DeathRowKitty wrote:For what it's worth, I redid the expected values. These numbers were generated under the assumption that lynch and vig kills are random and that no party targets Reckoner (and that Reckoner is actually town vig). Values given are expected values following the Day 2 lynch.
Expected Values
Reckoner Kills
Townies Remaining=5.9857... (7111/1188)
Scum Remaining=2.1254... (2525/1188)
Reckoner Doesn't Kill
Townies Remaining=6.5758... (217/33)
Scum Remaining=2.4242... (80/33)
Wait, so the expected number of people remaining tomorrow is 10 if
reckoner doesn't kill? That doesn't make sense, because after we lynch somebody there will be eleven people left, so this means that
one person will die tonight. One person will have died from the mafia, but who would have killed the other
two people?The number of townies remaining contradicts the number of scum remaining if reckoner doesn't kill. I'm not saying the information is incorrect though.
The expected number of townies after N1 would be about 6.5, so that would mean there would be about 3.5 scum left. The expected number of scum after N1 would be about 2.5, so that would mean there would be about 7.5 townies left. The average number of townies for these two cases is 7 townies, and the average number of scum for these two cases is 3 scum. So I think the expected result tomorrow would be;
7 town - 3 scum
But then we would have to lynch scum at D2 or mafia would win. So reckoner not killing would put us in a pretty dangerous position.
Looking at the possibility if he does kill;
The number of expected town left would be 6, and the number of expected scum left would be 2. For their to be 6 town left there would have to be 4 scum left, and for their to be 2 scum left, there would have to be 8 town left. The average number of town and the average number of scum for these two cases would yield;
7 town - 3 scum
Ah!!! So it actually doesn't matter if reckoner makes a kill according to
my
calculations.