Nomic II - Moratorium Wins!!!

For completed/abandoned Mish Mash Games.
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Post Post #675 (ISO) » Fri May 29, 2009 1:56 pm

Post by Juls »

New silver rule:

SR6.
The moderator may propose rules but does not get a vote.

And...a new rule has been proposed, P144...by me :).
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Post Post #676 (ISO) » Fri May 29, 2009 3:45 pm

Post by yabbaguy »

So the mod, for all practical purposes is partially /in.

P144 Queries: Do these items have names or are they just called "Kill Item"?

Does this "list of 5" imply that this player can only use those items to kill/save?
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Post Post #677 (ISO) » Fri May 29, 2009 3:50 pm

Post by Juls »

-No, I am not in. I will facilitate the rules but not be killing/saving etc. I was just wanting to give some ideas to make the game fun. As always, you guys can vote them down and can also eliminate SR6 if you choose. Any rules I propose will not be biased to any one person or groups of people.

-Items will have names. For example your killing list may be: (hammer, nails, sugar, water, cat) and your save list be: (dvd, bird, steak, skull, baby powder). While Rhinox's kill list would be (flower, mouse, shampoo, skull, hat). etc. See? All items will be 1 of 100 items in the marketplace.

-There will be a list of 5 to kill and a list of 5 to save. There is no reason to think that other rules can't be proposed where you can do other things with the items.
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Post Post #678 (ISO) » Fri May 29, 2009 3:54 pm

Post by Juls »

The reason I proposed this rule was to give lots of different options. You can make money, eliminate people, save people, and there is a win condition. So it has a little bit of all the elements the game needs
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Post Post #679 (ISO) » Fri May 29, 2009 4:02 pm

Post by dizardin »

Yea on P144


As for the money exchange, I'm open to discuss exchanges with others. Seems some folks have already paired up. Anyone willing to pair?
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Post Post #680 (ISO) » Fri May 29, 2009 9:21 pm

Post by Lunar_Tick »

Skitzer, Lowell, it would be interesting to know where you see this game going. Would you like to propose a rule or something?
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Post Post #681 (ISO) » Fri May 29, 2009 11:38 pm

Post by Empking »

Yay 144
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #682 (ISO) » Sat May 30, 2009 1:27 am

Post by Lunar_Tick »

Yay to p144
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Post Post #683 (ISO) » Sat May 30, 2009 3:40 am

Post by Lowell »

Lunar_Tick wrote:Skitzer, Lowell, it would be interesting to know where you see this game going. Would you like to propose a rule or something?
Yeah I dont' know. I'm just hanging on for now. I would have preferred not to have money at all, really. I think having money makes people too lazy in creating rules, and I feel like an f-ing banker the whole game.
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Post Post #684 (ISO) » Sat May 30, 2009 3:43 am

Post by Lowell »

I think the mod has been waiting all game to propose this rule, watching as we trod through vague win conditions and monetary rules.

yes on 144
. I'll indulge.

Incidentally, I'm close to proposing a repeal all rules rule again... any support for that? Things are cluttered. And as well, thanks to whoever else gave me 100$$$.
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Post Post #685 (ISO) » Sat May 30, 2009 4:05 am

Post by skitzer »

Yay on P144
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Post Post #686 (ISO) » Sat May 30, 2009 4:08 am

Post by Rhinox »

ok...
yay on P144
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Post Post #687 (ISO) » Sat May 30, 2009 4:14 am

Post by yabbaguy »

Dizardin, I'll swap $$$ with you.

144: yea
(not "yay", people)
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Post Post #688 (ISO) » Sat May 30, 2009 4:14 am

Post by yabbaguy »

informal Nay to Lowell's reset button proposal. We still need a mechanism to make money.
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Post Post #689 (ISO) » Sat May 30, 2009 4:22 am

Post by Juls »

OK, thats enough for P144 to pass. I will write a program to handle the logistics of it and try to have it up and running no later than tomorrow.

@Lowell...actually, I came up with it yesterday based on a friends comment of a larger game where this was a small element of it. I just expanded on it from there.

@yabbaguy - P144 allows you to make money and potentially a lot of it. If you buy an item at 10$$$ and it goes up in price to 2000$$$ then you can sell it for 1000$$$. You can work the marketplace like a very simplistic stock market.
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Post Post #690 (ISO) » Sat May 30, 2009 10:59 am

Post by Juls »

The folowing rule has passed and is now a rule of the game (lists going out soon, link to marketplace is in OP and in my signature):

[mrow]
P#
[col]
Author
[col]
Rule
[col]
Yeas
[col]
Nays
[col]
Expires
P144
[col]
Moderator Proposed
[col]
The Items:

There are 100 unique items introduced into the game by the mod. Each person initially receives 3 free randomly chosen items for their inventory. Each player is also given their own unique list of 5 randomly generated items that can be used to attempt to kill a player and a list of 5 randomly generated items to save a player. Players can acquire items three ways:

1) open trading in the forum (bolded for moderator to see).
2) private trading (must be confirmed via PM by all parties).
3) buying from the marketplace. (bolded for moderator to see when supplies are available).

Items available for trading can be currency, favors, items, votes, or any combination thereof. This will be enforced by the moderator and all trades are binding.

The Marketplace:

The moderator will maintain a list of the items and how many are available in the first post. There will initially be 5 of each item available for purchase and each item will have a randomly generated price between 10$$$ and 2000$$$. The prices will be changed by random generation each week 3 of each item will be added for sale each week. Items may be sold to the marketplace at a 50% markdown of the price. When an item is sold to the marketplace it is added to the inventory of the marketplace.

Using Items:

Once acquiring the items needed to attempt a kill on a player. The owner may PM the moderator with their instructions to kill a player. Making this attempt destroys the items used. The player can make an attempt with a minimum of 1 item on their list or up to 5 items on their list. The breakdown is as follows:

1 item - 20% chance player will be killed if not saved.
2 items - 40% chance player will be killed if not saved.
3 items - 60% chance player will be killed if not saved.
4 items - 80% chance player will be killed if not saved.
5 items - 100% chance player will be killed if not saved.

The mod will then post in thread that the targetted player has been scheduled for execution and the associated percentage possibility for the kill. All players have 48 hours to either let the player die or save the player. In order to save the player, the person must have the items necessary to save the player and submit a PM to the mod indicating they wish to save the specified player. This will destroy the items used. The same breakdown of items used effects save (i.e. 20/40/60/80/100% save chance). Each attempt to save a player is separate and can not be combined with other attempts. If the kill is successful and there are no save attempts or all save attempts fail, the targetted player is removed from the game, may not return to the game, and therefore may not win the game.

Note:
If a player sends items to the mod to save/kill a player the items are still consumed even if the targetted player is killed or saved prior to the attempt actually being made (think of it as spoilage after items are combined).

Win Condition:

When there is only one player left in the game, that player is crowned the winner of Nomic II.
[col]
(7)Empking, Rhinox, Lowell, skitzer, dizardin, yabbaguy, Lunar_Tick
[col]
(0)
[col]
Jun 5, 7:45p.m.


The following rules have expired:

[mrow]
P#
[col]
Author
[col]
Rule
[col]
Yeas
[col]
Nays
[col]
Expires
P136
[col]
Empking
[col]
The player with the most money on the 19th of June wins.
[col]
(5)Moratorium, Rhinox, dizardin, yabbaguy, Lunar_Tick
[col]
(4)Empking, Lowell, skitzer, chenhsi
[col]
May 30, 9:49a.m. CDT


As a result, the following people are fined per rule 5:
xelada, animorpherv1, rek0204, Blackberry, and all on hiatus list.


P145 has been proposed.
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Post Post #691 (ISO) » Sat May 30, 2009 11:10 am

Post by Juls »

OK, everyone should have your items and lists now. If you don't, please let me know.
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Post Post #692 (ISO) » Sat May 30, 2009 11:53 am

Post by dizardin »

Nay on P145


Inactives can reap what they sow - nothing! =)
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Post Post #693 (ISO) » Sat May 30, 2009 2:08 pm

Post by yabbaguy »

P145: Nay
. How to tell a player is truly inactive... they didn't read the rule that allows them to stop being inactive! >_>

Sell Grass Cloth for 812$$$


Buy All 5 Nuts + Bolts (14 x 5 = 70$$$), All 5 Pens (44 x 5 = 220$$$), and all 5 rubies (147 x 5 = 735$$$)


Sale 812$$$
Purchases (1025$$$)
_______
(213$$$) for the entire transaction.

I have a wire and a fan.
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Post Post #694 (ISO) » Sat May 30, 2009 3:14 pm

Post by Juls »

I will do transactions tomorrow because I am still writing the buy/sell part of the program. But they will be executed in order they are received. However, just so everyone knows you can do transactions publicly or privately.
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Post Post #695 (ISO) » Sat May 30, 2009 3:24 pm

Post by dizardin »

@yabba: 100$$$ on the way.

Sell 1 bat's blood @ 379$$$
Sell 1 button @ 583$$$
Sell 1 power supply @ 509$$$
Buy 5 toothpick @ 51$$$
Buy 5 walkie talkie @ 64$$$
Buy 5 ash lumber @ 83$$$
Buy 1 wool cloth @ 279$$$
Buy 1 debit card @ 216$$$


Total sale: 1471$$$
Total buy: 1485$$$
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Post Post #696 (ISO) » Sat May 30, 2009 4:57 pm

Post by chenhsi »

No to 137, 138, 140-142, 145

Yes to 143
I lost the game.
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Post Post #697 (ISO) » Sat May 30, 2009 6:07 pm

Post by rek0204 »

/out
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Post Post #698 (ISO) » Sun May 31, 2009 4:53 am

Post by Juls »

Marketplace and balances have been updated. Let me know if there are any mistakes. If you made a transaction you should have gotten an updated inventory. If you did not, let me know.

P142 has failed.

[mrow]
P#
[col]
Author
[col]
Rule
[col]
Yeas
[col]
Nays
[col]
Expires
P142
[col]
Lunar_Tick
[col]
A player may give 500$$$ to the mod to exchange roles with another player at any time. No consent is needed from the second player.
[col]
(2)Moratorium, Lunar_Tick
[col]
(7)Empking, Rhinox, Lowell, skitzer, dizardin, chenhsi, yabbaguy
[col]
Jun 4, 11:27a.m.
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Post Post #699 (ISO) » Sun May 31, 2009 5:15 am

Post by Juls »

An informal proposal. I was thinking what to do with a players money and inventory once they are killed. What would you rather do?

1) give money and inventory to killer
2) put inventory back up for sell
3) money and inventory go into a black hole never to be seen again.
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