 50% during day or whatever their WC is. They win. But again i don't lose. Also they don’t need to add me into the 50% equation. So don’t count me when you’re doing math for lylo.
I don’t exist in your win condition.
(for town too) Because I am not a faction.

So lylo with 1 scum alive is 4 players assuming I’m one of them…not 3.
If this is all true then I withdraw my plan.

As far as I'm concerned we can completely ignore Benmage or lynch him, those are the best "townie" options. There is 0 benefit to the town from helping him out and there is 0 penalty if we do nothing, save how he votes. Thus, if he wants to stay alive and maybe someone will fell nice, he needs to act in the best interests of the town, otherwise, its the noose for him.

Thus, if someone with a swapping power wants to be nice and let Benmage win, go ahead, but I don't feel we need to worry about it.
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Post Post #147 (ISO) » Fri Aug 07, 2009 12:52 pm

Post by Kairyuu »

Kinetic wrote:As far as I'm concerned we can completely ignore Benmage or lynch him, those are the best "townie" options. There is 0 benefit to the town from helping him out and there is 0 penalty if we do nothing, save how he votes. Thus, if he wants to stay alive and maybe someone will fell nice, he needs to act in the best interests of the town, otherwise, its the noose for him.

Thus, if someone with a swapping power wants to be nice and let Benmage win, go ahead, but I don't feel we need to worry about it.
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Post Post #148 (ISO) » Fri Aug 07, 2009 12:55 pm

Post by malthusis »

I find myself agreeing with most of Kinetic's points right now. I would personally ignore Benmage instead of wasting the time to lynch him. In fact, insteas of moving Benmage, a great thing for any universe-swapper role to do is to jettison our scummy players on them so we lose scum and win the game. It is bastardly, but it does help right?
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Post Post #149 (ISO) » Fri Aug 07, 2009 12:58 pm

Post by Seraphim »

Malt: Man, people can't seem to read the game this time around. Read post 141 by Sajin.

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