Post
Post #63 (isolation #8) » Thu Aug 20, 2009 3:35 am
Postby Korts »
I will be on V/LA between 22 and 29; Vi has been very kind and offered to take over modding duties during my absence. So play nice, have fun, and I'll be back soon.
Post
Post #206 (isolation #19) » Sat Sep 12, 2009 4:29 am
Postby Korts »
No-one has a prod due. CDB is V/LA until today, Prozac is sort of V/LA, and everyone else has posted within the last 72 hours.
I will, however, try asking Prozac whether his connection is fixed by now. If he doesn't reply within 72 hours I will start looking into a replacement.
Post
Post #349 (isolation #33) » Wed Oct 07, 2009 12:35 am
Postby Korts »
MacavityLock wrote:
@mod
, if the mafia have an additional action (roleblocking or doctoring), can they do both their kill and the additional action in a single night? I couldn't find anywhere in the rules that stated one way or the other.
The mafia can use as many abilities as are available to them throughout the day.
Post
Post #386 (isolation #37) » Sat Oct 17, 2009 11:01 pm
Postby Korts »
MacavityLock wrote:@mod, yet another setup question I couldn't seem to find in the rules: There was flexibility in the setup (3-5 vig-types, 2-4 bomb/supersaints, distribution of roles within that group unknown, etc.) Did you build the setup such that you knew the distribution of roles going in, or was it designed with uncertainty and dice-rolling?
That is, did you say "I will have 5 vigs (2 blank, 3 not) & 2 bomb/supersaints (1 of each)", or did you say "I will roll 1d3 to find out which distribution, and within each group, I will roll 1d2 to decide between bomb/supersaint or blank/regular vig"? Thanks!
The setup was designed to be as balanced as possible. The apparent flexibility is only to preempt any attempts at breaking the game by massclaim.
Post
Post #405 (isolation #41) » Wed Oct 21, 2009 10:24 am
Postby Korts »
Any comments on balance? This game was resized to 9p from a 14p setup, so I'm not sure whether I balanced it properly while maintaining swinginess.
Also, sorry about the increasingly sloppy modding near the end, my RL workload grew drastically. I completely stopped prodding around Day 4 partly because I didn't want to be forced to replace anyone, and partly because I didn't have the mental energy to look at times and dates and enforce the 72/48hr rule.