Open Setup Certification Group
-
-
Max Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2280
- Joined: April 11, 2006
-
-
Xylthixlm !xmafia win
- !xmafia win
- !xmafia win
- Posts: 5414
- Joined: July 12, 2006
-
-
Xylthixlm !xmafia win
- !xmafia win
- !xmafia win
- Posts: 5414
- Joined: July 12, 2006
A brief diversion on naming. (I think this has been said already, I'll say it again.)
A "C9" setup has two random options, A and B, with each of the following combinations equally likely:
AB (11)
- (00)
A (10)
B (01)
11001001 binary = C9 hexadecimal
A "F11" setup has three random options, A, B, and C, with each of the following combinations equally likely:
ABC (111)
A (100)
B (010)
C (001)
111100010001 binary = F11 hexadecimal
I oppose certification of any setup which has "C9" or "F11" in the name but does not follow the appropriate pattern.#mafia@irc.globalgamers.net
"Xyl was completely berserk" -dramonic
"Xyl's ruthless policy lynching won the game." -Vi-
-
Max Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2280
- Joined: April 11, 2006
I just feel that it's trying to find a way round the broken set-up by making the power roles weaker, if you don't want the set-up broken you don't put both in there or you make it so it's a CPR doc, or change the sanity. The solution is not to make it so that the power is substantially weaker, because the cop would only get 2 investigations maximum throughout the whole game.Alternating 9P then. What are the actual problems with it? It gives town at least one investigation and one protection, without the cop-doc breakage, and I wouldn't consider town weak in this setup, either.-
-
Empking Empking's Alt's Alt
- Empking's Alt's Alt
- Empking's Alt's Alt
- Posts: 16758
- Joined: May 4, 2008
-
-
Korts Luddite
- Luddite
- Luddite
- Posts: 5752
- Joined: January 1, 2008
- Location: HUN BUD
-
-
Andycyca Gets To Kill All Spammers
- Gets To Kill All Spammers
- Gets To Kill All Spammers
- Posts: 778
- Joined: July 31, 2007
- Location: The Tesseract
Hi guys
Open Setup Certification Group Approved exists now, pdated with the first post. It's protected, so only sysops can edit it (we don't want every single setup to end there, do we?)
Please keep the first post updated. Keep up the good work!
(PS Here's the full list of sysops)Planning: Katamari Damacy Mafia - Less than 50% done!
BTRAF 6 coming to a Mafia Forum near you. Now with 50% less chlorine! Bring your tin foil hat-
-
Xylthixlm !xmafia win
- !xmafia win
- !xmafia win
- Posts: 5414
- Joined: July 12, 2006
-
-
Lord Gurgi Mostly Harmless
- Mostly Harmless
- Mostly Harmless
- Posts: 3369
- Joined: March 26, 2004
Yay: Jungle Republic, 2:2:7, Unicycle (Wheels without the scumbus), Alternating P9
Nay: Other stuff
Xyl: While I agree with you, I think that it's the list mod's choicewhichgames to run, and it's our decision which games shecanrun. If it's balanced, she ought to be able to run one.(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough-
-
Max Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2280
- Joined: April 11, 2006
-
-
hohum Uncle Potbear
- Uncle Potbear
- Uncle Potbear
- Posts: 4192
- Joined: July 22, 2008
- Location: Shenandoah Valley
I wound up being picked to mod this one. I'm assuming for the setup to not be broken the townies can't know that they're paired with a mafia. Otherwise the townies could throw their partners under the bus for a town win every time.Korts wrote:While I'm considering Friends and Enemies;
ortolan wrote:Anyhow I'm gonna post, if it's a repeat then sue me:
I have an idea for a setup spurred by discussion of lovers which is so simple/obvious I'm sure it's been used/discussed extensively before but I'm unsure how to search for previous setups. Anyhow, in case it hasn't:
True Love
Nightless
8 Players- 2 Mafia, 6 Townies
4 lover pairs.
It is known the configuration of lovers is:
1 townie-1 townie
1 townie-1 townie
1 townie-1 scum
1 townie-1 scum
Everyone is aware of who is paired with whom. Daytalking is allowed between both lovers and scum.
This has exactly 50% odds of being won by either town or scum. Sounds awesome to me.nominate True Love for certification-
-
Xylthixlm !xmafia win
- !xmafia win
- !xmafia win
- Posts: 5414
- Joined: July 12, 2006
Obviously.
That setup is actually interesting in a game theory way. If you are a townie, then the chance of your lover pair containing scum is 1/3, and the chance of each other lover pair containing scum is 5/9... so townies shouldn't vote to lynch their own pair. On the other hand, the chance of your lover being scum is 1/3, and the chance of any other player being scum is 5/18, so you should trust your own lover *less* than you trust other players.#mafia@irc.globalgamers.net
"Xyl was completely berserk" -dramonic
"Xyl's ruthless policy lynching won the game." -Vi-
-
ortolan Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 4158
- Joined: October 27, 2008
-
-
Max Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2280
- Joined: April 11, 2006
-
-
farside22 Mafia Mum
- Mafia Mum
- Mafia Mum
- Posts: 35785
- Joined: October 24, 2007
- Location: Buffalo, NY
-
-
shaft.ed dem.agogue
- dem.agogue
- dem.agogue
- Posts: 4998
- Joined: August 15, 2007
- Location: St. Louis
-
-
Korts Luddite
- Luddite
- Luddite
- Posts: 5752
- Joined: January 1, 2008
- Location: HUN BUD
-
-
hohum Uncle Potbear
- Uncle Potbear
- Uncle Potbear
- Posts: 4192
- Joined: July 22, 2008
- Location: Shenandoah Valley
I think we have enough approved setups for now. We should run more of the existing ones to continue to ensure they're solid setups. Also the same 3 or 4 from the list are run way more often than the others; for example a vengeful and a jungle republic started very recently and there's already new games of those setups taking signups.-
-
Adel Crystalline Logick
- Crystalline Logick
- Crystalline Logick
- Posts: 6743
- Joined: May 23, 2007
- Location: Central Oregon / High Desert
this works for me.farside22 wrote: AlternatingC9.9P
2 Mafia Goons
1 Even Night Cop
1 Odd Night Doctor
5 Vanilla Townies
Day Startyay-
-
Xylthixlm !xmafia win
- !xmafia win
- !xmafia win
- Posts: 5414
- Joined: July 12, 2006
-
-
Lord Gurgi Mostly Harmless
- Mostly Harmless
- Mostly Harmless
- Posts: 3369
- Joined: March 26, 2004
-
-
Ether ♀Lyrical Rampage♀
- Lyrical Rampage
- Lyrical Rampage
- Posts: 4790
- Joined: July 24, 2006
- Pronoun: ♀
- Location: New Jersey
I got prodded last week.
Nay on both Wheels and Unicycle. I don't like the mental image of a town bus driver and a scumbag with a nightkill trying to outguess each other, and that's what it's going to boil down to.
Yay on Alternating 9p. I also wouldn't mind a version with the cop being odd-night.
Yay on 2:2:7 FandE, I suppose.(But that thing I said about 2:2:3 with daytalking should still be taken seriously.)
I think Jungle Republic would probably do better with an additional townie or two. Dunno. I don't have a strong opinion here.
It's very possible I haven't commented on everything, or have commented on stuff everyone else has already passed.As I move my vote
Towards your wagon, town is taking note
It fills my head up and gets louder andLOUDER-
-
CJMiller heGoonhe
- Goon
- Goon
- Posts: 553
- Joined: April 1, 2009
- Pronoun: he
- Location: Florida
-
-
Xylthixlm !xmafia win
- !xmafia win
- !xmafia win
- Posts: 5414
- Joined: July 12, 2006
-
-
Ether ♀Lyrical Rampage♀
- Lyrical Rampage
- Lyrical Rampage
- Posts: 4790
- Joined: July 24, 2006
- Pronoun: ♀
- Location: New Jersey
If we're down to plugging stuff...
In another thread, Ether wrote:Bad Tweed(12 players)
2 mafia goons
1 mafia tailor
vs.
7 vanilla townies
2 cops
Day Start
The tailor's target has its alignment flipped for investigative purposes for the night. Mafia reveals do not distinguish between the goons and tailor.SCIENCE(7 players)
1 mafia goon
1 mafia encryptor
vs.
3 vanilla townies
2 daymasons
Day Start
Encryptor's survival permits mafia daytalking. (Of course, it doesn't matter which of them has that role.)
Do we have a simulator for this sort of thing yet? I have no idea how many townies would be good to make this work, considering no crosskills (and I hate crosskills).Watcher Multiball(18 players)
2 mafia goons
1 mafia watcher
vs.
2 werewolves
1 werewolf watcher
vs.
1 weak seer (dies if it targets a werewolf)
1 odd-night vigilante
1 even-night vigilante
9 vanilla townies
Day start. Scum are crosskill-immune, which is of course the only reason their kill might fail. Endgame priority for werewolves. (This extends to prisoner's dilemma--it activates as soon as it is impossible for the town to win, if there are an equal number of mafia and werewolves. I'm not wild about the weak seer; I wouldn't mind taking it out but giving werewolves priority anyway.)
Scigatt's asymmetrical version thing(16 players)
1 mafia watcher
2 mafia goons
vs.
3 werewolves
vs.
1 seer
1 odd-night vigilante
1 even-night vigilante
7 vanilla townies
Werewolves are crosskill-immune.
Copyright © MafiaScum. All rights reserved.