A quick (<--I'm lying) word from our sponsor: because there's a lot of confusion, I'm going to clarify some of the rules.
Don't piss me off.
This rule is in place as a catch-all rule. It's similar to other mods' "I'm always right" rule. Asking game-related questions does not piss me off (unless they're excessively stupid, but even so, I'm not going to penalize you for asking a question). The fastest way to receive a rules clarification is to ask.
You may not use cryptoclaims, hypoclaims, prearranged ciphers, or any other concerted attempt to break the game.
There are many ways mafia can be played. Arguably the most 'pure' is the most conservative, real-life mafia. Somewhere between real-life mafia and IRC mafia, which each have drastically different techniques and skill sets, is forum mafia. An extremely conservative example of forum mafia would be mountainous, and an extremely progressive example would be Tar's Mind Screw games. I lean more toward the progressive side (this is a large theme, and a Phables game), but I don't want it to reach the point where tactics like cryptoclaims and hypoclaims overshadow actual scumhunting. As a result, I've banned cryptoclaims (a massclaim variant wherein each player posts an encoded string, then all players reveal their keys to have an effectively simultaneous massclaim), hypoclaims (a technique that involves all players posting targets and results every day (even if they didn't have a target or result), so that when a player dies all his targets and results are known to the town), and prearranged ciphers (players who can communicate outside of the game thread developing elaborate codes so that they can effectively daytalk unnoticed within the thread). I didn't ban more standard techniques such as roleclaims, massclaims, or nameclaims, because those are all fairly accepted techniques, and if any of them can break a game, then it was poorly designed. If the methods I've banned become more prevalent, then I'll allow them (and take care to design my setups in such a way that they don't break my game), but that day has not yet come, and until then, they're banned.
When a player dies, only their rolename and alignment is revealed.
A lot of players were surprised by this. Those are the ones who clearly didn't read the rules. Don't make assumptions about the rules; read the fucking rules.
After a player dies, that player's name will be revealed. Their role alignment will be given by color. All vote counts will be modified so that their name reflects their alignment.
This rule was newly added. I thought it was fairly obvious that green equals town, but apparently I was wrong.
About Mastin: Mastin was not 'under review', nor was he modkilled. Nowhere in the rules did I state that players are not allowed to claim scum. Any player may claim any role they wish, regardless of whether they're telling the truth. My reaction (none) would have been the same whether he lied or told the truth. Again, I feel this is fairly obvious. If I modkilled everyone who claimed scum as scum, all players could freely claim scum and the ones I didn't modkill would be confirmed not-scum.
About modkills: modkills will be announced. Furthermore, the reason for the modkill will be announced. To those of you who are definitively stating how modkills work, think about the word for a second. Mod... kill. Killed by the mod. The mod decides when, whether, and how. My stand is as follows: modkills should penalize the player who broke the rules. Thus, any modkilled player automatically loses, regardless of alignment, win condition, and game result. Furthermore, (unless the player intentionally broke the rules because a modkill would help his group, or he was tricked into it for the same reason), modkills don't end the day, because that's not fair to all the players who didn't break the rules.
I reserve the right to make exceptions to any of these points.
Also, I'm fairly positive I must have missed something, so I'll post more clarification later if need be.