Nomic II - Moratorium Wins!!!

For completed/abandoned Mish Mash Games.
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Post Post #775 (ISO) » Sun Jun 07, 2009 5:32 am

Post by Lunar_Tick »

Buy: 1 knife, 2 eye of newt, 1 methanol, 2 nut and bolt, 3 iron ore, 2 match


It doesn't matter in the least that ones balance could be negative.
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Post Post #776 (ISO) » Sun Jun 07, 2009 5:36 am

Post by Juls »

Yes it does matter that your balance is negative. This issue has been brought to the panel already and they have decided by a decision of 2-1 you may not purchase items if you do not have the funds to do so.
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Post Post #777 (ISO) » Sun Jun 07, 2009 5:39 am

Post by Lunar_Tick »

Huh. I didn't know this.
Sell 5 alcohol, 2 zinc ore

Does this cover things?
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Post Post #778 (ISO) » Sun Jun 07, 2009 5:44 am

Post by Juls »

The following rules have passed and are now rules of the game.

[mrow]
P#
[col]
Author
[col]
Rule
[col]
Yeas
[col]
Nays
[col]
Expires
P149
[col]
Moderator Proposed
[col]
When the grid is filled, the mod will roll two dice. The first die will be the row and the second die will be the column. The person who owns the square at that location wins 8000 $$$.
[col]
(6)Moratorium, Empking, Rhinox, skitzer, Lunar_Tick, Drench
[col]
(3)dizardin, chenhsi, yabbaguy
[col]
Jun 8, 2009 7:15a.m.
P153
[col]
yabbaguy
[col]
"No new players can join Nomic II upon passage of this rule. Moderator will merely remove the current text ""(Signups are open)"" from the subject line to reflect the fact. Any player removed or who removes themselves from the game also cannot rejoin."
[col]
(6)Moratorium, skitzer, dizardin, yabbaguy, Lunar_Tick, Drench
[col]
(2)Empking, chenhsi
[col]
Jun 9, 2009 6:09p.m.



The following rules have failed.

[mrow]
P#
[col]
Author
[col]
Rule
[col]
Yeas
[col]
Nays
[col]
Expires
P150
[col]
Moderator Proposed
[col]
Once a week, beginning on Sundays, each player is allowed a chance to attempt to steal an inventory item from another player. To initiate a steal attempt, the thief must send a private message to the mod. There will be a 10% chance for success. The mod will reply with a 1d100 roll of a dice. If the number is less than or equal to 10 then the steal is successful. The moderator will randomly choose one of the targetted player's items and give it to the thief.
[col]
(2)Moratorium, skitzer
[col]
(6)Empking, dizardin, chenhsi, yabbaguy, Lunar_Tick, Drench
[col]
Jun 9, 2009 7:00a.m.



@Lunar_Tick - the ruling was protested in private. Also, do another post with fixed tags and what you want to buy/sell and I will do the transaction. As I told you in your PM, you were only able to get 2 spoons and the transaction after that did not go through at all. You will need to submit new transactions for whatever you want now.
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Post Post #779 (ISO) » Sun Jun 07, 2009 6:42 am

Post by Empking »

Good bye foul wold.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #780 (ISO) » Sun Jun 07, 2009 6:48 am

Post by Lunar_Tick »

I see.

Sell: 5 alcohol, 2 zinc ore
Buy: 1 knife, 2 eye of newt, 1 methanol, 2 nut and bolt, 3 iron ore, 2 match
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Post Post #781 (ISO) » Sun Jun 07, 2009 6:50 am

Post by Lunar_Tick »

Buy another 4 matches
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Post Post #782 (ISO) » Sun Jun 07, 2009 7:23 am

Post by dizardin »

Yea on P161, P162
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Post Post #783 (ISO) » Sun Jun 07, 2009 9:23 am

Post by Juls »

P163 and P164 have been proposed.
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Post Post #784 (ISO) » Sun Jun 07, 2009 10:45 am

Post by chenhsi »

Yes to 160-164
I lost the game.
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Post Post #785 (ISO) » Sun Jun 07, 2009 11:11 am

Post by yabbaguy »

P162: Nay
P163 + 164: Yea


@Drench770: ???
yabbaguy ~ Winning without actually winning.

Town: 10-21 | Mafia: 3-4 | Other: 0-1
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Post Post #786 (ISO) » Sun Jun 07, 2009 1:21 pm

Post by Juls »

P165 has been proposed.

And I forgot to mention earlier that dizardin sent 100$$$ to yabbaguy
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Post Post #787 (ISO) » Sun Jun 07, 2009 1:42 pm

Post by yabbaguy »

Good call chenhsi!

165: Yea


Also...

162: Yea (Flip)
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Post Post #788 (ISO) » Sun Jun 07, 2009 3:00 pm

Post by Drench »

yabbaguy wrote:
P162: Nay
P163 + 164: Yea


@Drench770: ???

...nevermind.

Yea on all unvoted proposals
.
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Post Post #789 (ISO) » Sun Jun 07, 2009 5:11 pm

Post by dizardin »

Yea on P163, P164, P165


And I'm looking for some water (thirsty); PM for trade.
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Post Post #790 (ISO) » Mon Jun 08, 2009 7:20 am

Post by Moratorium »

No to P161

Yes to P162, P163, P164, P165
Men's evil manners live in brass; their virtues we write in water.
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Post Post #791 (ISO) » Mon Jun 08, 2009 8:15 am

Post by skitzer »

Yay to P161
Yay to P162
Yay to P163
Yay to P164
Yay to P165
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Post Post #792 (ISO) » Mon Jun 08, 2009 10:13 am

Post by Lunar_Tick »

Yay to 165

Rule proposal has gone way down ever since we agree on a system. interesting...
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Post Post #793 (ISO) » Mon Jun 08, 2009 3:48 pm

Post by dizardin »

Call it laziness on my part; I've been working through several options, but none has come fully to fruition.
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Post Post #794 (ISO) » Tue Jun 09, 2009 1:43 am

Post by Juls »

The following rules have passed and are now rules of the game.

[mrow]
P#
[col]
Author
[col]
Rule
[col]
Yeas
[col]
Nays
[col]
Expires
P162
[col]
Moderator Proposed
[col]
Each player may buy one of the following abilities for 2500 $$$.

-----
Reviver
- You may roll to revive someone who has died. If a 5 or 6 is rolled on a 1d6 the player is revived. You may only attempt this within 24 hours of the kill.

Speed Demon
- When you make a kill attempt, other players have only 24 hours to save the victim.

Bargain Shopper
- You get a 10% discount on all items you buy from the marketplace.

Negotiator
- You get a 10% markup on your price when you sell to the marketplace.

Vengeful
- When you are killed you may choose a player to attempt to kill as you die. All rules of killing/saving apply. Note: This attempt does not occur if you are revived.

Nosey
- You get to know who made kill attempts via PM.

Killer
- For every 3 players you successfully kill you receive one free 100% successful kill attempt.

Saver
- For every 3 players you successfully save you receive one free 100% successful save attempt.

Scientist
- You need one less item to make kill or save attempts. However, you may not make an attempt with 0 items. Your breakdown is: 1 item = 40% success, 2 items = 60% success, 3 items = 80% success, 4 items = 100% success

Bullet Proof
- Players who target you for a kill attempt require one more item to kill or save you. And may never have a 100% chance to kill you. A player targeting you has the following breakdown: 1 item = 0% success, 2 items = 20% success, 3 items = 40% success, 4 items = 60% success, 5 items = 80% success
------

Each player may only have one ability and the ability is known to all players. Also, only one player can hold any given ability (i.e. there is only one of each ability to purchase). When a player with an ability dies, the ability may be purchased again.

Once a player has an ability, they may change their ability for the cost of the new ability plus 500 $$$.

Abilities can be traded and sold to other players but all rules regarding abilities must be obeyed.
[col]
(7)Moratorium, skitzer, dizardin, chenhsi, yabbaguy, Lunar_Tick, Drench
[col]
(0)
[col]
Jun 14, 2009 11:08a.m.
P163
[col]
Lunar_Tick
[col]
Any player whose balance is less than 0 for more than three consecutive days (72 hours) is ejected from the game.
[col]
(7)Moratorium, skitzer, dizardin, chenhsi, yabbaguy, Lunar_Tick, Drench
[col]
(0)
[col]
Jun 14, 2009 2:44p.m.
P164
[col]
Lunar_Tick
[col]
The items of any player who is ejected from the game (not killed) are placed in the marketplace.
[col]
(7)Moratorium, skitzer, dizardin, chenhsi, yabbaguy, Lunar_Tick, Drench
[col]
(0)
[col]
Jun 14, 2009 2:44p.m.
P165
[col]
chenhsi
[col]
All rulings of the panel are publically announced.[/
[col]
(7)Moratorium, skitzer, dizardin, chenhsi, yabbaguy, Lunar_Tick, Drench
[col]
(0)
[col]
Jun 14, 2009 4:46p.m.


If you wish to purchase an ability just buy it in thread as you would from the marketplace. I will create a table in the OP tonight showing which is avaible/who has what. For now you can just reference the rule.

Also, the following people are scheduled for eviction if they cannot get their balance out of the red (negative) before June 12: Blackberry, animorpherv1, popsofctown, ortolan, Perpetuum

The following rules have expired
[mrow]
P#
[col]
Author
[col]
Rule
[col]
Yeas
[col]
Nays
[col]
Expires
P146
[col]
Moderator Proposed
[col]
When a player is killed by another player, the inventory and nomic bucks of the slain player is given to the killer.
[col]
(4)Moratorium, Empking, dizardin, Lunar_Tick
[col]
(5)Rhinox, skitzer, chenhsi, yabbaguy, Drench
[col]
Jun 8, 2009 7:15a.m.


Based on rule 5, Blackberry has been fined 50 $$$

Tonight: Empking kill/save attempts will go through and money per rule 14.
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Post Post #795 (ISO) » Tue Jun 09, 2009 5:37 am

Post by Lunar_Tick »

Buy the Bullet proof ability

Oh yes: I'm going to lurk in he background until everybody kills each other. :3
Oh btw 100$$$ to moratorium if I haven't already.
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Post Post #796 (ISO) » Tue Jun 09, 2009 11:02 am

Post by Drench »

Buy the Scientist ability
.
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Post Post #797 (ISO) » Tue Jun 09, 2009 1:40 pm

Post by Juls »

Updates

  • [*]Empking has died. There were no save attempts and it was a 100% attempt so there is no need to roll the dice.
    [*]Because of this, there are only 5 yea/nay votes needed to pass rules so the following rules have passed and are now rules of the game.
    [mrow]
    P#
    [col]
    Author
    [col]
    Rule
    [col]
    Yeas
    [col]
    Nays
    [col]
    Expires
    P152
    [col]
    yabbaguy
    [col]
    Every player (does not include moderator) may propose rules anonymously, by saying so when PMing propositions.
    [col]
    (5)Moratorium, skitzer, chenhsi, Lunar_Tick, Drench
    [col]
    (2)dizardin, yabbaguy
    [col]
    Jun 9, 2009 6:09p.m.
    P158
    [col]
    Moderator Proposed
    [col]
    "Correction to rule 16: Add the following sentence after the item breakdowns in the ""
    Using Items
    section.
    Note: Players may not use duplicates of an item to raise the chances of success. (e.g. a player who's list has items A,B,C,D,E must use all 5 items to get a 100% chance at the kill, not 5 of item A)."
    [col][/b]
    (5)Moratorium, skitzer, chenhsi, yabbaguy, Lunar_Tick
    [col]
    (2)dizardin, Drench
    [col]
    Jun 9, 2009 9:35p.m.

    [*]The following rules have expired:
    [mrow]
    P#
    [col]
    Author
    [col]
    Rule
    [col]
    Yeas
    [col]
    Nays
    [col]
    Expires
    P154
    [col]
    yabbaguy
    [col]
    Strike rule 10, which regards giving new players 1000 $$$.
    [col]
    (4)Moratorium, skitzer, yabbaguy, Drench
    [col]
    (3)dizardin, chenhsi, Lunar_Tick
    [col]
    Jun 9, 2009 6:09p.m.
    P155
    [col]
    yabbaguy
    [col]
    "Each time the real-life S&P 500 Index closes above its opening price after a trading day, (ie: ""it's up""), all players receive 50 $$$. If it's unchanged or drops, no cash is awarded.
    The link provided will be the judge of this."
    [col]
    (4)Moratorium, yabbaguy, Lunar_Tick, Drench
    [col]
    (3)skitzer, dizardin, chenhsi
    [col]
    Jun 9, 2009 6:09p.m.
    P156
    [col]
    yabbaguy
    [col]
    Rule 8, Rule 8's corresponding grid, and Rule 9, are hereby removed from the game.
    [col]
    (4)Moratorium, dizardin, chenhsi, yabbaguy
    [col]
    (3)skitzer, Lunar_Tick, Drench
    [col]
    Jun 9, 2009 6:09p.m.

    Per rule 5, the following people have been fined:
    Rhinox (150 $$$)
    Blackberry (150 $$$)

    [*]Lunar_Tick has purchased the Bullet Proof ability.
    [*]Drench has purchased the Scientist ability.
    [*]Updating OP and market next...
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Post Post #798 (ISO) » Tue Jun 09, 2009 1:49 pm

Post by yabbaguy »

!!!

I didn't realize the market updated two days ago!

Sell 3 Rubies
. (3552$$$)

Buy 2 Cell Phone and 2 Jars (?) of Tumeric
(956$$$ + 820$$$ = 1776$$$)

3552 -
1776
=
1776
. What a fluke! :D
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Post Post #799 (ISO) » Tue Jun 09, 2009 1:50 pm

Post by Moratorium »

sent another 100$$$ to Lunar_Tick.
Men's evil manners live in brass; their virtues we write in water.

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