Xtoxm wrote:Well..That's more mod wifom than anything. I do see what you're saying and it makes sense, but there's no garantee the mod thought that way. So I don't buy point 2).
Point 1) may have some stock, but again...Dependant on how mod interprets 2), and like I said...If mod wanted to make Trilby NK Immune, I can see him impeding Trilby's other power. I don't think this argument holds. That said, the way Naomi claimed it did look bad. BUT if Trilby is as obv-cop as you say, then it's possible she really did believe it would be obvious to us he was a cop, hence the lack of claiming it.
Trilby is not obv-cop but if Trilby is a cop he's not one-shot cop. I mean the game runs 5 actual game days! There are morning scenes each day and Trilby is able to continue his "investigative" role on each day.
Btw points one & two are objective fact about the game itself.
Here is where the position is totally flawed:
If we are to accept that:
A)
Trilby must be UNK because he survives to leave the manor because that's how the game goes
Then we must also accept that
B)
The Mafi are in a similar way compromised so the town will win as well because that's how the game goes
, right?
Do you see how imbalanced that is? How un-gamelike it would make the setup?
Far better is allowing the game to play as it actually does with chances for Trilby to die AND investigate on each of our game days just like in the actual game.
Neither the UNK or the
one-shot
cop make sense here game-wise.
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